Professional Documents
Culture Documents
1
Contents
FORCES OF THE BLOOD ANGELS ............................................................................................................. 5
BLOOD ANGELS SPECIAL RULES........................................................................................................... 5
COMMANDER ...................................................................................................................................... 6
CHAPLAIN ............................................................................................................................................ 6
SANGUINARY HIGH PRIEST .................................................................................................................. 6
LIBRARIAN............................................................................................................................................ 6
TACTICAL SQUAD ................................................................................................................................. 7
ASSAULT SQUAD .................................................................................................................................. 7
DEVASTATOR SQUAD .......................................................................................................................... 7
SCOUT SQUAD ..................................................................................................................................... 7
TERMINATOR SQUAD .......................................................................................................................... 8
VETERAN ASSAULT SQUAD .................................................................................................................. 8
BIKE SQUAD ......................................................................................................................................... 8
SCOUT BIKE SQUAD ............................................................................................................................. 8
DEATH COMPANY ................................................................................................................................ 9
EXALTED SQUAD .................................................................................................................................. 9
TECHMARINE ....................................................................................................................................... 9
SERVITOR ............................................................................................................................................. 9
LAND SPEEDER................................................................................................................................... 10
LAND SPEEDER STORM ...................................................................................................................... 10
RHINO ................................................................................................................................................ 10
RAZORBACK ....................................................................................................................................... 10
DROP POD.......................................................................................................................................... 11
STORM HARBINGER........................................................................................................................... 11
BAAL PREDATOR ................................................................................................................................ 11
VINDICATOR ...................................................................................................................................... 12
WHIRLWIND ...................................................................................................................................... 12
LAND RAIDER ..................................................................................................................................... 12
DREADNOUGHT ................................................................................................................................. 12
LIBRARIAN FURIOSO DREADNOUGHT ............................................................................................... 12
DEATH COMPANY DREADNOUGHT ................................................................................................... 13
CERVAN DANTE, Chaptermaster of the Blood Angels ....................................................................... 13
MEPHISTON, Chief Librarian of the Blood Angels, Lord of Death ..................................................... 13
2
ERASMUS TYCHO, Captain of the 3. Company of the Blood Angels ................................................. 14
FAUSTIO REO LEMARTES, High Chaplain of the Blood Angels, Guardian of the Lost ....................... 14
HIERI LORENZO, Sergeant of the First Company of the Blood Angels .............................................. 14
SYHN AVICEN, Sergeant of the Tenth Company of the Blood Angels ............................................... 15
ASTORATH THE GRIM, Warmaster of the Legion .............................................................................. 15
SANGUINOR, Exemplar of the Host ................................................................................................... 15
GABRIEL SETH, Chaptermaster of the Flesh Tearers ......................................................................... 16
WARGEAR .............................................................................................................................................. 17
WEAPONS .......................................................................................................................................... 17
OTHER EQUIPMENT ........................................................................................................................... 17
ARMOUR............................................................................................................................................ 18
VEHICLE ARMOURY ........................................................................................................................... 18
BLOOD ANGELS PSYCHIC POWERS ........................................................................................................ 19
BLOOD ANGELS ARMY LIST ................................................................................................................... 20
HQ .......................................................................................................................................................... 21
COMMANDER CERVAN DANTE ......................................................................................................... 21
MEPHISTON ....................................................................................................................................... 21
CAPTAIN ERASMUS TYCHO................................................................................................................ 21
HIGH CHAPLAIN FAUSTIO REO LEMARTES ........................................................................................ 21
CHAPTERMASTER GABRIEL SETH ...................................................................................................... 22
SANGUINOR ....................................................................................................................................... 22
ASTORATH THE GRIM ........................................................................................................................ 22
COMMANDER .................................................................................................................................... 23
CHAPLAIN .......................................................................................................................................... 23
SANGUINARY HIGH PRIEST ................................................................................................................ 23
LIBRARIAN.......................................................................................................................................... 24
LIBRARIAN FURIOSO DREADNOUGHT ............................................................................................... 24
TROOPS.................................................................................................................................................. 26
TACTICAL SQUAD ............................................................................................................................... 26
ASSAULT SQUAD ................................................................................................................................ 26
DEDICATED TRANSPORTS ...................................................................................................................... 27
RHINO ................................................................................................................................................ 27
RAZORBACK ....................................................................................................................................... 27
LAND SPEEDER STORM ...................................................................................................................... 27
3
DROP POD.......................................................................................................................................... 27
STORM HARBINGER........................................................................................................................... 28
ELITES..................................................................................................................................................... 29
VETERAN ASSAULT SQUAD ................................................................................................................ 29
TERMINATOR SQUAD ........................................................................................................................ 29
SERGEANT HIERI LORENZO ................................................................................................................ 30
TERMINATOR ASSAULT SQUAD ......................................................................................................... 30
SCOUT SQUAD ................................................................................................................................... 30
SCOUT SERGEANT SYHN AVICEN ....................................................................................................... 31
TECHMARINE ..................................................................................................................................... 31
FAST ATTACK ......................................................................................................................................... 32
EXALTED SQUAD ................................................................................................................................ 32
LAND SPEEDER SQUADRON............................................................................................................... 32
SCOUT BIKE SQUAD ........................................................................................................................... 32
BIKE SQUAD ....................................................................................................................................... 33
ATTACK BIKE SQUAD ......................................................................................................................... 33
HEAVY SUPPORT .................................................................................................................................... 34
VENERABLE DREADNOUGHT ............................................................................................................. 34
DREADNOUGHT ................................................................................................................................. 34
FURIOSO DREADNOUGHT ................................................................................................................. 34
MORIAR THE CHOSEN ....................................................................................................................... 35
DEVASTATOR SQUAD ........................................................................................................................ 35
LAND RAIDER ..................................................................................................................................... 35
LAND RAIDER CRUSADER .................................................................................................................. 36
LAND RAIDER REDEEMER .................................................................................................................. 36
WHIRLWIND ...................................................................................................................................... 36
VINDICATOR ...................................................................................................................................... 36
BAAL PREDATOR ................................................................................................................................ 36
AUXILIARY FORCES ................................................................................................................................ 38
DEATH COMPANY .............................................................................................................................. 38
SERVITORS ......................................................................................................................................... 38
4
FORCES OF THE BLOOD ANGELS
COMBAT SQUADS
see Codex Space Marines
RED THIRST
At the start of the Blood Angels player's movement phase an unit with this special rule has to make a Red Thirst
test, even if it is in a transport. The unit makes a Leadership test. If the test fails the opposing player checks if
there is one of his own units in 12" of the testing unit. If this is the case the Blood Angels unit is subject to the
Rage universal special rule for the remainder of the turn. Note that units that have the Rage special rule are not
obliged to disembark. Dreadnoughts have a Leadership of 10 for the Red Thirst test.
Additionally if the result of the Red Thirst test is 7 or more the unit has the Furious Charge universal special rule
for this turn.Note: Omit rolls for units, you and your opponent agree upon to be clearly out of assault range, as
the result bears no implication for the game.
2-6 No effect
7-Ld Furious Charge
Higher than Ld Furious Charge and Rage if enemy in 12”
*if an ability has reduced the Ld to six it is possible that the unit is subject to Rage but not to Furious Charge
PARAGON OF RESTRAINT
If a unit is in 6" of a model with the Paragon of Restraint special rule at the start of the movement phase it
ignores all effects of the Rage special rule for the remainder of the turn.
5
COMMANDER
WS BS S T W I A Ld Sv
Commander 6 5 4 4 3 5 3 10 3+
SPECIAL RULES
And They Shall Know No Fear, Red Thirst, Independent Character
WARGEAR
Iron Halo: see Codex Space Marines
Blood-Forged Blade: Unique. The Blood-forges blade counts as a master-crafted power weapon that adds +1
to wearer's Attack.
