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An alternative plot:
Art uses human senses and human hands to propagate and evolve.
The signaler (the arts) and the receiver (the art audience) coevolve.
The beauty we observe in the universe is the real protagonist, and great artists, whether human
or animal, are just a vehicle (one of many) to fulfill that project.
An alternative plot:
The beauty we see in the animal kingdom is actually a form of camouflage. The peacock's tail is
a very visible artifact outside its natural environment but virtually invisible in its natural
(flowery) environment.
Art may have originated simply as a way to create things that are visible to you but not to other
species, i.e. things that camouflage with your environment.
Bibliography:
Charles Darwin: "The Descent of Man, and Selection in Relation to Sex" (1871)
Gerald Thayer: "Concealing-Coloration in the Animal Kingdom" (1909)
Hugh Cott: "Adaptive Coloration in Animals" (1940)
Helena Cronin: "The Ant and the Peacock - Altruism and Sexual Selection from Darwin to
Today" (1991)
Ellen Dissanayake: "Homo Aestheticus - Where Art Comes From and Why" (1992)
Matt Ridley: "The Red Queen - Sex and the Evolution of Human Nature" (1993)
Ellen Dissanayake: "Homo Aestheticus - Where Art Comes From and Why" (1995)
Amotz Zahavi: "The Handicap Principle" (1997)
Nancy Aiken: "The Biological Origins of Art" (1998)
Edward Osborne Wilson: "Consilience: The Unity of Knowledge" (1998)
Arthur Danto: "The Abuse of Beauty" (2003)
David Lewis-Williams: "The Mind in the Cave - Consciousness and the Origins of Art" (2004)
Dale Guthrie: "The Nature of Paleolithic Art" (2006)
Iegor Reznikoff: "Music Went With Cave Art In Prehistoric Caves" (2008)
Denis Dutton: "The Art Instinct - Beauty, Pleasure, and Human Evolution" (2010)
David Rothenberg: "Survival of the Beautiful" (2011)
social sphere, this Brownian motion (technically speaking, a nonlinear system) is permeated
with randomness: which action will be more inflential on a person's future depends on which
pieces of information that person extracts from the flux, which is largely a random factor.
Serendipity has always been important, but now it has become so pervasive that one should try
and maximize the outcome of serendipity. Businesses are developing "pull" models that
basically aim at harnessing resources outside the organization. Digital artists are letting the
"users" of their installation define what the "art" is. Digital artists are becoming mere providers
of interactive platforms who let the art emerge from the actions of the users of that platform.
The platform is merely an "instrument" that the user can play. Just like any instrument the
platform provides both the tool and the constraint: the tool enables some actions, but at the same
time does not allow other actions.
Indirectly, this is a way to democratize the interaction of people with the tools of art. Continuing
the parallel with musical instruments, the user who plays with an artist's interactive installation
becomes a composer. This process de facto removes virtuoso talent from the equation: the talent
that one needs is simply imagination.
The experience is also expanded to the whole body because technology allows for sensing any
body movement. It's not just the fingers who play the piano, but the whole body that is sensed
by the interactive installation and that therefore "plays" the interactive installation.
Inevitably, this process of art-making by the user becomes a process of discovery. First of all,
the user has to discover the interactive platform, just like it would discover the environment.
Secondly, the user can use the interactive platform as tool to discover her own power of
imagination, with all the psychological consequences that go with it.
Increasingly, the spectator is the user of a high-tech device. This confers even more power to the
spectator in this process of discovery, but, more importantly, it moves the action of art-making
to the same level of web-surfing and social networking.
The user is the same person who has spent hours selecting webpages, friends, tweets, photos,
videos. Every Facebook and Twitter user is de facto a curator of her own "exhibition" in the vast
museum of all possible contents. Curating one's online experience is a way of dealing with
serendipity: the tweets that one will see are still largely random (because it is physically
impossible to check all of them), but the user/curator can at least increase the chances of seeing
some. The curator is also an advisor to other curators, because the equivalent of "word of
mouth" exists on the Web (e.g., Facebook's "Like" button) and often determines what one
curator decides to see.
Therefore, the user of a digital interactive installation is a curator (by definition of 21st century
individual) who also becomes a participant in the creation of art.
So far the artists have mostly focused on providing the kind of interactive experience that more
closely resembles childplay. In fact, an installation is often judged by how much "fun" it
generates in the users, rather than, say, by how much it makes them think about serious issues.
