Professional Documents
Culture Documents
Hired Sword
Alchemist
Arabian Merchant
Barbarian
Bard
Beast Hunter
Beggar
Big Game Hunter
Black Orc
Bounty Hunter
Chameleon Skink
Chaos Centaur
Chaos Warrior
Clan Eshin Assassin
Clan Moulder Packmaster
Clan Skryre Engineer
Clan Skryre Poison Wind Globadier
Clan Skryre Sniper
Cleric
Coachman
Dark Elf Assassin
Dark Elf Sorceress
Duelist
Dwarf Journeyman Runesmith
Dwarf Runebearer
Dwarf Sapper
Dwarf Slayer Pirate
Dwarf Treasure Hunter
Dwarf Troll Slayer
Elf Ghost Strider
Elf Mage
Elf Minstrel
Elf Ranger
Elf Wardancer
Expert Marksman
Fence
Freelance Knight
Goblin Lantern Bearer
Grave Robber
Halfling Scout
Halfling Thief
Highwayman
Hobgoblin Scout
Hochland Huntsmaster
Imperial Assassin
Imperial Battle Wizard
Imperial Tactician
Jester
Kislev Ice Mage
M
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Hired Swords
Kislev Ranger
Mule Skinner
Necromancer
Ninja Gnoblar
Nipponese Assassin
Nomad Guide
Norse Shaman
Ogre Bodyguard
Ogre Leadbelcher
Ogre Slaver
Pathfinder
Pit Fighter
Priest of Morr
Priest of Ranald
Priestess of Shallaya
Prospector
Pyromaniac
Road Warden
Scout
Shadow Warrior
Skink Hopper
Slaver
Snake Charmer
Swashbuckler
Swordsmith
Thief
Tomb Robber
Warlock
Warrior Priest of Sigmar
Witch
Witch Hunter
Wolf-Priest of Ulric
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Hired Swords
Equipment
Marksman
Araby
Norse
Warrior
Norse
Beggar
Marksman
Orc
Warrior
Skink
Darksoul
Darksoul
Clan Eshin
Clan Moulder
Clan Skryre
Clan Skryre
Clan Skryre
Witch Hunter
Warrior
Dark Elf
Dark Elf
Warrior
Dwarf Warrior
Dwarf Warrior
Dwarf Warrior
As Armed
Dwarf Warrior
Slayer
Wood Elf
High Elf
High Elf
Wood Elf
Wardancer
Marksman
Beggar
Knight
Goblin
Scout
Halfling Scout
Halfling Thief
Warrior
Hobgoblin
Marksman
Warrior
Mage
Warrior
Beggar
Mage
Starting Gear
Starting Skills and Specials
Handgun, Dagger
Alchemist
Sword, Dagger
Haggle, Pawnbroker, Marketeer
Wolfcloak, 2-handed Sword
Strongman
Light Armor, Sword, Dagger
Songster, Entertainer
Light Armor, 2 Axes, Throwing Axes (6 R, + Beastman Vengeance, Predator, Skul
Club, Dagger
Not a Threat, Scrounge, Works for Sc
Light Armor, Sword, Dagger, Net, Hochland LSet Traps
Heavy Armor, Helmet, choose either 2-hand Well 'Ard, Loner, I said, Shut it!,
Heavy Armor, Helmet, Sword, Pistol, Crossb Capture, Reward Money
Buckler, Blowpipe, Dagger
Aquatic, Cold Blooded, Jungle Born, In
Shield, chose either Sword or Spear, Throwi Drunken, Trample, Forest Walk
Heavy Armor, Helmet, Shield, choose eithe Massive Strength, Strong Build, 1 Ma
Light Armor, Helmet, Sword, Dagger, Sling, Perfect Killer, Loner
Sword, Whip, Sling, 3 Giant Rats
Rat Pack
Warp Glaive, Warplock Pistol, Giant Rat FamiTinkerer
Light Armor, Gas Mask, Sword, Dagger, Poison Wind Globes
Jezzail, Dagger
Precision, Infiltration
Light Armor, Shield, Mace
Magic Tolerant, Prayer User, 2 Prayer
Light Armor, Sword, Whip
Driver, Handyman
Light Armor, Dark Elven Cloak, Darksteel
Kindred Hatred, Perfect Killer
Sword, Dagger, choose either Crossbow Pis Excellent Sight, Kindred Hatred, 2 Da
Dueling Cloak, Dueling Pistol, Sword, DaggeDarting Steel
Heavy Armor, Gromril Hammer, Dagger
Armor, Armorer, Durable Runes, Grudg
Light Armor, Axe, Crossbow, Dagger
Armor, Grudgebearer, Hard to Kill, Ha
Heavy Armor, 2-handed Pick, choose either Demolitions Expert, Grudgebearer, Arm
