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ThefollowingMeritsapplyonlytocharactersusingtheGodMachineChroniclerulesetandreplacethefirsteditionNewWorldofDarknessMerits.

Meritsarespecialcapabilitiesorknacksthataddindividualitytoyourcharacter.They'repurchasedduringcharactercreationorwithexperiencepointsoverthecourseof
yourchronicle.
TheMeritsareorganizedintofourbroadcategories:Physical,Mental,Social,andSupernatural.Someapplytoyourcharacter'sbasictraitstoenhancetheminparticular
situations.Somehaveprerequisitesthatmustbemetbeforetheycanbepurchased.Forexample,acharacterwiththeGunslingerMeritmusthaveaDexterityof3and
Firearmsof3orhighertobeabletoaccuratelyfiretwoweaponsatthesametime.Bythesametoken,someMeritsapplydrawbacksthatbalanceouttheirinherent
advantages.AcharacterwiththeFameMerit,forexample,istreatedlikeastarwhereverhegoesbuthasahardtimeblendingintothecrowdwhenhewantsto.
EachMerithasanumberofdotsassociatedwithit.ThesedotsrepresentthenumberofpointsthatmustbespenttopurchasetheMerit.SomeMeritsallowforarangeof
dots(say,1to4).Theseallowyoutopurchasealowratingifit'sappropriatetoyourcharacterconcept,oryoucanstartwithalowlevelandincreaseitovertimewith
experiencepoints.
AcharacterisbornwithsomeMeritsordevelopsthemearlyinlife,whileotherscanbeacquiredthroughtrailanderror,trainingandeffortlaterinlife.Thefirstkindcan
beacquiredatcharactercreationonlyandarelabeledassuch.Thesecondkindcanbeacquiredduringplaywithexperiencepoints.Meritdotsmustbepurchased
sequentiallywithexperiencepoints.Youhavetobuy1andthen2beforeyourcharactercanhave3ormore.

[15]Biokinesis(GodMachineChroniclePage172)
Yourcharacterhastheabilitytopsychicallyalterherbiologicalmaterial.ByspendingaWillpowerpointandconcentratingforafullminute,shecanshiftherPhysical
Attributes.ShecanshiftonedotperdotinthisMerit.Thisshiftlastsforonehour.ThiscannotraiseanAttributehigherthanfivedots.
Inaddition,thecharacterhealsquickly.Halveallhealingtimes.

[15]EsotericArmory(GodMachineChroniclePage231)
Yourcharacteristhegotoguywhenoneneedsaknifecarvedfromtheboneofamartyredsaint,ahawthornstake,rocksaltshotgunshells,thepowderedremainsof
crematedsuicidesoranynumberofotherthings.Nomatterhowstrangetheneed,you'vegotitcovered.Aftersuccessfullyresearchinganephemeralentity'sBane,
compareyourdotsinthisMerittotheentity'sRank.IfthemeritisequaltoorgreaterthanRank,you'vegotwhatyouneedinyourArmory.Youshoulddecidealongwith
yourStorytellerwheretheArmoryis,thoughaonedotEsotericArmorycanfitinalargebag,butafourorfivedotonewillfillahouse.

[15]Telekinesis(GodMachineChroniclePage174)
Yourcharacterhasapsychicabilitytomanipulatethephysicalworldwithhermind.Thismeanslifting,pushing,andpullingobjects.Finemanipulationisbeyondthe
scopeofTelekinesis.ByspendingaWillpowerpoint,shecanactivateTelekinesisforthescene.HerdotsinthisMeritdeterminehermind'seffectiveStrengthforthe
purposeofliftingandotherwiseinfluencingherenvironment.
Atelekineticcanuseherabilitiestocauseharmbylashingoutatthreats.Each"attack"costsapointofWillpower.ThedicepooltoattackisTelekinesis+Occult,
penalizedbytheopponent'sStamina.Theattackcausesbashingdamage.Alternatively,itcanbeusedtograpple,withtheMeritdotsrepresentingtheStrengthscoreof
thepsychic.AnyoverpoweringmaneuversrequireadditionalWillpowerpoints.
Drawback:Anytimeyourcharactersuffersinjuryorintensestimuli,theStorytellermaycallforaResolve+ComposurerolltoresistactivatingTelekinesisatan
inopportunetime.IftheStorytellercallsforthisrollanditfails,thecharacteractivatesTelekinesisinaquick,impressivedisplayofthepower.ThatuseofTelekinesisis
free.TheplayercanchoosetoautomaticallyfailtheResolve+ComposurerollandtakeaBeat.