This is probably a consequence of having empowered the user to become a curator: an artist
wants to amuse the user the same way it would court an influential museum curator in the world
just be genetically programmed to be creative. Art might just be a way to map the environment
in a creative way. Being creative about interacting with the environment yields several
evolutionary benefits: 1. you learn more about the environment, 2. you simulate a variety of
strategies, 3. you are better prepared to cope with frequently changing conditions.
Mapping the territory is a precondition for surviving its challenges, but it wouldn't be enough to
yield solutions to unpredictable problems. To deal with the unpredictable, we need more than
just a map. Over the centuries this continuous training in creativity has led to the creation of
entire civilizations (science, technology, engineering). And to the history of Art.
The impact on society of Art is that art educates people to be creative. Art creates new
paradigms of thought. When Art and Science do not interact, every new generation is more
similar to specialized robots than to sentient beings.
The benefit for Science of an integration with the arts is that Art can help usher in a paradigm
shift. Major scientific revolutions have usually coincided with major artistic periods. Today
science tends to be "evolution", not "revolution", perhaps because it has been decoupled from
the arts.
The fictitious separation of Art and Technology/Science is a recent phenomenon. It was not
obvious to the Sumerians that the ziggurat was only art, or to the Egyptians that the pyramid
was only art, or to the Romans that the equestrian statue was only art. They had, first and
foremost, a practical purpose. Given that purpose, a technology was employed to achieve it. Art
and Science have shifted so far apart in the 21st century because we live in the age of
specialization. Specialization as we know it today started in the European Middle Ages and
picked up speed with the Industrial Revolution. Specialization is, quite simply, a very efficient
way to organize society. Therefore specializations multiplied. Today we are not only keeping
Art and Science separated: we are maintaining countless specializations within the arts and
within the sciences.
The language of Science has become more and more difficult because it has been left largely to
scientists to talk about Science. The more isolated Science is, the more difficult its language
becomes for non-scientists. The more difficult the language, the more isolated Science becomes.
The consequences of the separation of Art and Science are sometimes subtle but widespread.
For example, environmental fundamentalists oppose any alteration of Nature. Implicitly, they
assume that humans cannot improve over Nature. This idea would have been ridiculous in
ancient times, when human alterations of Nature were almost always greeted as positive
improvements to the landscape. Even the staunchest environmentalists would probably refrain
from destroying the pyramids or the ziggurats or the Acropolis of Athens to restore the stones to
the mountains where they were taken, and would probably refrain from demolishing
Michelangelo's statues to return the marble to Carrara's mountain. However, the environmental
fundamentalist of the 21st century assumes that Nature is the supreme artist, and humans should
not alter whatever Nature has produced. If Michelangelo and Leonardo were reborn today and
submitted a plan to build a fantastic freeway through a national park, they would be banned.
(Ironically, the same environmental fundamentalists who oppose bridges and tunnels take
pictures precisely of bridges and tunnels when they vacation in Switzerland). This was clearly
not the case centuries ago, when great minds were specifically hired to alter the environment.
What has changed is the view that human work is beautiful. The demise of this view is a
consequence of having decoupled Art and Science. The 21st century does not perceive a
scientific, technological, engineering project as beautiful. It perceives it as a threat to (natural)
beauty.
The separation of Art and Science was part of a broader trend away from unification and
towards specialization. Not only did Science and Art progressively move apart, but disciplines
within them kept moving apart from each other. For example, each scientific discipline became
more and more specialized. A continuum of knowledge and of human activity was broken down
into a set of discrete units, each neatly separated from its neighbors. This happened for a simple
reason: it worked. Humans were able to build large-scale societies thanks to the partitioning of
labor and of knowledge. As knowledge grew, it would have been impossible to maintain the
ancient continuum of knowledge. It was feasible, on the other hand, to muster the increasing
amount of knowledge once it was broken down into discrete units and handed down to
"specialists". The gap between Art and Science, and the gaps between all artistic and scientific
disciplines, kept increasing for the simple reason that the discrete space of specialized
disciplines was more manageable than the old continuum of total knowledge.
The digital age is providing us with an opportunity to rebuild the continuum: the world-wide
web, digital media and communications have enabled an unprecedented degree of exchange,
interaction, integration, convergence and blending. We are finally able again to see the
continuum again and not just the discrete space. The new continuum, though, bears little
resemblance to the old one, in that its context is a knowledge-intensive society that is the exact
opposite of the knowledge-deprived society of the ancient continuum.