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Hired Swords

Hired Sword
Alchemist
Arabian Merchant
Barbarian
Bard
Beast Hunter
Beggar
Big Game Hunter
Black Orc
Bounty Hunter
Chameleon Skink
Chaos Centaur
Chaos Warrior
Clan Eshin Assassin
Clan Moulder Packmaster
Clan Skryre Engineer
Clan Skryre Poison Wind Globadier
Clan Skryre Sniper
Cleric
Coachman
Dark Elf Assassin
Dark Elf Sorceress
Duelist
Dwarf Journeyman Runesmith
Dwarf Runebearer
Dwarf Sapper
Dwarf Slayer Pirate
Dwarf Treasure Hunter
Dwarf Troll Slayer
Elf Ghost Strider
Elf Mage
Elf Minstrel
Elf Ranger
Elf Wardancer
Expert Marksman
Fence
Freelance Knight
Goblin Lantern Bearer
Grave Robber
Halfling Scout
Halfling Thief
Highwayman
Hobgoblin Scout
Hochland Huntsmaster
Imperial Assassin
Imperial Battle Wizard
Imperial Tactician
Jester
Kislev Ice Mage

M
4
4
4
4
4
4
4
4
4
6
8
4
6
5
5
5
5
4
4
5
5
4
3
3
3
3
3
3
5
5
5
5
5
4
4
3 (8)
4
4
4
4
4 (8)
4 (9)
4
4
4
3
4
4

WS BS S T W I A Ld Save Cost Rating


2
2 3 3 1 3 1 6
95
20
2
2 3 3 1 4 1 7
50
10
4
2 4 3 2 3 2 6
(6+)
175
15
3
3 3 3 1 3 1 7
5+
70
8
3
4 3 3 1 4 2 7
5+
115
18
1
1 2 2 1 3 1 5
25
8
3
4 3 3 1 4 1 7
5+
310
16
4
3 4 4 1 2 1 7
3+
195
15
4
3 4 3 1 4 1 8
4+
195
20
4
4 4 2 1 5 1 7
6+
155
16
4
3 4 3 1 3 1 7
6+
160
20
6
6 4 4 1 6 2 9
3+
285
25
4
4 4 3 1 5 1 7
5+
115
25
3
3 3 3 1 4 1 6
125
25
3
4 3 3 1 4 1 6
170
15
3
3 3 3 1 4 1 5
5+
135
15
3
3 3 3 1 5 1 5
200
20
3
3 3 3 1 3 1 8
4+
150
20
3
3 3 3 1 4 1 7
5+
75
8
5
5 4 4 1 7 1 8
5+
260
25
4
4 3 3 1 6 1 8
175
15
4
3 3 3 1 4 1 7
110
18
4
3 3 4 1 2 1 9
4+
120
15
4
3 3 4 1 2 1 9
5+
120
12
4
3 3 4 1 3 1 9
4+
250
25
4
3 3 4 1 2 1 9
120
14
5
4 3 4 1 2 1 9
3+
215
24
4
3 3 4 1 2 1 9
60
12
4
5 3 3 1 6 1 8
5+
170
22
4
3 3 3 2 6 1 8
165
23
4
4 3 3 1 6 1 8
4+
200
23
4
5 3 3 1 6 1 8
165
12
5
3 3 3 1 6 1 9
6u
145
12
3
4 3 3 1 3 1 7
5+
115
16
2
2 3 3 1 3 1 5
60
8
4
3 4 3 1 4 1 7 3+ (2+) 205
21
2
3 3 3 1 4 1 5
35
5
3
3 3 3 1 4 1 6
6+
105
18
2
4 2 2 1 4 1 8
50
5
2
4 2 2 1 4 1 7
95
14
3
4 3 3 1 3 1 7
(6+)
155
20
3
3 3 3 1 2 1 6 6+ (5+) 125
19
4
5 3 3 1 5 1 8
280
25
4
4 3 3 1 5 2 8
140
22
3
3 3 3 1 4 1 7
100
20
4
3 3 3 1 5 1 9
3+
205
16
2
2 3 3 1 4 1 7
50
5
3
2 3 3 1 4 1 7
70
16
Page 1

Hired Swords
Kislev Ranger
Mule Skinner
Necromancer
Ninja Gnoblar
Nipponese Assassin
Nomad Guide
Norse Shaman
Ogre Bodyguard
Ogre Leadbelcher
Ogre Slaver
Pathfinder
Pit Fighter
Priest of Morr
Priest of Ranald
Priestess of Shallaya
Prospector
Pyromaniac
Road Warden
Scout
Shadow Warrior
Skink Hopper
Slaver
Snake Charmer
Swashbuckler
Swordsmith
Thief
Tomb Robber
Warlock
Warrior Priest of Sigmar
Witch
Witch Hunter
Wolf-Priest of Ulric