[2]Cursed(GodMachineChroniclesPage172)
Yourcharacterhasrunafouloffate.Somewhere,somehow,she'sbeencursed.Mostimportantly,she'sawareofthecurse.WhentakingthisMerit,definethelimitations
ofthecurse.Usually,it'sexpressedintheformofasinglestatement,suchas,"Ontheeveofyourtwentyseventhbirthday,youwillfeastuponyourdoom."It'simportant
toworkoutthedetailswiththeStoryteller.Thecursemusttakeeffectwithinthescopeoftheplannedchronicle.
Whilesheknowshowshe'lldie,thisisactuallyaliberatingexperience.She'sconfidentofthemethodofherdeathsonothingelsefazesher.Gaina+2onanyResolve+
Composurerolltofacefearorselfdoubt.Anytimeshetakeslethaldamageinherlastthreehealthboxes,takeanadditionalBeat.

[2]MindOfAMadman(GodMachineChroniclesPage173)
Prerequisite:Empathy3
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Yourcharactergetsdeepintotheskinofproblems.Ifshe'sinvestigatingacrimeorotherphenomenon,shecanputherselfinthemindoftheculprit.Thisoftenhelpswith
thecase.However,ittakeshertoadarkplaceinternally.
Onceshe'smadethechoicetosinkintotheculprit'smindset(whichusuallyinvolvesintensemeditationorperusaloftheculprit'scrimes),shegains8againonallrollsto
investigate,pursue,andstoptheculprit.Butoncepernight,whileshesleeps,shedreamsabouttheculprit'scrimesandtheoreticalfuturecrimes.Thisisintensely
traumaticanditdrivesherfurtheronthehunt.Ifshespendsthedaywithoutpursuingtheculprit,makearolltoresistdegenerationasifshe'dcommittedthecrimeherself.
Shecanresistthedreamsandthedegenerationrollsbyavoidingsleep,butshe'ssubjecttonormaldeprivationeffect.Untiltheculprit'scaptured,anyofherownrollsto
resistdegenerationfromthingsshe'sdonesuffera1penalty.

[2]UnseenSense(GodMachineChroniclePage175)
Yourcharacterhasa"sixthsense"foratypeofsupernaturalcreature,chosenwhenyoubuytheMerit.Forexample,youmaychooseUnseenSense:Vampires,orUnseen
Sense:Fairies.Thesensemanifestsdifferentlyforeveryone.Acharacter'shairstandsonend,shebecomesphysicallyill,orperhapsshehasacoldchill.Regardless,she
knowsthatsomethingisn'trightwhensheisintheimmediateproximityoftheappropriatesupernaturalbeing.Onceperchapter,theplayercanaccepttheSpooked
Conditioninexchangeforwhichthecharactercanpinpointwherethefeelingiscomingfrom.Ifthetargetisusingapowerthatspecificallycloaksitssupernaturalnature,
however,thisdoesnotwork(thoughtheConditionremainsuntilresolvedasusual).
Note:Ifthecharactertakes"GodMachine"asthefocusforthisMerit,thatcharactercanalsoseethroughConcealmentInfrastructure(seeingthegearswhennooneelse
can,forinstance).

[3]AuraReading(GodMachineChroniclePage172)
Yourcharacterhasthepsychicabilitytoperceiveaurastheephemeralhalosofenergythatsurroundalllivingthings.Thisallowshertoperceiveasubject'semotional
state,andpotentiallyanysupernaturalnature.Thecolorsofanaurashowaperson'sgeneraldisposition,andtheebbs,flows,tone,andotherodditiesrevealother
influences.Notethatyourcharactermaynotknowwhatshe'slookingatwhenseeingsomethingoddinanaura.Forexample,shemaynotknowthatapaleaurameans
she'sseeingavampire,unlessshe'sconfirmedothervampiricaurasinthepast.
ToactivateAuraReading,spendapointofWillpowerandrollWits+Empathythesubject'sComposure.Perceivinganauratakesanuninterruptedmomentofstaring,
whichcouldlooksuspiciouseventotheunaware.Foreverysuccess,askthesubject'splayeroneofthefollowingquestions.Alternatively,take+1onSocialrollsagainst
thecharacterduringthesamescene,duetotheunderstandingoftheiremotionalstate.What'syourcharacter'smostprominentemotion?Isyourcharactertellingthe
truth?Whatisyourcharacter'sattentionmostfocusedonrightnow?Isyourcharactergoingtoattack?Whatemotionisyourcharactertryingmosttohide?Isyour
charactersupernaturalorotherwisenothuman?
Determinehowyourcharacterperceivesauras.Maybesheseesdifferenthuesasdifferentemotions.Perhapsshehearswhispersinthebackofhermind,reflectingsubtle
truthsinhersubject.
Drawback:Becauseofyourcharacter'ssensitivitytothesupernatural,shesometimesappearstoknow"alittletoomuch."Nomorethanonceperchapter,whenfirst
meetingasupernaturalcreaturetheStorytellercanrollWits+Occultforthecreature,penalizedbyyourcharacter'sComposure.Ifsuccessful,theygetastrangefeeling
thatyourcharacterisawareoftheirnature.They'renotforcedtobehaveinanyparticularway,butitcouldcausecomplications.

