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Fast And Dirty Hammer's Slammers

Elite 2+ 2+
Infantry Squad FP 4 RANGE
Quality Level Morale
Base Close Med. Long
QTY Weapon Dam. FE AT Blast Mult.
10 2cm Powerguns +3 - - - x6 5” 30” 60” 90” 5” 6”
Coherency Movement

10 Determined 7
Str Resolve Break
Veteran Squad Leader: +1 Morale rolls

Aerial: 1 man skimmers – hover while moving Improved +1


Armor Rating
Pts: 156 (120 with no skimmers)

Elite 2+ 2+
Combat Car FP 4 RANGE
Quality Level Morale
Base Close Med. Long
QTY Weapon Dam. FE AT Blast Mult.
3 Tri-barrels +4 +2 +1 - x8 5” 40” 80” 120” - 10”/16”
Coherency Movement

4 Determined 4
Crew Resolve Break
Advanced Targeting: +2 FE vs vehicles and hard targets Close in Defense System: Blast radius 4”
Improved Weapons Control: 1 crewman may fire 2 weapons Reactive Armor: 2 dice for armor roll vs rockets & missiles T5 / F7 / S6 / R5 +9
Armor Rating
Pts: 489

Elite 2+ 2+
Blower Heavy Tank FP 4 RANGE
Quality Level Morale
Base Close Med. Long
QTY Weapon Dam. FE AT Blast Mult.
1 20cm Powergun +4 - +7 - x15 5” 75” 150” 225” - 10”/16”
Coherency Movement
1 Tri-barrel +4 +2 +1 - x8 5” 40” 80” 120”
2 Determined 4
Crew Resolve Break
Advanced Targeting: +2 FE vs vehicles and hard targets Close in Defense System: Blast radius 4”
Improved Weapons Control: 1 crewman may fire 2 weapons Reactive Armor: 2 dice for armor roll vs rockets & missiles T7 / F9 / S6 / R7 +9
Armor Rating
Pts: 1072 (1179 for Command Tank) Command Vehicle: re-roll 1 comm test/turn (command tank only)

Elite 2+ 2+
Gun Jeep FP 4 RANGE
Quality Level Morale
Base Close Med. Long
QTY Weapon Dam. FE AT Blast Mult.
1 Tri-barrel +4 +2 +1 - x8 5” 40” 80” 120” - 10”/16”
Coherency Movement

2 Determined 4
Crew Resolve Break
Advanced Targeting: +2 FE vs vehicles and hard targets
T3 / F5 / S4 / R3 +5
Armor Rating
Pts: 62

Elite 2+ 2+
Mortar Jeep FP 4 RANGE
Quality Level Morale
Base Close Med. Long
QTY Weapon Dam. FE AT Blast Mult.
1 Heavy Mortar +4 +1 - 3” x10 5” 50” 100” 150” - 10”/16”
Coherency Movement

2 Determined 4
Crew Resolve Break
Advanced Targeting: +2 FE vs vehicles and hard targets
T3 / F5 / S4 / R3 +5
Armor Rating
Pts: 84

Elite 2+ 2+
Command Car FP 4 RANGE
Quality Level Morale
Base Close Med. Long
QTY Weapon Dam. FE AT Blast Mult.
1 Tri-barrel +4 +2 +1 - x8 5” 40” 80” 120” - 10”/16”
Coherency Movement

2 Determined 4
Crew Resolve Break
Advanced Targeting: +2 FE vs vehicles and hard targets Reactive Armor: 2 dice for armor roll vs rockets & missiles
Close in Defense System: Blast radius 4” Command Vehicle: re-roll 1 command response test/turn T5 / F7 / S6 / R5 +7
Armor Rating
Pts: 421 ECM: negates Advanced Targeting System

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