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+33
280 +
Melee
DR
Ranged
Regen
SR
Saving Throws
Base
Attribut
e
Fortitude
Reflex
Will
12
12
12
+9
+6
+9
Misc
Total
+2 to saves vs Enchantments
Skills: Choose three. If a skill the character selects is already a class skill, he or she receives a +1
competence bonus on checks using that skill. Drive, Repair, Ride.
Wealth Bonus Increase: +2.
Special Abilities
TITAN
A titans natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose
of overcoming damage reduction.
Oversized Weapon (Ex)
A titan wields a great, two-handed warhammer (big enough for Gargantuan creatures) without penalty.
Spell-Like Abilities
At willchain lightning (Lvl 6) DC 23), charm monster (Lvl 4)(DC 21), cure critical wounds (Lvl 4) (DC
21), fire storm (Lvl 8) (DC 24), greater dispel magic(Lvl 6), hold monster (lvl 5)(DC 22), invisibility(Lvl
2) , invisibility purge( Lvl 3), levitate (Lvl 2), persistent image (Lvl 5) (DC 22);
3/dayetherealness(Lvl 9) , word of chaos (lvl 7) (DC 22), summon natures ally IX (Lvl 9) ;
1/daygate (Lvl 9) , maze (Lvl 8) , meteor swarm (Lvl 9) (DC 26). Caster level 20th. The save DCs
are Charisma-based.
In addition, titans of good or neutral alignment can use the following additional spell-like abilities
At willdaylight(Lvl 3), holy HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm"
HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm"HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm"smite (Lvl 4) (DC 21), remove curse (Lvl 4) (DC 21);
1/daygreater restoration (Lvl 7). Caster level 20th. The save DCs are Charisma-based.
Change Shape (Su)
A titan can assume the form of any Small or Medium humanoid. The titan retains its oversized weapon
special attack regardless of form.
+20 Outsider Hit Dice, +12 to all saves, +20 BAB
Hit Dice: Hero-deities have maximum hit points per die.
Speed (Ex): All movement speeds tripled.
Armor Class:
. Deflection Bonus (Ex): Hero-deities gain a deflection bonus to their armor class equal to their Charisma
modifier.
. Divine Bonus (Ex): They also gain a +3 Divine Bonus to their armor class (See Divine Bonus Special
Quality)
. Natural Armor Bonus (Ex): They gain a natural armor bonus equal to 1/4 their total Hit Dice/Levels
(round any fractions down).
Attacks (Ex): Hero-deities gain a +3 Divine Bonus to Attacks (See Divine Bonus Special Quality).
Integrated Class Features (Var.): Immortals with Outsider Hit Dice (instead of Class Levels) gain integrated
class features of any class equal to half their Hit Dice (round fractions down). Immortals with both Hit Dice
and Class Levels do not count their levels for the purposes of determining these integrated class features,
only their Hit Dice.
Special Attacks:
. Divine Aura (Su): Short range (25 ft. +5 ft. per 2 Hit Dice/Levels).
. Portfolios (Var.): Each hero-deity gains 2 Portfolios (see Chapter 3 for more details on Portfolios).
Spell-like Abilities (Su): At will - commune, dream, ethereal jaunt, geas/ quest, greater dispel magic,
greater teleport, magic jar, sending, tongues; 3/day - limited wish. Caster Level equal to total Hit
Dice/Levels + 3 (Divine Bonus).
FEATS
GEAR
Weapon
To
hit
Damag
e
Headband of Intellect +6
Ring of Feather Falling
Ring of Water Walking
Deep red Ioun Stone , +2 to Dexterity
Critical
Rang
e
Ammo
Weight
Notes
Cloak of Resistance +1
Manual of Quickness in Action +5