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Dark Eldars Raiders

Version 2.0

Initial Resources:
You have 1000 Throne Geld to spend on recruiting
and arming your war band. You must have a
minimum of 3 models.
Hired Guns:
Dark Eldars Raiders war bands may recruit up to 2
other Hired Guns from Dark Eldars race.
Starting Experience & Skills:
All fighters start with the following experience
point totals. All non-Construct members gain
experience as normal. Dark Eldars Raiders gain the
Underdog Bonus as normal.
Unit Type
Archon
Kabalite Warrior
Beastmaster
Wyches
Bodyguard
Slaves

NEC eq
Leader
Heavy
Ganger
Ganger
Heavy
Juve

XP
60+D6
60+D6
20+D6
20+D6
60+D6
D3

Territory & Income:


Dark Eldars Raiders war bands select territories
and collect income exactly as described in the
Necromunda rulebook. They receive the Giant
Killer Bonus as listed.

Subversion Rating: 8
Investigation Rating: 6

Special Rules:
All Dark Eldars Raiders war bands may select Commlinks/Microbeads at +4 Throne Geld per fighter. If
selected, all fighters must be equipped in this way.
Despise of the psykers: Dark Eldar Raiders warband may never include a Wyrd/Psyker
Power from Pain: For each Flesh wound a Dark Eldar Raiders fighter is granted +1A & +1LD bonus.
Drugs Expert: Each time you will need to test for drug addiction, you may reroll the result once and keep the
second one.

Recruitment
1 Archon
M
-

WS
+2

Base +100 TG
BS
+2

S
-

T
-

W
-

I
+1

A
-

Ld
+2

Species: Dark Eldar only.


Weapons: The Archon may select weapons from
the HtH, Pistols, Basic, Special, and Grenades list.
Equipment: The Archon may select any
equipment from the Armor, Gunsights, and
Equipment lists.
Special: The Archon always counts as having
a friend within 2. Additionally, friendly models
within 6 of the leader may use its Leadership when
taking any Leadership test.

0-3 Kabalite Warrior


M
-

WS
+1

BS
+1

S
-

Base +40 TG
T
-

W
-

I
-

A
-

Ld
+1

Species: Dark Eldar Only.


Weapons: Kabalite Warrior may select weapons
from the HtH, Pistols, Basic, Special, Heavy, and
Grenades list.
Equipment: Equipment: Kabalite Warrior may
select any equipment from the Armor, Gunsights,
and Equipment lists.
Special: Any Kabalite Warrior may be upgraded
to become a Scourge. You must pay an additional
35 TG to upgrade the warrior; it receives a Grav
Chute upon creation.

0-2 Beastmaster
M
-

WS
+1

BS
+1

Base +35 TG
S
-

T
-

W
-

I
-

A
-

0-1 Bodyguard
Ld
+1

Species: Dark Eldar only.


Weapons: Beastmaster may select weapons from
the HtH, Pistols, Basic, and Grenades list.
Equipment: Beastmaster may select any
equipment from the Armor, Gunsights, and
Equipment lists.
Special: Beastmasters have the Beastmaster Skill,
which works exactly as a control collar. Upon
creation you may select up to two beasts per
Beastmaster at additional costs. Check the Beasts
appendix.
2+ Wyches
M
-

WS
+1

Base +30 TG
BS
+1

S
-

T
-

W
-

I
-

A
-

Ld
+1

Species: Dark Eldar only.


Weapons: Wyches may select weapons from the
HtH, Pistols, Basic, and Grenades list.
Equipment: Equipment: Wyches may select any
equipment from the Equipment lists.
Special: Wyches may choose upon creation to
receive an Injector Rig and a drug from the below
list at a +15 TG cost.
They may choose upon creation to fulfill their
Injector with one of the following drug:
- Kalma
- Slaught
- Spur

M
-

WS
+1

BS
+1

Base +35 TG
S
-

T
-

W
-

I
-

A
-

Ld
+1

Species: Sslyth or Dark Eldar.


