Professional Documents
Culture Documents
SERGEANT LORENZO
Eavy Metal were as keen as anyone to get their hands on the new Space Hulk
miniatures, so we asked Anja Wettergren to paint Sergeant Lorenzo and show us
how to achieve a perfect finish on your Blood Angels.
PAINTING MASTERCLASS
Red Armour
44 WHITE DWARF
SPACE HULK
Wash: W Foundation: F
PAINTING RED
Dwarf Flesh
Skull White
Blazing Orange
Golden Yellow
Vomit Brown
Bleached Bone
Fortress Grey
Blood Red
Hawk Turquoise
Astronomican Grey
Boltgun Metal
Ice Blue
Calthan Brown
Burnished Gold
Mithril Silver
Dheneb Stone
Codex Grey
Regal Blue
Iyanden Darksun
Chainmail
Scab Red
Tallarn Flesh
Chaos Black
Scorched Brown
Baal Red
Scorpion Green
Badab Black
Dark Flesh
Shining Gold
Warlock Purple
www.games-workshop.com 45
Cloak Lining
PAINTING MASTERCLASS
Gold
PAINTING METAL
Most people paint the metal areas first, as they can be
quite messy, before touching up the surrounding basecoat,
but Anja was confident painting the metal after the armour,
Metal
46 WHITE DWARF
SPACE HULK
www.games-workshop.com 47
SPECIAL DETAILS
PAINTING MASTERCLASS
Gems
Power Sword
ASK
48 WHITE DWARF
SPACE HULK
Have you a painting dilemma, problem or question? Well the Eavy Metal
team are only too happy to help. You can ask them anything (related to
painting miniatures, of course) and theyll have an answer. So whether
its about consistent basing techniques or how to paint the beard on a
Dwarf, send your query to Eavy Metals painting clinic. Bear in mind we
work quite far in advance of publication so it will be a good few months
before you see your query in print. Send in your question to:
White Dwarf,
Games Workshop,
Design Studio,
Willow Road, Lenton,
Nottingham, NG7 2WS,
United Kingdom
www.games-workshop.com 49
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th mo d|shao sBIak
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and thn sprayon th armourbaseoat.Howver,on
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rommndspaintingth darkeraras/suh as th fur,first.
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www.gams-workshop.om 89
h Power Armour
90 WH!EDWARF ,VYLsRLss
Using ra|-wor|d
referneallowsyou to paintyour fur
to |ookmor ralisti- for examp|e,the fur on th bak of
an animaItendsto be darkr,lighteningout towardsth
undrside.Similarly,wo|ftai|stndto lightentowardsthe
end and so Neil has rep|iated
this effton the two taiIs
danglingfr o mthe bakpak.BleahdBo neand SkuIl
White were usdmor havilythan on the peltsto ahieve
this lightertone.
Nil has paintedthe undersidof th pe|tsred,starting
with a baseoatof pure Sab Red. tortresscry was added
to th mix in gradualstagesas he bui|tup th layersuntiI
h was happywith the fina||ook.
Th Fur
www.games.workshop.om 91
he Wolf Claws
92 WHIE DWARF
lIAttlAG]
B]TIE
www.8ams.workshop.om
Yellow was used elsewhere on the model as a ontrast to the grey armour.
Th ShouldrPad
taI
Th Bakpak
94 WHl DWARF
,VY L MsRLss
Cabling
The cable stripeswere painted Sab Red to reate a
red and blak alternating pattern'A line of odex
Grey was painted along the whole area to simulate a
reflection, whih was highlighted with Fortress Gre.
Chest Cem
he gems on the model were painted Red Gore, then
Blood Red. This was followed by highlights of Blazing
Orange and Vomit Brown. An extreme highlight of
Bleached Bone and finall Skull White was then applied.
