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1 GameOn Magazine
Introduction to
War Thunder
Developed by Gaijin
Entertainment, this game is
Macintosh OS X to Linux, as
warthunder@gameonmag.com
CONTENTS
Contents Page
Editor-in-Chief
Editor
KEEP IN TOUCH!
Contributors
Steve Greenfield
Kris West
Writer
James Bralant
Writer
Allen Reynolds
Writer
Writer
Writer
Writer
Writer
Photos
ARTICLE
NEW TANKS
SUPER MOUSE
NEW PLANES
ARTICLE
SUPER FORTRESS
UPDATED VEHICLES
GUNPODS
Interestingly, gunpods have been given quite a
lot of attention as well in this update. For now,
we know that the F-82 will be receiving its new
8-MG gunpod, making it pretty scary to say the
least, with 14 M3 .50 cals (it already has 6 M3
MGs) spraying an incredibly high burst mass
at anything it manages to point itself at.
The Ju 87D-5 Stuka dive bomber gets options to sling 2
gunpods, with 6 x 7.92 mm MG81 options or 2 x 20 mm
MG 151 in each gunpod. This thing is going to be as
ARTICLE
ARTICLE
PROS
CONS
RESERVE TO BR 1.7
Suggested Lineup:
I-15 reserves x3, I-15 bis, I-16 Type 5 (5 fighters)
Right off the bat, you are blessed with very powerful
ARTICLE
BR 2.0
Suggested lineup:
I-16 Type 10/18/24, LaGG-3-8, LaGG-3-11, Su-2
Once you have these two planes, put them into your
lineup and you should notice a very big difference in
ARTICLE
BR 2+
Suggested lineup:
EARLY BR 3+
ARTICLE
3+, the Pe-3 heavy fighters are too lightly armed and
LATE BR 3+
Suggested lineup:
BR 4 AND BEYOND
The I-185 series offer the Soviet Air Force an high altitude
and Lalas are not the best at until the later variants as
REVIEW
MACCHI C.202
FOLGORE REVIEW
first for many Italian pilots who did not have that
STATISTICS
Rank: I
SUGGESTED STRATEGY
from the start, you will be the highest plane in the air.
PLANE INFORMATION
By ChristianYuriegh Madsen
Excellent acceleration
Fantastic rate-of-climb
Average turn-time
1800 rounds of machine gun
ammunition (You will need it)
Clear cockpit with almost 360 degrees of view
Wings break at speed of 805 km/h
RATING
Firepower: 4/10 - You will have a
hard time killing anything.)
Speed: 10/10 - Retains speed in turn. At BR of
1.7 you will outspeed everything fully upgraded.
Climb Rate: 10/10 - Climb-rate is excellent, from
ARTICLE
AERIAL MODE
AIMING
ARTICLE
VIEWS
In arcade tank battles, the player gets a third-person
view (similar in realistic tank battles) so that the player
has a better situational awareness. In addition, when
an enemy is spotted, the name, tank type and range
are also shown on the tag. Players can select and track
the opponent tank as well, similar to an air battle.
MATCHMAKING
The gun sight also has a rangefinder (on the right hand
side of the scope) that tells you the range from the tank
SP SYSTEM
tanks costing the least and heavy tanks costing the most.
ARTICLE
LINE-UP
VIEWS
FICTION
fight for the Motherland and for that my deeds will not
go unhonored. The sound of gunfire snaps me out of
ARTICLE
TURN FIGHTING
TURN FIGHTING IS
THE GAME FOR A
SELECT GROUP OF
PLANES THAT ARE
BLESSED WITH THE
AGILITY TO CHANGE
THEIR DIRECTION
ALMOST AT WILL.
