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Age: 30
Hair: Black
Height: 61
Weight: 165lbs
Template (if any): Titan
Movement: 180ft
Languages Spoken:
Common, Japanese, Spanish,
Elven, Orc, Dwarf, Goblin,
Russian, German
STR:
52
+21
DEX:
31
+10
CON:
50
+20
INT:
32
+11
WIS:
42
+16
CHA:
33
+11
BAB
Hit Points
AC
Initiative
Melee
+35
+56/+54/+52/+50 or
+56/+56/+56/+56 lightsaber
Ranged
+45/+43/+41/+39
DR
Regeneration
SR
48
1400
+54 (+27 natural , +3 Dex, +11Cha, +3 Divine, +3 Dodge)
+34 (UTF),may take 10 on checks
Saving Throws
Base
Fortitude
Reflex
Will
12
12
12
Attribut
e
19
10
16
Misc
Misc
Total
+6
+6
+6
+15
+15
+15
+52
+42
+49
Acrobatics(Dex): +26
Use Computer(Int):+31
Perception(Wis): +36
Stealth(Dex):+26
Endurance (Con):+39
Perception(Wis): +36
Special Abilities
Divine Aura (Su): Short range (25 ft. +5 ft. per 2 Hit Dice/Levels).
Spell-like Abilities (Su): At will - commune, dream, ethereal jaunt, geas/ quest, greater dispel magic, greater teleport, magic jar,
sending, tongues; 3/day - limited wish. Caster Level equal to total Hit Dice/Levels + 3 (Divine Bonus).
Divine Senses (Ex): The senses of a Titan are three times superior to that of the base creature.
Darkvision 60ft
Oversized Weapon (Ex)-A titan can wields Large weapons without penalty.
Change Shape (Su)- A titan is normally Medium sized, but can assume a Huge size. The titan retains its oversized weapon special
attack regardless of form
Spell-Like Abilities- Nikitas Caster level is 20th. The save DCs are Charisma-based
At will-prestidigitate/ghost sounds, chain-lightning, cure critical wounds (DC 22), levitate. 1 per day- Greater Teleport
Power MoveThis move affects everything within a 50ft radius of Nikita, summoning a whirlpool of water so powerful; it scours even
sand into glass. 17d6 damage (Reflex save for ) and hurled out of area of effect, regardless of save.
Jedi Talents (11)
Force Recovery (Control Talent tree) As a full round action, you may make a DC 15 UTF check. If successful, you
may regain one spent Force power of choice.
Dark Side Sense (Sentinel Talent tree) - You may reroll any UTF checks to root out the presence and relative location of
any creature with a Dark Side score of 1 or more. You must take the reroll, even if it is worse.
Dark Side Scourge (Sentinel Talent tree) You gain a bonus to damage against creatures with a Dark Side score of 1 or
more equal to your Charisma modifier.
Force Intuition (Jedi Guardian Talent tree) - You may use your UTF check for Initiative rolls.
Multiattack Proficiency x3 (Duelist Talent Tree) - Nikitas full attack actions with a lightsaber take no penalties on the
successive attacks.
Force Fortification (Duelist Talent tree) - You may spend a Force point to negate a critical hit, even if youve spent a
Force point that round.
Force Pilot (Sense Talent tree)- You may use your UTF check for Piloting checks.
Force Focus (Control Talent tree) - As a full round action , make a UTF check DC 15. Success regains you a spent Force
power of your choice.
Force Recovery (Control Talent tree) 1per day when at/below half your HP, as your second wind, recover 1/4 th your
total HP +1d6 per Force point (max 10d6)
Katana space (5 slots)
Lightsaber Combat Tree
Block-May block melee attacks as a reaction, UTF check = to attack roll (-5 penalty per use since your last turn)
Deflect- May block ranged attacks as a reaction. UTF check = to attack roll (-5 penalty per use since your last turn).You
may use this ability to take damage from autofire attacks
Lightsaber Throw- May use your lightsaber as a thrown weapon, standard ranged penalties apply. If thrown within 30ft,
you may pull it back to your hand with a DC20 UTF check.
Redirect Shot- Once per round, when you successfully redirect a blaster bolt, you may turn it at any target in line of sight
with normal ranged penalties.
Lightsaber Forms Tree
Shii-Cho- When using the Block or Deflect talents, you take only a cumulative -2 to your UTF check for each previous
block or deflect attempt
Nikita has spent 45 points to purchase 3 Force powers as at-will abilities*.
Force Techniques (4)
Improved Force Trance- For each hour in a Force trance, regain 2x your character level in hp
Improved Move Light Object- Move light objects as a swift action and use that light object as a move action.
Force Point Recovery (x2) - Regain 2 Force points spent at the end of an encounter.
Force Secrets (4)
Devastating Power- When using a Force power that deals damage, spend a Force point to increase the damage 50%
(Spend a Destiny point to double the die)
Multitarget Power- When using a Force power that affects 1 target, spend a Force point to affect two. (Spend a
Destiny point to affect levels.)
Quicken Power- When using a Fore power requiring a standard action or move action, spend a Force point to use as
THUNDER DOMAIN
Granted Power: Turn or destroy cold creatures/Rebuke, command or
bolster air creatures
1 Shocking Grasp: Touch delivers 1d6/level electricity damage.
2 Fog Cloud: Fog obscures vision.
3 Lightning Bolt: Electricity deals 1d6 damage/level.
4 Shout: Deafens all within cone and deals 5d6 sonic damage.
5 Call Lightning Storm: As call lightning but 5d6 damage per bolt.
6 Chain Lightning: 1d6 damage/level; 1 secondary bolt/level each deals
half damage.