Sculpted Base
he orc icons on the base were painted in a
similar manner to the metal rims of the shoulder
pads, the onl difference being that a Badab
Black wash was used insteadof Devlan ud,
SkuIs
These were painted using the same
mthod as for the belt skull but a
slightly heavier layer of Bleahed Bone
was used to give them a lighter tone.
www.games-workshop.om 95
BLACK LEGION
DAEMON PRINCE
PREPARATION
Before painting any multi-part model its
a good idea to check that all of the
parts will be accessible to paint once
its assembled. In the case of the
Daemon Prince, the shoulder guards
and hands were left off so that the hard
to reach parts could be painted before
they were glued to the rest of the
model. Once the rest of the Daemon
Prince had been assembled, an
undercoat was applied using Chaos
Black spray. When spraying the model,
you need to make sure that you cover
the model thoroughly, but be careful
not to obscure the details by
overloading the model with paint.
DAEMON ARMOUR
The model
was painted to
represent an
Exalted
Champion of
the Black
Legion who
has been
elevated by
the powers of
Chaos to
become a
fearsome
MASTERCLASS
Daemon Prince. As such, his armour
was painted in the colours of the Black
Legion, black with gold trim on the
shoulder guards and greaves. All of the
raised areas of the black armour were
highlighted with a 50/50 mix of Chaos
Black and Codex Grey, then Codex
Grey was used on its own, before a
final highlight of Fortress Grey was
applied over the very top ridges of
the contours in the Daemons
armour. Once these highlights
had been applied, thinned-down
Black Ink was washed over the
armour to tone down the
brightness of the highlights, blend
them with the armours main
colour and merge the joins
between all the different colours.
The metallic trims around the
Daemons shoulder guards and
greaves were painted with Tin Bitz and
then highlighted by
using a 50/50 mix of
Tin Bitz and Shining
Gold. A thinneddown coat of
Chestnut Ink was
washed over this to
blend the highlights
together.
Once this
had dried, a
little Shining
Gold was
used to
highlight the
metal before
a 50/50 mix
of Shining
Gold and
Mithril Silver
was applied
to the very
edges of the
trims. As a
final touch, a
tiny amount
of Mithril
Silver was
painted onto
the furthest
edges of the
detailing
where the
light would
catch it.
DAEMONIC FLESH
The Daemon Prince was once a mighty
Chaos Space Marine Champion, and
his flesh and armour have melded
together. This meant that the skin tones
chosen for the model would need to
blend back into the colour of his
armour. Starting with the Daemons
neck, an 80/20 mix of Chaos Black and
Red Gore was painted where the
armour and flesh join, to create the
effect that they had merged. This was
applied down either side of the spine
and across the shoulders towards the
elbows where it fades to black again.
BASING
Watered-down PVA glue was spread
evenly over the models base before
being sprinkled with sand. Some stone
chips were also glued to the base. This
was drybrushed with Codex Grey then
Bleached Bone, though some of the
larger stones had Skull White brushed
over them. Some small areas of Static
Grass were glued to the base with PVA
glue, clustered at the base of the rocks,
since this is where mosses and lichens
generally prefer to grow.
DAEMON WEAPON
The Daemon Princes weapon glows
with inner fires, and this effect was
achieved relatively simply. A watereddown layer of Skull White was brushed
into the depressions of the runes along
56
IRON WARRIORS
DAEMON PRINCE
DAEMON ARMOUR
ASSEMBLY
AND CONVERSION
The Iron Warriors Daemon Prince was
assembled as normal, but it was
converted to make him stand out from
the Black Legion Daemon Prince. The
gun barrel on the left arm was
extended using Green Stuff to make it
more prominent and emphasise the
mechanised nature of the Iron
Warriors. Then the sword blade and hilt
were clipped from the top and bottom
of the Daemon Princes hand and a
hole drilled through to allow the
insertion of an aluminium rod to serve
as the haft of an axe. A blade from the
Bloodthirsters axe was clipped off and
the detailing on both sides of the
blades filed flat. This was glued to the
aluminium rod and the spear point from
the skeleton warriors plastic regiment
was glued to the top. The back blade
was also from the Bloodthirsters axe,
clipped and filed to fit on the back of
the haft.
Since this
Daemon Prince
was going to
have wings
instead of the
jump pack
vanes, the skull
on the end of
one of these
vanes was
DAEMONIC FLESH
The techniques
used on the fleshy
areas of the
Daemon Prince
were applied to all
the areas of the
model where its
flesh had morphed
with its armour
and burst through,
such as the wing
muscles, axeflesh, hands,
head, knee guard
and arms.