4
4
4
4
4
4
4
6
6
6
4
4
4
4
4
4
4
4 (8)
4
5
6
4
4
4
4
4
4
4
4
4
4
4

3
3
3
3
4
3
3
3
3
3
3
4
2
2
2
2
3
3
3
4
2
3
2
4
3
3
4
2
3
2
4
3

4
3
3
3
4
4
2
2
2
2
4
3
2
3
2
2
3
4
3
4
4
3
2
3
3
3
3
2
3
2
4
2

3
3
3
3
3
3
3
4
4
4
3
4
3
3
3
3
3
3
3
3
3
3
3
3
4
3
3
3
3
2
3
3

3
3
3
3
3
3
3
4
4
4
3
4
3
3
3
3
3
3
3
3
2
3
3
3
3
3
3
3
3
3
3
3

Page 2

1
1
1
1
1
1
1
3
3
3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

4
3
3
4
5
4
3
3
3
4
4
4
4
5
4
3
3
3
4
6
4
4
3
5
4
4
5
4
4
4
4
3

1
1
1
1
2
1
1
2
2
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

7
7
7
6
6+
8
7
8
7
5+
7
5+
7
5+
8
7
8
7
8
9
7
8 4+ (3+)
6
8
4+
6
6+
8
5+
7
8
5+
7
6+
7
7
8
8
4+
7
8
8
(6+)

100
75
70
105
185
80
95
195
240
210
160
95
55
95
90
100
85
215
40
120
100
85
105
115
130
110
110
60
120
60
110
175

15
20
18
8
45
12
25
25
25
40
25
22
10
20
15
15
9
22
9
12
12
12
30
16
10
22
20
16
16
14
15
25

Hired Swords
Equipment
Marksman
Araby
Norse
Warrior
Norse
Beggar
Marksman
Orc
Warrior
Skink
Darksoul
Darksoul
Clan Eshin
Clan Moulder
Clan Skryre
Clan Skryre
Clan Skryre
Witch Hunter
Warrior
Dark Elf
Dark Elf
Warrior
Dwarf Warrior
Dwarf Warrior
Dwarf Warrior
As Armed
Dwarf Warrior
Slayer
Wood Elf
High Elf
High Elf
Wood Elf
Wardancer
Marksman
Beggar
Knight
Goblin
Scout
Halfling Scout
Halfling Thief
Warrior
Hobgoblin
Marksman
Warrior
Mage
Warrior
Beggar
Mage

Starting Gear
Starting Skills and Specials
Handgun, Dagger
Alchemist
Sword, Dagger
Haggle, Pawnbroker, Marketeer
Wolfcloak, 2-handed Sword
Strongman
Light Armor, Sword, Dagger
Songster, Entertainer
Light Armor, 2 Axes, Throwing Axes (6 R, + Beastman Vengeance, Predator, Skul
Club, Dagger
Not a Threat, Scrounge, Works for Sc
Light Armor, Sword, Dagger, Net, Hochland LSet Traps
Heavy Armor, Helmet, choose either 2-hand Well 'Ard, Loner, I said, Shut it!,
Heavy Armor, Helmet, Sword, Pistol, Crossb Capture, Reward Money
Buckler, Blowpipe, Dagger
Aquatic, Cold Blooded, Jungle Born, In
Shield, chose either Sword or Spear, Throwi Drunken, Trample, Forest Walk
Heavy Armor, Helmet, Shield, choose eithe Massive Strength, Strong Build, 1 Ma
Light Armor, Helmet, Sword, Dagger, Sling, Perfect Killer, Loner
Sword, Whip, Sling, 3 Giant Rats
Rat Pack
Warp Glaive, Warplock Pistol, Giant Rat FamiTinkerer
Light Armor, Gas Mask, Sword, Dagger, Poison Wind Globes
Jezzail, Dagger
Precision, Infiltration
Light Armor, Shield, Mace
Magic Tolerant, Prayer User, 2 Prayer
Light Armor, Sword, Whip
Driver, Handyman
Light Armor, Dark Elven Cloak, Darksteel
Kindred Hatred, Perfect Killer
Sword, Dagger, choose either Crossbow Pis Excellent Sight, Kindred Hatred, 2 Da
Dueling Cloak, Dueling Pistol, Sword, DaggeDarting Steel
Heavy Armor, Gromril Hammer, Dagger
Armor, Armorer, Durable Runes, Grudg
Light Armor, Axe, Crossbow, Dagger
Armor, Grudgebearer, Hard to Kill, Ha
Heavy Armor, 2-handed Pick, choose either Demolitions Expert, Grudgebearer, Arm
Sword, Dagger, Superior Blackpowder, ManyDeathwish, Hard to Kill, Hard Head, F
Gromril Armor, Helmet, 2-handed Mining Pic Hard to Kill, Grudgebearer, Treasure
2-handed axe or 2 axes
Deathwish, Hard to Kill, Hard Head, W
Light Armor, Sword, Dagger, Elf Bow, Huntin Hunted, Master of the Hunt, Stalk
Elven Cloak, Dagger
Fey, Sorcery, Wizard, 3 High Magic Sp
Ithilmar Armor, Ithilmar Sword, Dagger
Entertainer, 2 Songs
Elven Cloak, Elf Bow, Sword, Dagger
Excellent Sight, Seeker
2 Ithilmar Swords
Excellent Sight, Forest Walk, Talisma
Light Armor, Crossbow, Sword, Dagger
Trick Shooter, Steady Hands
Dagger
Fencing, Deal Making, Scavenger, Relu
Heavy Armor, Shield, Sword, Warhorse, Lance
Dagger, Lantern Rig
Short, Fits in Small Places, Smart (fo
Leather, Shovel (Axe), Dagger, Lantern Rig Grave Robbing, Hated
Helmet, Bow, Dagger
Cook, Short, Small Size
Sword, Dagger, Throwing Knives, Rope & HoInfiltration, Cutpurse, Uneasy Ally, Sh
Dueling Cloak, Brace of Pistols, Rapier, Dag Expert Pistolier, Expert Rider, Unscru
Shield, Shortbow, Dagger, Wolf Companion Ride Giant Wolf, Loner, Traitor
Sword, Hochland Long Rifle
Excellent Sight, Loner, Precision
Sword, Dagger, Crossbow Pistol, Throwing KPoisoner, Weapon Master
Dagger, School Weapon (see Notes tab)
Wizard, 2 College Spells
Full Plate Armor, Helmet, 2-handed Sword Expert Tactician, Read the Battle
Jesting Stick (Club), Dagger, Sling
Jesting, Distracting Opponent, Difficul
Sword, Dagger
Wizard, 2 Ice Magic Spells
Page 3