7 Control Weather: Changes weather in local area.
8 Whirlwind: Cyclone deals damage and can pick up creatures.
DIVINE ABILITIES
Achilles Heel
3x damage reduction. Foes hitting weak spot automatically critical for max damage.
Multifaceted
+6 feats
Superior Critical
Your critical threat range is quadrupled. This supersedes/does not stack with the Improved Critical and Greater
Critical feat chain. A weapon with a threat range of 20 becomes 17-20. A weapon with a threat range of 19-20
becomes 13-20. A weapon with a threat range of 18-20 becomes 9-20. A weapon with a threat range of 17-20 now
threatens on a 5-20.
Time
Uses
Target
UTF check
Special
Battle
Strike
Swift
You
Force
Disarm
Std
1 within
30ft and
LOS
Force
Grip
Std
1 within
30ft and
LOS
Force
Slam
Std
30ft cone
Negate
Energy
React
1 energy
attack vs
You
Rebuke
React
1 Force
attack vs
You
Surge
Swift
You
Move
Object
Std
1 within
30ft and
LOS
Mind
Trick
Std
1 within
60ft and
LOS
FEATS
Rapid Strike
You may make two strikes as a single attack against a single target with a -2 penalty to both.
Triple Crit
You may inflict triple damage on a successful critical hit with one weapon type (Unarmed strikes in this case)
Quickdraw
Never Surrender
The first time in an encounter when you would be reduced to 0 hp, make an Endurance check (DC equals the damage
dealt) If successful, you are at 1 hp.
Force Boon
Power Attack
You may subtract from your attack bonus (up to your BAB) to gain a bonus to damage. If using a weapon two
Greater/Improved
Critical
May use Wisdom Mod to hit/damage, and for any opposed roll in combat (such as trip, disarm, bull rush. May make a
single melee attack against an opponent up to 30ft outside of your normal melee threat range. All melee attacks are
now touch attacks.
+3 dodge to AC. Spend an attack of opportunity to turn ranged/melee/ranged touch attack into a miss instead. (may
declare after the hit is resolved) You gain a 50% miss chance against all attacks instead of your 20% one. Only 30%
of this is a (Su) glamer effect, however, and you retain the remaining 20% miss chance regardless of attempts to
determine your true location.
Whirlwind Attack
{TOP]
+3 to Balance. Until your next round after making a whirlwind attack, you may take an attack of opportunity against
any opponent that enters your threatened area. Full round action, may charge overrunning any creature in your path,
and may make a single attack against each opponent you can reach at any point during your movement. Roll once and
compare to each AC.
Lightning Reflexes
[TOP]
+3 to Reflex. Gain Evasion/Imp Evasion. Make Balance check instead of Reflex save. +3 to Initiative. Full Defense
adds level to AC..
Insightful Strike
[TOP]
Use Wis in place of Str, Doubles threat range, doubles crit mod, Melee weapons considered to have enhancement
bonus equals to your Wis mod
Blitz [TOP]
May lose Dex to AC to inflict +1d6 damage. May add your BAB to damage, but provokes AoO.-2 to attacks rather
than -5. Free intimidate check if you inflict damage. Full attack as a standard action.
Once per round per point of Dexterity mod, use a free hand or any weapon to deflect a ranged attack (aware of the
attack and not flat-footed). You may use this ability to deflect an arrow aimed at an ally within your reach and may
deflect magical rays and exceptional weapons like alchemist's fire with this ability.
Blindfighting [TOP]
Reroll your miss chances caused by concealment, if blinded you move your normal speed without
difficulty.Blindsense 60/Tremorsense 120. Cannot be caught flatfooted.
+3 Initiative . Always considered actively searching, Uncanny Dodge, May take 10 on Perception checks. Sense
Motive vs foes Bluff within 60 with harmfull intent reveals location of foe. Never surprised and always acts on first
round of any combat.
+3 to critical confirmation, Increase threat range/crit modifier by 1 (apply after any other multipliers) 50% chance to
ignore Fortification/immunity to critical hits. When you crit, +2 to hit/damage for 3 rounds vs foe.
Spell Resistance of 5 + Character Level. Damage you inflict is considered "ongoing damage" for the purposes of
concentration checks made before the beginning of your next round. All your attacks in a round are considered the
same source of continuing damage. Creatures cannot cast defensively within your threat range. Your attacks ignore
Deflection bonuses to AC. When a creature uses a [Teleportation] effect within medium range of yourself, you may
choose to be transported as well. This is not an action.
5 +4 Epic feats
Combat Summary
Weapon
BAB
Damage
Critical
Ammo
Type
Range
Unarmed
Strikes
(preferred)
+56/+54/+52/+50
2d6+21
12-20,x6
Melee strikes as
touch attacks
Unarmed
Rapid strike
+54/+54/+52/+52/+50/+50/+48/+48
2d6+21
12-20,x6
as above
Lightsaber
(green blade),
Titan weapon
+56/+56/+56/+56
2d8+21
(4d8 as
Huge)
16-20,x4
Energy/Slashing
Melee strikes as
touch attacks. Is
waterproof.
Lightsaber
Rapid strike
+54 x 8 attacks
2d8+21
(4d8 as
Huge)
16-20x4
Energy/Slashing
as above