Weapons: Bodyguard may select weapons from
the HtH, Pistols, Basic, and Grenades list.
Equipment: Bodyguard may select any equipment from the Equipment lists.
Special: If a bodyguard is within 2 of the archon
at the beginning of a HtH combat, they may switch
places if:
- The Dark Eldar Raiders wishes it
- If there is enough space to switch places and that
the bodyguard is still in contact with as many opponents asthe archon had.
0+ Slaves
M
-

WS
-

Base -5 TG
BS
-

S
-

T
-

W
-

I
-

A
-

Ld
-

Species: any non-Astartes Human or Ab-Human


or Xenos (Non-Dark Eldar), Mutant.
Weapons: Recruits may select weapons from the
HtH only.
Equipment: None
Special: Slaves cannot progress in rank and they
will remain slaves. Slaves never trigger Nerve tests
to anyone if they go down or out of action.

Weapons & Equipment Lists


ITEMS
Hand-to-Hand
Knife
Stiletto, Dirk
Throwing Knife
Sword
Club, Maul, Bludgeon
Chain, Flail
Massive Weapon
Chainsword1
Chain-Axe1
Eviscerator1
Electro-Flail1
Shock Maul1
Man-Catcher1
Power Sword1
Power Axe4
Power Fist4
Force Weapon6
Thunder Hammer5

COSTS
Free/5
Free/10
10
10
10
10
15
20
20
35
35
25
30
35
40
50
55
60

Pistols
Hand-bow
Autopistol
Stubber
Hand Cannon
Bolt Pistol
Laspistol
Hellpistol1
Hand Flamer
Plasma Pistol1
Needle Pistol2
Web Pistol4

5
15
10
15
20
15
20
20
25
90
90

Basic
Bow
Musket
Scatter Gun
Autogun
Lasgun
Las Carbine
Hellgun1
Bolt Carbine1
Bolter1

5
5
15
20
25
20
30
30
35

Shotgun (Solid/Scatter)
Hunting Rifle2
Exterminator Cartridge

20
25
10

Special
Flamer
Melta-Gun
Ripper Gun (Ogryn Only)
Grenade Launcher
Plasma Gun
Long Las
Storm Bolter
Stake-crossbow5
Webber
Needle Rifle2

40
85
50
100
75
40
45
80
100
200

Heavy
Autocannon
Heavy Stubber
Heavy Bolter
Heavy Plasma Gun
Lascannon
Missile Launcher
RPG Launcher
Multi-Laser
Heavy Flamer

285
120
170
285
300
170
130
125
90

Grenades & Ammo


Frag Grenades
Krak Grenades
Photon Flash Grenades
Choke/Scare Gas Grenades1
Hallucinogen Grenades4
Fire Bomb
Tox Bomb
Melta-Bombs1
Frag Missile
Krak Missile
Dum-Dums
Man-Stoppers
Overcharge Cell
Psycannon Bolts4

25
30
20
20
40
25
25
40
35
75
5
5
15
20

Armor
Flak Armor (Enclosed)
Medium Armor
Medium Armor (Enclosed)
Heavy Armor1
Heavy Armor (Enclosed)1
Power Armor1
Power Armor (Enclosed)3
Refractor Field3
Conversion Field3
Displacer Field3
Hexagrammic Wards5

15
20
25
35
40
50
60
20
25
35
50

Gun-Sights
Red-Dot Laser
Telescopic Sight
Mono-Sight

20
30
35

1.
2.
3.
4.
5.
6.

Equipment
Bio-Scanner (1/warband)
Blade Venom (1 use)2
Charm
Clip Harness
Liquid Courage (One Use)
IR Goggles
MIU3 4
Mechadendrites/Servo-Arm3
Photo-Contacts/Visor
Respirator
Reloads
Silencer
Shoulder Rig3 5

50
10
25
10
15
25
15
40
10
10
Weapon Cost
10
15

Not available to Recruits


Only available to Assassins
Only available to Tech-Adepts
Only available to Acolytes/Interrogator
Only available to Interrogators
Only available to non-Recruit psykers

Archon
Kabalite
Warrior
Beastmaster
Wyches
Bodyguards
Slaves

Agility
X

Combat
X

Ferocity
X

Muscle
X

Shooting
X

Stealth
X

Techno
X

X
X
X
-

X
X
X
X

X
X
X
X

X
-

X
X
X
X

X
X
X
-

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