Sword, Dagger, Superior Blackpowder, ManyDeathwish, Hard to Kill, Hard Head, F
Gromril Armor, Helmet, 2-handed Mining Pic Hard to Kill, Grudgebearer, Treasure
2-handed axe or 2 axes
Deathwish, Hard to Kill, Hard Head, W
Light Armor, Sword, Dagger, Elf Bow, Huntin Hunted, Master of the Hunt, Stalk
Elven Cloak, Dagger
Fey, Sorcery, Wizard, 3 High Magic Sp
Ithilmar Armor, Ithilmar Sword, Dagger
Entertainer, 2 Songs
Elven Cloak, Elf Bow, Sword, Dagger
Excellent Sight, Seeker
2 Ithilmar Swords
Excellent Sight, Forest Walk, Talisma
Light Armor, Crossbow, Sword, Dagger
Trick Shooter, Steady Hands
Dagger
Fencing, Deal Making, Scavenger, Relu
Heavy Armor, Shield, Sword, Warhorse, Lance
Dagger, Lantern Rig
Short, Fits in Small Places, Smart (fo
Leather, Shovel (Axe), Dagger, Lantern Rig Grave Robbing, Hated
Helmet, Bow, Dagger
Cook, Short, Small Size
Sword, Dagger, Throwing Knives, Rope & HoInfiltration, Cutpurse, Uneasy Ally, Sh
Dueling Cloak, Brace of Pistols, Rapier, Dag Expert Pistolier, Expert Rider, Unscru
Shield, Shortbow, Dagger, Wolf Companion Ride Giant Wolf, Loner, Traitor
Sword, Hochland Long Rifle
Excellent Sight, Loner, Precision
Sword, Dagger, Crossbow Pistol, Throwing KPoisoner, Weapon Master
Dagger, School Weapon (see Notes tab)
Wizard, 2 College Spells
Full Plate Armor, Helmet, 2-handed Sword Expert Tactician, Read the Battle
Jesting Stick (Club), Dagger, Sling
Jesting, Distracting Opponent, Difficul
Sword, Dagger
Wizard, 2 Ice Magic Spells
Page 3
Hired Swords
Page 4
Hired Swords
Skill Access
Academic, Shooting
Academic, Merchant
Combat, Speed, Strength
Academic, Musician, Speed
Combat, Strength
Speed, gains Academic if promoted to Hero
Academic, Shooting
Combat, Orc, Strength
Combat, Shooting, Speed, Strength
Shooting, Skink, Speed
Combat, Chaos Mutations, Strength
Combat, Strength
Clan Eshin, Combat, Shooting, Speed
Clan Moulder, Combat, Speed
Academic, Clan Skryre, Shooting, Speed
Clan Skryre, Speed
Clan Skryre, Shooting, Speed
Academic, Combat, Prayers of chosen Faith, Strength
Speed, gains Combat if promoted to Hero
Academic, Assassin, Combat, Dark Elf, Shooting, Speed, Strength
Academic, Dark Elf, Dark Magic, Speed
Combat, Shooting
Combat, Dwarf, Dwarven Runes, Strength
Combat, Dwarf, Shooting, Runebearer
Combat, Dwarf, Strength
Combat, Dwarf, Shooting, Troll Slayer
Combat, Dwarf, Strength
Combat, Dwarf, Troll Slayer, Strength
Elven, Shooting, Speed
Academic, Elven, High Magic
Elven, Musician, Songs
Elven, Shooting, Speed
Combat, Elven, Speed, Wardancer
Shooting, choose 1 other Common skill type if promoted to Hero
Speed, may also choose Streetwise and Haggle
Combat, Riding, Strength
Speed, choose 1 other Common skill type is promoted to Hero (except for Strength)
Combat, Speed
Halfling, Shooting, Speed
Halfling, Shooting, Speed
Combat, Riding, Shooting, Speed
Hobgoblin, Riding, Shooting
Shooting, Speed
Combat, Imperial Assassin, Shooting, Speed, Unstoppable Charge
Academic, Chosen College Magic
Combat, Imperial Tactician, Strength
Academic, Speed
Academic, Ice Magic
Page 5
Hired Swords
Academic, Combat, Kislev Ranger, Shooting, Speed, Strength
Combat, Strength, may also choose Streetwise and Haggle
Academic, Necromancy, Speed
Combat, Ninja, Shooting, Speed
Combat, Ninja, Shooting, Speed
Shooting, Speed
Academic, Combat, Norse Runes
Combat, Strength
Combat, Strength