well as the British Spitfires are among the best you can
get for turn fighting. This is of course not to say that the
other planes cant, but they are worse off and if you want
you use mouse aim to fly your plane, the instructor (or
FLYING CONTROLS
very quickly, you will realize that you are not making
ARTICLE
turn in a combat situation, always use manual
FLAPS
In War Thunder, for most players who start out using
keyboard and mouse (simple setup), roll is mapped
to your left hand, so that you have all the controls near
and only turn fight if you are sure that you will get a
ENERGY CONCEPTS
ARTICLE
planes, such as pulling sharp turns (which use up lots
Tip: At the start of every battle, always try to build up your energy
make sure that the climbing is always done in stages, while maintaining
angle when WEP runs out until you get to the desired altitude, while
keeping the airspeed. This way, if you need to enter a battle, you have
VERTICAL MANEUVERS
Lastly, to end off this introduction to energy maneuvers,
we will introduce two energy-efficient vertical maneuvers
that can be used to change direction, whether in
ARTICLE
combat or during cruise. These methods are more
FACTS
ARTICLE
start playing the most impressive of controllercompatible PC games, right in your hands or
connected to your TV with the HDMI out port.
By James Bralant
INTERVIEW
A: Over 2 years.
A: The Pe-2-205
INTERVIEW
A: Its hard to say even if we take only aircraft
REVIEW
M2A4 REVIEW
GAME
RATING
SUGGESTED STRATEGY
REAL LIFE
GUADALCANAL:
TWO SIDES OF HELL
PROLOG
In 1995 my good friend Jim Garrett discovered his
fathers diary of his experiences in the Battle of
Guadalcanal. Stuc Struck by the gritty nature of the
text, and in consideration of Rubes age, Jim spent
several weeks interviewing his dad in order to round out
the narrative. Believing the story to be worthy of retelling
he posted it as a web page. Before the hit counter expired
the site had received thousands of viewings. It was, for
a while, linked from the official USMC web site, a unique
honor. Eventually it came to the attention of Itirou Inui
whose father, Genjirou, had been in the same battle and also
kept a diary. Mr. Inui was grcious gracious enough to provide
a translation and Jim posted the two tales together. In what follows I have
adopted the convention of placing dialog from the interview in italics.
On December 7, 1941 the Imperial Japanese Navy successfully
attacked the American naval base at Pearl Harbor, Hawaii. Following
the attack the Japanese Commander-in-Chief, Isoroku Yamamoto, is
reputed to have said, I fear all we have done today is to awaken a
great, sleeping giant and fill him with terrible resolve.
He was right. What followed was perhaps the most unbelievable mobilization
of a nations industrial capability in the history of the world.
Six months later, June 7, 1942, the Japanese fleet was defeated at the Battle
of Midway. On Friday, August 7, 1942, just two months later, Allied forces1
landed on Guadalcanal. The ensuing six month battle was epic and bloody. The
Allies sent 60,000 men against 36,200 well-entrenched and very confident
Japanese. Allied casualties totaled 7,100 dead, 4 captured while losing 29
ships and 615 aircraft. The Japanese losses were much worse: 31,000 dead.
These are the personal, eye-witness stories of two of those courageous
men. One, a 20-year old Texan, then a Corporal in the 1st Marine Division;
the other a 2nd Lt in a Japanese anti-tank gun company. Rube Garrett and
Genjirou Inui never met but their stories are forever bound together.
Rube introduced his diary with the following:
My name is James R. Rube
Garrett. I was a Corporal,
ammo chief for I Battery, 3rd
Battalion, 11th Regiment and
a charter member of the 1st
Marine Division, formed in
Cuba in 1940. The following
are my diary entries for
the Battle of Guadalcanal.
A glance through the pages
shows while we were there, 59 enemy air raids flew in. That doesnt include
many false alarms and numerous shellings from japa Japanese battleships,
destroyers and cruisers. It seemed like about an air raid or shelling every
day for three and a half months. I remember a lot of diving into ditches and
ducking in and out of bomb shelters, or whatever we could find to hide under.
The entry for August 28, 1942, just three weeks after the landing, reads
...to date, have seen 133 Jap planes fall and some 20 odd ships sunk.
Many more would follow.