A final highlight
was applied over
the highest
portions of the
flesh with
Bleached Bone.
ARMOUR TRIMS
The interiors of the shoulder guards were
left black and the metallic trims around
the Daemons shoulder guards and
greaves were painted with Dwarf Bronze.
These were then highlighted with Shining
Gold before applying a glaze of Flesh
Wash to blend the highlights together.
Once this had
dried, a
highlight of
equally mixed
Shining Gold
and Mithril
Silver was
painted on the
very edges of
the trims.
WINGS
Areas where the fleshy colours from the
Daemon Princes wing muscles had
spilled onto the wing membranes
HORNS
Where the Daemon Princes horns met
its head, Bleached Bone mixed with a
50/50 mix of Red Ink and Flesh Wash
was applied. Then, moving further
along the horn, Bleached Bone was
painted and blended back towards the
Daemon Princes head. This was done
again, even further along the length of
the horn, using Bleached Bone mixed
with a dot of Chaos Black. This process
was repeated, each time moving further
down the horn and adding more Chaos
Black to the mix until the tip was
completely
black. To finish
off the horns,
some Gloss
Varnish was
applied to the
very tips.
BASING
The Iron Warriors Daemon Prince was
based in the same way as the Black
Legion one, using watered-down PVA
glue spread evenly over the models
base, which was then sprinkled with
sand. This was drybrushed with Codex
Grey then Bleached Bone. Some small
areas of static grass were also glued to
the base with PVA glue to break up the
uniform colour of the base and make it
suitable for use on both green and
urban battlefields.
MASTERCLASS
FACES REDUX
Wash: W Foundation: F
TM
In February 2009 we
published an Eavy
Metal Masterclass on
painting faces.
Darren Latham,
assures us he has
much more to say on
the subject.
Kommando Khaki
Bleached Bone
Liche Purple
Vomit Brown
Codex Grey
Regal Blue
Chaos Black
Rotting Flesh
Fenris Grey
Dark Flesh
Scab Red
Knarloc Green
Dwarf Flesh
Scorched Brown
Orkhide Shade
Elf Flesh
Shadow Grey
Tallarn Flesh
Fortress Grey
Skull White
Badab Black
Goblin Green
Snakebite Leather
Thraka Green
Ageing Showcase
AGEING
With the two age examples shown here, the aim is to
illustrate that even with the same head you can achieve a
completely different look with the use of a brush. One is a
young man and the other an old veteran. The young face
has lots of warm colour within it and a smooth finish to the
face with minimal lines added, all this adds to the look of
the face being youthful and healthy. With the older face,
greys were added to the skin highlights to wash out the
colour. Many thin expression lines were added to give a
wrinkled appearance.
Warlock Purple
B
This model represents an older
version of Griff the paint has
been applied in a sympathetic
way, with grey tones to wash out
www.games-workshop.com 93
NON-HUMAN FACES
The Warhammer world and the galaxy of the 41st Millennium are inhabited by
more than just humans, but painting an alien face calls for a different technique.
Lets start with a detailed Ork face before moving onto other creatures.
ADVANCED
This greenskin method is more realistic than the four-stage
example in the previous article. I used a more natural
green with Knarloc Green rather than Goblin Green,
which can sometimes appear too bright. For this stage by
stage I started with a midtone green rather than a dark
green and washed colour into the face for shade. I then
added Vomit Brown to the base colour for a natural
warmth, rather than adding yellow. This gives the face a
real look rather than a cartoony appearance. Nuances
1
Step 1. The face was first basecoated with a 4:1
mix of Tallarn Flesh and Scab Red.
were added around the eyes, nose and lips to give the face
life and have the colour appear subcutaneous (see p92). To
get this effect a red was used to represent blood and green
added to tie it to the rest of the face, applied to the lower
portion of the face. I used blue around the eyes to give the
face some expression and focus. These areas were then
highlighted to pull them into the surrounding face and tone
them down a little. This Ork face should be reserved for
characters and special figures that require extra attention.
6
Step 1. The face was first basecoated with
Knarloc Green.