Hired Swords

Marksman Heavy Furs, Sword, Bow, Dagger


Monster Hunter, Loner, Seeker
Warrior
Whip, Dagger
Mule Handler, Whip Master, Disarm
Undead
Sword, Dagger
Wizard, 2 Necromancy Spells
As Armed Leather, Throwing Stars, Bo Staff
Bo Staff Mastery, Short, Small Size
Eshin (no warplock pistols or 2Weeping
Swords,Blades)
Throwing Stars, Blowpipe, Rope Secrecy, Lightning Speed, Leap of Fait
Araby
Sword, Dagger, Bow
Son of the Wilds
Norse
Choice of Sword or Axe, Dagger
Prayer User, 2 Norse Runes
Ogre Bull
Light Armor, 2-handed weapon or choose 2 f Fearsome, Large Target, Dimwitted
Leadbelcher Light Armor, Ogre Cannon
Ogre Cannon
Ogre Bull
Light Armor, Axe, Club
Capture, Fearsome, Large Target, Dim
Scout
Sword, Dagger, Longbow, Rope & Hook, HeaLay of the Land, Treasure Hunter
Pit Fighter Helmet, Morning Star, Spiked Gauntlet
Arms Master
Witch Hunter Scythe, Dagger
Loner, Save the Dead, Prayer User, 2
Warrior
Throwing Knives, Dagger, Rope & Hook
Deific Rivalry, Getting Out Of Here, P
Beggar
Dagger, Healing Herbs, Tears of Shallaya Reluctant, Prayer User, 2 Prayers of
Marksman 2-handed Mining Pick, Blunderbuss
Old Coot, Hardened, Finders Keepers,
As Armed Unlimited Firecrackers, Dagger
Crazed Firestarter, Rockets
Guardsman Heavy Armor, Crossbow, Horseman's Hammer
Expert Rider, Lethal Marksman, Stern
Scout
Sword, Dagger, Bow
Not a Fighter
Shadow WarriorLight Armor, Shield, Sword, Longbow
Excellent Sight, Hates Dark Elves, Infil
Skink
Shortbow, Dagger, Reptile Venom
Committed, Infiltration, Scale Sheer S
Warrior
Light Armor, Helmet, Spear, Net, Dagger
Slavemaster
Warrior
Sword, Dagger, 3 Snakes
Immune to Poison, Snake Charmer, S
Warrior
Light Armor, choose either Sword or Rapier, Acrobatic, Charismatic, Nimble Climb
Warrior
Leather, Hammer, Dagger
Master Craftsman
Scout
Thief's Cloak, Sword, Dagger
Tea-Leaf!
Witch Hunter Sword, Dagger, Crossbow Pistol, Rope & HoExcellent Reflexes, Explorer, Pick Loc
Mage
Dagger
Wizard, 2 Lesser Magic spells
Witch Hunter Light Armor, Shield, Sigmarite Hammer
Deific Rivalry, Burn the Witch, Prayer
Mage
Dagger
Wizard, Recluse, Reluctant, Brew Po
Witch Hunter Sword, Dagger, choose either Dueling or Cros
Burn the Witch, In Sigmar's Name
Brute
Wolfcloak, 2-handed Hammer, Dagger, Wol Deific Rivalry, Hated Rival, Prayer Use

Page 4

Hired Swords
Skill Access
Academic, Shooting
Academic, Merchant
Combat, Speed, Strength
Academic, Musician, Speed
Combat, Strength
Speed, gains Academic if promoted to Hero
Academic, Shooting
Combat, Orc, Strength
Combat, Shooting, Speed, Strength
Shooting, Skink, Speed
Combat, Chaos Mutations, Strength
Combat, Strength
Clan Eshin, Combat, Shooting, Speed
Clan Moulder, Combat, Speed
Academic, Clan Skryre, Shooting, Speed
Clan Skryre, Speed
Clan Skryre, Shooting, Speed
Academic, Combat, Prayers of chosen Faith, Strength
Speed, gains Combat if promoted to Hero
Academic, Assassin, Combat, Dark Elf, Shooting, Speed, Strength
Academic, Dark Elf, Dark Magic, Speed
Combat, Shooting
Combat, Dwarf, Dwarven Runes, Strength
Combat, Dwarf, Shooting, Runebearer
Combat, Dwarf, Strength
Combat, Dwarf, Shooting, Troll Slayer
Combat, Dwarf, Strength
Combat, Dwarf, Troll Slayer, Strength
Elven, Shooting, Speed
Academic, Elven, High Magic
Elven, Musician, Songs
Elven, Shooting, Speed
Combat, Elven, Speed, Wardancer
Shooting, choose 1 other Common skill type if promoted to Hero
Speed, may also choose Streetwise and Haggle
Combat, Riding, Strength
Speed, choose 1 other Common skill type is promoted to Hero (except for Strength)
Combat, Speed
Halfling, Shooting, Speed
Halfling, Shooting, Speed
Combat, Riding, Shooting, Speed
Hobgoblin, Riding, Shooting
Shooting, Speed
Combat, Imperial Assassin, Shooting, Speed, Unstoppable Charge
Academic, Chosen College Magic
Combat, Imperial Tactician, Strength
Academic, Speed
Academic, Ice Magic
Page 5