CHAPLAIN
WS BS S T W I A Ld Sv
Chaplain 5 4 4 4 2 4 2 10 3+
SPECIAL RULES
Red Thirst, Independent Character, Paragon of Restraint
WARGEAR
Rosarius: see Codex Space Marines
Crozius Arcanum: see Codex Space Marines
SPECIAL RULES
And They Shall Know No Fear, Red Thirst, Independent Character
WARGEAR
Exsanguinator: At the start of the turn the Blood Angels player can choose one of the following effects:
- Sanguinian: The wearer has the Paragon of Restraint special rule with a range of 12".
- Faustian: Every Blood Angels unit in 12" of the Sanguinary Priest replaces Red Thirst with the Rage and
Furious Charge universal special rules.
The Red Grail: Unique. Every Blood Angels unit in 12" of the Red Grail has the Preferred Enemy universal
special rule. The wearer has a 4+ invulnerable save.
LIBRARIAN
WS BS S T W I A Ld Sv
Librarian 5 4 4 4 2 4 2 10 3+
SPECIAL RULES
And They Shall Know No Fear, Red Thirst, Independent Character,
WARGEAR
6
Force weapon: See the Warhammer 40,000 rulebook.
Psychic hood: see Codex Space Marines
TACTICAL SQUAD
WS BS S T W I A Ld Sv
Space Marine Sergeant 4 4 4 4 1 4 2 9 3+
Space Marine 4 4 4 4 1 4 1 8 3+
SPECIAL RULES
And They Shall Know No Fear, Combat Squads, Red Thirst
WARGEAR
Locator Beacon: If a unit wishes to arrive on the battlefield via deep strike and chooses to do so within 6" of a
model carrying a locator beacon, then it won't scatter. Note that the locator beacon must already be on the
table at the start of the turn for it to be used.
ASSAULT SQUAD
WS BS S T W I A Ld Sv
Space Marine Sergeant 4 4 4 4 1 4 2 9 3+
Space Marine 4 4 4 4 1 4 1 8 3+
SPECIAL RULES
And They Shall Know No Fear, Combat Squads, Red Thirst
DEVASTATOR SQUAD
WS BS S T W I A Ld Sv
Space Marine Sergeant 4 4 4 4 1 4 2 9 3+
Space Marine 4 4 4 4 1 4 1 8 3+
SPECIAL RULES
And They Shall Know No Fear, Combat Squads, Red Thirst
WARGEAR
Astartes Grenade Launcher: Each time a grenade launcher fires, the controlling player chooses which type of
ammo is used.
Frag:
Range Strength AP Type
24” 4 6 Rapid Fire, Blast
Krak:
Range Strength AP Type
24” 6 4 Rapid Fire
SCOUT SQUAD
WS BS S T W I A Ld Sv
Scout Sergeant 4 4 4 4 1 4 2 9 4+
Scout 3 3 4 4 1 4 1 8 4+
SPECIAL RULES
And They Shall Know No Fear, Combat Squads, Red Thirst, Infiltrate, Move
Through Cover, Scouts
WARGEAR
7
Shotgun: see Codex Space Marines
Sniper Rifle: see Codex Space Marines
TERMINATOR SQUAD
WS BS S T W I A Ld Sv
Terminator Sergeant 4 4 4 4 1 4 2 9 2+
Terminator 4 4 4 4 1 4 2 9 2+
SPECIAL RULES
And They Shall Know No Fear, Combat Squads, Red Thirst
WARGEAR
Chainfist: see Codex Space Marines
Cyclone Missile Launcher: The Cyclone Missile Launcher is a multiple missile launcher (see page 66). A
Terminator can fire his multiple missile launcher in addition to his storm bolter.
SPECIAL RULES
And They Shall Know No Fear, Combat Squads, Red Thirst
WARGEAR
Company Standard: see Codex Space Marines
Chapter Banner: see Codex Space Marines
Exsanguinator: See page 29.
The Shroud of Sanguinius: Unique. If there is no independent character model in the unit and it is equipped
with jump packs the unit may assault after deep striking.
BIKE SQUAD
WS BS S T W I A Ld Sv
Bike Sergeant 4 4 4 4(5) 1 4 2 9 3+
Space Marine Biker 4 4 4 4(5) 1 4 1 8 3+
Attack Bike 4 4 4 4(5) 2 4 2 8 3+
SPECIAL RULES
And They Shall Know No Fear, Red Thirst
Combat Squads: A Bike squad chosen at full strength (for a total of eight bikes and one
Attack Bike) can split into two combat squads as described on page 27. Note that if this
is done the Attack Bike counts as two models, giving one combat squad of five bikes,
and one of three bikes and an Attack Bike.
SPECIAL RULES
And They Shall Know No Fear, Combat Squads, Red Thirst, Infiltrate, Scouts
Preliminary Bridgehead: After assigning the deployment zones but before deployment, the Blood Angels player
8
can place a Stealth Locator Beacon Marker anywhere on the table. If a unit wishes to arrive on the battlefield
via deep strike from turn two on and chooses to do so within 6" of the marker and simultaneous there is no
enemy unit in 6" of the marker, then it won't scatter.
WARGEAR
Shotgun: See page 35.
Astartes Grenade Launcher: See page 34.
Auspex: The auspex grants the Acute Senses universal special rule to any Blood Angels unit that is firing at a
target in 12" of an auspex.
DEATH COMPANY
WS BS S T W I A Ld Sv
Reclusiam Aspirant 4 4 4 4 1 4 2 10 3+
Death Company 4 4 4 4 1 4 2 10 3+
SPECIAL RULES
Fearless, Rage, Furious Charge, Feel no Pain (Death Company), Paragon of Restraint (Reclusiam Aspirant)
Black Rage (Death Company only): If the Death Company has won the round of combat on the turn they have
assaulted, the squad gets the benefits of the Furious Charge universal special rule in the next opposing
player's turn as well.
WARGEAR
Crozius arcanum: See page 30.
EXALTED SQUAD
WS BS S T W I A Ld Sv
Guardian of the Tower 5 4 4 4 1 4 3 10 3+
Exalted 4 4 4 4 1 4 2 10 3+
SPECIAL RULES
And They Shall Know No Fear, Hit & Run, Paragon of Restraint
TECHMARINE
WS BS S T W I A Ld Sv
Techmarine 4 5 4 4 1 4 2 9 2+
SPECIAL RULES
And They Shall Know No Fear, Red Thirst, Independent Character,
Blessing of the Omnissiah: see Codex Space Marines
WARGEAR
Servo-arm: see Codex Space Marines
Servo-harness: see Codex Space Marines
Signum: A model can use a signum in lieu of making a shooting attack of his own. If he does so, one model in
his squad is Ballistic Skill 5 for the remainder of the Shooting phase. Declare that the signum is being used
before any rolls to hit are made.
SERVITOR
WS BS S T W I A Ld Sv
Servitor 3 3 3 3 1 3 1 8 4+
Assault Servitor 3 1 5 5 3 3 3 8 4+
SPECIAL RULES
Feel no Pain (Assault Servitor only)
9
Mindlock: see Codex Space Marines
WARGEAR
Servo-arm: See page 42.
Artificer Cannon: The artificer cannon has the following profile:
Range Strength AP Type
36” 6 6 Assault 6
LAND SPEEDER
Type BS F S R
Land Speeder Fast, Skimmer 4 10 10 10
SPECIAL RULES
Deep Strike
WARGEAR
Typhoon Missile Launcher: The typhoon missile launcher counts as multiple missile launcher.
