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Eurydice

Monstrous Humanoid, Legacy of Euryale


Scarred Lands settting
Age- 31
Eyes/Hair- Topaz eyes, no natural hair
Class- Medusa 7/ BESM 3 with Seductress 10
Level- 10
Height- 5'10
Prestige ClassWeight- 120lbs
Template (if any)
Movement- 30ft
Languages SpokenCommon, Sylvan,Elven, Goblin, Dwarven, 3 extra languages
STR:
17
+3
DEX:
16
+3
CON:
15
+2
INT:
16
+3
WIS:
16
+3
CHA:
25
+7
BAB +11/+9/+
Melee +21/+19/+17
Ranged
+21/+19/+17
7

HP

146

DR

5/-

Fast
Heal

Saving
Base
Attribute
Misc
Total
Throws
Fortitude
9
2
3,7
21
Reflex
9
3
3,7
22
Will
9
3
3,7
22
+10 to all Charisma skills vs the opposite gender
Balance (Dex)+16, Bluff (Cha)+25 ,Diplomacy(Cha)+25, Disguise (Cha)+20, Intimidate
(Cha) +20,Stealth (Dex)+16 ,Perception (Wis)+16,Sense Motive (Wis)+16, Swim (Str)
+16. Perform (Dance)+20, Perform (Sing)+20,Handle Animal (Cha)+20, Knowledge
(Arcana, Religion, Streetwise)+16, Profession (Sculptor)+16, Open Lock (Dex)+16, Pick
Pocket (Dex)+16,Sleight of Hand(Dex)+16,

Special Abilities

Bardic Music- As a bard, Level # Uses (All done via Perform (Dance) Gains the Dances of the Dancer Bard Variant class.
Distracting Dance (Ex): Duration 3 rounds. All enemies affected have -2 distraction penalty to AC/Attacks/Saves. DR is
also -1, unless they have none in which case they take 1 extra damage whenever they are successfully hit for the duration. For a 14th
level Dancer, they are -3, and for a 20th level Dancer, they are -4. If any enemy affected by Distracting Dance has less DR than the
total penalty, the DR is reduced to 0 and then the remainder of the penalty is treated as extra damage that the enemy takes when hit.
Heartflame Dance (Su): Duration 4 rounds. Performance bonus equal to Cha mod to Attack/Damage.Allies gain 1/3rd
this bonus.
War Dance
(Ex):Duration 4 rounds Enemies Will save (DC10+1/2 Level+Cha mod) or lose Dex bonus to AC for the round (must make the save
every round affected)
Dance of the Wild (Ex):
Duration 5 rounds, Dancer/allies may ignore penalties to speed, movement, or skill checks associated with movement (such as
Tumble, Jump, and Climb checks) incurred by moving through difficult terrain. They may even run or charge through it
Bonus Feat- Eroticist- When affecting creature with fascinate, spend another use to charm (as charm monster) DC= Perform (Dance)
check. SLA/mind affect. Cha mod in charmed creatures at once. Entering/exiting combat releases them from compulsion. If not in
combat, NPC's do not get another chance to break it)

BESM Adventurer 3- 9 BESM pts for feats, 6pts for +2 BAB boost,
Medusa (Osclecamo Variant) 6+Int Mod, d8's
Proficiencies: simple and martial weapons, and her own snakes

Medusa body:Monstrous humanoid traits-Darkvision 60 feet). Base speed 30.