TECHNIQUE
Female/Elf Showcase
With blonde hair, the features on the face need to be even subtler. Skin
should also be kept pale, or else it will tend to look overly pink when
contrasted against the yellow in the hair. Any make-up should barely be
hinted at. This is especially true with The Lord of The Rings models,
where a hint of realism is desired this Galadriel model is a good
example. In general, the rule of thumb is that the lighter the hair, the
lighter the skin needs to be.
94 WHITE DWARF
PAINTING FACES
To enhance the
fantastical look of
Warhammer models,
your painting needs to
be bold and striking.
You should still be
mindful of the things
weve already talked
about, but you dont
need to ensure that they
are as life-like as The
Lord of The Rings figures.
www.games-workshop.com 95
Tau Showcase
The face of Aunva, an ancient and powerful Ethereal, has been painted
using Tau skin colours, but with the ageing techniques as described
over on page 93.
96 WHITE DWARF
PAINTING FACES
Undead Showcase
www.games-workshop.com 97
FACIAL DETAILS
98 WHITE DWARF
until you reach the desired effect. After the colour was
added to the nose and cheek the areas were then rehighlighted to pull the colours back into the skin and tone
them down a little. This effect can also be added to the
ears, lips, and knuckles on a model, but only works on
certain miniatures, so use it sparingly in your painting.
PAINTING FACES
Painting spots and rotting flesh is the chance to have a bit of fun with
painting, you can wash and add almost any colour you like to rotting skin.
This is usually done after painting the skin area and then washing colour
over it (the Citadel Washes are great for this). Painting a spot is pretty simple
just glaze the area with some Scab Red and then give it a little highlight of
Blood Red, and for that ready-to-burst look, add a yellow spot head with
Iyanden Darksun nice!
BODY HAIR
A
When painting body hair you need to take a similar approach to painting
stubble, a little of the flesh colour mixed in with the hair colour will help
the look. Painting hair on flesh is more about technique than colour though;
you need to feather the hair on with a fine brush and build up the colour
gradually. As with stubble, the hair needs to be placed in the correct areas
or else it will not look natural. The usual place to see this effect is on the
forearms and chest. This technique can also be used on animals that have
fine hair, such as horses, to give a textured finish.
The thing to keep in mind with hair is that it is very reflective and usually
shines. To get this effect on your miniatures simply mix a good amount of
white in with your hair colour and paint a halo ring around the top of the
hair. This will give the appearance that the light is bouncing off the hair. Of
course, this technique should only be used on creatures that could be
expected to keep a certain level of hygiene and would actually wash their
hair, such as Elves or female models (Are you trying to suggest men dont
wash? Ed). Greying hair is another way to add age and character to a face.
To achieve a natural-looking grey it is best to add in either Bleached Bone
or Kommando Khaki to the hair colour these are neutral tones and not as
harsh as white. Once again, placement of the grey is important, it needs to
sit either above the ears for slight grey or all over the hair.
ASK
Weve covered painting faces in great detail in parts
1 & 2 of this article. If you have any more queries
about painting faces or about any
other techniques for that matter
remember that you can write to
Eavy Metal at the address below:
White Dwarf,
Games Workshop,
Design Studio,
Willow Road, Lenton,
Nottingham, NG7 2WS,
United Kingdom
www.games-workshop.com 99
INSPIRATION
Duncan: The Tau Empire army is very different to any other
race in Warhammer 40,000 . On the one hand, they disp lay
a vibrant, uniform colour scheme on all their Tau infantry,
battlesu its and vehicles, yet their alien allies in the Vespid
and Kroot stand wi ldly apart from the rest of the army- so
too the cla ndesti ne Stealthsuits and majestic Ethereals.
Steve and I decided to paint a Tau Empire army to showcase
these different aspects . We started out w ith a Tau Empire
Battleforce, wh ich provided us wi th most of the miniatures
we needed, but added in a Vespid Stingwing sq uad for extra
va ri ety and an Ethereal to lead the army.
PREPARATION
After un dercoating the models with Chaos Black Spray,
w e used the Citadel Spray Gun to app ly the basecoat and
first Layer stages on the Fire Warriors, Devilfish and Crisis
Battlesuit. We used the same method to paint the blue skin of
the Vespid Stingwi ngs. However, in the case of the Ethereal,
we painted the first two stages with a Basecoat Brush, as onl y
his hands and face were exposed.
