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Lyric Redbird

Age: Old enough


Race: Outsider
Class:
Level:
Prestige Class
STR: 42
+16
DEX
22
+6
:
CON 33
+11
:
INT:
27
+8
WIS: 30
+10
CHA 38
+14
:
Eyes: Cat Green
Hair: Red-brown
Height: 55
Weight: 110lbs
Movement: 90ft
Languages Spoken
Elven, Draconic, Spanish, French
BAB
Hit Points
AC
Initiative

+33
280 +

Melee
DR

Ranged
Regen

SR

Saving Throws

Base

Attribut
e

Fortitude
Reflex
Will

12
12
12

+9
+6
+9

Misc

Total

+2 to saves vs Enchantments

Skills *indicates bonus from class/other source


(Climb, Jump, Perception , Swim, Drive) at Level +3

Starting Occupation: Blue Collar (Bike Messenger)


Blue collar occupations include factory work, food service jobs, construction, service industry jobs, taxi
drivers, postal workers, and others that are usually not considered to be desk jobs.
Prerequisite: Age 18+.

Skills: Choose three. If a skill the character selects is already a class skill, he or she receives a +1
competence bonus on checks using that skill. Drive, Repair, Ride.
Wealth Bonus Increase: +2.
Special Abilities
TITAN
A titans natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose
of overcoming damage reduction.
Oversized Weapon (Ex)
A titan wields a great, two-handed warhammer (big enough for Gargantuan creatures) without penalty.
Spell-Like Abilities
At willchain lightning (Lvl 6) DC 23), charm monster (Lvl 4)(DC 21), cure critical wounds (Lvl 4) (DC
21), fire storm (Lvl 8) (DC 24), greater dispel magic(Lvl 6), hold monster (lvl 5)(DC 22), invisibility(Lvl
2) , invisibility purge( Lvl 3), levitate (Lvl 2), persistent image (Lvl 5) (DC 22);
3/dayetherealness(Lvl 9) , word of chaos (lvl 7) (DC 22), summon natures ally IX (Lvl 9) ;
1/daygate (Lvl 9) , maze (Lvl 8) , meteor swarm (Lvl 9) (DC 26). Caster level 20th. The save DCs
are Charisma-based.
In addition, titans of good or neutral alignment can use the following additional spell-like abilities
At willdaylight(Lvl 3), holy HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm"
HYPERLINK "http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm"HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm" HYPERLINK
"http://www.d20srd.org/srd/spells/holySmite.htm"smite (Lvl 4) (DC 21), remove curse (Lvl 4) (DC 21);
1/daygreater restoration (Lvl 7). Caster level 20th. The save DCs are Charisma-based.
Change Shape (Su)
A titan can assume the form of any Small or Medium humanoid. The titan retains its oversized weapon
special attack regardless of form.
+20 Outsider Hit Dice, +12 to all saves, +20 BAB
Hit Dice: Hero-deities have maximum hit points per die.
Speed (Ex): All movement speeds tripled.
Armor Class:
. Deflection Bonus (Ex): Hero-deities gain a deflection bonus to their armor class equal to their Charisma
modifier.
. Divine Bonus (Ex): They also gain a +3 Divine Bonus to their armor class (See Divine Bonus Special
Quality)
. Natural Armor Bonus (Ex): They gain a natural armor bonus equal to 1/4 their total Hit Dice/Levels
(round any fractions down).
Attacks (Ex): Hero-deities gain a +3 Divine Bonus to Attacks (See Divine Bonus Special Quality).
Integrated Class Features (Var.): Immortals with Outsider Hit Dice (instead of Class Levels) gain integrated
class features of any class equal to half their Hit Dice (round fractions down). Immortals with both Hit Dice
and Class Levels do not count their levels for the purposes of determining these integrated class features,
only their Hit Dice.
Special Attacks:
. Divine Aura (Su): Short range (25 ft. +5 ft. per 2 Hit Dice/Levels).
. Portfolios (Var.): Each hero-deity gains 2 Portfolios (see Chapter 3 for more details on Portfolios).
Spell-like Abilities (Su): At will - commune, dream, ethereal jaunt, geas/ quest, greater dispel magic,
greater teleport, magic jar, sending, tongues; 3/day - limited wish. Caster Level equal to total Hit
Dice/Levels + 3 (Divine Bonus).

The save DCs are Charisma-based.


Special Qualities:
. Damage Reduction (Su): Hero-deities gain Damage Reduction 5/ Epic.
. Divine Bonus (Ex): Hero-deities add a +3 divine bonus to: armor class; attack rolls; checks (ability checks,
caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like
abilities, spells); initiative; saving throws and spell resistance.
. Divine Senses (Ex): The senses of a hero-deity are three times superior to that of the base creature.
. Godly Realm (Var.): The size of its godly realm is equal to the radius of its divine aura multiplied by the
number of years it has ruled over thearea. Within that area it can impose a divine penalty to any or all
characters
(even more powerful deities) equal to its divine bonus. In this case -3.
. Grant Spells (Su): Hero-deities can grant up to 5th-level spells. A hero-deity with a divine sponsor can
grant spells of any level.
. Immortality (Ex): A hero-deity does not age, requires no air to breathe, no food or drink, nor sleep.
. Immunities (Ex): A hero-deity is unaffected by natural attacks such as: disease, natural elements (cold,
drowning, fire, lava, lightning etc.), poison and so forth. They can still be affected by magical cold, magical
disease, magical fire etc.
. Spell Resistance (Su): Hero-deities gain Spell Resistance equal to their total Hit Dice/Levels +13 (10 +
Divine Bonus Special Quality).
Saves (Ex): Hero-deities gain a +3 Divine Bonus to all Saves (See Divine Bonus Special Quality).
Abilities (Ex): +6 to each Ability Score.
Skills (Ex): Hero-deities gain a +3 Divine Bonus to all Skills (See Divine Bonus Special Quality).
Divine Abilities (Var.): 3 Divine Abilities.
Challenge Rating: Same as base creature +10 (including +15 levels of equipment), or +6 (no extra
equipment).
Treasure: Same as base creature.
Effective Class Level: Same as base creature +15 (with +15 levels of equipment), or +10 (no extra
equipment).

FEATS

GEAR
Weapon

To
hit

Damag
e

Headband of Intellect +6
Ring of Feather Falling
Ring of Water Walking
Deep red Ioun Stone , +2 to Dexterity

Critical

Rang
e

Ammo

Weight

Notes

Cloak of Resistance +1
Manual of Quickness in Action +5

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