Combat, Strength
Combat, Pathfinder, Shooting, Speed
Combat, Speed, Strength
Academic, Prayers of Morr, Speed
Academic, Prayers of Ranald, Speed
Academic, Prayers of Shallaya, Speed
Strength, Speed
Pyromaniac, gains Speed if promoted to Hero
Combat, Riding, Shooting, Strength
Combat, Scout, Speed, may also choose Eagle Eyes, Quick Shot, or Trick Shooter
Combat, Elven, Shadow Warrior, Shooting
Shooting, Skink, Speed
Combat, Strength, may also choose Streetwise and Haggle
Academic, Speed
Combat, Shooting, Speed
Academic, Strength, Swordsmith
Combat, Speed
Combat, Shooting, Speed
Academic, Lesser Magic
Academic, Prayers of Sigmar
Academic, Charms & Hexes
Academic, Combat, Shooting, Speed, Strength
Academic, Combat, Prayers of Ulric, Speed, Strength
Page 6
Traits
Hired Sword Traits and Skills
Skill
Acrobatic
Alchemist
Armorer
Beastman Vengeance
Bo Staff Mastery
Brew Potions
Capture
Chameleon Skin
Charisma
Committed
Cook
Crazed Firestarter
Darting Steel
Deal Making
Deific Rivalry
Demolitions Expert
Difficult to Hide
Disarm
Distracting Opponent
Driver
Entertainer
Excellent Reflexes
Expert Pistolier
Expert Rider
Expert Tactician
Explorer
Fencing
Festooned With Pistols
Finders Keepers
Fits in Small Places
Getting Out of Here
Grave Robbing
Handyman
Hated
Hated Rival
Hunted
I Said, Shut It!
In Sigmar's Name
Jesting
Lay of the Land
Leap of Faith
Lethal Marksman
Lightning Speed
Lucky
Magic Tolerant
Marketeer
Master Craftsman
Page 7
Traits
Master of the Hunt
Monster Hunter
Mule Handler
Nimble Climber
Not a Fighter
Not a Threat
Old Coot
Outcast Noble
Pawnbroker
Poisoner
Predator
Raging Drunk
Rat Pack
Read the Battle
Recluse
Reluctant
Reward Money
Rockets
Save the Dead
Scavenger
Scrounge
Secrecy
Self Interest
Skull Rack
Slavemaster
Smart (For a Goblin)
Snake Charmer
Snake Hunter
Son of the Wilds
Songster
Stalk
Steady Hands
Stern
Taunt
Tea-Leaf!
Tinkerer
Traitor
Treasure Maps
Uneasy Ally
Unscrupulous
Weapon Master
Who's Da Boss?
Who's Da Man?
Works for Scraps
Page 8
Traits
Traits
When equipped with a bow, this character may make 1 additional ranged attack with the bow when he uses it in any Shooting
Always wounds Large Targets on 4+ with ranged attacks.
Allied animals within 6 of this character may use its Ld score for any Ld check it has to make, and this character negates the
This character may run or charge while climbing.
If this character was taken out of action during a match, it treats a roll of 3 on the Serious Injury Table as a Retire result. It ma
This character may not be the target of any attack or charge if the opposing model would have another legal target of this cha
This character never makes Serious Injury checks. Instead, after each match, roll 1d6. On a 1, remove this character from th
This character may not be Hired by a Dark Elf Leader. This character will pose as an Elf and work for many Parties you would
The party may sell items for full normal cost after any match in which this character did not go out of action.
Character's weapons are always treated as being Poisoned, either with Black Lotus or Dark Venom. Choose at the beginning
In any match which includes a Beastman Party Leader, this character may be deployed anywhere on the table which is consid
Parties which include this character treat Casks of Bugman's Ale as Rare 6, but must pay an additional 2d6 gold to acquire it.