[3]CityWalker(GodMachineChroniclePage109)
Prerequisite:Streetwise2mortal(nonsupernatural)
Thecharacterhaslearnedthesecretsofcitywalking(see"UrbanWandering,"page108ofTheGodMachineChronicle).Wheninacitywithapopulationofatleast
250,000,thecharactercanstartwalkingdownastreetorsidewalkandconcentrateonadifferentcity.Thecharactermustknowhisdestinationcityfairlywell.Theplayer
rollsResolve+Streetwisetocitywalk.
DramaticFailure:Thecharacterreachesthenightmarerealmandisprobablyfoodfortheinhabitants.Ifnothingelse,he'lllikelyleadthemonstersrightbacktohis
homecity.
Failure:Thecharactercannotcitywalktothedesireddestinationtheimagejustisn'tcominginclearly.Anyfurthercitywalkingattemptsthatdaysuffera3penalty.
Theserestrictionsfadeoncethecharactersleepsforeighthours.
Success:Thecharacteremergesinthedestinationcity.
ExceptionalSuccess:Thecharacteremergesinthedestinationcityandthenightmarecreaturesdonotnoticehim.Applya+1toacharactersnextattempttocitywalk.
SuggestedModifiers:Characterhasneverbeentodestinationcitybefore(5)Characterhasonlyvisiteddestinationcity(4)Characterhadasignificantexperiencein
thedestinationcity(honeymoon,funeral)butneverlivedthere(2)Characterspentatleastamonthindestinationcity(+1)Characterlivedindestinationcityforatleast
oneyear(+2)Characterlivedindestinationcityforatleastfiveyears(+3)Characterraisedchildrenindestinationcity(+4)Characterwasbornindestinationcity(+5).

[3]Clairvoyance(GodMachineChroniclePage172)
Cost:1Willpower
DicePool:Wits+Composure
Action:Instant
Yourcharactercanprojecthersensestoanotherlocation.Shesees,hears,smells,andotherwiseexperiencestheotherplaceasifshewerethere.Thisabilityrequiresa
pointofWillpowertoactivate,successfulmeditation,andaWits+Occultroll.
Drawback:Whenchoosingthisability,determinehowyourcharacterisabletoscry.Itmaybethroughacrystalball,throughadruginducedtrance,withesoteric
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computermodels,oranyothermethod.Shecannotscrywithoutthattoolormethodology.
SuggestedModifiers:Hasanobjectimportanttotheplace(+1),neverbeenthere(3),scryingforapersonandnotaplace(3),scryingfornonspecificlocation(4),
spentsignificanttimethere(+2),touchingsomeonewithastrongconnectiontotheplace(+1).

[3]Medium(GodMachineChroniclePage173)
Prerequisite:Empathy2
Effect:Yourcharacterhearsthewordsandmoansofthedead.Ifshetakesthetimetoparsetheirwords,shecaninteractwiththemverbally.
Yourcharacterhasmorethanjustaknackforknowingwhenephemeralbeingsarelurkingnearbyshecanreachoutandmakecontactwiththem.Byconductinga
ritual,meditating,orotherwisepreparingtocommunewiththeunseenandsucceedingataWits+Occultroll,shetemporarilyincreasestherelevantConditiononestep
alongtheprogressionfromnothingtoAnchor,ResonanceorInfrastructure,toOpen,andfinallytoControlled.TheeffectlastsuntilshespendsaWillpowerpoint,butif
anInfluencehasbeenusedtoprogresstheConditionfurther,doingsoonlyreducesitbyonestep.
Drawback:Speakingwithghostscanbeablessing,butyourcharactercannotturnthesenseoff,anymorethanshecanturnoffherhearing.Thecharacterhearsthewords
ofthedeadanytimethey'represent.Oncepergamesession,usuallyinatimeofextremestress,theStorytellermaydeliveradisturbingmessagetoyourcharacterfrom
theotherside.YoumustsucceedinaResolve+ComposurerollorgaintheShakenorSpookedCondition.