War Thunder Community Magazine
REAL LIFE
These figures are by no means complete. Some pages of my diary were blank
because we were just too busy shooting or being shot at. We were scared a lot of
the time. The weeks and months of anxiety and tension...long days of tedious
work, night watches at the edge of the jungle suddenly punctuated by sheer
terror are only hinted at - if you can read between the lines. What is there are
the impressions of a young 20 year old Marine just as they were written 53 years
ago. They detail the war in the Solomons as I lived it...one day at a time.
We sailed from San Francisco on June 22, 1942. I had just turned
20, and the South Pacific was a long way from Edinburg, Texas, where
I had grown up. Twenty-two days later we landed in Wellington, New
Zealand. It was July 12. We stayed there for a couple of weeks where
we, along with 10 or 12 thousand other Marines unloaded our ship, the
Erickson, and loaded onto the Marine Transport USS McCauley.
Preparing for combat, we made several long hikes in New Zealand to keep us
conditioned for what lay ahead. We left New Zealand on the 21st of July, sailed
around the Pacific and made practice landings on the Fiji Islands. We would
disembark from the ship, climb down the nets, onto the Higgins Boats and go in
toward the beach. But we never actually landed. We would then turn around and
return to the ship. We were informed on August 3rd at a non-commissioned officers
conference there, by Lt. Bradbury (later to become Captain), I Battery Commander,
that we were to land on Guadalcanal in the Solomon Islands. We were going into
battle. Ammunition was issued to all and we spent the rest of the time loading
ammunition belts and getting prepared for combat. On August 6, we were ready.
AUGUST 7, 1942
Our naval ships started shelling the beach at about 6am and we landed on the
beaches at 7:30. We had two air raids. Six Jap planes flew over and one of our
American destroyers was damaged while we hauled ammunition and carried guns
nearly all day. At night there was shooting in all directions. We stayed low.
50 // War Thunder Community Magazine
On the morning
of August 7th
the landing on
Guadalcanal
had begun. As
we approached
we passed very
near another
island which
I thought was Tulagi.
It was good daylight but I could see nothing but trees. I was on deck when
our ships opened fire. I saw the first shots fired by our naval armada. It
only recently occurred to me that I was witnessing the first major offensive
shots fired by our side in World War II. I guess you could say that they
were shots heard round the world and we - the 1st Marine Division - were
there. It was the beginning of the end for the Japanese Imperial Forces.
AUGUST 8, 1942
Hauled ammo ammunition from battery to ammo dump and had an air raid
at noon. The USS Elliot, a Marine Transport, was hit by suicide dive
bomber. It was very damaged and was beached to keep it from sinking in
the harbor. A destroyer was damaged also. There was one Jap plane and
prisoners taken during the battle. Wild shooting during the night.
AUGUST 9, 1942
No air raids for a change. There was however a naval battle. We lost five
cruisers, six destroyers and we lost the Vincennes and the Australian
Canberra. Also, later we learned that we had lost the Astoria and the
Quincy. I spent most of the night under a truck during the battle because
it was raining and we were moving to a new position. There was Jap
War Thunder Community Magazine
REAL LIFE
snipers and machine gun fire. Dutton was killed and we also killed a cow
to the rear of the battery in the dark - we didnt know what it was.
I saw the Battle for Iron Bottom Bay (aka Savo Island) when we lost five
cruisers. I nearly had a beach side view. But I remember us in a coconut
grove and we were in a convoy and we werent settled. It was raining like
the dickens and I got under a truck. When you watch a naval gun battle eight
miles away, you see tremendous flashes in the gloom. When you see continuous
flashes like lightning, what that is is 16 inch guns. We didnt realise it at
the time but that was our ships getting blown to hell. But we thought we were
winning the battle, and every time a ship would go down wed start
cheering Rah, Rah, thats the good guys...and they were kicking our
butts every time. We finally found out by word of mouth I guess.
REAL LIFE
In the daytime we were under the protection of the edge of the jungle. The trees
sheltered us from Pistol Pete which was a Japanese Naval artillery piece that
was on tracks in the hills. It would fire two or three rounds - firing at random
all hours of the day - and then would be rolled back into a cave where it was well
camouflaged. It was eventually located and destroyed a few months later.
