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Razis

Monk, Level 1

Pirate

John Winter

CLASS & LEVEL

BACKGROUND

PLAYER NAME

V-Human/Suloise
RACE

CHARACTER NAME

Chaotic/Good

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

+1

15
+2

ARMOR
CLASS

PROFICIENCY BONUS

12
DEXTERITY

+3
16

40 ft

INITIATIVE

SPEED

Never passes up a friendly


wager
PERSONALITY TRAITS

3
5
1
0
2
-1

CONSTITUTION

Hit Point Maximum

Strength

9 (8+1 const)
Freedom - the sea is
freedom (Chaotic)

Dexterity
Constitution

IDEALS

CURRENT HIT POINTS

Intelligence
Wisdom

I'll always remember my


first ship (nostalgic)

Charisma

SAVING THROWS

TEMPORARY HIT POINTS

BONDS

+1
13

Total

Acrobatics (Dex)
Animal Handling (Wis)

d8

Arcana (Int)
INTELLIGENCE

NAME

Insight (Wis)
Intimidation (Cha)

ATK BONUS DAMAGE/TYPE

QS(B) vtial +5

1d8+3

Unarmed

1d4+3

+5

Medicine (Wis)

+2
15

DEATH SAVES

Investigation (Int)

WISDOM

Nature (Int)

Persuasion (Cha)
Religion (Int)

-1
8

5
5

Sleight of Hand (Dex)


Stealth (Dex)
Survival (Wis)
SKILLS

14

FLAWS

Pirate variant "Bad


Reputation": People fear me
so I get away with minor
criminal offenses such as
breaking down doors or not
paying for ale.

Perception (Wis)
Performance (Cha)

CHARISMA

Once I start drinking it's


hard for me to stop

Athletics (Str)

History (Int)

10

FAILURES

HIT DICE

Deception (Cha)

SUCCESSES

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

Navigator's tools (chart ship


course, prof bonus to avoid
lost at sea)
Vehicles(water) (prof bonus to
control while at sea)
Languages: Common,
Ancient Suloise
OTHER PROFICIENCIES & LANGUAGES

SP

EP

GP

PP

10

Club / Quarterstaff
50 ft of silk rope,
trinket:
common clothes
LUTE
D Pack (Backpack,
crowbar, hammer, 10
pitons, 10 torches,
tinderbox, 10 rations,
waterskin, 50 ft rope)
10 darts

Human variant level 1 feat:


Mobile: +10 speed, difficult
terrain does not affect dash,
melee attack does not
provoke opportunity attacks
for the rest of turn, whether
hit or not
Martial Arts(monk weapons):
Dex mod, d4 for unarmed that
changes as levels, can make
one unarmed strike as bonus
action after attack (assuming i
take no other bonus action)
Unarmored Defense: AC:
10+dex+wis

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

38

6'

160

AGE

HEIGHT

WEIGHT

Pale blue

Pale

Bald/blonde beard

EYES

SKIN

HAIR

Still on good terms with Scarlet


Brotherhood.

NAME

Certain Suel pirates still raiding


the Lordship of the Isles

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Orphan brought up in the


Lordship of the Isles by a
dread pirate. Crew was
captured and slaughtered by
the Scarlet Brotherhood.
Brough up as a monk.
Recently left those Nazis.
Needed the freedom (ideal).

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE
TM & 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Cleric
SPELLCASTING
ABILITY

SPELLCASTING
CLASS

CANTRIPS

SPELL SAVE DC

Mending
Resistance
Sacred Flame

SPELL
LEVEL

1
PR

ED

EPAR

SLOTS TOTAL

SLOTS EXPENDED

2
SPELL NAME

SPELLS KNOWN

Bless
Healing word

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

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