[3]OmenSensitivity(GodMachineChroniclePage173)
Yourcharacterseessignsandpatternsineverything.Fromthewaytheleavesfalltothesprayofantifreezewhenherradiatorpops,totheratiosofcircumferenceonthe
shellshepickeduponthesidewalk:everythinghasmeaning.Withsomeconsideration,shecaninterpretthesemeanings.Thiswouldbefarbetterifshecouldturnitoff.
Everythingisimportant.Everythingcouldmeantheendoftheworld,thedeathsofherfriends,orothertragedies.Ifshemissesanomen,itmightbethewrongone.
Oncepergamesession,youcanmakeaWits+Occultrollforyourcharactertointerpretanomeninhersurroundings.Foreverysuccess,asktheStorytellerayes/no
questionaboutyourcharacter'slife,hersurroundings,ataskathand,ortheworldatlarge.TheStorytellermustanswerthesequestionstruthfully.
Drawback:Herabilitybecomesanobsession.Eachtimeshereadsaportent,shegainstheObsessionorSpookedCondition.

[3]Psychometry(GodMachineChroniclePage174)
Psychometryisthepsychicabilitytoreadimpressionsleftonphysicalobjects.Yourcharactercanfeeltheemotionalresonanceleftonanitemorcanperceiveimportant
eventstiedtoalocationwiththisability.Theabilityautomaticallyhonesinonthemostemotionallyintensemomenttiedtotheitem.
SpendaWillpowerpointtoactivatePsychometry.ThesuccessesscoredonaWits+Occultrolldeterminetheclarityofthevisions.Foreachsuccess,youmayaska
singleyes/noquestionoftheStoryteller,oroneofthefollowingquestions.Forquestionspertainingtospecificcharacters,ifyourcharacterhasn'tmetthepersonsin
question,theStorytellermaysimplydescribethem.What'sthestrongestemotionhere?Whoremembersthismomentthemost?AmImissingsomethinginthisscene?
Wherewasthisobjectduringtheevent?Whatbreakingpointcausedtheevent?
Drawback:Onceperchapter,theStorytellercanforceaPsychometryvisionanytimeanimportantplaceisvisitedoranimportantitemistouched.Thisdoesn'trequirea
rollorWillpowerpointtoactivate.TheStorytellercangiveanyinformationpertainingtotheeventinquestion.TheStorytellercanalsoimposeoneConditionrelevantto
theevent.
SuggestedModifiers:Characterhasreadimpressionsfromthisitembefore(2),importanteventhappenedmorethanonedayago(1),morethanoneweekago(2),
morethanonemonthago(3),morethanoneyearago(5),itemwasusedinaviolentcrime(+2),itemisonlyvaguelytiedtotheevent(2),spiritspertainingtotheevent
arenearby(+3).

[3]ThiefOfFate(GodMachineChroniclesPage175)
Yourcharacterisamagnetforfortuneandfate.Whenshe'sclosetosomeone,sheunintentionallystealstheirgoodfortune.Ifshetouchessomeone,thisMerittakeseffect
unlessshespendsapointofWillpowertocurbtheeffectforascene.Inthesameday,anyfailuresthesubjectmakesareconsidereddramaticfailures.Ifshe'susedthis
Meritinagivenday,shegainsfourdiceanytimeshespendsWillpowertoincreaseadicepool.
Drawback:OnceavictimofthisMeritsuffersadramaticfailure,hehearsyourcharacter'snameinthebackofhismind.Thismayinspirescrutiny.