This character may control 3 Giant Rats. Any Rats killed as the result of a Serious Injury check may be replaced for 15 gold e
The Party automatically passes the first Rout Test it is required to make if this character is still on the table.
When attempting to Hire a character with this Trait, you must roll 1d6. On a 4+ the character may be hired. Otherwise, you m
This character will never charge and will never move within 8 of an enemy model. If this character begins its Movement phas
After any match in which this character successfully Captured its mark, the mark is traded in for the reward money. This chara
During the Shooting phase, this character may choose to light a rocket. Choose a direction and roll to see how far the rocket
Character gains Hatred against any model with access to cast Necromancy spells and all Undead.
The Party may choose to reroll any failed Rare Item check. If they do, and the second check is successful, the item now cost
After any match in which this character was not taken out of action, the Party gains 1 extra Exploration die.
This character never counts as a Party member for Rout.
This character always uses its own Ld for Ld tests, regardless of any other effect. If engaged in hand-to-hand combat, this ch
Character gains Fearsome against all Beastmen, including Gors, Ungors, Bestigors, Centigors, Minotaurs, Tuskgors, and Cha
Any Hero or Henchman taken out of action by this character is Captured and may be put to work.
Character does not suffer from Animosity.
Character may control up to 5 Snakes. Any Snakes who begin their Movement phase more than 6 from this character move
After any match in which this character was not taken out of action, he may search for a new Snake if he controls fewer than 5
At the end of any match where this character was not taken out of action, your Party Size is considered to be 3 lower when se
Allied characters within 6 are considered to be +1 Ld for all purposes.
This character may run while Hidden and remain Hidden.
Character does not suffer ranged penalties for shooting.
Character is immune to All Alone checks and may reroll any failed Fear check.
This character may choose an opponent within 12 and line of fire and make a Taunt against them instead of shooting or casti
After each match during which this character was not taken out of action, it may attempt to steal one item, either Common or
The Party may reroll checks for Unreliable, and Misfire results for Warpfire and Warplock weapons used by Party members.
This character may never be Hired by any Party which contains Orcs and/or Goblins, except for Chaos Dwarf and Hobgoblin P
At the end of any match where this character was not taken out of action, roll a d6 and consult the following table before rollin
After any match where this character was taken out of action but survives the Serious Injury check, roll 1d6. On a 1, this char
Roll 1d6 after each match in which this character participated. On a 1, the party receives 1 less treasure token for Exploring t
Character is treated as having the skill to use any weapon.
If the Party Leader is taken out of action, this character gains Leader for the remainder of the match. If the Party Leader is ev
Orcs and Goblins may use this character's Ld score for any Ld check if this character is within 6 of them and the Party Leade
This character pays for himself, creating 1 extra Henchman roster spot. May not be combined with a Halfling Cookbook or an
Page 10
Traits
racter gains +1 T this match. 6 The character begins the battle with +1 W. This bonus wound may not be healed once lost.
ement phase where it is legally allowed to do so. This character gains +1d3 xp if it takes its mark out of action during the match, and if this
ition to any other penalties.
ayer's Shooting phase. Roll a d6: 1 Character must get within 8 of terrain to try again. 2 Nothing happens, try again starting next Shoo
ie as if he were attempting to Parry. If he fails the Parry, this character may choose one item held in any hand of the target and cause them
them from play. This character earns +1 xp for each token removed in this fashion.
he Party roster. 3-4 Nothing happens. 5-7 add 1d6+3 gold to Party income. 8-9 add 1d6+8 gold to Party income. 10-11 you may e
ket. Roll 1d6 on the appropriate Market Table to see what is found. The party may purchase the item found for its base cost, ignoring any ra
Page 11
Traits
base contact.
ress. If she is working for an Elf Party, roll a d6 after each match. On a 1 her true nature is discovered; remove her from the Party Roster.
ng any model which with this brings them into base contact.
e for free. On a failure, roll a further d6. On a 1, this character suffers 1 S 3 hit.
st make a Ld check. If it fails, it must move full speed towards this character, charging if possible.
cessful on 2+. For Rare Items, roll 2d6, you must roll equal or higher to the item's Rarity to succeed. Either way, on success, you gain the
Leader, gains the Leader skill permanently, and is immediately promoted to Hero status if he is still considered a Henchman.
