Professional Documents
Culture Documents
1009493
Ult1mate 1ntr1gue
Playtest
Credits
Lead Designer Jason Bulmahn
Designers Logan Bonner, Stephen Radney-MacFarland, and Mark Seifter
Authors Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter
Creative Director James Jacobs
Editor-in-Chief F. Wesley Schneider
Executive Editor James L. Sutter
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This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or
the 3.5 edition of the worlds oldest fantasy roleplaying game.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version
1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.),
dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as
Open Game Content or are in the public domain are not included in this declaration.)
Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo game product
are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than
the material designated as Open Game Content may be reproduced in any form without written permission.
Paizo, Inc.
7120 185th Ave. NE
Ste 120
Redmond, WA 98052
paizo.com
Ultimate Intrigue Playtest is published by Paizo Inc. under the Open Game License version 1.0a 2000 Wizards of the Coast,
Inc. Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, the Pathfinder logo, and Pathfinder Society are registered trademarks
of Paizo Inc.; Pathfinder Roleplaying Game, Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure
Path, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder
Pawns, Pathfinder Player Companion, and Pathfinder Tales are trademarks of Paizo Inc. 2015 Paizo Inc.
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AN INTRIGUING PLAYTEST
Welcome to the Ultimate Intrigue playtest. This
thrilling book is due out in early 2016, but we here in the
Pathfinder design dungeon wanted you to get a chance
to play with one of the fun new options in this book right
now! In this document you will find rules for a brand
new class, the vigilante. Nobleman, merchant, or even
simple baker by day, this character takes on an alternate
persona by night to take the fight to his enemies!
This class is unlike any other we have ever put together.
It has two entirely separate roles at the table, one of which
is focused around social encounters, while the other is
great for adventuring, taking on one of many different
funcitons in the group. We hope you will take this class
and add it to your game. Play it for a few levels and let
us know what you think! If you are a GM, incorporate a
vigilante as a villain or NPC that the PCs must deal with.
We think you will find that this class gives you a number
of interesting ways challenge your players!
Once youve gotten a chance to play the vigilante a
bit, head on over to the messageboards at paizo.com.
Weve set up a playtest forum for you to give us your
feedback on this class. I should stress that while we do
Jason Bulmahn
Lead Designer
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Vigilante
Life can be unfair. From the starving peasants forced to
toil for the local baron to the common laborers tasked
with building the kings newest palace for a mere handful
of copper pieces each week. There are those who see these
injustices and do nothing. They are complicit, willing
to reap the rewards obtained through the suffering of
others. Then there are those who see the inequality and
f ind themselves driven to take action, outside the law
if necessary. These vigilantes operate in plain sight,
hiding behind respectable personas by day, but donning
alternate guises by night to right the wrongs they see all
around them.
Not all vigilantes are out to make the world a better
place. These criminals hide behind the pretenses of being
ordinary folk, only to become terrors in the shadows,
stealing and killing to fulfill some dark agenda. In either
case, the vigilante is a character of two natures, the face
that everyone knows and the mask that inspires fear.
Role: The vigilante can take on many tasks within a
group. While most are skilled at negotiating delicate social
situations and courtly intrigue, their role in dangerous
environments depends heavily on their specialization.
CLASS SKILLS
The vigilantes class skills are Bluff (Cha), Craft (Int),
Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex),
Knowledge (local) (Int), Perception (Wis), Perform (Cha),
Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex),
and Stealth (Dex).
Skill Ranks per Level: 6 + Int modifier.
CLASS FEATURES
The following are the class features of the vigilante.
Weapon and Armor Proficiencies: Vigilantes are proficient
with all simple and martial weapons and with light armor,
medium armor, and shields (except tower shields).
Dual Identity (Ex): Starting at 1st level, a vigilante learns
to hide his true identity, allowing him to move about
social circles and nobility without carrying the stigma of
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Fort
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Ref
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
Will
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
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Base
Attack
Bonus
+0
+1
+2
+3
+3
+4
+5
+6/+1
+6/+1
+7/+2
+8/+3
+9/+4
+9/+4
+10/+5
+11/+6/+1
+12/+7/+2
+12/+7/+2
+13/+8/+3
+14/+9/+4
+15/+10/+5
Special
Dual identity, social grace, vigilante specialization
Vigilante talent
Renown (lesser)
Vigilante talent
Startling appearance
Vigilante talent
Loyal aid
Vigilante talent
Many guises, renown (greater)
Vigilante talent
Frightening appearance
Vigilante talent
Quick change
Vigilante talent
Renown (true)
Vigilante talent
Stunning appearance
Vigilante talent
Everyman
Vengeance strike, vigilante talent
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VIGILANTE SPECIALIZATIONS
The vigilante can choose between the following sets of
abilities for his vigilante identity.
Avenger
Rushing from the shadows with a blade held high, the
avenger vigilante uses skill at arms to strike down his
foes. With an impressive array of combat-focused abilities,
he can bring vengeance to those who have wronged him
or his ideals.