Transport
The Land Speeder Storm has a transport capacity of five models. It can only carry Scouts.
Fire Points and Access Points: The Land Speeder Storm is open-topped.
SPECIAL RULES
Deep Strike, Scouts
WARGEAR
Cerberus Launcher: see Codex Space Marines
Jamming Beacon: see Codex Space Marines
RHINO
Type BS F S R
Rhino Tank 4 11 11 10
Transport
The Rhino has a transport capacity of ten models. It cannot carry models in Terminator armour and Assault
Servitors.
Fire Points: Two models can fire from the Rhino's top hatch.
Access Points: Rhinos have one access point on each side of the hull and one at the rear.
WARGEAR
Over-charged Engines: A vehicle with Over-charged Engines counts as fast. If it moves more than 12" it counts
as open-topped for damage purposes until the next Blood Angels turn and every immobilised result on the
Vehicle Damage chart counts as a destroyed result instead.
RAZORBACK
Type BS F S R
Razorback Tank 4 11 11 10
Transport
10
The Razorback has a transport capacity of six models. It cannot carry models in Terminator armour and Assault
Servitors.
Fire Points: None.
Access Points: Razorbacks have one access point on each side of the hull and one at the rear.
DROP POD
Type BS F S R
Drop Pod Open-topped 4 12 12 12
Transport
The Drop Pod has a transport capacity of ten models. Models in Terminator armour and Assault Servitors count
as two. It can transport a single Dreadnought. Once the Drop Pod has landed, the hatches are blown and all
passengers must immediately disembark, as normal. Once passengers have disembarked, no models can
embark on the Drop Pod for the remainder of the game.
Fire Points and Access Points: Once deployed the Drop Pod is no longer a sealed environment and is therefore
counted as being open-topped.
SPECIAL RULES
Inertial Guidance System: see Codex Space Marines
Immobile: see Codex Space Marines
Drop Pod Assault: see Codex Space Marines
WARGEAR
Deathwind Launcher: see Codex Space Marines
Teleport Homer: see wargear
STORM HARBINGER
Type BS F S R
Storm Harbinger Fast, Skimmer 4 13 11 10
Transport
The Storm Harbinger has a transport capacity of sixteen models. Models in Terminator armour, models wearing
jump packs and Assault Servitors count as two. It can transport a single Dreadnought. It can carry five Bikes.
Attack bikes count as two Bikes.
Fire Points: None.
Access Points: A Storm Harbinger has one access point at the front.
SPECIAL RULES
Deep Strike
Jump Pack Insertion: Jump infantry disembarking from a Storm Harbinger can launch an assault on the turn
they do so, even if the Storm Harbinger has performed a deep strike.
WARGEAR
Tantalus Assault Cannon System: It counts as a single weapon with the following profile:
Range Strength AP Type
18” 6 4 Heavy 8, Pinning, Twin-
linked
BAAL PREDATOR
Type BS F S R
Baal Predator Tank 4 13 11 10
WARGEAR
Over-charged Engines: See rhino entry.
11
VINDICATOR
Type BS F S R
Vindicator Tank 4 13 11 10
WARGEAR
Demolisher Cannon: see Codex Space Marines
Siege Shield: see Codex Space Marines
WHIRLWIND
Type BS F S R
Whirlwind Tank 4 11 11 10
WARGEAR
Whirlwind Multiple Missile Launcher: see Codex Space Marines
LAND RAIDER
Type BS F S R
Land Raider Tank 4 11 11 10
Crusader Tank 4 14 14 14
Redeemer Tank 4 14 14 14
Transport
The Land Raider has a transport capacity of ten models, the Land Raider Redeemer a capacity of twelve models
and a Crusader a capacity of sixteen models. Models in Terminator armour and Assault Servitors count as two.
Fire Points: None.
Access Points: Land Raiders have one access point on each side of the hull and one at the front.
SPECIAL RULES
Power of the Machine Spirit: see Codex Space Marines
Assault Vehicle: see Codex Space Marines
WARGEAR
Hurricane Bolters: see Codex Space Marines
Flamestorm Cannon: see Codex Space Marines
Frag Assault Launchers: see Codex Space Marines
DREADNOUGHT
Type WS BS S F S R I A
Venerable Walker 5 5 6 12 12 10 4 2
Dreadnought Walker 4 4 6 12 12 10 4 2
Furioso Walker 4 4 6 13 12 10 4 3(4)
Death company Walker 4 4 6 13 12 10 4 4(5)
SPECIAL RULES
Red Thirst, Venerable (Venerable Dreadnought only).
Furioso Assault Launchers: see wargear.
SPECIAL RULES
Red Thirst
12
Entombed Psyker: A Librarian Furioso has two psychic powers, chosen when the army is picked (see page 71).
The Furioso Librarian can cast one psychic power per player's turn with a Leadership of 10. All normal rules for
psychic powers apply. If the Librarian Furioso would normally suffer a peril of the warp attack it takes a glancing
hit instead.
Weapons, wargear and special rules that would normally wound a Psyker on a specific roll or force him to make
a characteristic test have no such effect on the Furioso Librarian. They use their normal profile as if the
Librarian Dreadnought were not a Psyker. For all other game purposes the Librarian Furioso count as a psyker.
WARGEAR
Force weapon: See the Warhammer 40,000 rulebook.
Note: the Librarian Furioso can only use the force weapon or the dreadnought close combat weapon in the
assault phase. The Librarian Furioso doesn't get a bonus attack either.
SPECIAL RULES
Furious Charge, Rage, Venerable (Moriar only).
SPECIAL RULES
Red Thirst, Independent Character, Fearless, Eternal Warrior
Inspiring: As long as Dante has joined a Veteran Assault Squad, every model in the
unit adds +1 to WS. This doesn't apply to Dante himself.
Seen it all: Every time the Blood Angels player's opponent puts a unit in reserve for
deep striking or outflanking or holds a unit back to deploy it as Infiltrator, the opponent
chooses one of his HQ models. Both players roll a D6 and add the Leadership of Dante
and the opposing HQ model. If Dante wins, the unit cannot use the rule and is deployed
according to the normal mission rules. Units which have to deep strike or are allowed to
deep strike despite the mission rules are not affected by this rule.
WARGEAR
Death Mask of Sanguinius: Every wound Dante causes in close combat counts twice
for the purposes of calculating the assault result.
The Axe Mortalis: It counts as a power weapon, and adds +1 to wearer's Strength.
Perdition Pistol: The Perdition Pistol is a weapon with the following profile:
Range 12"
Strength 8 AP1 Type Pistol, Melta
SPECIAL RULES
Independent Character
13
Psyker: Mephiston is a Psyker, as described in the Warhammer 40,000 rulebook.
Mephiston has the following psychic powers: Transfixing Gaze, Quickening, Vortex of Blood and Primarch's
Grace (see page 71). He can use up to three power each player turn.
Lord of Death: Mephiston has the Fearless, Feel no Pain and Eternal Warrior universal
special rules.
WARGEAR
The Scarlet Fang: During deployment the Blood Angels player can choose one of the following weapon variants
for Mephiston:
Blood Fang counts as a Force weapon. Mephiston can use the instant death power in addition to his
three normal powers per turn.
Black Fang counts as a power weapon. Mephiston gets the psychic power Quickening Field. He can use
it in addition to his three normal powers per turn.
SPECIAL RULES
And They Shall Know No Fear, Red Thirst, Independent Character
Fallen from Grace: Tycho has one of the following special rules (chosen when the army
is picked).
- Captain of the Third: Tycho and any unit he has joined replace Red Thirst with Fearless.