Codex: Tau Empire includes the full background o f the army, detailing their
race's evolution, rapid expansion and assimilation of many other alien species.
The aspect of the Tau that appealed to Duncan and Steve were the m yriad different species and crea tures that can be found in the Tau Empire arm y.
FIRE WARRIOR
(!) ARMOUR
i FATIGUES
'
'
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LENSES
'
'
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1 - - -_ . - ;
-----=-----:-:--~. .
KROOT
CD GREEN SKIN
KROOTHAIR
Detail Brush
@ LEATHER
KROOT DETAILS
CD LACES
(I) GOLD
SILVER
TM
DISPLAY MODELS
MASTERCLASS
CHAOS LORD
Scenic Base
The base was taken from a
small glass jar lid that was
sprayed black. Slate was
then glued on it to create
a stepped pile. For further
texture a lone skull was
stuck on and some Green
Stuff used to fill in the
unsightly gaps.
Wash: W Foundation: F
Kommando Khaki
Bleached Bone
Liche Purple
Skull White
Codex Grey
Regal Blue
Astronomican Grey
Chaos Black
Scab Red
Dheneb Stone
Hawk Turquoise
Scorched Brown
Baal Red
Snakebite Leather
Step 4. A 2:1 mix of Codex Grey
and Skull White was next, finely
applied along the angle lines of the
armour plates.
www.games-workshop.com 91
NON-METALLIC METAL
When you paint horns you can go from dark at the base
and lighter at the tip, or shade in the opposite direction,
having a lighter base and darkening at the top. Either
method can be effective and depends on your style and
the model itself. For this project Joe has chosen to lighten
the base of the horns. This is because, bearing in mind its
Below. A graphical
representation of how
light falls on simple
geometric shapes,
giving you a rough
guide about how to
add highlights and
shading to your nonmetallic metals.
Light Sourcing
Painting the Shield
Contrast
When paining non-metallic metal, contrast is the key.
Each surface needs to go from black to white. Normally
you highlight with a lighter version of the midtone. So
for, say, Regal Blue, you might highlight with Enchanted
Blue. However, when painting in a non-metallic metal
technique you should always shade and highlight with
black and white no matter what the midtone is.
The other facet to this process is that you should add
colour to the surface to bring it to life. Metal surfaces
reflect the environment around them so, if the model is
meant to be in a cave, your colour scheme will not be as
bright as a miniature in strong daylight. The contrast,
coupled with adding light spots (bearing in mind where
your light points are on the model), will exaggerate the
reflective quality of the metal. When you actually apply
the paint you must do it in thin layers and then create a
seamless blend, starting with the midtone and shading
down and before highlighting up.
Have a Go
Step 1. Snakebite Leather was
applied as thin stripes along the
length of the horns; brush control
is needed to keep the stripes
separate and neat.
92 WHITE DWARF
PAINTING MASTERCLASS
These are just guidelines, the real results will come from
practice and learning the theory. Dont forget artists have
been doing this for years in pictures so take inspiration
from them and dont be afraid to just give it a go.
www.games-workshop.com 93
is, when using a colour like khaki to highlight a multicoloured area such as the cloak, you should mix the
highlight with the colour on the lower layer, rather than
straight across. So, in the case of the cloak, the khaki
highlight was blended with Regal Blue and then Scab Red
as Joe worked the highlights to the edge.
94 WHITE DWARF
PAINTING MASTERCLASS
www.games-workshop.com 95
Final Details
ASK
White Dwarf,
Games Workshop
Design Studio,
Willow Road, Lenton,
Nottingham,
NG7 2WS,
United Kingdom
96 WHITE DWARF
PAINTING MASTERCLASS
PRINCE IlTHRIN
Seeing Double
Darren took his painting cues from the
mounted version of Prince Althran that he
had already painted. But you can never
stop a figure painter tinkering, so for this
version of Prince Althran, Darren created
an even more intricate pattern for the
cloak lining and used the inclusion of the
shield to incorporate more red onto the
model. However, before we get onto that,
let's take a look at Althran's proud mount,
Sharpclaw, to provide you with
information on how to paint both models.
www.games-workshop.com
73
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WHITE DWARF
The Sash
www.games-workshop.com
75
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The Hair
76
WHITE DWARF
Shield Front
www.games-workshop.com
77
Gems
The gems are a prominent part of the model and are
perfect areas to apply spot colour and so help the eye
define the dynamic silhouette. Darren has aided this
effect by using a deep red. He has also experimented
with how he has painted these gems because they are
78
Step 1. He started by
Step 5. A second
highlight of Blazing
Orange was then
carefully painted on.
