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Angelic warrior

Holy warriors born and raised with a sole purpose, exterminating all evil. These pious soldiers will be the first to the fight and the last
to leave so long as the enemy is evil. utilizing their weapons of light they fear no evil as they carve the pathways to hell and back,
leaving nothing in their wake.
Making an Angelic warrior[edit]
Pros, Angelic warriors are capable of dealing incredible damage to evil opponents and supporting large numbers of allies in Combat.
Cons, You can't hurt fellow good creatures nearly as well and you can't help evil allies.
Abilities: Charisma is the key ability for an angelic warrior's damage. Wisdom is useful for defense and is added to attack rolls also
helps fuel abilities too. Strength is important for melee attack and damage and constitution is important for survivability. Angelic
Warriors do not benefit for their smarts beyond skills.
Races: Any who are willing to devote themselves to a deity, Humans are the most common to follow this path.
Alignment: Any Good.
Starting Gold: 5d6x10
Starting Age: Any. Angelic Warrior's range from the young and zealous to the wise and pious
1st +1 +2 +0 +2 Weapon of light, Holy aura, Hand of faith, Condemning Holy Aura, Angelic Wings
2nd +2 +3 +0 +3 Smite, Weapon of light,
3rd +3 +3 +1 +3 Holy protection +1, Bonus feat
4th +4 +4 +1 +4 Bonus feat
5th + 5 +4 +1 +4 Weapon of Light, Holy aura +2, Zealous Holy Aura.
6th +6/+1 +5 +2 +5 Holy Protection +2, Bonus feat
7th +7/+2 +5 +2 +5 Heaven's gate
8th +8/+3 +6 +2 +6 Bonus feat
9th +9/+4 +6 +3 +6 Holy Protection +3
10th +10/+5 +7 +3 +7 Weapon of light,Greater Hand of Faith, Holy aura +3, Preemptive Holy aura.
11th +11/+6/+1 +7 +3 +7 Tongues, Bonus feat
12th +12/+7/+2 +8 +4 +8 Holy Protection +4
13th +13/+8/+3 +8 +4 +8 Holy Body
14th +14/+9/+4 +9 +4 +9 Bonus feat
15th +15/+10/+5 +9 +5 +9 Weapon of Light, Holy aura +4, Holy protection +5, Healing Aura.
16th +16/+11/+6/+1 +10 +5 +10 Bonus feat
17th +17/+12/+7/+2 +10 +5 +10 Angelic Wings+

18th +18/+13/+8/+3 +11 +6 +11 Holy Protection +6


19th +19/+14/+9/+4 +11 +6 +11 Bonus Feat.
20th +20/+15/+10/+5 +12 +6 +12 Weapon of Light, Holy aura +5, Greater Hand of Light, Grand Aura, Angelic Being
Class Skills (4 + Int modifier per level, 4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge
(the planes) (Int),Listen (Wis, Profession (Wis)
Hit Die: d12
Class Features[edit]
Weapon and Armor Proficiency: Angelic warriors are proficient only with their weapons of light. See below for additional
information on weapons of light. A weapons strength or Dex requirement may be met by using the Angelic warriors Wisdom in place.
Angelic warriors are also proficient with all types of armor and all shields except tower shield.
Rites of passage as part of the initiation ritual for becoming an angelic warrior, young initiates must stare into the face of their deity.
to prevent the warrior's new gaze from scouring all that it beholds the angelic warrior dawns a metal helm that can only be removed
via a wish or miracle. this helm permanently locks up the face and head slots of the character. This has a multitude of side effects, for
one the angelic warrior gains a sight beyond sight, as well they openly radiate a powerful aura of good that cannot be concealed by
any means.