Snake Hair- Single Natural Weapon inflicting 1d4 +Str modifier + 2d8 Str damage poison.(Fort DC is 10+1/2HD+Con+2, each 2HD
the poison damage increases 1 die). It can affect creatures immune to poison and ability damage, but it deals only half Str damage to
those. This bonus applies to her spawned snakes. Natural Armor equal to her Cha modifier. As long as the medusa covers her snakeair and eyes, she can pass as an human without need of disguise checks, unless she's observed by an adjacent creature, at which point
she can still pass as an human with a successful disguise check.
Stone glimpse: Usable (HDxCha Mod per day) (Standard action), Gaze Attack vs 1 creature, 75ft range (+5 feet per level).[Fort DC is
10+1/2 HD+Cha mod+2 from Penetrating Gaze]. Faillure means foe takes 1d4 Dexterity and 10 ft movement penalty to all speeds as
bodies partially petrify(+1d4/+10 extra feet of penalty per 3 HD). All her gaze attacks affect even creatures immune to petrification
(they get +5 to save). The penalties last for 1 hour per HD.
Ability increase:+4 Cha and Dex
Poison Dip:(Move Action) Envenom a weapon (last 1hr/HD or until it hits)
Blood Snakes- When taking 5+ pts bleed damage, spawns a Huge viper or constrictor adjacent to the medusa, which acts on her next
initiative count. Can command these for 1 round per HD, can stab herself to create snakes.
These come with a copy of every magical buff (even from items) for duration of stay.
A medusa of 12 HD or more has her spawned vipers HD equal to her own..
Sudden bite: Use hair-snakes as a swift action.
Distant Gaze:(Move action) Doubles gaze reach for 1 round
12
HD Doubles range as a swift action. (With a move and swift action, it quadruples for 1 round)
Stone Glare: (2 uses of Stone Glimpse) Same range and DC as stone glimpse, target suffers flesh to stone if fails.
Overwhelming Beauty: Cha modifier to attack and damage in melee and ranged.
Snake Crown: When using Snake Hair, can hit every adjacent foe or one foe twice.
Focused gaze: Foes take -2 penalty on saves vs her gaze per turn affected.
Mind's Eye: Anyone using blindsight, mindsight, lifesight, scrying or a similar ability to detect the Medusa are automatically affected
by Stone Glare (saves allowed as normal), regardless of range. This doesn't take any action on the part of the Medusa, and doesn't cost
her any charges. The medusa may stop this from happening by wearing a veil or some sort of physical seal upon her own eyes if she
wishes to don't get attention. Foes saving are immune for an hour.
Stone Gaze: (4 uses of Stone Glimpse) (Swift Action) As Stone Glare, all creatures in range Activating the stone gaze is a standard
action which costs four uses of the medusa's stone glimpse ability, and then one extra use for each turn she sustains the effect. She may
end the gaze at any moment as a free action.A medusa of 15 HD or more may activate her eye attacks as an immediate action.

Seductress

Weapon and Armor Proficiency: Adds the sap, scourge (Complete Warrior), whip, net, rapier, and light armor.
Poison
Use: When the seductress tries to coat her weapon in poison, she has no chance of accidentally poisoning herself. Seduction (Ex):
Add Seductress levels to Cha based skills vs opposite gender.
AC Bonus (Ex):
Adds her Char bonus to AC/Saves. Gains +3 to AC Class bonus
Sneak Attack
Progression: As rogue of your Seductress level (5d6 damage at current)
Distracting Cleavage
(Ex): All nearby characters (friend or foe)Will save (10+ your total HD+ your Charisma modifier) or -5 penalty to
Perception/Initiative as long as I am within visual range. If fails, they have to make Perception checks to pay attention to what I say.
Seductress Kisses (Su): By act of passion/kissing (May have to grapple, provoking an AoO) Charm Person (DC
10+Cha)Suggestion(DC 15+ Cha), Succubus Energy Drain (Target must save or gain one negative level. The kiss also has the effect
of a suggestion spell, asking the victim to accept another kiss from the seductress. The save DC is (15+Cha) Will to negate the effects
of suggestion. It is also a (10+Cha) Fortitude save to remove the negative levels. Deadly Kisses- paralyze, dominate or Slay them (DC
10+Cha) 3x day.
Spellcasting Abilities (Sp): (DC 10 + Spell
Level + Cha) 5 castings per day (metamagic feats increase casting time)
charm person, calm emotions, glibness, eagle's splendor,
detect thoughts, charm monster, heart's ease, dominate person, blinding beauty, mass suggestion, summon harem, inner beauty,
modify memory, sirine's grace, hold person, mass charm person.trap the soul, unearthly beauty, veil of lust*(R&RII), Rie's Dance of
Seduction*, Gulliabane's Ecstasy*
Secret Alignment (Su): Constant Undetectable Alignment and Nondetection spell (caster level 9th)
Free
Hugs (Ex):Improved Grapple-(No AoO to start grapple, +4 Grapple checks)
Get Low
(Ex): Whenever grappling a humanoid member of the opposite gender, target makes Will Save DC 22 (10+ 1/2 seductress class
level+Charisma) or automatically be grappled. The opponent is denied all grapple checks (thus, automatically failing them) until he
succeeds this will save. The DC decreases by 1 for every round the seductress does damage to her foe. Any creature that makes this
will save is immune to this ability from this seductress for 24 hours. Furthermore, she does not automatically fail a grapple unless the
other creature is at least three size categories larger than her.
Silver Tongue (Su):+5 to Diplomacy and

Bluff. In addition, you get a +4 competence bonus to saves vs attempts at detecting lies by magical means.
Hidden Mind (Su):constant Mind Blank spell of a caster level equal to your seductress level.

