Professional Documents
Culture Documents
History of the
In the early dawn of the first age before the war of the
primordial there was a dojo which trained the Dragon Kings and
those who came before. The Dojo was not only a Dojo but the god
of Martial Arts as well.
As the primordials ruled over creation it was this dojo that
was charged with training every Sifu throughout creation. Any Sifu
be they gods or lesser being all came to the Dojo at one point in
their life to claim status of becoming a Sifu in their art.
Every year the Dojo would host a tournament of Sifus to see
who the best was. Each year another Sifu claimed the tile of
champion. No one Sifu ever held the title of champion for more
than one year.
It was only after the creation of the Exalted did all this
change. The exalted came to the Dojo not to learn to be a Sifu but
just to learn the martial arts they didnt know. But the god of the
Dojo did not allow them access to the ancient katas of the
primordial.
As the Primordial War started the god of Martial arts saw the
exalted as trouble makers who didnt believe in martial arts and
Sifu, but total destruction of order and banished them all from the
Dojo.
The God of the Dojo aid and trained those who supported the
Primordial and when they were defeated the Dojo was condemned
to imprisonment just as the Primordials were.
In Hell the Dojo was commanded to teach anyone who enter
the dojo any martial art they wanted. But the Solars being left a
loop hole for the God of the Dojo to use to prevent those from
getting the Katas of the primordials. That loophole is whoever
1
enters the Dojo can learn any martial art they want as long as
they know which one they wish to learn. With that loophole the
God of Martial arts changed the names of the Katas so no could
know them.
Sifu of the
Damned
Oui-zeul
Motivation: To Train others to
be Sifu
Attributes:
Strength
7,
Dexterity
8, Stamina 8; Charisma 4,
Manipulation 3, Appearance 3;
Perception 6, Intelligence 5,
Wits 7
Virtues:
Compassion
Conviction
4, Temperance 5, Valor 5
2,
Join Battle: 14
Abilities:
Athletics
8,
Awareness 7, Bureaucracy 2,
Craft (Fire) 3,
Dodge 7, Integrity 5, Lore 0,
Martial
Arts 8 (Primordial Kata +3),
Melee 7, Occult 3, Presence 4,
Resistance
3,
Stealth
5,
Survival 3, War 6
Attacks:
Open Palm Strike: Speed 3,
Accuracy 16, Damage 8L,
Parry DV 15, Rate 5
Grand Grim Cleaver: Speed 3,
Accuracy 16, Damage 8L,
Parry DV 15, Rate 5
Soak: 10L/18B
Backgrounds:
Allies
4,
Artifacts 5, Backing (Yozi) 4,
Cult 2, Followers 4
Champion
s of the
Sifu of
Hell
Motivation: To be worth of
the Katas
Attributes:
Strength
4,
Dexterity
3, Stamina 4; Charisma 2,
Manipulation 2, Appearance 1;
Perception 3, Intelligence 2,
Wits 3
Virtues:
Compassion
Conviction
2, Temperance 3, Valor 4
1,
Abilities:
Athletics
Awareness 4, Bureaucracy
Craft (Fire) 2,
Dodge 3, Integrity 4, Lore
Martial
Arts 3, Melee 4, Occult
Presence 2, Resistance
Stealth 3, Survival 1, War 3
3,
1,
Soak: 10L/18B
Health Levels:
-0/-1/-1/-1/-1/-2/-2/-4/Incap
Dodge DV: 4 Willpower: 4
Essence: 4 Essence Pool:
50
1,
2,
1,
Backgrounds:
Allies
2,
Artifacts 3, Backing (Yozi) 2,
Cult 1
5
Students
of the
Sifu of
Hell
Motivation:
Champion
To
be
Attributes:
Strength
3,
Dexterity
3, Stamina 3; Charisma 2,
Manipulation 2, Appearance 1;
Perception 3, Intelligence 2,
Wits 3
Join Battle: 6
Virtues:
Compassion
Conviction
2, Temperance 3, Valor 4
1,
Attacks:
Iron Fist Strike: Speed 3,
Accuracy 4, Damage 6B, Parry
DV 5, Rate 2
Abilities:
Athletics
Awareness 3, Bureaucracy
Craft (Fire) 2,
Dodge 3, Integrity 2, Lore
Martial
Arts 3, Melee 2, Occult
Presence 2, Resistance
Stealth 3, Survival 1, War 3
3,
1,
1,
Soak: 4L/8B
2,
1,
Health Levels:
-0/-1/-1/-2/-2/-4/Incap
Dodge DV: 3 Willpower: 4
Essence: 2 Essence Pool:
35
10
Shadow
Katana
Speed
Accuracy
Damage
Defense
Rate
Minimums
Cost
Attune
Tags
4
2
*Special
0
3
Str 2
Art 2
5
N/A
12
Brass Sifu
Armor
During the march into
Hell Malfeas called upon Ouizeul to form a system of
teaching for those he deemed
worthy of learning martial arts
in
hell.
