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+20 Outsider Hit Dice, +12 to all saves, +20 BAB

Hit Dice: Hero-deities have maximum hit points per die.


Speed (Ex): All movement speeds tripled.
Armor Class:
. Deflection Bonus (Ex): Hero-deities gain a deflection bonus to their armor class equal to their Charisma
modifier.
. Divine Bonus (Ex): They also gain a +3 Divine Bonus to their armor class (See Divine Bonus Special
Quality)
. Natural Armor Bonus (Ex): They gain a natural armor bonus equal to 1/4 their total Hit Dice/Levels
(round any fractions down).
Attacks (Ex): Hero-deities gain a +3 Divine Bonus to Attacks (See
Divine Bonus Special Quality).
Integrated Class Features (Var.): Immortals with Outsider Hit Dice (instead of Class Levels) gain integrated
class features of any class equal to half their Hit Dice (round fractions down). Immortals with both Hit Dice
and Class Levels do not count their levels for the purposes of determining these integrated class features,
only their Hit Dice.
Special Attacks:
. Divine Aura (Su): Short range (25 ft. +5 ft. per 2 Hit Dice/Levels).
. Portfolios (Var.): Each hero-deity gains 2 Portfolios (see Chapter 3 for more details on Portfolios).
Spell-like Abilities (Su): At will - commune, dream, ethereal jaunt, geas/ quest, greater dispel magic,
greater teleport, magic jar, sending, tongues; 3/day - limited wish. Caster Level equal to total Hit
Dice/Levels + 3 (Divine Bonus).
The save DCs are Charisma-based.
Special Qualities:
. Damage Reduction (Su): Hero-deities gain Damage Reduction 5/ Epic.
. Divine Bonus (Ex): Hero-deities add a +3 divine bonus to: armor class; attack rolls; checks (ability checks,
caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like
abilities, spells); initiative; saving throws and spell resistance.
. Divine Senses (Ex): The senses of a hero-deity are three times superior to that of the base creature.
. Godly Realm (Var.): The size of its godly realm is equal to the radius of its divine aura multiplied by the
number of years it has ruled over thearea. Within that area it can impose a divine penalty to any or all
characters
(even more powerful deities) equal to its divine bonus. In this case -3.
. Grant Spells (Su): Hero-deities can grant up to 5th-level spells. A hero-deity with a divine sponsor can
grant spells of any level.
. Immortality (Ex): A hero-deity does not age, requires no air to breathe, no food or drink, nor sleep.
. Immunities (Ex): A hero-deity is unaffected by natural attacks such as: disease, natural elements (cold,
drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by magical cold, magical
disease, magical fire etc.
. Spell Resistance (Su): Hero-deities gain Spell Resistance equal to their total Hit Dice/Levels +13 (10 +
Divine Bonus Special Quality).
Saves (Ex): Hero-deities gain a +3 Divine Bonus to all Saves (See Divine Bonus Special Quality).
Abilities (Ex): +6 to each Ability Score.
Skills (Ex): Hero-deities gain a +3 Divine Bonus to all Skills (See Divine Bonus Special Quality).
Divine Abilities (Var.): 3 Divine Abilities.
Challenge Rating: Same as base creature +10 (including +15 levels of equipment), or +6 (no extra
equipment).
Treasure: Same as base creature.
Effective Class Level: Same as base creature +15 (with +15 levels of equipment), or +10 (no extra
equipment).

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