Weapon of Light: These weapons are made of pure holy energy and stick with the Angelic Warrior for as long as they remain faithful.
the angelic warrior may select a specific weapon at level 1, at the 5th level and each 5 level thereafter they may choose an additional
weapon. Some are so powerful that only high ranking Angelic Warriors have Access to them.
An Angelic Warrior may add their wis mod (instead of str or dex) to attack rolls made with weapons of light.
The weapons of light are immaterial to all but the angelic warrior and his foes(use this to your advantage).
Weapons of light may be chosen from the list below however any weapon can be chosen as a weapon of light. The light damage added
is equal to the weapon's damage and an additional die is added every 5 levels of angelic warrior.
Staff of Light This is a quarterstaff that deals and additional 1d6 light damage every 5 levels of angelic warrior. an angelic warrior may
use this to deliver touch attacks with 5' reach.
Celestial Longbow A longbow made of light that fires its own summoned arrows of light that are formed by the Angelic Warriors own
fighting spirit. These arrows deal 1d6 light damage at level one and an additional 1d6 for every five levels thereafter. The Angelic
warrior may add their charisma modifier to ranged damage dealt by this weapon.
Material Blades These are a twin blade weapon (19-20x2) that deals an additional 1d6 light damage for every 5 levels of Angelic
Warrior. is treated as having two weapon fighting when wielding the weapon (this does not actually grant the feat).
Hammer of Light This is a one handed war hammer that deals an additional 1d8 light damage every 5 levels of Angelic Warrior, In
addition the weapon does an extra 1d10 Holy damage on a critical hit.
Celestial Sword this is treated as a longsword that deals an additional 1d8 light damage for every 5 levels of angelic warrior.
Dominion Shield acts like a heavy steel shield except it grants a shield bonus equal to 2+Cha mod and can deal 1d6 bludgeoning
damage with a shield bash attack.this shield will not inhibit the angelic warriors ability to use both hands.
special; This weapon may be selected a second time granting the angelic warrior a second shield. The second time the the angelic
warrior may now add his charisma mod as a Shield bonus to his AC, and a number of time per day equal to his wisdom modifier as an
immediate action he may move up to his move speed and surround an ally of equal or lesser size. doing so will prevent all damage that

ally will take until you dismiss the effect (must spend a move action to dismiss). during this time you are treated as helpless.
Heaven's fury(requires level 5 celestial longbow or staff of light). treat this as a returning javelin that deals an additional 1d6 light
damage per five levels of angelic warrior, you may add the angelic warrior's charisma mod to damage with this weapon. in addition a
number of times per day equal to 3 + cha mod the angelic warrior may though the javelin and have it split into cha mod pieces. he may
roll an individual attack against all enemies cha mod 5' squares(the squares must be adjacent.)
If the angelic warrior selected celestial long bow they may instead fire heaven's fury using the bow's range increment. but may not use
it as a melee weapon.
Grand Armor (Requires level 10) A full plate that grants 8 + Wisdom mod armor bonus to AC and with a max Dex bonus equal to
your Wisdom mod. In addition it grants resist energy 10 Acid, Cold and electricity, and immunity to petrification. The armor also give
the wearer spell resistance 10+ Angelic warrior levels, and DR10/evil. This armor is virtually weightless and does not impact the
wearer's speed or impose armor check penalties.
Mjolnir (Requires level 10, and Hammer of Light) This massive two handed hammer deals 3d8 bludgeoning damage plus 1d8 light
damage per 5 lvls (to evil targets) and has thundering, shocking burst, and a critical of 20x4
Excalibur (Requires level 10, and Celestial Sword) Excalibur is a bastard sword that deals 1d10 slashing damage per five levels of
Angelic Warrior. In addition the weapon deals 2d6 light per Charisma mod to any evil target target.
Final Excalibur (Requires level 20, and excalibur) Final Excalibur has a critical of (15-20)x3. In addition, once a day per Wis mod
you may make a touch attack that bypasses damage reduction, regeneration, concealment, and incorporeality but this attack cannot
critical.
Hand of Faith The Angelic warrior shoots a beam of holy energy from their hand, this is a close ranged(25ft+5/2 lvls) line attack
attack dealing 1d6 per Angelic Warrior levels + Charisma or Wisdom Mod holy. This is a spell-like ability with a will save for half
damage (DC=10 1/2 lvl +Cha Mod) Alternatively, it can heal the same amount to a good ally, half the amount to neutral and none to
evil. (no Save required for healing, everyone wants to be healed right?) This ability can be used a number of times per day equal to
(1/2 lvl +Wisdom mod)
Improved Hand of Faith At level 10 The angelic Warrior may instead Fire the Hand of Faith as A 25' Cone Healing allies and
Damaging enemies this costs 2 uses of hand of Faith. (full heal for good allies, half heal for neutral allies, no heal for evil allies)
Greater Hand of Faith At level 20 The Angelic Warrior may now use Hand of Faith as a 30' burst centered on itself or a good ally
within 30' of the Angelic Warrior. This ability costs 4 uses of hand of faith
Holy Aura Angelic warriors give off an aura of holy light. This gives a +1 BAB bonus to attack rolls and saves to himself and all
good allies within 10' of the Angelic Warrior. These bonuses increase by 1 every 5 levels and are capped by the Angelic Warrior's
Wisdom Modifier. Also the range for the Holy aura is increased by 10' every two levels to a maximum of (10'x Charisma Mod) range.
This is a supernatural ability that may be dispelled as a standard action at will should the angelic warrior choose.
Condemning Holy Aura At level 1 the bonuses that your holy aura gives to good creatures are imposed as penalties to the same stats to
evil creatures within the range of the Aura
Zealous Holy Aura At level 5 the bonuses affect AC and damage rolls
Preemptive Holy Aura At level 10 the bonuses now affect initiative (plus to good creatures and minus to evil creatures)
Healing Holy Aura At level 15 the aura now gives fast healing 2 to all good creatures in range (no affect to evil creatures)
Grand Holy Aura At level 20 the aura now give fast healing 5 to good creatures and damages evil creatures wit 2 holy damage a
round.