Oui-zeul
worked
tirelessly with Malfeas on a
style devoted to hell. She
created the thousand demon
style. Pleased with Oui-zeul
Malfeas had a suit of armor
crafted in her honor. This
armor was named the Brass
Armor of the Sifu. Forged
from the heart brass city it is
an ornate armor like no other,
a mix of plate and lamellar.
Hardness
Mobility
Fatigue
Cost
Attune
Tags
7L/7B
-1
1
5
*
+10L/12B
13
14
Bale
fire
power
bow
Speed
6
Accuracy +1
Damage +3L*
Rate
3
Range
350
Minimums
Attune
6
Cost
2
Tags
B
16
Storyline
If
these
items
are
brought together in one
location and are used it that
location the Dojo of Hell will
be instantly summoned into
creation to that location. The
Land around the location will
become tainted with the Yozi.
This tainted land will be
halfway point just like a
shadow land between creation
and the Yozi realm which any
Yozi demon can walk in and
out of without need to be
summoned.
If the tainted ground is
formed the players have treat
the land as if it was a shadow
land but instead of getting
things to grow they must get
17
Martial Arts
of the
Dojo of Hell
18
Primordial
Kata
Duration: 3
Essence: 4
Martial Arts: 4
Step 1: The marital artist
must
successfully
block
multiple targets in one turn
and not take any damage at
all.
Step 2: The Martial Artist
immediately takes then next
turn as their regular action
even if it is not their turn. The
martial artist slams his fist
into the ground taking a knee.
Each person blocked in step 1
is knocked off their feet and
into the air in the prone
position.
Step 3: The turn right after
step 2 the Martial Artist rolls
their Essence. Each success
pushes all the targets back 10
yards per success dealing 2
bashing per success. This
damage is soaked as normal.
That affected by this step
must roll Dexterity + Athletics
to land on their feet difficulty
equal to the number of
20
Duration: 4
Essence: 5
Martial Arts: 4
Step 1: When the Martial
Artist is stopped by a perfect
defense during that moment
they can touch the woven
fabric of creation connected to
the defender. This does not
stop this action but allows the
next step of the kata to be
activating if the martial artist
wills it.
Step 2: On the next tick the
Martial Artist makes unarmed
Strike against the target
whom
used
the
perfect
defense. If the target is hit by
the attack their body splits
into the physical body and
astral projection of the body.
This deals no damage.
Step 3: On the next tick the
Martial Artist makes a second
unarmed Strike against the
target whom used the perfect
defense. If the target is hit by
the attack the body is
21
22
23
Ebon
Dragon
Style
Background:
Powerful
Demon
followers of the Ebon Dragon
might
teach
these
13
techniques to Exalts of any
type in the process of steering
their
moral
compasses
towards the Yozi.
A
character
who
activates this charm takes no
penalty for loss of vision in
darkness,
whether
that
darkness is night or magical in
origin. Furthermore, she adds
her Martial Arts in automatic
successes to her Awareness
when rolling to perceive
anything within (Character's
Essence x5) yards of the
character, when both she and
the thing that she perceives
are in darkness. This makes
her extremely difficult to
ambush at night. The extra
successes cannot be applied
Light-Banishing Gesture
Cost: 3 motes
Duration: Instant
Type: Simple
Min. Martial Arts: 3
Min. Essence: 1
This Charm is the second
technique of the Ebon Dragon
style.
Cost: 4 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 1
Min. Essence: 1
adversary's ability
track of the Exalt.
to
keep
In
terms
of
rules,
the
character can add his Martial
Arts pool to a single dodge
attempt, or add his Dodge
pool to a single Martial Arts
move, usually an attack. This
power can, of course, be
combed (and thus "stacked")
with Steps of the Shadow
Dragon, which could allow an
Exalt to add his Martial Arts to
a dodge attempt twice.
Shadow Feint
Cost: 3 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 3
Min. Essence: 2
Prereqs: Steps of the Shadow
Dragon
Cost: 5 motes
Duration: One scene
Type: Simple
Min. Martial Arts: 4
Min. Essence: 2
Prereqs: Shadow Feint, LightBanishing
Gesture,
Impressions in the Void
27
Tenebrous Strike
Cost: 3
Duration: Instant
Type: Simple
Min. Martial Arts: 4
Min. Essence: 2
Prereqs: Ebon Dragon Form
With
this
Charm,
the
character lashes out with a
claw made from demonic
shadow, which extends from
his own hand.