WHITE DWARF
SUB -ASSEMBLIES ~
Steve: The first
point to consider
wjth such a large
kit is whether
or not you
are better off
gluing the entire
model together
before painting
it, or building
a number of
sub-assemblies
and painting each of these separately.
The Mortis Engine has been beautifully
designed, with lots of negative space
throughout the model. In order to make
these areas easier to paint (or, in some
cases, possible to paint at all), I recommend
building the seven sub-assemblies (shown
on the ri ght) at this early stage.
Over the next few pages, I' ll be
explaining how to paint each of these
sub-assemblies, and also how the simple
techniqu es he used to paint them can be
replicated on other models in the Vampire
Counts army. By doing so, you can really
help to unify the overall look of your army.
KEY
1.
2.
3.
4.
5.
6.
7.
www.games-workshop.com
99
100
WHITE DWARF
BANSHEES
BANSHEE SKIN
TOMB BANSHEES
www.games-workshop.com
101
STONEWORK
2
I
102
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W HITE DWARF
THE ARTEFACT
BONES AND
SKELETONS
11 11
Wash the metal with
Badab Black, then
wash the wax with
Gryphonne Sepia.
Apply a wash of
Devlan Mud to the
metal. Layer Desert
Yellow onto the
surrounding areas
of wax.
Highlight with
Scorpion Green
before carefully edge
highlighting with a
1: 1: 1 mix of Scorpion
Green, Skull White and
Sunburst Yellow.
Using a 1: 1 mix of
Desert Yellow and
Bleached Bone, layer
the pages, then edge
highlight with Skull
White when dry.
BALE FIRE
www.games-workshop.com
103
THE CORPSEMASTER
DANK ROBES
GRAVE ROBING
Remember that there are
plenty of other models
in the Vampire Counts
army that wear robes
that are similarly ran k
and mouldy, such as
Necromancers or Cairn
Wraiths. By altering the
main colour, you can
paint any robes this way.
DYING FLESH
104
WHITE DWARF
MATTED HAIR
Highlight with a 1: 1
mix of Bestial Brown
and Bleached Bone.
www.games-workshop.com
1 05
Green Stuff
www.games-workshop.com
91
Feathers on models have a raised texture that takes paint very well and so can be less challenging to paint than other
areas of a model like skin or clothing. For Stormwing's feathers, Anja used a basecoat then a shade, and then highlighted
the feathers with drybrushed layers until she was happy with the finish.
Light Basecoat
1:1 mix of Khemri
Brown and
Bleached Bone.
Dark Basecoat
Scorched Brown.
-.,;'--....
Light Highlight
1:1 mix of
Bleached Bone
and Skull White.
Dark Highlight
1:2 mix of Scorched
Brown and
Graveyard Earth.
92
WHITE DWARF
Light Shade
Flesh Wash.
If--'~"_
Dark Shade
Black Ink.
Light Highlight
Skull White.
Dark Highlight
Graveyard
Earth.
....r
~.:.-
Light Highlight
Bleached Bone.
Dark Highlight
1:2 mix of
Scorched Brown
and Graveyard
Earth.
By Joe Tomaszewski
Light Shade
Scorched Brown.
Orange Basecoat
1:1 mix of Fiery
Orange and
Scorched Brown.
Orange Shade
Scorched Brown.
Light Highlight
1:1 mix of Khemri
Brown and
Bleached Bone.
Orange
Highlight
3:1 mix of Fiery
Orange and
Scorched Brown.
Light Wash
Snakebite wash.
Orange Highlight
Fiery Orange.