Smite: Once a day per Wis Mod, an angelic warrior may attempt to smite an opponent as a standard action. This attack depends on

what creature the Angelic Warrior is striking. they add their Charisma bonus (if any) to their attack roll and deal 1 extra point of
damage per level of Angelic Warrior holy damage. If the creature is undead then add 1 point of bane damage per Angelic Warrior lvl.
If the attack misses the target then it is still used up for the day.

Holy Protection: Protected by their deity, Angelic warriors gain a +1 natural armor bonus that increases by 1 every 3 levels
Heaven's Gate: Creates a portal to their deity's home plane that sucks in nearby non-good creatures. Affected creatures must make a
reflex save or be sucked into the gate. If a creature is sucked into the gate then at the beginning of their next turn they must make a
fortitude save or die. If a creature makes their fortitude save then they can attempt a will save to escape the portal and appear in a
random location (determined by the DM). Failure with the will save results in being stuck in the plane for another day, In which case
the creature must restart at the Fortitude save or die, This process repeats until death or escape. This affects all enemies in a 5' per
charisma mod burst and may be used a number of times per day equal to your Wisdom mod. DC equal to (15+ 1/2 Angelic Warrior
level + Charisma mod), Neutral creatures get a plus 10 on their saves. The angelic warrior makes a sacred oath only to use this ability
to purge the universe of evil or evil allies. using this ability for transportation, summoning, or communication is strictly forbidden.

Tongues: At Level 11 An Angelic Warrior is granted the ability to speak to all creatures with a language, this ability is the same as the
tongues ability possessed by angels

Holy Body: Angelic warriors are so gifted by their deities that time becomes but a minor itch, Angelic warriors become immune to the
effects of aging, but still join their deities halls when their time is up (same as timeless body found in the monk and druid classes)

Angelic Wings: The Angelic Warriors wings help him levitate. The angelic warrior no longer incurs movement penalty from armors.