Hired Swords
Academic, Combat, Kislev Ranger, Shooting, Speed, Strength
Combat, Strength, may also choose Streetwise and Haggle
Academic, Necromancy, Speed
Combat, Ninja, Shooting, Speed
Combat, Ninja, Shooting, Speed
Shooting, Speed
Academic, Combat, Norse Runes
Combat, Strength
Combat, Strength
Combat, Strength
Combat, Pathfinder, Shooting, Speed
Combat, Speed, Strength
Academic, Prayers of Morr, Speed
Academic, Prayers of Ranald, Speed
Academic, Prayers of Shallaya, Speed
Strength, Speed
Pyromaniac, gains Speed if promoted to Hero
Combat, Riding, Shooting, Strength
Combat, Scout, Speed, may also choose Eagle Eyes, Quick Shot, or Trick Shooter
Combat, Elven, Shadow Warrior, Shooting
Shooting, Skink, Speed
Combat, Strength, may also choose Streetwise and Haggle
Academic, Speed
Combat, Shooting, Speed
Academic, Strength, Swordsmith
Combat, Speed
Combat, Shooting, Speed
Academic, Lesser Magic
Academic, Prayers of Sigmar
Academic, Charms & Hexes
Academic, Combat, Shooting, Speed, Strength
Academic, Combat, Prayers of Ulric, Speed, Strength

Page 6

Traits
Hired Sword Traits and Skills
Skill
Acrobatic
Alchemist
Armorer
Beastman Vengeance
Bo Staff Mastery
Brew Potions
Capture
Chameleon Skin
Charisma
Committed
Cook
Crazed Firestarter
Darting Steel
Deal Making
Deific Rivalry
Demolitions Expert
Difficult to Hide
Disarm
Distracting Opponent
Driver
Entertainer
Excellent Reflexes
Expert Pistolier
Expert Rider
Expert Tactician
Explorer
Fencing
Festooned With Pistols
Finders Keepers
Fits in Small Places
Getting Out of Here
Grave Robbing
Handyman
Hated
Hated Rival
Hunted
I Said, Shut It!
In Sigmar's Name
Jesting
Lay of the Land
Leap of Faith
Lethal Marksman
Lightning Speed
Lucky
Magic Tolerant
Marketeer
Master Craftsman
Page 7

Traits
Master of the Hunt
Monster Hunter
Mule Handler
Nimble Climber
Not a Fighter
Not a Threat
Old Coot
Outcast Noble
Pawnbroker
Poisoner
Predator
Raging Drunk
Rat Pack
Read the Battle
Recluse
Reluctant
Reward Money
Rockets
Save the Dead
Scavenger
Scrounge
Secrecy
Self Interest
Skull Rack
Slavemaster
Smart (For a Goblin)
Snake Charmer
Snake Hunter
Son of the Wilds
Songster
Stalk
Steady Hands
Stern
Taunt
Tea-Leaf!
Tinkerer
Traitor
Treasure Maps
Uneasy Ally
Unscrupulous
Weapon Master
Who's Da Boss?
Who's Da Man?
Works for Scraps