Page 12
Traits
happens, try again starting next Shooting phase. 3-5 terrain explodes at start of next Shooting phase. 6 Terrain explodes immediately.
ny hand of the target and cause them to drop it. The dropped equipment may not be used again during this hand-to-hand combat. Any dro
d to Party income. 10-11 you may either add 1d6+2 gold to Party income, or gain 1 Zombie for free. 12 gain 1 Magical Artefact from the
found for its base cost, ignoring any random gold modifiers.
Page 13
Traits
d6 on a 1-4 the mark is killed, remove it from the Party Roster. On a 5-6 the mark successfully escapes, fighting his way free to rejoin the
re on a 4+. If the Misfire result is rolled any time when rolling the artillery die for a rocket, roll 1d6 and consult the Fireworks Table: 1 Dud
Either way, on success, you gain the item for free. On failure, roll a futher d6, on 1, this character is caught and executed. Remove them f
t as charging. 2 Fake, no effect. 3 Someone got here first. Add +1 treasure token to your winnings for the match. 4 You find a Cask
old or an item of similar value. On a 6, he is content and leaves your valuables alone.
nsidered a Henchman.
Page 14
Traits
e. 6 Terrain explodes immediately. When terrain explodes, remove it from play and replace it with craters and/or rubble. Any models on o
ng this hand-to-hand combat. Any dropped items are recovered automatically during the first Recovery phase in which they are not engage
Page 15
Traits
pes, fighting his way free to rejoin the party. The mark gains 1d6 xp, and if it is a Henchman, its first advancement roll is automatically cons
consult the Fireworks Table: 1 Dud, the Rocket falls to the ground and is removed from play. 2-3 Re-roll the artillery die and move the
gs for the match. 4 You find a Cask of Bugman's, but the party immediately drinks it. The effects apply to your next match. 5 Roll 1 extr
Page 16
Traits
aters and/or rubble. Any models on or inside of the terrain must pass an I check or suffer 1d3 S 5 hits. Any models who would have been
y phase in which they are not engaged in hand-to-hand combat. If they are taken out of action before recovering the dropped equipment, it
Page 17
Traits
ply to your next match. 5 Roll 1 extra Exploration die. 6 Roll your Exploration dice as usual. Then, take 1 extra die and set it on any fac
Page 18
Traits
s. Any models who would have been considered higher than ground level must also check to avoid Falling damage. When used inside tunn
Page 19
Traits
ain on this table. 4-5 The Rocket explodes in a colorful display. All models within 8 of the Rocket must make a Ld check; any who fail m
, take 1 extra die and set it on any facing of your choosing (to extend a straight or complete a run, for example).
Page 20
Traits
lling damage. When used inside tunnels, all models occupying the board section which explodes must take I checks or suffer 1d3 S 5 hits,
Page 21
Traits
must make a Ld check; any who fail may take no actions this turn, do not fight in hand-to-hand combat, and are automatically hit by any atta
Page 22
Traits
st take I checks or suffer 1d3 S 5 hits, and the corridor or room becomes Collapsed.
Page 23
Traits
, and are automatically hit by any attacks in hand-to-hand combat. 6 Rocket explodes. All models within 6 suffer 1 S 4 hit which counts a
Page 24
Traits
Page 25
Traits
Page 26
Notes
College Wizards
College
Amber
Amethyst
Bright
Celestial
Gold
Grey
Jade
Light
Markets
Pawnbroker
1. Out of Stock
2. Ithilmar, Cold Iron, or Dark Steel
3. Gromril Weapon
4. Ithilmar or Darksteel Armor
5. Hochland Long Rifle or Crossbow P
6. Brace of Duelling Pistols
Starting Weapon
Spear
Scythe
Sword
Sword
Mace
Sword
Sickle
Sword
Description
Wolf Companion
Snakes
Giant Rat
Giant Rat Familiar
Giant Rat Familiar maximum
Horse
M WS BS
6
4
0
4
3
0
6
2
0
6
2
0
6
4
0
8
1
0
S
4
1
3
3
4
3
T
4
2
3
3
4
3
W
1
1
1
1
2
1
I
4
5
4
4
6
3
Page 27
A Ld Notes
2 5 Hobgoblin Scout may Mount. Costs 25 gold to replace
1 5 Poisonous Bite (Black Lotus), Cannot be purchased, m
1 4 Costs 15 gold to replace if killed.