Orange Glaze
Dark Flesh
Orange Highlight
2:1 mix of Fiery
Orange and
Scorched Brown.
1st Highlight. For the first highlight layer, Anja
added more Fiery Orange to the base mix. The
light fur received a Khemri Brown highlight.
Light Highlight
1:1 mix of
Bleached Bone
and Skull White.
Orange Highlight
1:1 mix of
Fiery Orange
and Elf Flesh.
www.games-workshop.com 93
After the griffon's body was complete, Anja started work on the beak, tongue
and claws respectively. Again, Anja worked on each area separately, only
moving on to the talons once the beak and tongue had been completed.
Highlight
1:1 mix of
Codex Grey and
Graveyard Earth.
O
O
Highlight
Bleached Bone.
Highlight
Skull White.
Tongue Basecoat
1:1 mix of Tanned
Flesh and Liche
Purple.
Basecoat. The beak's basecoat was built up
with several layers of Bronzed Flesh.
2nd Tongue
Highlight
1:1 mix of Tanned
Flesh and
Bleached Bone.
94
WHITE DWARF
2nd Beak
Basecoat
Golden Yellow.
Tongue Shade
1:1 mix of
Regal Blue and
Liche Purple.
Beak Shade
1:1 mix of
Golden Yellow
and Scorched
Brown.
Tongue
Highlight
Tanned Flesh.
Beak Highlight
1:1 mix of
Golden Yellow
and Skull White.
Final Beak
Highlight
Skull White.
3rd Tongue
Highlight
Bleached Bone.
Final Tongue
Highlight
Skull White.
Ithilmar Weapons
When it came to Eltharion himself, Anja started work by first picking out the
metallic parts of the model and working them up in lots of stages to get a
highly polished sheen, worthy of a High Elf hero of Eltharion's stature.
Basecoat
Boltgun Metal.
O
Painting the metal areas first
means there's less danger of
catching the face, chest plate or
helmet feathers metallic paints
and their related washes.
2nd Basecoat
Chainmail.
Wash
1:1 wash of Blue
and Black Ink.
Highlight
Mithril Silver.
Painting Gold
Basecoat
1:1 mix of
Scorched Brown
and Shining Gold.
Highlight
Burnished Gold.
2nd Basecoat
Shining Gold.
Wash
1:1 wash of
Scorched
Brown and
Liche Purple.
Highlight
1:1 mix of
Burnished Gold
and Mithril Silver.
Highlight
Mithril Silver.
www.games-workshop.com 95
Blue Basecoat
Regal Blue.
White Basecoat
Astronomicon
Grey.
A steady hand is needed to get
Blue Highlight
1:1 mix of
Regal Blue and
Enchanted Blue.
Blue Highlight
Space Wolves
Grey
White Highlight
Skull White.
Painting Gemstones
When painting gems, start from a
basecoat of Chaos Black and
gradually work up layers of paint
until you reach the lightest colour.
The gem stages used on this model
are shown here. The darkest
portions should be at the top of the
gem, while the highlights fall
towards the bottom. Finally, a small
dot of Skull White in the top corner
represents reflected light.
Red Gore.
96
WHITE DWARF
Blood Red.
Blazing Orange.
Fiery Orange.
Skull White.
Basecoat
Vermin
Brown.
Highlight 1
Dwarf Flesh.
Highlight 2
1:7:7 mix of
Dwarf Flesh,
Bronzed Flesh
and Bleached
Bone.
Highlight 3
Bleached
Bone
Glaze
1:7 mix of
Purple Ink
and Scorched
Brown.
Final
Highlight
3:7 mix of
Bleached
Bone and
Skull White.
Basecoat
2:2:7 mix of
Mechrite Red,
Scab Red and
Liche Purple.
Shade
1:7 mix of
Scab Red and
Chaos Black.
\~
Highlight 3
Blazing
Orange.
Highlight 1
7:7 mix of
Scab Red and
Blood Red.
Final
Highlight
7:7 mix of
Blazing
Orange and
Elf Flesh.
Final Highlight. Only the sharpest
edges should be highlighted with
this very pale mix.
www.games-workshop.com 97
qR
WHITF nWARF