Page 8

Traits

Traits and Skills


Description
This character automatically passes I checks for being wounded within 1 of a ledge.
Roll on Alchemy Table after each match during which this character was not taken out of action.
The party may purchase 1 metal armor, helmet, shield, or melee weapon for normal cost after each match where this chara
Character has Hatred for all Beastmen, including Gors, Ungors, Bestigors, Centigors, Minotaurs, Tuskgors, and Chaos Hound
Character makes Off-Hand attacks with no penalty when attacking with a Bo Staff, gains 1 Parry attempt per turn, and is treat
One member of the Party may drink a Potion before each match. Roll 1d6: 1 The character is at -1 T this match. 2-3 The
Nominate 1 enemy at the start of each game as this character's mark. This character gains +1 on all to hit rolls against its ma
Opposing characters halve the distance they can spot Hidden models for the purpose of detecting this character. Ranged atta
Any character of the opposite sex must succeed at a Ld check to charge this character.
This character adds +1 to all Serious Injury checks.
This character pays for himself, creating 1 extra Henchman roster spot. May not be combined with a Halfling Cookbook or an
This character must always throw Fireworks or light a Rocket during each Shooting phase when it is able to do so, and will ne
This character may successfully Parry by rolling equal to or less than its WS.
The Party gains a 10% discount on all Common items while this character is on the Roster.
This character may not be hired by a Party which contains a Paryer User devoted to a different deity.
Nominate a piece of terrain or board section at the start of the battle and note it secretly on a slip of paper. This character ma
Opponents are considered to be 2x normal I for the purpose of spotting this character.
Instead of striking to injure, this character may declare that he is striking to disarm before rolling to hit with any attack. If the a
Opponents in base contact with this character are -1 WS.
This character may reroll any Out of Control check when driving a vehicle.
This character pays for himself, creating 1 extra Henchman roster spot. May not be combined with a Halfling Cookbook or an
This character has a 5u ward save against any wound. This may be stacked with Dodge and/or Step Aside.
Character is treated as having Pistolier and Trick Shooter.
This character may fire ranged weapons which are normally Move or Fire while Mounted, whether or not his Mount moves, an
Before any match, after all deployment has occurred but before the match begins, this character may allow 1d3+1 Party mem
After any match where this character does not go out of action, the party may roll 1 extra Exploration die, then discard a die o
Whenever the Party sells equipment, they may choose to use the Fence. If they do, roll 1d6: 1 item sells for cost. 2-3 It
Character is always considered to have a loaded pistol available. After the first round of any hand-to-hand combat, the charac
During any match involving extra Treasure Tokens, if this character takes an enemy model carrying 1 or more Treasure Token
If this character was not taken out of action during the match, the Party adds +3 to their total score for determining the numbe
This character automatically escapes from combat and may always take a run action if it begins its Movement phase standing
After any match in which this character was not taken out of action, you may choose to roll 2d6 and consult the following table
If this character is in base contact with a vehicle in its Recovery phase and no enemies are in contact with the same vehicle, i
Any model which has access to Prayers of Sigmar or Morr gain Hatred against this character.
Character has Hatred for Friars, Warrior Priests, Witch Hunters, and Sisters of Sigmar.
Nominate 1 enemy at the start of each game as this character's prey. This character gains +1 on all to hit rolls against its prey
Any friendly Orc or Goblin within 6 of this character does not suffer from Animosity.
Character may reroll any failed Ld check.
Allied characters within 6 are considered to be +1 Ld for all purposes.
This character never suffers movement penalties for terrain, and is even able to move over impassable terrain.
This character may not be intercepted when charging. At the beginning of any Movement phase, if this character is engaged
Character is treated as having Eagle Eyes and Trick Shooter.
Character moves at triple normal speed when running or charging, and may run even when enemies are within 8.
This character adds +1 to all Serious Injury checks.
May be hired by a Party which includes a Wizard.
After each match during which this character was not taken out of action, it may choose to visit one of 3 Markets, the Pawnbro
This character reduces the Rare check for melee weapons by -1 for each advancement it has attained.
Page 9

Traits

When equipped with a bow, this character may make 1 additional ranged attack with the bow when he uses it in any Shooting
Always wounds Large Targets on 4+ with ranged attacks.
Allied animals within 6 of this character may use its Ld score for any Ld check it has to make, and this character negates the
This character may run or charge while climbing.
If this character was taken out of action during a match, it treats a roll of 3 on the Serious Injury Table as a Retire result. It ma
This character may not be the target of any attack or charge if the opposing model would have another legal target of this cha
This character never makes Serious Injury checks. Instead, after each match, roll 1d6. On a 1, remove this character from th
This character may not be Hired by a Dark Elf Leader. This character will pose as an Elf and work for many Parties you would
The party may sell items for full normal cost after any match in which this character did not go out of action.
Character's weapons are always treated as being Poisoned, either with Black Lotus or Dark Venom. Choose at the beginning
In any match which includes a Beastman Party Leader, this character may be deployed anywhere on the table which is consid
Parties which include this character treat Casks of Bugman's Ale as Rare 6, but must pay an additional 2d6 gold to acquire it.
This character may control 3 Giant Rats. Any Rats killed as the result of a Serious Injury check may be replaced for 15 gold e
The Party automatically passes the first Rout Test it is required to make if this character is still on the table.
When attempting to Hire a character with this Trait, you must roll 1d6. On a 4+ the character may be hired. Otherwise, you m
This character will never charge and will never move within 8 of an enemy model. If this character begins its Movement phas
After any match in which this character successfully Captured its mark, the mark is traded in for the reward money. This chara
During the Shooting phase, this character may choose to light a rocket. Choose a direction and roll to see how far the rocket
Character gains Hatred against any model with access to cast Necromancy spells and all Undead.
The Party may choose to reroll any failed Rare Item check. If they do, and the second check is successful, the item now cost
After any match in which this character was not taken out of action, the Party gains 1 extra Exploration die.
This character never counts as a Party member for Rout.
This character always uses its own Ld for Ld tests, regardless of any other effect. If engaged in hand-to-hand combat, this ch
Character gains Fearsome against all Beastmen, including Gors, Ungors, Bestigors, Centigors, Minotaurs, Tuskgors, and Cha
Any Hero or Henchman taken out of action by this character is Captured and may be put to work.
Character does not suffer from Animosity.
Character may control up to 5 Snakes. Any Snakes who begin their Movement phase more than 6 from this character move
After any match in which this character was not taken out of action, he may search for a new Snake if he controls fewer than 5
At the end of any match where this character was not taken out of action, your Party Size is considered to be 3 lower when se
Allied characters within 6 are considered to be +1 Ld for all purposes.
This character may run while Hidden and remain Hidden.
Character does not suffer ranged penalties for shooting.
Character is immune to All Alone checks and may reroll any failed Fear check.
This character may choose an opponent within 12 and line of fire and make a Taunt against them instead of shooting or casti
After each match during which this character was not taken out of action, it may attempt to steal one item, either Common or
The Party may reroll checks for Unreliable, and Misfire results for Warpfire and Warplock weapons used by Party members.
This character may never be Hired by any Party which contains Orcs and/or Goblins, except for Chaos Dwarf and Hobgoblin P
At the end of any match where this character was not taken out of action, roll a d6 and consult the following table before rollin
After any match where this character was taken out of action but survives the Serious Injury check, roll 1d6. On a 1, this char
Roll 1d6 after each match in which this character participated. On a 1, the party receives 1 less treasure token for Exploring t
Character is treated as having the skill to use any weapon.
If the Party Leader is taken out of action, this character gains Leader for the remainder of the match. If the Party Leader is ev
Orcs and Goblins may use this character's Ld score for any Ld check if this character is within 6 of them and the Party Leade
This character pays for himself, creating 1 extra Henchman roster spot. May not be combined with a Halfling Cookbook or an