1 4 Costs 25 gold to replace if killed. May gain xp and adva
3 6 Has access to Academic and Speed skills. If it learns H
0 5 Non-combatant, Mount. Costs 40 gold to replace if kille
Notes
Black Market
Exotic Wares Market
1. Out of Stock
1. Out of Stock
2. 1d3 doses of Dark Venom, Black2. Gromril Armor or Venom Ring
3. 1d3 doses of Crimson Shade or 3. Djinni Lamp, Monkey's Paw, or Elf
4. 1d3 doses of Mandrake Root or 4. A Magic Carpet, Rufenk, or Ithilma
5. A Stiletto Blade or Cathayan Lo 5. An Elven Cloak or Tome of Magic
6. A Blowpipe, Fortune Ring, Firefl 6. Skinkskin Boots or Cathayan Silk
Alchemy Table
1. Gain 1d3 Firebombs
2. Gain 1 Quiver of Fire Arrows/Bolts
3. Gain 1d3 uses of Flash Powder
4. Gain 1d6 Glue Bombs
5. Gain 1d3 Vials of Sleep Powder
6. Gain 1d6 Lesser Healing Potions
if killed. May gain xp and advance as a Hired Sword, but may never be promoted to Hero Status (treat 10-12 as a New Skill).
and Speed skills. If it learns Haggle or Streetwise, the bonus applies to the Engineer's checks, and does not stack if the Engineer also pos
Costs 40 gold to replace if killed.
Page 28
Notes
f Fire Arrows/Bolts
of Flash Powder
of Sleep Powder
r Healing Potions
Page 29
Hire Chart
Hired Sword
Alchemist
Arabian Merchant
Barbarian
Bard
Beast Hunter
Beggar
Big Game Hunter
Black Orc
Bounty Hunter
Chameleon Skink
Chaos Centaur
Chaos Warrior
Clan Eshin Assassin
Clan Moulder Packmaster
Clan Skryre Engineer
Clan Skryre Poison Wind Globadier
Clan Skryre Sniper
Cleric
Coachman
Dark Elf Assassin
Dark Elf Sorceress
Duelist
Dwarf Journeyman Runesmith
Dwarf Pathfinder
Dwarf Sapper
Dwarf Slayer Pirate
Dwarf Treasure Hunter
Dwarf Troll Slayer
Elf Ghost Strider
Elf Mage
Elf Minstrel
Elf Ranger
Expert Marksman
Fence
Freelance Knight
Goblin Lantern Bearer
Grave Robber
Halfling Scout
Halfling Thief
Highwayman
Hobgoblin Scout
Hochland Huntsmaster
Imperial Assassin
Imperial Battle Wizard
Imperial Tactician
Jester
Kislev Ice Mage
Kislev Ranger
Empire
x
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Tilean
x
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Witch Hunter
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Page 30
Ostland
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Hire Chart
Mule Skinner
Necromancer
Ninja Gnoblar
Nipponese Assassin
Nomad Guide
Norse Shaman
Ogre Bodyguard
Ogre Leadbelcher
Ogre Slaver
Pathfinder
Pit Fighter
Priest of Morr
Priest of Ranald
Priestess of Shallaya
Prospector
Pyromaniac
Road Warden
Scout
Shadow Warrior
Skink Hopper
Slaver
Snake Charmer
Swashbuckler
Swordsmith
Thief
Tomb Robber
Warlock
Warrior Priest of Sigmar
Witch
Witch Hunter
Wolf-Priest of Ulric
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Page 31
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Hire Chart
Sisters of Sigmar
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Pirate
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Norse
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Outlaw
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Bretonnia
Arabian
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Kislev
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Page 32
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Hire Chart
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Page 33
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Hire Chart
Pit Fighter
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Archmage
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Halfling
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Dwarf
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Slayer Cult
High Elf
Shadow Elf
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Page 34
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Hire Chart
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Page 35
Hire Chart
Wood Elf
Dark Elf
Chaos Dwarf
Chaos Cult
Beastman
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Skaven
Lizardmen
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Page 36
Hire Chart
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Page 37
Hire Chart
Tomb King
Necromancer
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Vampire
Black Orc
Orc
Goblin
Hobgoblin
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Page 38
Hire Chart
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Page 39
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Hire Chart
Ogre
Page 40
Hire Chart
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Page 41