- Hero of Armageddon: Tycho and any unit he has joined get Preferred Enemy: Orks.
- Martyr of Tempestora: Tycho replaces Red Thirst with Rage, Furious Charge and Feel no Pain.
WARGEAR
Master-crafted Digital weapons: The digital weapons bestow the Rending special rule
to Tycho's close combat attacks.
Master-crafted Combi-melta: Declare which type of weapon you wish to use before
Tycho fires. Tycho may re-roll a failed roll to hit when using the Master-crafted Combimelta with either profile.
Aurora Melta
- Range 18" Strength 8 AP 1 Type Assault 1, Melta
Nox Bolter
- Range 36" Strength 4 AP 5 Type Assault 1, Blast
FAUSTIO REO LEMARTES, High Chaplain of the Blood Angels, Guardian of the Lost
WS BS S T W I A Ld Sv
Faustio Reo Lemartes 5 4 4 4 3 4 3 10 2+
SPECIAL RULES
Red Thirst, Independent Character, Honour of the Chapter, Liturgy of Hate,
Paragon of Restraint
Guardian of the Lost: At deployment Lemartes must join one unit of Death Company if
there is one and can't leave it. This units' chainswords count as close combat weapons
with the Rending special rule.
WARGEAR
Death Mask: Every enemy unit in 6" of Lemartes reduces its Leadership by 1.
14
SPECIAL RULES
And They Shall Know No Fear, Combat Squads, Red Thirst
Overwatch: Sergeant Lorenzo's unit may appoint a piece of terrain instead of shooting. In the enemy's
movement phase Lorenzo's unit may shoot on one enemy unit that entered or left or moved inside the piece of
terrain. Check range and line of sight to the terrain instead of the targeted unit. The targeted unit get no cover
saves from terrain.
SPECIAL RULES
And They Shall Know No Fear, Red Thirst, Furious Charge, Infiltrate, Scouts,
Fleet
Be bloody, bold and resolute: If a unit looses a close combat in which Avicen took part, the Blood Angels player
can force the unit to re-roll their morale test, regardless if passed or failed. Vice versa, if Avicen's unit looses a
combat, the opposing player can force the Blood Angels player to re-roll the morale test for Avicen's unit.
Baal Initiates: Those initiates that are overwhelmed by the Sanguination awaits only death. Avicen grants them
this death on the battlefield forfeiting all subtlety for brute force. Avicen's unit exchanges the Move Through
Cover and Scoring special rules for Fleet and Furious Charge universal special rules.
SPECIAL RULES
And They Shall Know No Fear, Independent Character, Stubborn
Cold Hatred: If you include Astorath the Grim then all units in your army exchange the Red Thirst special rule
for the Stubborn universal special rule. If you include both Astorath and Seth in your army you have to choose
at deployment if you use the Cold Hatred or Flesh Tearers special rule for all units in the army.
WARGEAR
Ossethian Axe: As the nominal commander of the combined forces of the Blood Angels and all successor
chapters Astorath traditionally wears the Ossethian Axe. It counts as a power weapon and confers a +2 bonus
to Strength during the charge.
The Blood Shield: The Blood Shield is a vibrant aura of blood that surrounds Astorath. If he is hit by a projectile
or blow he vanishes in an explosion of blood and reappears nearby unscathed. The Blood Shield bestows a 3+
invulnerable save on Astorath.
Coup de Grace: If at least three of Sanguinor's attacks hit, all his attacks inflict Instant Death regardless of
Toughness.
Exemplar of the Host: Sanguinor and any Exalted unit he has joined may re-roll their Hit & Run rolls.
WARGEAR
Exalted Blade: The Exalted Blade counts as a power weapon that adds +1 to Sanguinor's Strength.
15
GABRIEL SETH, Chaptermaster of the Flesh Tearers
WS BS S T W I A Ld Sv
Gabriel Seth 6 5 4 4 4 5 3 10 3+
SPECIAL RULES
Independent Character, Rage, Furious Charge, Fleet, Fearless
Flesh Tearers: If you include Gabriel Seth then all units in your army exchange the Red Thirst special rule for the
Fleet, Furious Charge and Rage universal special rules. The Death Company unit gets the Fleet universal special
rule as well. If you include both Astorath and Seth in your army you have to choose at deployment if you use
the Cold Hatred or Flesh Tearers special rule for all units in the army.
WARGEAR
The Eviscerator: It counts as a chain fist. Seth doesn't get a bonus attack for two close combat weapons. He
may re-roll any failed roll to hit when attacking enemies with a higher Toughness than himself.
16
WARGEAR
This section of Codex: Blood Angels lists the weapons and equipment used by the Blood
Angelss, along with the rules for using them in your games of Warhammer 40,000.
Weapons and equipment that can be used by more than one type of model or unit are
detailed here, while equipment that is unique to a single model or unit (including
wargear carried by named special characters) is detailed in the appropriate entry in the
Forces section.
WEAPONS
Artificer Cannon: A master-crafted power sword counts as power
See the Servitor entry. weapon and allows the bearer to re-roll one failed
Assault Cannon: roll to hit per player turn when using the weapon.
see Codex Space Marines See the Assault Phase chapter of the Warhammer
Astartes Grenade Launcher: 40,000 rulebook for details of using power
See the Devastator squad entry. weapons.
Blood-Crafted Blade: Meltabomb:
See the Commander entry. see Codex Space Marines
Boltgun: Meltagun:
see Codex Space Marines see Codex Space Marines
Bolt Pistol: Missile Launcher:
see Codex Space Marines see Codex Space Marines
Chainfist: Multi-melta:
See the Terminators entry. see Codex Space Marines
Chainsword or Combat Blade: Multiple Missile Launcher:
see Codex Space Marines Each time a multiple missile launcher fires, the
Combi-Weapons: controlling player chooses which type of ammo is
see Codex Space Marines used.
Crozius Arcanum: - Frag:
See the Chaplain entry. Range Strength AP Type
Cyclone Missile Launcher: 48” 4 6 Heavy 2, Blast
The Cyclone Missile Launcher is a multiple missile - Krak:
launcher. A Terminator can fire his multiple missile
Range Strength AP Type
launcher in addition to his storm bolter.
48” 8 3 Heavy 2
Flamer:
see Codex Space Marines
Plasma Cannon:
Force Weapon:
see Codex Space Marines
See the Warhammer 40,000 rulebook.
Plasma Gun:
Frag Grenade
see Codex Space Marines
see Codex Space Marines
Plasma Pistol:
Heavy Bolter:
see Codex Space Marines
see Codex Space Marines
Power Fist:
Heavy Flamer:
see Codex Space Marines
see Codex Space Marines
Power Weapon:
Infernus pistol:
see Codex Space Marines
The infernus pistol is a weapon with the following
Shotgun:
profile that can only be fired once per battle:
See the Scouts entry on page 35.
Range 6" Strength 8 AP1 Pistol, Melta
Sniper Rifle:
Krak Grenade:
See the Scouts entry on page 35.
see Codex Space Marines
Storm Bolter:
Lascannon:
see Codex Space Marines
see Codex Space Marines
Thunder Hammer:
Lightning Claws:
see Codex Space Marines
see Codex Space Marines
Master-crafted Power Sword:
OTHER EQUIPMENT
17
Auspex: See the Librarian entry on page 31.
See the Scout Bike squad entry on page 39. Rosarius:
Chapter Banner: See the Chaplain entry on page 30.
See the Veteran Assault squad entry on page 37. Servo-arm:
Company Standard: See the Techmarine entry on page 42.
See the Veteran Assault squad entry on page 37. Servo-harness:
Exsanguinator: See the Techmarine entry on page 42.