[3]Psychokinesis(GodMachineChroniclePage173)
Yourcharacterhasapsychicabilitytomanipulatetheforcesoftheuniverse.EverytypeofPsychokineticisdifferent.Forexample,yourcharactermighthave
Pyrokinesis,Cryokinesis,orElectrokinesis,thecontroloffire,cold,orelectricityrespectively.Thisisnotanexhaustivelist.Shecanintensify,shape,anddouseher
particularareaofability.Withthethreedotversion,someofthegivenforcemustbepresentforhertomanipulate.Withthefivedotversion,shecanmanifestitfrom
nothingness.SpendapointofWillpowertoactivatePsychokinesisandrollResolve+Occult.Eachsuccessallowsadegreeofmanipulation:chooseoneofthefollowing
optionsbelow.Ifyouintendtocauseharmwiththeroll,subtractthevictim'sResolvefromtheResolve+Occultroll.Ifcharactersshouldbeharmedwithoutadirect
attackiftheyrunthroughapatchofflameforexamplethethreedotversionoftheMeritcausesonelethaldamageandthefivedotversioncausestwo.The
Storytellermayrulethatlargermanifestationscausemore,ifthesituationcallsforit.
*IncreaseordecreasetheSizeofthemanifestationbyone.
*Movethemanifestationanumberofyardsequaltoyourcharacter'sWillpowerdotstimes2.
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*Shapetheforceintoaspecificform.ThismayrequireanIntelligence+Craftsrolltoformintoadetailedorintricateshape.
*Attackavictimwiththeforce.Allocateanynumberoftherolledsuccessestocauseharm.WiththethreedotMerit,Psychokinesisisaweaponcausing1Ldamage.
Psychokinesisisconsidereda2Lethalweaponwiththefivedotversion.
*Usetheforcecreatively.Thisisuptothesituationandtheforceinquestion.Forexample,anElectrokineticmayuseherabilitytopoweranelectronicdevicebrieflyor
jumpstartastalledautomobile.
*Manifestherforce.Thisonlyworkswiththefivedotversion.ItmanifestsaSize1patchoftheforce.Itmayspreadorbeenlargedwithfurthersuccesses.
Drawback:WheneveryourcharacterdepletesherlastWillpowerpoint,theStorytellercancallonherabilitiestomanifestspontaneously.ResistthiswithaResolve+
Composureroll,witha2penaltyifherchosenforceisprominentlyfeaturednearby.Forexample,thepenaltyappliesifaPyrokineticislockedinafactorywithahot
forge.Thistendstohappenduringwildlyinconvenientmomentsandinwaysthattendtocausemoretroublethantheysolve.Withthesewildmanifestations,useof
PsychokinesisdoesnotcostWillpower.

[3OR5]Telepathy(GodMachineChroniclePage175)
Yourcharactercanhearsurfacethoughtsandreadminds.WiththefivedotversionofthisMerit,shecanbroadcastsimplemessagestoothers'minds.Shehearsthese
thoughtsasiftheywerespoken,whichmeanstheycansometimesbedistracting.Shecouldonlyhearthoughtsattherangeshecouldhearnormalconversation,
regardlessofanyambientnoise(soatelepathcouldhearthethoughtsofsomeonenexttoherataloudconcert,eventhoughshecouldn'tactuallyhearthesubjecttalk,but
couldnothearthethoughtsofsomeoneafootballfieldawayunderquietconditions).SpendapointofWillpowertoactivateTelepathyandrollWits+Empathy,minus
thesubject'sResolveifthesubjectisunwilling.Ifsuccessful,thesubject'splayermusttellyoutheforemostthoughtonthecharacter'smind.Additionalsuccessesallow
youtoaskthesubject'splayeradditionalquestionsfromthefollowinglist.Thequestionscanbeaskedanytimewithinthesamescene.Withthefivedotversion,every
successoffersasinglephrasethesubjecthearsasifyourcharactersaidit.Asbefore,thesephrasescanbecommunicatedatanytimeduringthesamescene.Whatdoes
yourcharacterwantrightnow?Whatdoesyourcharacterfearmostrightnow?Whatisyourcharacterhiding?Whatdoesyourcharacterwantminetodo?Whatdoes
yourcharacterknowabout[relevanttopicathand]?Whatturnsyourcharacteronrightnow?What'ssomethingshamefulorembarrassingaboutyourcharacter?
Drawback:Sometimes,yourcharacterhearsthingssheprobablyshouldn't.Onceperchapter,theStorytellercangiveyourcharacteramessageofterriblethingstocome.
Perhapssheoverhearsthemadinternalramblingsofacultistinacrowd.Maybeshehearsaplottohijackaplane.Maybe,justmaybe,shehearstheincoherentthoughts
oftheGodMachine.Theseheardthoughtsneverjustoccur.Theyalwayshappenwhenyourcharacterhassomethingelse,somethingimportant,somethingpressing
goingon.Whenthishappens,theStorytellergivesyouaConditionsuchasSpookedorShaken.

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