The claw strikes using the
character's
Dexterity
+
Martials Arts, as if it were a
normal hand-to-hand strike. If
it hits a living target, its
damage is the character's
Essence + extra successes on
the strike. The damage can
only be soaked by Stamina
and Charms. Armor is no
protection - the shadowy claw
just passes through armor.
Far-Reaching Darkness
Technique
Cost: 1 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 4
Min. Essence: 2
Prereqs: Tenebrous Strike
This Supplemental Charm can
only
be
combed
with
Tenebrous Strike, and it is
designed for that purpose. It
does NOT cost Willpower to
Combo
this
Charm
with
Tenebrous Strike (!).
29
Characters
within
the
darkness, except for the Exalt
who activated the Charm,
suffer a 1 die mobility penalty,
and begin to suffocate in the
inky blackness. Treat this as
the same as drowning in
extremely cold water (see the
Exalted rulebook, page 243).
The suffocating ceases as
soon as the victims leave the
darkness, but a wise user of
this Charm will attempt to
keep his targets within its
range.
Song of Erembour
beset
by
paranoia
and
psychological demons that
hover at the edges of their
perceptions. The state is
enough to drive mortals,
Exalts and even spirits, who
may fear the Yozis, to insanity.
33
Heart-Chilling Blow
Cost: 5 motes
Duration: Instant
Type: Simple
Min. Martial Arts: 5
Min. Essence: 3
Prereqs: Song of Erembour
With this Infernal Charm, a
character can strike at the
very heart of a target,
attacking
that
target's
emotional center with such
malice that it cuts as harshly
as any blade.
To use this Charm, a character
must
touch
the
target,
possibly needing to make a
Dexterity + Martial Arts roll. If
this succeeds, the target then
must
contend
with
the
character's Manipulation +
Martial Arts in dice of Lethal
Damage.
This damage can only be
soaked with the Compassion
Virtue, and also with the
"Fivefold Armor of Virtue
Technique" Charm, if the
character possesses it (see
Castebook: Zenith, page 75).
34
The
targets
must
make
Willpower + Valor rolls, and
score more successes than
the Exalt has Martial Arts. If
they fail, one of the following
happens:
If the character's intent was to
cow
the
targets
into
obedience, they must obey
the command, no matter how
antithetical it may be for
them. Victims of the Voice of
All Fears can be made to
murder their loved ones, while
retaining
enough
selfawareness to realize the
horror of what they are doing.
35
36
Thousand
Demon
Style
Background:
Born in the pits of
Malfeas,
this
style
was
created for use by the Yozis'
corrupt Exalted servants. Like
their masters, practitioners of
the Thousand Demon Style
endure unspeakable torments,
their
bodies
and
minds
abused
in
every
way
imaginable.
Like
their
masters, they learn that pain
and
hatred
can
bring
incredible strength to those
willing to embrace them.
Many
honorable
warriors
frown
upon
striking
an
opponent who is lying on the
37
ground.
Thousand
Demon
practitioners
are
not
particularly noted for their
honor. If the martial artist
knocks his opponent down, or
his opponent falls down for
some other reason, he may
activate this Charm to make
an immediate Martial Arts
attack at full pool against the
prone victim.
38
Devil
Implacable Hell-Warrior's
Endurance
Endurance
and
roll
his
Willpower.
Every
two
successes negate one level of
damage from the attack.
Hell-
Twilight
or
Mars
anima
powers, which negate damage
levels rather than dice.
Cost: 3 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 4
Min. Essence: 2
Prereqs: Thousand Demon
Form
Spirit-Ripping Strike
Cost: 1 mote, 1 willpower
Duration: Instant
Type: Supplemental
Min. Martial Arts: 5
Min. Essence: 2
Prereqs:
Devil's
Rending
Talons
The martial artist strikes not
at his opponent's body, but at
his anima, aiming to tear
away his Essence. The attack
is rolled as normal, and may
be parried or dodged. If it hits,
the Exalt rolls his Essence +
extra successes on the attack.
Every success causes the
target to lose a number of
motes equal to the Exalts
permanent
Essence.
Peripheral motes are lost
before Personal.
quadrupled
rather
than
octuplet. There is no limit to
the penalties inflicted by this
Charm.
Soul-Burning Attack
Wreathing
her
hands
in
searing flame, the martial
artist augments the force of
her blow a hundredfold. Her
attack does lethal damage. If
it hits, the target is hurled
away from her for a number of
yards equal to her current
Limit
score,
and
is
automatically knocked down.
This technique may be used
to propel a target in any
direction, even straight up,
but operates as per the rules
for knockdown; the target
won't take any extra damage
from falling or striking solid
objects (unless those objects
happen to be covered in
spikes, dripping with acid, or
what have you).
This
attack
can
affect
incorporeal spirits, although it
does not grant the ability to
see them. Versus such beings,
the damage it inflicts is
44
Meditation,
Explosion
Deadly
Hellfire
45
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