At dusk, where we were protected by darkness, we would move our Howitzers
onto the open airfield and point in the direction of the hills - towards
Grassy Knoll, Bloody Ridge and Kukombona. In the open we could fire in any
direction. Then, before daylight, we would pull back under the trees.
The big disadvantage of living on the airfield as we did was that it made us
a part of the main target - which was the airfield and aircraft - so that every
enemy plane or ship that got within range either shot at us or dropped bombs on
us. We were very fortunate not to have had lots more casualties than we did.
I was acting section chief throughout the whole Guadalcanal engagement...
54 // War Thunder Community Magazine
one of the largest sections in the battery. I had twenty-one or twentytwo guys in my section. Each battery had ten or twelve or fifteen trucks and
jeeps. Take those jeeps and tie a 75 Howitzer behind the jeep and carry a gun
crew on it...a lot of times the gun crew would have to get off the jeep to help
cross a stream; youd have to break the gun down and carry it across piece by
piece. I imagine those Howitzers weighed a couple of thousand pounds. It would
take three or four men to carry the barrel and the main block and so on.
Each battery had four Howitzers, four gun crews and a machine gun
section to protect the guns...and that was my section: machine guns and
ammo. I had to keep the guns supplied. My boys had to haul...theyd be
called for ammunition during a mission and we had to deliver ammunition.
Anybody got short of ammunition theyd holler Garrett! (laughs).
We had one ton trucks...early on I was a driver, a Private; it took me eight
months to make Pfc. and eighteen months to make Corporal at Camp Lejeune. As
section chief I should have been a Sergeant, but for some reason advancement in
the Marines was slow. Just
before we left Camp Lejeune
they were going around
asking us if we wanted to
apply for officers school,
but a lot of us tough guys
said Hell no, I dont
want to be an officer.
Diary continues next issue.
Written by James R. Gube
Sourced by Allen Reynolds
ARTICLE
WESTERN FRONT
EASTERN FRONT
ARTICLE
TANK BATTLE
CONTROL POINTS
DOMINATION
There are a few neutral points (usually three
near the center of the map) at the start and all
are available for capture. This map type requires
good coordination among teammates to efficiently
allocate manpower among the few control points
so that the majority of them can be captured.
Choosing the appropriate spawn point (if multiple
ones are available) is important so as not to
leave some of the spawn points shorthanded.
Mobility is usually a great asset as the faster light
tanks usually reach control points earlier during
the merge (initial contact with the enemy) to snap
up a quick capture, while heavier tanks arrive to
provide fire support and hold the point against a
counterattack. Players holding the control points
also have to be aware of enemy thrusts coming from
control points that are already secured by them.
ARTICLE
CONQUEST
Conquest is very similar to domination, just that there is
only one neutral point near the center of the map available
for capture. This usually results in a swinging battle
from one side to another as the action is concentrated in
one area, with artillery fire raining down incessantly on
the control point as it will be the focus of contention.
The focused action on a single point requires a
heavy front line, so it is not uncommon to see heavy
tanks trying to punch through the lines, with more
mobile elements such as light and medium tanks
trying to destroy the frontline from the flanks.
BATTLE
This is a rare mode on the roster and only encountered
sometimes. Each team begins with one capture point
in their color, usually very near to their base. The
team will have to defend their own control point while
simultaneously capturing the opponents control point
so that the victory points will swing in their favor.
BREAK
ADVANCING DEEPER
TO THE SECOND
CONTROL POINT
CLOSER TO THE ENEMY
SPAWN MEANS THAT
YOUR TEAM WILL
ENCOUNTER MORE
FREQUENT OPPOSITION
DESPERATELY TRYING
TO FIGHT BACK.
WORDSEARCH
WORDSEARCH
Click anywhere on this page to download the wordsearch
CAPTION COMPETITION
WINNERS
Last month, we tasked you with captioning an image. Here are the winners!
1ST - MESSYFINGERS
64 GameOn Magazine