Page 10

Traits

these items for normal cost rather than .

racter gains +1 T this match. 6 The character begins the battle with +1 W. This bonus wound may not be healed once lost.
ement phase where it is legally allowed to do so. This character gains +1d3 xp if it takes its mark out of action during the match, and if this
ition to any other penalties.

ayer's Shooting phase. Roll a d6: 1 Character must get within 8 of terrain to try again. 2 Nothing happens, try again starting next Shoo

ie as if he were attempting to Parry. If he fails the Parry, this character may choose one item held in any hand of the target and cause them

moving while Mounted.

6 Items sells for full cost.

them from play. This character earns +1 xp for each token removed in this fashion.

he Party roster. 3-4 Nothing happens. 5-7 add 1d6+3 gold to Party income. 8-9 add 1d6+8 gold to Party income. 10-11 you may e

automatically and move up to 2 before charges are declared.

ket. Roll 1d6 on the appropriate Market Table to see what is found. The party may purchase the item found for its base cost, ignoring any ra

Page 11

Traits

base contact.

ress. If she is working for an Elf Party, roll a d6 after each match. On a 1 her true nature is discovered; remove her from the Party Roster.

more than 8 away if legally possible.


s Stash. The mark receives one chance to escape before facing justice. The mark's owner may roll 1d6 on a 1-4 the mark is killed, remo
struck by a rocket suffers 1 S 4 hit which counts as Fire damage; terrain features struck are set on Fire on a 4+. If the Misfire result is rolle
an additional 5 gold commission.

ginning of each Hand-to-Hand Combat phase.

ng any model which with this brings them into base contact.
e for free. On a failure, roll a further d6. On a 1, this character suffers 1 S 3 hit.

st make a Ld check. If it fails, it must move full speed towards this character, charging if possible.
cessful on 2+. For Rare Items, roll 2d6, you must roll equal or higher to the item's Rarity to succeed. Either way, on success, you gain the

n Hatred for this character.


Hunter must fight alone against 1d3 Human Warriors armed with club and dagger. The Warriors count as charging. 2 Fake, no effect. 3
nd disappears; remove the character from your roster and clear your stash. On a 2-5, he pockets 15 gold or an item of similar value. On a 6

Leader, gains the Leader skill permanently, and is immediately promoted to Hero status if he is still considered a Henchman.

Page 12

Traits

not be healed once lost.


of action during the match, and if this character was not taken out of action during the match, the mark is automatically Captured (including

happens, try again starting next Shooting phase. 3-5 terrain explodes at start of next Shooting phase. 6 Terrain explodes immediately.

ny hand of the target and cause them to drop it. The dropped equipment may not be used again during this hand-to-hand combat. Any dro

d to Party income. 10-11 you may either add 1d6+2 gold to Party income, or gain 1 Zombie for free. 12 gain 1 Magical Artefact from the

found for its base cost, ignoring any random gold modifiers.

Page 13

Traits

d; remove her from the Party Roster.

d6 on a 1-4 the mark is killed, remove it from the Party Roster. On a 5-6 the mark successfully escapes, fighting his way free to rejoin the
re on a 4+. If the Misfire result is rolled any time when rolling the artillery die for a rocket, roll 1d6 and consult the Fireworks Table: 1 Dud

Either way, on success, you gain the item for free. On failure, roll a futher d6, on 1, this character is caught and executed. Remove them f

t as charging. 2 Fake, no effect. 3 Someone got here first. Add +1 treasure token to your winnings for the match. 4 You find a Cask
old or an item of similar value. On a 6, he is content and leaves your valuables alone.

nsidered a Henchman.

Page 14

Traits

k is automatically Captured (including Henchmen).

e. 6 Terrain explodes immediately. When terrain explodes, remove it from play and replace it with craters and/or rubble. Any models on o

ng this hand-to-hand combat. Any dropped items are recovered automatically during the first Recovery phase in which they are not engage

12 gain 1 Magical Artefact from the Magical Artefact table.