See the Sanguinary High Priest entry on page 29. Signum:
Iron Halo: See the Techmarine entry on page 42.
See the Commander entry on page 28. Space Marine Bike:
Jump Pack: see Codex Space Marines
see Codex Space Marines Storm Shield:
Laurels of Thorns: see Codex Space Marines
A unit with Laurels of Thorns uses 3D6 for its Red Teleport Homer:
Thirst test and discards one of them. see Codex Space Marines
If the unit has no Red Thirst special rule, Laurels of The Red Grail:
Thorns have no effect. See the Sanguinary High Priest entry on page 29.
Locator Beacon: The Shroud of Sanguinius:
See the Tactical squad entry on page 32. See the Veteran Assault squad entry on page 37.
Psychic Hood:
ARMOUR
Artificer Armour: Scout Armour:
see Codex Space Marines see Codex Space Marines
Power Armour: Terminator Armour:
see Codex Space Marines see Codex Space Marines
VEHICLE ARMOURY
Autocannon: see Codex Space Marines
see Codex Space Marines Hurricane Bolters:
Cerberus Launcher: See the Land Raider entry.
See the Land Speeder Storm entry. Jamming Beacon:
Deathwind Launcher: See the Land Speeder Storm entry.
See the Drop Pod entry. Over-charged Engines:
Demolisher Cannon: See the Rhino entry.
See the Vindicator entry. Storm Bolter:
Dozer Blade: see Codex Space Marines
see Codex Space Marines Searchlight:
Dreadnought Close Combat Weapon: see Codex Space Marines
See the Warhammer 40,000 rulebook for details. Smoke Launchers:
Extra Armour: see Codex Space Marines
see Codex Space Marines Tantalus Assault Cannon System:
Flamestorm Cannon: See the Storm Harbinger entry.
See the Land Raider entry. Teleport homer:
Frag Assault Launchers: see Codex Space Marines
See the Land Raider entry. Typhoon Missile Launcher:
Furioso Assault Launchers: The typhoon missile launcher is a multiple missile
A Dreadnought with Furioso assault launchers launcher. See page 66.
counts as being armed with assault grenades. Whirlwind Multiple Missile Launcher:
Hunter-killer Missile: See the Whirlwind entry.
18
BLOOD ANGELS PSYCHIC POWERS
Angel of Wrath:
This power is a shooting power. The power uses the following profile: Range 24"
Strength 6 AP 3 Type Assault 1, Blast
Blood Stasis:
This power is a shooting power. The power uses the following profile: Range 12" Strength 1 AP- Type Assault 1,
Large Blast. Every affected non-vehicle unit moves as if being in difficult and dangerous terrain until the
beginning of the next Blood Angels turn. For every one on a dangerous terrain roll the unit gets an automatic S
10 AP 2 hit instead of the usual auto-wound. If the unit shoots it suffers an automatic S 5 AP – hit for every one
on a roll to hit. Cover saves are not allowed against this this power. Units with the special rules Daemons and
Necrons are not effected by this psychic power.
Quickening:
This power is used at the start of the Blood Angels players' turn and lasts for the rest of the turn. If the Librarian
is inside a transport at the start of the turn he cannot use this power. It allows the Librarian to move as Cavalry.
If the psyker rides a bike or wears a jump pack or is a Dreadnought he has the Fleet universal special rule
instead.
Might of Heroes:
The power is used at the start of either player’s Assault phase, and if successful, the Librarian or any one other
model in 6" of the Librarian gains +D3 attacks in that Assault phase.
Living Darkness:
This power is used in the Blood Angels player's shooting phase. It is not a shooting power. The Librarian places
the large blast marker with the hole anywhere in 12" in line of sight. The marker stays in place until the start of
the next Blood Angels player's turn. The marker blocks all lines of sight through it regardless of height. Vehicles
and units with Acute Senses are not affected when drawing a line of sight through it. If the marker touches a
model, friend or foe, or a model is moved into base to base contact with the marker, the marker is immediately
removed from play. You can represent the marker with a ball of blackened cotton of the appropriate size.
19
BLOOD ANGELS ARMY LIST
The following pages contain an army list that enables you to field a Blood Angels army and fight battles using
the scenarios included in the Warhammer 40,000 rulebook. It also provides you with the basic information
you'll need in order to field a Blood Angels army in scenarios you've devised yourself, or that form part of a
campaign. The army list allows you to pick an army based on the troops that could be fielded by a Blood Angels
Battle Group. The army list is split into six sections. All the squads, vehicles and characters in the army are
placed into one of these depending upon their role on the battlefield. Each model is also given a points value,
which varies depending on how effective that model is in battle.
Before you choose an army, you will need to agree with your opponent upon a scenario and the total number
of points each of you will spend. Then you can proceed to pick your army.
AUXILIARY FORCES
The sixth section doesn't have a corresponding category in the Force Organisation chart and therefore units in
this section don't take up a slot. In general you can choose as many of these units as you like. However in the
majority of cases there are other constraints that prevent you from doing so. For all other game purposes than
army selection the units in this section count as Elite choices.
UNIQUE
If the unit composition box or wargear description includes the word 'Unique' you may only include one of this
unit or one unit with this wargear in your army.
20
HQ
MEPHISTON
265 pts WS BS S T W I A Ld Sv
Mephiston 7 7 5 5 3 7 4 10 2+
Unit Composition: Independent Character
1 (Unique) Lord of Death (Fearless, Feel no Pain and
Unit Type: Eternal Warrior)
Infantry Psyker
Wargear:
Artificer armour Psychic Powers: Mephiston has the following
Scarlet Fang psychic powers:
Plasma pistol Transfixing Gaze
Psychic hood Quickening
Frag and Krak grenades Vortex of Blood
Special Rules: Primarchs Grace
SANGUINOR
170 pts WS BS S T W I A Ld Sv
Sanguinor 6 5 4 4 3 5 3 10 3+
Unit Composition: Jump pack
1 (Unique) Frag and Krak grenades
Unit Type: Special Rules:
Jump Infantry And They Shall Know No Fear
Wargear: Independent Character
Power armour Hit & Run
Exalted Blade Coup de Grace
Storm bolter Exemplar of the Host
Bolt pistol
22
Stubborn Cold Hatred
COMMANDER
100 pts WS BS S T W I A Ld Sv
Commander 6 5 4 4 3 5 3 10 3+
Unit Composition: master-crafted power sword +25 pts, power
1 Commander fist +25 pts, thunder hammer +30 pts, or
Unit Type: Blood-Crafted Blade +30 pts
Infantry Replace power armour with artificer armour
Wargear: +15 pts
Power armour Take melta bombs +5 pts and/or Laurel of
Bolt pistol, Chainsword Thorns +10 pts
Frag and Krak grenades Either replace all other wargear with
terminator armour, power weapon and
Iron Halo
storm bolter +40 pts. In this case replace
Special Rules:
storm bolter with combi-flamer, -melta or -
And They Shall Know No Fear
plasma +5 pts, single lightning claw +10 pts
Red Thirst or thunder hammer +20 pts and/or replace
Independent Character power weapon with single lightning claw +5
Options: pts, power fist +10 pts, storm shield +10 pts,
Replace bolt pistol and/or chainsword with thunder hammer +15 pts, blood-forged
boltgun +0 pts, storm bolter +3 pts, sword +15 pts or chain fist +15 pts
combiflamer, -melta or -plasma +10 pts, Or take Space Marine bike +35 pts
storm shield +15 pts, power weapon +15 Or take jump pack +25 pts
pts, single lightning claw +15 pts, plasma
pistol +15 pts, infernus pistol +15 pts,
Honour Guard: For every Commander in the army you may include one Veteran Assault Squad as Honour
Guard. That unit does not count against your Elites allowance.
