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HP
146
DR
5/-
Fast
Heal
Saving
Base
Attribute
Misc
Total
Throws
Fortitude
9
2
3,7
21
Reflex
9
3
3,7
22
Will
9
3
3,7
22
+10 to all Charisma skills vs the opposite gender
Balance (Dex)+16, Bluff (Cha)+25 ,Diplomacy(Cha)+25, Disguise (Cha)+20, Intimidate
(Cha) +20,Stealth (Dex)+16 ,Perception (Wis)+16,Sense Motive (Wis)+16, Swim (Str)
+16. Perform (Dance)+20, Perform (Sing)+20,Handle Animal (Cha)+20, Knowledge
(Arcana, Religion, Streetwise)+16, Profession (Sculptor)+16, Open Lock (Dex)+16, Pick
Pocket (Dex)+16,Sleight of Hand(Dex)+16,
Special Abilities
Bardic Music- As a bard, Level # Uses (All done via Perform (Dance) Gains the Dances of the Dancer Bard Variant class.
Distracting Dance (Ex): Duration 3 rounds. All enemies affected have -2 distraction penalty to AC/Attacks/Saves. DR is
also -1, unless they have none in which case they take 1 extra damage whenever they are successfully hit for the duration. For a 14th
level Dancer, they are -3, and for a 20th level Dancer, they are -4. If any enemy affected by Distracting Dance has less DR than the
total penalty, the DR is reduced to 0 and then the remainder of the penalty is treated as extra damage that the enemy takes when hit.
Heartflame Dance (Su): Duration 4 rounds. Performance bonus equal to Cha mod to Attack/Damage.Allies gain 1/3rd
this bonus.
War Dance
(Ex):Duration 4 rounds Enemies Will save (DC10+1/2 Level+Cha mod) or lose Dex bonus to AC for the round (must make the save
every round affected)
Dance of the Wild (Ex):
Duration 5 rounds, Dancer/allies may ignore penalties to speed, movement, or skill checks associated with movement (such as
Tumble, Jump, and Climb checks) incurred by moving through difficult terrain. They may even run or charge through it
Bonus Feat- Eroticist- When affecting creature with fascinate, spend another use to charm (as charm monster) DC= Perform (Dance)
check. SLA/mind affect. Cha mod in charmed creatures at once. Entering/exiting combat releases them from compulsion. If not in
combat, NPC's do not get another chance to break it)
BESM Adventurer 3- 9 BESM pts for feats, 6pts for +2 BAB boost,
Medusa (Osclecamo Variant) 6+Int Mod, d8's
Proficiencies: simple and martial weapons, and her own snakes
Seductress
Weapon and Armor Proficiency: Adds the sap, scourge (Complete Warrior), whip, net, rapier, and light armor.
Poison
Use: When the seductress tries to coat her weapon in poison, she has no chance of accidentally poisoning herself. Seduction (Ex):
Add Seductress levels to Cha based skills vs opposite gender.
AC Bonus (Ex):
Adds her Char bonus to AC/Saves. Gains +3 to AC Class bonus
Sneak Attack
Progression: As rogue of your Seductress level (5d6 damage at current)
Distracting Cleavage
(Ex): All nearby characters (friend or foe)Will save (10+ your total HD+ your Charisma modifier) or -5 penalty to
Perception/Initiative as long as I am within visual range. If fails, they have to make Perception checks to pay attention to what I say.
Seductress Kisses (Su): By act of passion/kissing (May have to grapple, provoking an AoO) Charm Person (DC
10+Cha)Suggestion(DC 15+ Cha), Succubus Energy Drain (Target must save or gain one negative level. The kiss also has the effect
of a suggestion spell, asking the victim to accept another kiss from the seductress. The save DC is (15+Cha) Will to negate the effects
of suggestion. It is also a (10+Cha) Fortitude save to remove the negative levels. Deadly Kisses- paralyze, dominate or Slay them (DC
10+Cha) 3x day.
Spellcasting Abilities (Sp): (DC 10 + Spell
Level + Cha) 5 castings per day (metamagic feats increase casting time)
charm person, calm emotions, glibness, eagle's splendor,
detect thoughts, charm monster, heart's ease, dominate person, blinding beauty, mass suggestion, summon harem, inner beauty,
modify memory, sirine's grace, hold person, mass charm person.trap the soul, unearthly beauty, veil of lust*(R&RII), Rie's Dance of
Seduction*, Gulliabane's Ecstasy*
Secret Alignment (Su): Constant Undetectable Alignment and Nondetection spell (caster level 9th)
Free
Hugs (Ex):Improved Grapple-(No AoO to start grapple, +4 Grapple checks)
Get Low
(Ex): Whenever grappling a humanoid member of the opposite gender, target makes Will Save DC 22 (10+ 1/2 seductress class
level+Charisma) or automatically be grappled. The opponent is denied all grapple checks (thus, automatically failing them) until he
succeeds this will save. The DC decreases by 1 for every round the seductress does damage to her foe. Any creature that makes this
will save is immune to this ability from this seductress for 24 hours. Furthermore, she does not automatically fail a grapple unless the
other creature is at least three size categories larger than her.
Silver Tongue (Su):+5 to Diplomacy and
Bluff. In addition, you get a +4 competence bonus to saves vs attempts at detecting lies by magical means.
Hidden Mind (Su):constant Mind Blank spell of a caster level equal to your seductress level.
+16: You gain fast healing 3. If you already had fast healing, your fast healing increases by 3.
3 other feats
Weapons
Perform (Dance) check vs Foes- 30+1d20 vs men/20+1d20 vs female humanoids
Gear
Member of the Royal Guard/Passport- Lotsa perks