Page 15

Traits

pes, fighting his way free to rejoin the party. The mark gains 1d6 xp, and if it is a Henchman, its first advancement roll is automatically cons
consult the Fireworks Table: 1 Dud, the Rocket falls to the ground and is removed from play. 2-3 Re-roll the artillery die and move the

aught and executed. Remove them from your Party roster.

gs for the match. 4 You find a Cask of Bugman's, but the party immediately drinks it. The effects apply to your next match. 5 Roll 1 extr

Page 16

Traits

aters and/or rubble. Any models on or inside of the terrain must pass an I check or suffer 1d3 S 5 hits. Any models who would have been

y phase in which they are not engaged in hand-to-hand combat. If they are taken out of action before recovering the dropped equipment, it

Page 17

Traits

advancement roll is automatically considered to be a 10-12.


Re-roll the artillery die and move the rocket twice the indicated number in inches. On a Misfire, roll again on this table. 4-5 The Rocket e

ply to your next match. 5 Roll 1 extra Exploration die. 6 Roll your Exploration dice as usual. Then, take 1 extra die and set it on any fac

Page 18

Traits

s. Any models who would have been considered higher than ground level must also check to avoid Falling damage. When used inside tunn

recovering the dropped equipment, it is lost.

Page 19

Traits

ain on this table. 4-5 The Rocket explodes in a colorful display. All models within 8 of the Rocket must make a Ld check; any who fail m

, take 1 extra die and set it on any facing of your choosing (to extend a straight or complete a run, for example).

Page 20

Traits

lling damage. When used inside tunnels, all models occupying the board section which explodes must take I checks or suffer 1d3 S 5 hits,

Page 21

Traits

must make a Ld check; any who fail may take no actions this turn, do not fight in hand-to-hand combat, and are automatically hit by any atta

Page 22

Traits

st take I checks or suffer 1d3 S 5 hits, and the corridor or room becomes Collapsed.

Page 23

Traits

, and are automatically hit by any attacks in hand-to-hand combat. 6 Rocket explodes. All models within 6 suffer 1 S 4 hit which counts a

Page 24

Traits

Page 25

Traits

within 6 suffer 1 S 4 hit which counts as Fire damage on a 4+.

Page 26

Notes
College Wizards
College
Amber
Amethyst
Bright
Celestial
Gold
Grey
Jade
Light

Markets
Pawnbroker
1. Out of Stock
2. Ithilmar, Cold Iron, or Dark Steel
3. Gromril Weapon
4. Ithilmar or Darksteel Armor
5. Hochland Long Rifle or Crossbow P
6. Brace of Duelling Pistols

Starting Weapon
Spear
Scythe
Sword
Sword
Mace
Sword
Sickle
Sword

Description
Wolf Companion
Snakes
Giant Rat
Giant Rat Familiar
Giant Rat Familiar maximum
Horse

M WS BS
6
4
0
4
3
0
6
2
0
6
2
0
6
4
0
8
1
0

S
4
1
3
3
4
3

T
4
2
3
3
4
3

W
1
1
1
1
2
1

I
4
5
4
4
6
3

Page 27

A Ld Notes
2 5 Hobgoblin Scout may Mount. Costs 25 gold to replace
1 5 Poisonous Bite (Black Lotus), Cannot be purchased, m
1 4 Costs 15 gold to replace if killed.
1 4 Costs 25 gold to replace if killed. May gain xp and adva
3 6 Has access to Academic and Speed skills. If it learns H
0 5 Non-combatant, Mount. Costs 40 gold to replace if kille

Notes
Black Market
Exotic Wares Market
1. Out of Stock
1. Out of Stock
2. 1d3 doses of Dark Venom, Black2. Gromril Armor or Venom Ring
3. 1d3 doses of Crimson Shade or 3. Djinni Lamp, Monkey's Paw, or Elf
4. 1d3 doses of Mandrake Root or 4. A Magic Carpet, Rufenk, or Ithilma
5. A Stiletto Blade or Cathayan Lo 5. An Elven Cloak or Tome of Magic
6. A Blowpipe, Fortune Ring, Firefl 6. Skinkskin Boots or Cathayan Silk

Alchemy Table
1. Gain 1d3 Firebombs
2. Gain 1 Quiver of Fire Arrows/Bolts
3. Gain 1d3 uses of Flash Powder
4. Gain 1d6 Glue Bombs
5. Gain 1d3 Vials of Sleep Powder
6. Gain 1d6 Lesser Healing Potions

ount. Costs 25 gold to replace of killed.


otus), Cannot be purchased, must be found using Snake Hunter trait.

if killed. May gain xp and advance as a Hired Sword, but may never be promoted to Hero Status (treat 10-12 as a New Skill).
and Speed skills. If it learns Haggle or Streetwise, the bonus applies to the Engineer's checks, and does not stack if the Engineer also pos
Costs 40 gold to replace if killed.

Page 28

Notes

f Fire Arrows/Bolts
of Flash Powder

of Sleep Powder
r Healing Potions

0-12 as a New Skill).


s not stack if the Engineer also possesses the skill.