CHAPLAIN
100 pts WS BS S T W I A Ld Sv
Chaplain 5 4 4 4 2 4 2 10 3+
Unit Composition: Paragon of Restraint
1 Chaplain Options:
Unit Type: Replace bolt pistol with boltgun +0 pts,
Infantry storm bolter +3 pts, combi-flamer, -melta or
Wargear: -plasma +10 pts, power fist +25 pts, plasma
Power armour pistol +15 pts or infernus pistol +15 pts
Bolt pistol Take melta bombs +5 pts
Frag and Krak grenades Either replace all other wargear with
Rosarius terminator armour, crozius arcanum, storm
Crozius Arcanum bolter, rosarius +30 pts
Laurel of Thorns Or replace all other wargear with
Special Rules: terminator armour, crozius arcanum,
combi-flamer, -melta or -plasma, rosarius
Red Thirst
+35 pts
Independent Character
Or take a Space Marine bike +35 pts
Honour of the Chapter
Or take a jump pack +15 pts
Liturgy of Hate
23
Unit Type: Infernus pistol +15 pts or Exsanguinator +20
Infantry pts
Wargear: Replace power armour with artificer armour
Power armour +15 pts
Bolt pistol Take Laurel of Thorns 10
Power weapon Either replace all other wargear with
Frag and Krak grenades terminator armour, power weapon, storm
Special Rules: bolter +30 pts
And They Shall Know No Fear Or replace all other wargear with:
terminator armour, power weapon, combi-
Red Thirst
flamer, -melta or -plasma +35 pts
Independent Character
Or replace all other wargear with:
Options:
terminator armour, power weapon,
Replace bolt pistol with chainsword +0 pts,
Exsanguinator +40 pts
boltgun +0 pts, storm bolter +3 pts,
Or take Space Marine bike +35 pts
combiflamer, -melta or -plasma +10 pts,
Or take jump pack +15 pts
power fist +25 pts, plasma pistol +15 pts,
Or take the Red Grail +60 pts
LIBRARIAN
100 pts WS BS S T W I A Ld Sv
Librarian 5 4 4 4 2 4 2 10 3+
Unit Composition: Might of Heroes
1 Librarian Living Darkness
Unit Type: Primarch's Grace
Infantry Options:
Wargear: Upgrade to Epistolary +50 pts
Power armour Replace bolt pistol with boltgun +0 pts,
Bolt pistol storm bolter +3 pts, combi-flamer, -melta or
Frag and Krak grenades -plasma +10 pts, plasma pistol +15 pts or
Force weapon Infernus pistol +15 pts
Psychic hood Either replace all other wargear with
Special Rules: terminator armour, force weapon, storm
And They Shall Know No Fear bolter, psychic hood +30 pts
Red Thirst Or replace all other wargear with
terminator armour, force weapon, combi-
Independent Character
flamer, -melta or -plasma, psychic hood +35
Psyker
pts
Psychic Powers:
Or replace all other wargear with
A Librarian has any two of the following psychic
terminator armour, force weapon, storm
powers:
shield, psychic hood +40 pts
Angel of Wrath
Or take a Space Marine bike +35 pts
Quickening
Or take a jump pack +25 pts
Blood Stasis
24
Angel of Wrath May select a Drop Pod or Storm Harbinger
Quickening Options:
Blood Stasis Replace storm bolter with heavy flamer +10
Might of Heroes pts
Living Darkness Take extra armour +15 pts and/or Furioso
Shock Wave assault launchers +10 pts
Dedicated Transport:
25
TROOPS
TACTICAL SQUAD
85 pts WS BS S T W I A Ld Sv
Space Marine Sergeant 4 4 4 4 1 4 2 9 3+
Space Marine 4 4 4 4 1 4 1 8 3+
Unit Composition: The squad may include up to five additional
4 Space Marines Space Marines for +15 points per model
1 Space Marine Sergeant If the squad numbers 10 models, one model
Unit Type: may replace boltgun with flamer +0 pts,
Infantry melta +5 pts or plasma gun +10 pts
Wargear: If the squad numbers 10 models, one model
Power armour may replace boltgun with heavy bolter +0
Boltgun pts, multi-melta +0 pts, missile launcher +0
pts, plasma cannon +5 pts or lascannon +10
Bolt pistol
pts
Frag and Krak grenades
If the squad numbers 10 models, one model
Special Rules:
may take a Locator beacon +30 pts
And They Shall Know No Fear
The sergeant may replace boltgun and/or
Combat Squads
bolt pistol with chainsword +0 pts,
Red Thirst combiflamer, -melta or -plasma +10 pts,
Dedicated Transport: storm bolter +10 pts, plasma pistol +15 pts,
May select a Rhino, Razorback, Drop Pod or infernus pistol +15 pts, power weapon +15
Storm Harbinger pts or power fist +25 pts
Options: The sergeant may take melta bombs +5 pts
and/or Laurel of Thorns +10 pts
ASSAULT SQUAD
110 pts WS BS S T W I A Ld Sv
Space Marine Sergeant 4 4 4 4 1 4 2 9 3+
Space Marine 4 4 4 4 1 4 1 8 3+
Unit Composition: Options:
4 Space Marines The squad may include up to five additional
1 Space Marine Sergeant Space Marines for +20 points per model
Unit Type: If the squad numbers 10 models, up to two
Jump Infantry models may replace bolt pistol with flamer
Wargear: +0 pts, plasma pistol +5 pts or melta +10 pts
Power armour The sergeant may replace bolt pistol and/or
Chainsword chainsword with storm shield +15 pts,
Bolt pistol plasma pistol +15 pts, infernus pistol +15
Frag and Krak grenades pts, power weapon +15 pts, single lightning
claw +15 pts, power fist +25 pts or thunder
Jump pack
hammer +30 pts
Special Rules:
The sergeant may take melta-bombs +5 pts
And They Shall Know No Fear
and/or Laurel of Thorns +10 pts
Combat Squads
The squad may give up their jump packs
Red Thirst
and take a Rhino or Drop Pod for free
Dedicated Transport:
May select a Storm Harbinger
26
DEDICATED TRANSPORTS
Certain Blood Angel units have the option of selecting a dedicated transport vehicle.
These vehicles do not use up any Force Organisation chart selections, but otherwise
function as sparate units. See the Vehicles section of the Warhammer 40,000 rulebook
for details of how transport vehicles operate.