FEATS 17 (5 Character level,3 from Flaws,9 from BESM)

Seductress (Social Archetype) (DC 10+1/2HD+Cha))


Charm Bonus (Ex): +6 to all bluff, diplomacy and sense motive checks made out of combat to creatures attracted to you. Seducing
Smile- Reroll any failed charisma-based skill check against creatures attracted to you if not in combat. Attract Attention (Ex):
(Immediate action) Force attracted creatures within 30ft to Will save or be fascinated (concentration for 1 round per seductress level in
duration). Successfully saving means target is still dazed.
Sweet Talk (Ex): Requires 1 min
talking/social activities, Attracted creatures/NPC's Will save or charmed for duration of the attraction.
Delay Combat (Ex):(FRA) Force all creatures attracted within 40 feet to you to delay fighting for 1 round. That effect automatically
ceases if this creature is attacked or sufficiently threatened.
Deadly Flower (Ex):
+1 to attack/+1d6 sneak attack vs all creatures attracted to you (Stacks with other sources).
Romantic Hesitation
(Ex): First combat round,all hostile creatures previously or attracted to you are slowed until the end of their turn.
Incredible Time (Ex): Requires 10 mins talking/social activities, Attracted creature makes Will save or affected by suggestion
Pretty Snowflake (Ex): First round of combat, previously attracted creatures have 20% miss chance.
Combat
Seductress (Ex): Surviving creatures in combat with you remain attracted to you at the end of combat
Without
Barrier (Ex): CreaturesNPCs of the same gender/dragon type/abberation type can be attracted to you but gain a +4 bonus on their
wisdom check. Sufficiently humanoid outsiders, giants and monstrous humanoid no longer gain any bonus to their wisdom check to
resist being attracted to you.
Blitz* - When charging, lose Dex to
AC, gain +1d6 damage. Go all out, add BAB to damage but provokes AoO. Iterative attacks made at -2. Every time you damage a foe,
free Intimidate check.
Blind Fighting- Reroll miss chances from concealment.
While impaired visually, may move normal speed. Blindsense to 60ft/Tremorsense to 120
Snake Trance- The medusa may entrance reptiles (animal trance at will)
Snake
Whispers- Anytime something new happens in the area, the medusa makes a Gather Information check at a +4, as the snakes in the
area come to give her gossip.
The Calling Eyes-(free
action), Perform check vs Foe's Will Save. Failure means the foe looks directly at her.This dance may be done amid the medusas
normal movements and attacks.
Irresistible Gaze- +2 to DC of gaze
attack
Piercing Gaze- +30 to range of gaze attack
Narrowed Gaze- This means that her allies will not accidentally be harmed.
The Subtle Call- Targets shutting their eyes/blindfolded make Will save Vs Medusa's Perform check. Failure means foe looks directly
at the Medusa, removing any blindfolds if needed. This may be done amid the medusa's normal moves/attacks.
Improved Saves Trinity*(3)- +3 to all saves, Die at -20 instead of -10. +1hp/level. DR 5/-,Slippery mind (as Rogue).If stunned,
dazed instead. No penalties from pain/fear. Evasion/Imp Evasion. Balance check instead of Reflex save. +3 to Init.
Resilience*- Mettle class feature(Evasion for Fort and Will effects) Fast Heal 1. Immune to fatigue/exhaustion
Diehard- +4 to extended activity checks. Sleep in all armors without fatigue. Automatically stablize when in negative hp. +1HP/level.
Immune to natural disease and poisons

+16: You gain fast healing 3. If you already had fast healing, your fast healing increases by 3.
3 other feats

Weapons
Perform (Dance) check vs Foes- 30+1d20 vs men/20+1d20 vs female humanoids

Gear
Member of the Royal Guard/Passport- Lotsa perks

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