Page 29

Hire Chart
Hired Sword
Alchemist
Arabian Merchant
Barbarian
Bard
Beast Hunter
Beggar
Big Game Hunter
Black Orc
Bounty Hunter
Chameleon Skink
Chaos Centaur
Chaos Warrior
Clan Eshin Assassin
Clan Moulder Packmaster
Clan Skryre Engineer
Clan Skryre Poison Wind Globadier
Clan Skryre Sniper
Cleric
Coachman
Dark Elf Assassin
Dark Elf Sorceress
Duelist
Dwarf Journeyman Runesmith
Dwarf Pathfinder
Dwarf Sapper
Dwarf Slayer Pirate
Dwarf Treasure Hunter
Dwarf Troll Slayer
Elf Ghost Strider
Elf Mage
Elf Minstrel
Elf Ranger
Expert Marksman
Fence
Freelance Knight
Goblin Lantern Bearer
Grave Robber
Halfling Scout
Halfling Thief
Highwayman
Hobgoblin Scout
Hochland Huntsmaster
Imperial Assassin
Imperial Battle Wizard
Imperial Tactician
Jester
Kislev Ice Mage
Kislev Ranger

Empire
x
x
x
x
x
x
x

Tilean
x
x
x
x
x
x
x

Witch Hunter

x
x

x
x

x
x

x
x
x
x
x
x
x
x
x
x
x
x
x
x
x

x
x
x
x
x
x
x
x
x
x
x
x
x
x
x

x
x
x
x

x
x
x
x

x
x
x
x
x
x
x

x
x
x
x
x
x
x

Page 30

Ostland

x
x
x
x
x
x

x
x

x
x
x

Hire Chart
Mule Skinner
Necromancer
Ninja Gnoblar
Nipponese Assassin
Nomad Guide
Norse Shaman
Ogre Bodyguard
Ogre Leadbelcher
Ogre Slaver
Pathfinder
Pit Fighter
Priest of Morr
Priest of Ranald
Priestess of Shallaya
Prospector
Pyromaniac
Road Warden
Scout
Shadow Warrior
Skink Hopper
Slaver
Snake Charmer
Swashbuckler
Swordsmith
Thief
Tomb Robber
Warlock
Warrior Priest of Sigmar
Witch
Witch Hunter
Wolf-Priest of Ulric

x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x

x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x

x
x
x
x
x
x
x
x
x
x
x

x
x
x
x
x
x
x
x
x
x
x

Page 31

x
x
x
x
x
x
x
x
x
x

x
x

x
x

Hire Chart
Sisters of Sigmar
x
x
x
x
x
x

Pirate
x
x
x
x
x
x

Norse

x
x
x
x

Outlaw
x
x
x
x
x
x
x

x
x

x
x

x
x
x
x

Bretonnia

Arabian
x
x
x
x
x
x
x

x
x

x
x

x
x

x
x
x
x
x
x
x

x
x
x

Kislev
x
x
x
x
x
x
x

x
x
x

x
x

x
x

x
x

x
x
x
x
x
x

x
x
x
x
x

x
x

x
x
x

x
x
x

Page 32

x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x

x
x
x
x

x
x
x
x
x

x
x
x
x

x
x
x

Hire Chart
x

x
x
x
x
x
x

x
x
x
x
x
x
x
x
x
x
x

x
x
x
x
x
x
x

x
x

x
x
x
x

x
x
x
x
x
x
x
x
x
x

x
x
x
x
x
x
x
x
x
x

x
x
x

x
x
x

x
x
x
x

x
x

x
x

x
x
x
x
x
x
x

x
x
x
x
x
x

x
x

x
x

Page 33

x
x
x

x
x
x
x
x
x
x
x
x

x
x
x
x

x
x
x
x
x
x
x
x

Hire Chart
Pit Fighter
x
x
x

Archmage
x
x
x

Halfling
x
x
x
x
x

Dwarf
x
x
x

Slayer Cult

High Elf

Shadow Elf
x
x
x
x
x
x
x

x
x

x
x

x
x

x
x

x
x
x
x

x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x

x
x
x
x
x
x
x
x
x
x
x
x
x
x

x
x
x

x
x
x
x
x
x
x

x
x
x
x
x
x
x
x
x
x

x
x
x

x
x

x
x
x
x
x

x
x
x
x

x
x
x
x
x
x
x
x
x
x
x
x
x

x
x

Page 34

x
x
x
x
x

Hire Chart
x

x
x

x
x

x
x

x
x
x
x

x
x

x
x

x
x
x
x
x

x
x
x
x
x
x

x
x
x

x
x
x
x
x
x
x
x
x
x

x
x

x
x
x
x
x
x
x
x
x

x
x
x
x
x

x
x

x
x
x

x
x

x
x
x
x
x
x
x
x
x
x

x
x
x

x
x
x
x
x

Page 35

Hire Chart
Wood Elf

Dark Elf

Chaos Dwarf

Chaos Cult

Beastman

x
x

x
x

Skaven

Lizardmen

x
x
x

x
x

x
x
x
x
x

x
x

x
x
x
x
x
x

x
x

Page 36

Hire Chart
x
x

x
x

x
x
x

x
x
x

x
x
x

x
x
x

x
x

x
x
x

Page 37

Hire Chart
Tomb King

Necromancer
x
x
x

Vampire

Black Orc

Orc

Goblin

Hobgoblin

x
x

x
x
x

x
x
x

x
x

x
x

x
x

x
x

Page 38

Hire Chart
x

x
x

x
x
x

x
x
x

x
x
x

x
x

x
x
x

Page 39

x
x
x

x
x
x

x
x
x

Hire Chart
Ogre

Page 40

Hire Chart

x
x
x
x

Page 41

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