RHINO
35 pts Type BS F S R
Rhino Tank 4 11 11 10
Unit Composition: Over-charged Engines
1 Rhino Transport Capacity:
Unit Type: Ten models
Vehicle (Tank) Options:
Wargear: Take pintle-mounted storm bolter +10 pts,
Storm bolter hunter-killer missile +10 pts, dozer blades
Smoke-launchers +5 pts and/or extra armour +15 pt
Searchlight
RAZORBACK
40 pts Type BS F S R
Razorback Tank 4 11 11 10
Unit Composition:
1 Razorback Options:
Unit Type: Replace twin-linked heavy bolter with twin-
Vehicle (Tank) linked heavy flamer +25 pts, twin-linked
Wargear: assault cannon +35 pts, twin-linked
Twin-linked heavy bolter lascannon +35 pts or twin-linked plasma
Smoke-launchers gun and lascannon +35 pts
Searchlight Take pintle-mounted storm bolter +10 pts,
Transport Capacity: hunter-killer missile +10 pts, dozer blades
Six models +5 pts, extra armour +15 pts
DROP POD
35 pts Type BS F S R
Drop Pod Open-topped 4 12 12 12
Unit Composition: Vehicle (Open-topped)
1 Drop Pod Wargear:
Unit Type: Storm bolter
27
Special Rules: Ten models or one Dreadnought
Inertial Guidance System Options:
Immobile Replace storm bolter with Deathwind
Drop Pod Assault Launcher +20 pts
Transport Capacity: Take teleport homer +5 pts
STORM HARBINGER
140 pts Type BS F S R
Storm Harbinger Fast, Skimmer 4 13 11 10
Unit Composition: Transport Capacity:
1 Storm Harbinger Sixteen models or five Bikes or one
Unit Type: Dreadnought
Vehicle (Fast, Skimmer) Options:
Wargear: Take twin-linked flamer +10 pts or twin-
Tantalus Assault Cannon System linked melta +10 pts or twin-linked plasma
Special Rules: gun +10 pts
Deep Strike Take up to two hunter-killer missiles +10 pts
Jump Pack Insertion
28
ELITES
TERMINATOR SQUAD
200 pts WS BS S T W I A Ld Sv
Terminator Sergeant 4 4 4 4 1 4 2 9 2+
Terminator 4 4 4 4 1 4 2 9 2+
Unit Composition: Power weapon (Terminator Sergeant)
4 Terminators Power fist (Terminators)
1 Terminator Sergeant Special Rules:
Unit Type: And They Shall Know No Fear
Infantry Combat Squads
Wargear: Red Thirst
Terminator armour Dedicated Transport:
Stormbolter
29
May select a Land Raider or Storm Any terminator may replace power fist with
Harbinger chain fist +5 pts
Options: The Sergeant may replace stormbolter and
The squad may include up to five additional power sword with lightning claw pair +0 pts,
Terminators for +40 pts per model thunder hammer an storm shield +10 pts
Every fifth model may replace storm bolter The Sergeant may take Laurel of Thorns +10
with heavy flamer +5 pts, cyclone missile pts
launcher and storm bolter +30 pts or assault Replace the sergeant with Sergeant Lorenzo
cannon +30 pts +60 pts
SCOUT SQUAD
75 pts WS BS S T W I A Ld Sv
Scout Sergeant 4 4 4 4 1 4 2 9 4+
Scout 3 3 4 4 1 4 1 8 4+
Unit Composition: Combat Squads
4 Scouts Red Thirst
1 Scout Sergeant Infiltrate
Unit Type: Move Through Cover
Infantry Scouts
Wargear: Scoring
Scout armour Dedicated Transport:
Combat blade May select a Land Speeder Storm
Bolt pistol Options:
Frag and Krak grenades The squad may include up to five additional
Special Rules: Scouts for +13 pts per model
And They Shall Know No Fear
30
Either replace the sergeant with Scout The sergeant may replace combat blade
Sergeant Avicen +50 pts or take the and/or bolt pistol with storm bolter +10 pts,
following options: combi-flamer, -melta or -plasma +10 pts,
Any model may replace combat blade with plasma pistol +15 pts, power weapon +15
shotgun +0 pts, boltgun +0 pts or sniper rifle pts or power fist +25 pts
+0 pts The sergeant may take melta bombs +5 pts
One Scout may replace combat blade with and/or teleport-homer +15 pts
heavy bolter +5 pts or missile launcher +10
pts
TECHMARINE
55 pts WS BS S T W I A Ld Sv
Techmarine 4 5 4 4 1 4 2 9 2+
Unit Composition: Dedicated Transport:
1 Techmarine May select a Rhino, Razorback, Drop Pod or
Unit Type: Storm Harbinger Drop Ship
Infantry Options:
Wargear: Replace bolt pistol and/or chainsword with
Artificer armour boltgun +0 pts, storm bolter +3 pts,
Servo-arm combiflamer, -melta or -plasma +10 pts,
Chainsword power weapon +15 pts, thunder hammer
Bolt pistol +30 pts, plasma pistol +15 pts, infernus
Frag and Krak grenades pistol +15 pts or master-crafted power
Signum sword +25 pts
Special Rules: Take melta bombs +5 pts
Either take a Space Marine bike +35 pts
And They Shall Know No Fear
Or replace servo-arm with servo-harness
Red Thirst
+25 pts
Independent Character
Or replace servo-arm with jump-pack +5 pts
Blessing of the Omnissiah
Lord of the Arsenal: For every Techmarine or Tech-Adept in the army, one Tactical Squad may take a
standard Land Raider as a dedicated transport.
Servitors: You may include one unit of Servitors for every Techmarine in your army. This unit may start the
game in the Techmarine's transport if the Techmarine has joined the unit.
31
FAST ATTACK
EXALTED SQUAD
WS BS S T W I A Ld Sv
Guardian of the Tower 5 4 4 4 1 4 3 10 3+
Exalted 4 4 4 4 1 4 2 10 3+
160 Points
Unit Composition: Frag and Krak grenades
4 Exalted Jump packs
1 Guardian of the Tower Special Rules:
Unit Type: And They Shall Know No Fear
Jump Infantry Hit & Run
Wargear: Paragon of Restraint
Power armour Options:
Storm bolter The squad may include up to five additional
Power weapon Exalted for +30 pts per model
32
infernus pistol +15 pts, power weapon +15 The sergeant may take melta bombs +5 pts
pts or power fist +25 pts and/or auspex +10 pts
BIKE SQUAD
WS BS S T W I A Ld Sv
Bike Sergeant 4 4 4 4(5) 1 4 2 9 3+
Space Marine Biker 4 4 4 4(5) 1 4 1 8 3+
Attack Bike 4 4 4 4(5) 2 4 2 8 3+
90 Points
Unit Composition: The squad may include up to five additional
2 Space Marine Bikers Space Marine Bikers for +25 pts per model
1 Biker Sergeant Up to two models may replace bolt pistol
Unit Type: with flamer +5 pts, meltagun +10 pts or
Bike plasma gun +15 pts
Wargear: The sergeant may replace bolt pistol with
Power armour combi-flamer, -melta or -plasma +10 pts,
Bolt pistol plasma pistol +15 pts or infernus pistol +15
pts
Frag and Krak grenades
The sergeant may take chainsword +0 pts,
Space Marine bike
power weapon +15 pts, power fist +25 pts,
Special Rules:
melta bombs +5 pts and/or Laurel of Thorns
And They Shall Know No Fear
+10 pts
Combat Squads
The squad may include up to one Attack
Red Thirst Bike with heavy bolter for +40 points
Dedicated Transport: Replace heavy bolter with multi-melta +20
May select a Storm Harbinger pts
Options:
33
HEAVY SUPPORT
VENERABLE DREADNOUGHT
DREADNOUGHT
105 pts Type WS BS S F S R I A
Dreadnought Walker 4 4 6 12 12 10 4 2
Unit Composition: Options:
1 Dreadnought Replace storm bolter with heavy flamer +10
Unit Type: pts
Vehicle (Walker) Replace multi-melta with twin-linked heavy
Wargear: flamer +0 pts, dreadnought close combat
Multi-melta weapon with meltagun +0 pts, twin-linked
Dreadnought close combat weapon with heavy bolter +5 pts, twin-linked autocannon
storm bolter +10 pts, plasma cannon +10 pts, assault
Smoke launchers cannon +10 pts, or twin-linked lascannon
Search-light +30 pts
Special Rules: Replace one dreadnought close combat
weapon (with storm bolter) with missile
Red Thirst
launcher +10 pts
Dedicated Transport:
Take extra armour +15 pts
May select a Drop Pod or Storm Harbinger
FURIOSO DREADNOUGHT
135 pts Type WS BS S F S R I A
Furioso Walker 4 4 6 13 12 10 4 3(4)
Death company Walker 4 4 6 13 12 10 4 4(5)
Unit Composition: Smoke launchers
1 Furioso Dreadnought Search-light
Unit Type: Special Rules:
Vehicle (Walker) Red Thirst (Furioso only)
Wargear: Furious Charge (Death Company
Dreadnought close combat weapon with Dreadnought only)
storm bolter Rage (Death Company Dreadnought only)
Dreadnought close combat weapon with Dedicated Transport:
meltagun May select a Drop Pod or Storm Harbinger
34
Options: Either upgrade Furioso to Death Company
Replace storm bolter with heavy flamer +10 Dreadnought +15 pts
pts Or upgrade Furioso to Moriar the Chosen
Take extra armour +15 pts and/or Furioso +65 pts
assault launchers +10 pts
Furioso Onslaught: Furioso Dreadnoughts and upgraded variants with Drop Pod may be
taken as Fast Attack choices as well as Heavy Support choices.