Angelic Wings +: The Angelic warriors wings are enhanced and now has flying (cha mod x 10)' good

Angelic Being At Level 20 the Angel Warrior ascends into the ranks of their fellow celestial warriors. The Angelic Warrior's original
type changes to a Celestial Outsider. In addition he gains +4 Wisdom and Charisma and +2 Dex, Strength, and Constitution
Ex Angelic warriors[edit]
If an Angelic Warrior ever changes their alignment, or stops worshiping their deity (or if their deity somehow dies) then they
immediately lose all class abilities and all weapons of light they have, until they resume their original alignment or worshiping their
deity and receive atonement (the spell). In The case of a deity's death or loss of power. The angelic warrior will retain their weapons of
light but should they be destroyed they have no way of recovering them.
Should an angelic warrior ever take the vow of poverty they forgo all of their weapons of light as they are magical weapons not
granted through their own power.
Should an angelic warrior die see the events under rites of passage.
Epic Angelic warrior[edit]
Table: The Epic Angelic warrior
Hit Die: d12

Le
vel

Special

21
Holy Protection +7
st
22
nd
23r
Bonus Feat
d
24t
Holy Protection +8
h
25t
Epic Weapon of Light
h
26t
Bonus Feat
h
27t
Holy protection +9
h
28t
h
29t
Bonus Feat
h
30t
Epic Weapon of Light, Holy Protection +10, Arbiter of Justice
h
4 + Int
modifier
skill
points
per
level.
Epic Weapon of Light:
Eden's Javelin: (Requires Staff of Light and lvl 25) this weapon acts as a Returning Throwing Short Spear but deals 1d8 light damage
equal to (Angelic warrior level/5+1) light damage. This weapon reappears in its owners hand at will and as a free action, so a Full
Attack can be made while throwing with a critical (17-20)x4. Once a day per Wis mod you may guarantee a hit and Critical threat with
this weapon. (must still roll for confirmation). As a standard action you may Attack a good ally with this weapon and Heal them equal
to the damage you would have dealt to an evil creature, or hit a neutral creature and heal equal to as if you hit an neutral creature
Star Shooter: (Requires Celestial Longbow and lvl 25) This Bow is the ultimate ranged weapon, it has all the properties of the
Celestial Longbow except as noted here. The damage dice are d8s, It can fire up to two extra arrows per round at full BAB, No
penalties for Multishot, Range increment equals 1 Mile, and all arrows it have the slaying property keyed to the target of the shot
(DC=10+Charisma Mod). On a Critical the Arrow Explodes instantly attacking every enemy creature within 90' This will continue to
happen until A critical is not scored (number of targets limited to your Angelic Warrior level). Critical is a x4, however the shards from
an exploding arrow have a critical of (17-20) x1
Bastion of Light: (Requires Dominion Shield) This Shield is a tower shield that Provides (4+Wisdom mod) Shield Bonus and a DR/equal to your (1/5lvl+ wis mod), with no max Dexterity modifier, no armor check penalties and no speed penalties of any kind. It is
virtually weightless to the wielder and can be used to provide cover against any kind of attack including magic and touch attacks.

Nothing may pass through the shield. The shield cannot be dispelled by anything short of Mordekainen's Disjunction or a god's fury.
Armor of Unyielding Sovereignty: (Requires Grand Armor and level 30) This armor grants an armor bonus to AC equal to 8+Wis
Mod, Adds your Charisma mod to Saves and as a Deflection Bonus to AC. The Armor Provides DR/20 Epic and Evil, Regeneration 5,
Immunity To Fire, Acid, Electricity, Cold, Petrification, Poison, and Disease, SR= (20 + Angelic Warrior Levels), and provides 100%
Fortification. With no Armor Check penalties, no max Dex bonus, and no speed penalties, The armor wears nothing to the wearer, but
weighs tons to anything else trying to move it. When one wears the armor they are filled with the feeling of invincibility and indeed
they are to anything short of a god.
Arbiter of Justice: Alignment no longer affects the Angelic warrior's class abilities, The Angelic Warrior now determines who is
worthy of blessing and who deserves condemnation
Bonus Feat The Angelic Warrior may take an extra feat whether it be Epic or not.
Human Angelic Warrior Starting Package[edit]
Weapons: Weapon of light, Celestial Sword and a sling with 20 stones
Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill

Ranks

Armor
Check
Penalty

Ability

<-Skill
name->

<-4 for class skills and 2 for cross-class


skills->

<-Abbrieviated key
ability->

<-Skill
name->

<-4 for class skills and 2 for cross-class


skills->

<-Abbrieviated key
ability->

<-armor check penalty based on starting armor. If


innapplicable put ""->
<-armor check penalty based on starting armor. If
innapplicable put ""->
<

Feat: Power Attack. Angelic Warrior has Blind-fight, Blind-sense, and Blind-sight as starting feats in addition to others (these feats
only come into play when they cannot sense auras)
Bonus Feats: Improved Initiative
Gear: Leather Armor and standard adventurer's supplies
Gold: 1d4
Campaign Information[edit]
Playing an Angelic Warrior[edit]
Religion: Angelic warriors always worship their deity. Angelic Warriors are very protective and religious to their god they hunt down
heresy with an unmatched vengeance. They also refuse to Yield to any other deities' demands believing that theirs is superior.
Other Classes: Angelic warriors react well with classes of good alignment. Clerics and Paladins especially well due to sharing the
same belief. They tend to dislike wizards and sorcerers for their use of arcane magic. They will never work with a demonic servant
(they have a kill on sight policy with them), and avoid working at all costs with people of the Evil alignment. In addition they shy
away from classes such as the bard and rogue who tend to not follow the law and discipline that Angelic Warriors fight for.
Combat: Angelic warriors are capable of supporting their allies while decimating evil enemies to a smoldering pile of ash. Angelic
Warriors develop odd looking battle styles that are as brutal as they are efficient.

Angelic warriors in the World[edit]

I find your existence annoying

Ophanisius, Human Angelic


warrior

Aarhghgh!!!!!!!

Sarythal pit lord as he is disintegrated by


Ophanisius's Hand of Faith

Daily Life: Consists of praying, healing, and killing those evil things stupid enough to run across the Angelic warrior's path. they must
always strive to defeat evil in all its forms.
Notables: Ophanisius, questionably the most powerful Angelic warrior, most notable for destroying an entire evil plane by himself.
last seen invading the home plane of the demons and disappeared (Yet strangely the number of demons seen in the material plane has
decreased).
Lugris, 2000 years ago he lead an army of Angelic warriors (20 is an army) in a crusade against the undead of the world.
Organizations: All Angelic warriors serve the same deity in an organized manner, their only city lies on the plane of their deity.
NPC Reactions: NPC's are wary and respectful of Angelic warriors for their great power and many fear them for their conviction to
act out on swift justice.
Angelic warrior Lore[edit]
Characters with ranks in knowledge religion can research Angelic warriors to learn more about them. When a character makes a skill
check, read or paraphrase the following, including information from lower DCs.
Knowledge Religion
DC

Result

They carry weapons of light, and are part of a mysterious order

10

They are most effective at killing evil enemies and helping good allies.

15

They cannot harm good aligned creatures and can Destroy all evil creatures with a terrifying ability

20

The name of their deity and that they channel the deity's power with brutal authority

25

Where their home plane is

30

...and how to get there

Angelic Warriors in the Game[edit]


Angelic warriors and the world: angelic warriors are rare to put it mildly. because of the extensive training and the divine nature of
the initiation few beings even have the opportunity to become an angelic warrior. of those that can very few do. expect an angelic
warrior to have an very personal reason for pursuing such a rigorous lifestyle. expect to hear of childhood tragedies, lost loved ones, or
a family tradition to serve as the motivation for angelic warriors.

Adaptation: You can change the deity of Angelic Warrior's to be any Lawful Good Deity of your choice.

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