Class Skill: In addition to the standard class skills
of the vigilante, the avenger vigilante also gains the
following class skills: Climb (Str), Intimidate (Cha),
Knowledge (dungeoneering), Ride (Dex), Survival (Wis),
and Swim (Str).
Base Ability: The avenger vigilante gains the following
ability, regardless of his current identity.
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Stalker
The stalker vigilante moves f luidly through the night,
securing areas and manipulating objects and information
with ease, all in pursuit of some mysterious goal.
Class Skill: In addition to the standard class skills of the
vigilante, the avenger vigilante also gains the following
class skills: Acrobatics (Dex), Appraise (Int), Climb (Str),
Disable Device (Dex), Knowledge (engineering), and Use
Magic Device (Cha).
Base Ability: The stalker vigilante gains the following
ability, regardless of his current identity.
Hidden Strike (Ex): Starting at 1st level, the stalker vigilante
gains the ability to deal 1d6 extra precision damage on
melee attacks (or ranged attacks from within 30 feet) against
foes who are unaware of his presence (or who consider him
an ally). This extra damage increases by 1d6 at 3rd level
and every 2 vigilante levels thereafter. A stalker vigilante
can also deal hidden strike damage to a target that he is
f lanking or that is denied its Dexterity bonus to AC, but in
these cases, the damage dice are reduced to d4s. A stalker
vigilante can deal hidden strike damage against targets
with concealment (but not total concealment).
Vigilante Talents: A stalker vigilante may select from
any of the following talents. A stalker vigilante can apply
only one talent marked with an asterisk (*) to a given hidden
strike, and only when that hidden strike is dealt against a
foe that is unaware of the stalker vigilante (or who considers
him an ally), unless otherwise noted.
Another Day (Ex, Su): When the stalker vigilante is
dropped unconscious due to hit point damage, he
automatically stabilizes, but he also appears to be dead,
unless an examining creature succeeds at a Heal check
(DC = 20 + the stalkers vigilante level) or a caster level
check with the same DC if using magic like deathwatch
(affecting spells is supernatural; the rest of the ability is
extraordinary). The stalker vigilante counts as having
received aid and automatically succeeds at the Constitution
check to become conscious after 1 hour (unless he has
actually died in the meantime).
Case the Joint (Ex): The stalker vigilante can use his social
identity to learn important facts about a location before
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Warlock
Practicing magic in secret, the warlock vigilante obscures
his arcane scholarship from public view. His study of these
arts allows him to hide his dual nature and enchant his
enemiesor simply blast them with furious magical attacks.
Class Skills: In addition to the standard class skills of
the vigilante, the warlock vigilante also gains the following
class skills: Fly (Dex), Knowledge (arcana) (Int), Knowledge
(history) (Int), Knowledge (planes) (Int), Spellcraft (Cha), and
Use Magic Device (Cha).
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Spells Known
1st 2nd* 3rd* 4th* 5th* 6th*
1st
4
2
2nd
5
3
3rd
6
4
4th
6
4
2
5th
6
4
3
6th
6
4
4
7th
6
5
4
8th
6
5
4
3
9th
6
5
4
4
10th 6
5
5
4
2
11th
6
6
5
4
3
12th 6
6
5
4
4
13th
6
6
5
5
4
14th
6
6
6
5
4
3
15th
6
6
6
5
4
4
16th
6
6
6
5
5
4
2
17th
6
6
6
6
5
4
3
18th 6
6
6
6
5
4
4
19th 6
6
6
6
5
5
4
20th 6
6
6
6
6
5
5
* A warlock vigilante only knows spells of this level only if he
has the appropriate talent to cast spells of this level.
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Zealot
Crusaders on a holy or unholy mission, zealot vigilantes
often work for divine purpose in settlements in the need
of grace or purging. Hiding their faith during the day, they
work their divine will against the nonbelievers during the
night from the shadows.
Class Skill: In addition to the standard class skills of the
vigilante, the zealot vigilante also gains the following class
skills: Intimidate (Cha), Knowledge (nature), Knowledge
(religion) (Int), Knowledge (planes), Spellcraft (Int), and
Survival (Wis).
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Spells Known
1st 2nd* 3rd* 4th* 5th* 6th*
1st
4
2
2nd
5
3
3rd
6
4
4th
6
4
2
5th
6
4
3
6th
6
4
4
7th
6
5
4
8th
6
5
4
3
9th
6
5
4
4
10th 6
5
5
4
2
11th
6
6
5
4
3
12th 6
6
5
4
4
13th
6
6
5
5
4
14th
6
6
6
5
4
3
15th
6
6
6
5
4
4
16th
6
6
6
5
5
4
2
17th
6
6
6
6
5
4
3
18th 6
6
6
6
5
4
4
19th 6
6
6
6
5
5
4
20th 6
6
6
6
6
5
5
* A zealot vigilante only knows spells of this level only if he
has the appropriate talent to cast spells of this level.
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Vigilante Feats
It is important to note that unlike many of the other classes
with a variety of options to choose from, the vigilantes
talents are intentionally a bit more powerful than most. As
a result, there will probably not be an Extra Vigilante Talent
feat. Please keep this in mind while playtesting the vigilante.
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