DEVASTATOR SQUAD
85 pts WS BS S T W I A Ld Sv
Space Marine Sergeant 4 4 4 4 1 4 2 9 3+
Space Marine 4 4 4 4 1 4 1 8 3+
Unit Composition: The squad may include up to five additional
4 Space Marines Space Marines for +15 pts per model
1 Space Marine Sergeant Up to four models may replace boltgun
Unit Type: with: Astartes grenade launcher +5 pts,
Infantry heavy bolter +15 pts, multi-melta +15 pts,
Wargear: missile launcher +15 pts, plasma cannon
Power armour +25 pts or lascannon +25 pts
Boltgun Up to four models with boltgun may take
melta bombs +5 pts
Bolt pistol
The sergeant may replace boltgun and/or
Frag and Krak grenades
bolt pistol with chainsword +0 pts,
Special Rules:
combiflamer, -melta or -plasma +10 pts,
And They Shall Know No Fear
storm bolter +10 pts, plasma pistol +15 pts,
Combat Squads infernus pistol +15 pts, power weapon +15
Red Thirst pts or power fist +25 pts
Dedicated Transport: The sergeant may take melta bombs +5 pts
May select a Rhino, Razorback, Drop Pod or and/or Laurel of Thorns + 10 pts
Storm Harbinger
Options:
LAND RAIDER
250 pts Type BS F S R
Land Raider Tank 4 11 11 10
Unit Composition: Special Rules:
1 Land Raider Power of the Machine Spirit
Unit Type: Assault Vehicle
Vehicle (Tank) Transport Capacity:
Wargear: Ten models
Twin-linked heavy bolter Options:
Two twin-linked lascannons Take pintle-mounted storm bolter +10 pts,
Smoke-launchers hunter-killer missile +10 pts, multi-melta
Searchlight +10 pts and/or extra armour +15 pts
35
LAND RAIDER CRUSADER
250 pts Type BS F S R
Crusader Tank 4 11 11 10
Unit Composition: Searchlight
1 Land Raider Crusader Special Rules:
Unit Type: Power of the Machine Spirit
Vehicle (Tank) Assault Vehicle
Wargear: Transport Capacity:
Twin-linked assault cannon Sixteen models
Two hurricane bolter Options:
Frag assault launcher Take pintle-mounted storm bolter +10 pts,
Extra armour hunter-killer missile +10 pts, multi-melta
Smoke-launchers +10 pts and/or extra armour +15 pts
WHIRLWIND
85 pts Type BS F S R
Whirlwind Tank 4 11 11 10
Unit Composition: Smoke-launchers
1 Whirlwind Searchlight
Unit Type: Options:
Vehicle (Tank) Take pintle-mounted storm bolter + 10 pts,
Wargear: hunter-killer missile +10 pts, dozer blades
Whirlwind Multiple Missile Launcher +5 pts and/or extra armour +15 pts
VINDICATOR
115 pts Type BS F S R
Vindicator Tank 4 13 11 10
Unit Composition: Smoke-launchers
1 Vindicator Searchlight
Unit Type: Options:
Vehicle (Tank) Take pintle-mounted storm bolter + 10 pts,
Wargear: hunter-killer missile +10 pts, dozer blades
Demolisher cannon +5 pts, siege shield + 10 pts and/or extra
Storm bolter armour +15 pts
BAAL PREDATOR
60 pts Type BS F S R
36
Baal Predator Tank 4 13 11 10
Unit Composition: Replace autocannon with twin-linked
1 Baal Predator assault cannon +25 pts, plasma cannon +45
Unit Type: pts or twin-linked lascannon +45 pts
Vehicle (Tank) Take two heavy bolters +25 pts, two heavy
Wargear: flamers +25 pts, one multiple missile
Autocannon launcher +40 pts, two multi-meltas +40 pts
Smoke-launchers or two lascannons +60 pts
Searchlight Take pintle-mounted storm bolter +10 pts,
hunter-killer missile +10 pts, dozer blades
Options:
+5 pts, extra armour +15 pts, over-charged
engines +25 pts
37
AUXILIARY FORCES
DEATH COMPANY
WS BS S T W I A Ld Sv
Reclusiam Aspirant 4 4 4 4 1 4 2 10 3+
Death Company 4 4 4 4 1 4 2 10 3+
110 Points
Unit Composition: The squad may include one Reclusiam
5 Death Company (Unique) Aspirant for +40 pts
Unit Type: Any model may replace combat blade with
Infantry boltgun +0 pts
Wargear: If there are at least two Tactical Squads the
Power armour squad may include up to five additional
Chainsword or Combat blades (Death Death Company models for +22 pts per
Company) model, thus raising the maximum squad
Crozium Arcanum (Reclusiam Aspirant) size to sixteen
Bolt pistol If there is at least one Assault Squad the
entire squad may have jump packs for +10
Special Rules:
pts per model
Fearless
If there is at least one Devastator Squad the
Furious Charge
entire squad gets Frag grenades and Krak
Black Rage (Death Company)
grenades for free. Any model may take
Feel no Pain (Death Company) melta bombs +5 pts
Paragon of Restraint (Reclusiam Aspirant) If there is at least one Veteran Assault
Dedicated Transport: Squad or Terminator Squad or Terminator
May select a Rhino, Drop Pod or Storm Assault Squad up to half of the Death
Harbinger Drop Ship Company models (rounding up) may replace
Options: the chainswords and/or bolt pistol with
The squad may include up to five additional power weapon +15 pts, single lightning claw
Death Company models for +22 pts per +15 pts or power fist +25 pts
model
SERVITORS
WS BS S T W I A Ld Sv
Servitor 3 3 3 3 1 3 1 8 4+
Assault Servitor 3 1 5 5 3 3 3 8 4+
15 Points
Unit Composition: Options:
1 Servitor The squad may include up to four additional
Unit Type: Servitor models for +10 pts per model
Infantry Upgrade one Servitor to Assault Servitor for
Wargear: +50 pts
Servo-arm (servitor) Up to two Servitors may replace servo-arm
Thunder hammer and Artificer cannon with heavy bolter +25 pts or multi-melta
(Assault Servitor) +25 pts
Special Rules: Up one Servitor may replace servo-arm with
Mindlock plasma cannon +35 pts
Feel no Pain (Assault Servitor)
You may include one unit of Servitors for every Techmarine in your army.
38
Changelog:
(02/10/10 ironed out some copy&paste and transcription errors and added some
previously omitted seemingly redundant stuff. If you find more typos, drop a scribble
here or mail to squiggoth@snakebite.com)
(02/12/10 some more typos, thanks to to everyone who mailed or scribbled me! I will
answer tomorrow. Corrected the Sanguian Priest range. Put the Bat Riders out, don't
want to spoil the big surprise ;) )
(02/16/10 more copyright-friendly version, Furioso Onslaught change)
39