Professional Documents
Culture Documents
Thank you,
John Harper.
A very special thank you to
Thorsten Panknin -- you rock, chummer. This book would not exist
without your proofreading and invaluable input. Rad.
Thank you very much, Christian Biskup, for
proofreading and input.
Enthusiastic high fives go out to:
sentientgames.wordpress.com
gremlinlegions.blogspot.com
www.intercom.net/user/logan1/bkk.htm
(Big Knobi Klub is still the best!)
All illustrations creative commons.
Fonts: Decker, Francis
Cover art: CC0 material, remixed by me
Proudly made with a Mac, using Pixelmator and Pages.
Play more games!
September 2015
Norbert G. Matausch
(analogkonsole.wordpress.com)
CONTENTS
The Sixth World
Rules Summary
..Attributes
..Skills
..Hit Dice/..Hit Points
..Mind Dice/Mind Points
..Optional Rule for Action-Oriented Games
..Languages
..Finances and ID
..Archetypes
..Metatypes
..Allergies
..Rolling the Dice
..Skills
..The Die of Fate
..Abilities
..Skills
..Lifestyle
Drugs
..Random Drug Creation Tables
Experience
Opponents
Equipment/Experts
Magick
..Shamans
..Alchemy-Talismongery
..Conjure
..Spellcasting
..Spell Drain
Decking
..Matrix Combat
..White ICE/Gray ICE
..Black ICE
..Running Naked
Tables
..Names
..Cyberware Brands
..Vehicle Brands
..Cyberdecks
..Firearms
..Ammunition
..Shadowrun Slang
..Languages
..Brand Names
Credits
Character Sheet
5
7
7
7
7
8
8
8
8
9
10
10
11
11
11
12
13
14
15
20
24
26
28
31
32
33
34
35
36
37
38
38
39
39
40
40
42
42
43
45
46
48
51
53
62
63
PINK 3 MOHAWK
PINK 5 MOHAWK
SIXTH WORLD
The internet crashed and burned a long time
ago. Now, its successor is in place: the
Matrix. Specialized hackers, called deckers,
use cyber decks (high-tech portable
computers) to surf the 3D environment of
the Matrix. To be able to deal with the
enormous amount of data, including sensory
information, scientists invented a direct
brain-to-cyber deck connection called
datajack. Corporations employ security
deckers and harmful anti-intrusion software
to keep intruders at bay.
PINK 6 MOHAWK
RULES SUMMARY
The lesson is this - the game is rigged. The
cards are stacked. The dice are loaded. It's the
same as it always was.
--Harlequin, Elven Mastermind
ATTRIBUTES
Body, Quickness, Strength, Intelligence, Charisma,
Willpower. Roll 2d6 for each. On a 6-, the value is
0. On a 7-9, the value is +1. On a 10 or 11, the
value is +2. On a 12, the value is +3.
SKILLS
Choose one skill in addition to any granted by your
class.
PINK 7 MOHAWK
CHARACTERS
you may re-roll your hp. If you are attended
by someone who can heal you (magickally
or otherwise), roll an extra hit die. You lose
hp whenever you are hurt physically.
LANGUAGES
You speak your native tongue and
Cityspeak, and one additional
language per point of Intelligence.
You find a list of languages in the
Tables section of this book.
FINANCES AND ID
The modern version of ID and credit/
debit card rolled into one. There are
different ID verification levels available
(passcode, fingerprint, voiceprint, retinal
PINK 8 MOHAWK
CHARACTERS
ARCHETYPES
Burned-out Mages get Awareness. You get
Spellcasting (at Power-1) and choose
another special ability: Lucky, Meditation,
Skillwires, Smart-Link, Wired Reflexes. You
lose 1 Power per manently for each
additional piece of cyberware installed. You
find more info on Power on page 35.
Deckers get Stealth. You get Hack and
choose another special ability: Ambush,
Cypher, Cyber deck 0, Cyber deck 1,
Cyberdeck 2, Cyberdeck 3, Sleaze.
Detectives get Stealth. Choose two special
abilities: Contacts, Evade, Lucky, Skilled,
Sleuth
Faces get Deception. Choose two special
abilities: Contacts, Crew, Lucky, Red Tape,
Skilled.
Former Company Men get Etiquette
(Corporate). Choose two special abilities:
Contacts, Cybercomm System, Cyberears,
Cybereyes, Cyberlimbs, Dermal Plating,
Skillwires, Sleaze.
Former Wage Mages get Awareness.
Choose two special abilities: Astral
Projection, Conjure, Contacts, Meditation,
Spellcasting.
Gang Members get Etiquette (Street). You
get Posse and one more special ability:
Ambush, Evade, Lucky, Mapsense, Sleaze.
PINK 9 MOHAWK
CHARACTERS
Talismongers get Lore. Choose two special
abilities: Alchemy, Jour ney, Lucky,
Mapsense, Skilled.
ALLERGY TABLE
2d6
Substance
Silver
3-5
Plastic
6-8
Sunlight
9-11
Iron
12
METATYPES
When you create a new character, you
choose a metatype special ability:
(120cm, 54kg, short legs, males
grow full beards) get Metabolism.
Elves (190cm, 70kg) get Grace.
Giants (350cm, 280kg) get Massive.
Gnomes (110cm, 40kg) get Resistance.
Humans (170cm, 70kg) get Humanity.
Orks (190cm, 95kg) get Rage.
Trolls (280cm, 225kg) get Massive.
Dwarves
ALLERGIES
SEVERITY TABLE
2d6
Effects of contact
2-6
Nuisance
7-10
11-12
PINK 10 MOHAWK
CHARACTERS
ROLLING THE DICE
When you attempt something risky, sum
2d6 and add one of your attribute scores,
based on the action youre taking. (The GM
will tell you some of the possible
consequences before you roll, so you can
decide if its worth the risk or if you want to
revise your action.)
SKILLS
if you have an applicable skill, you cant
miss. A roll of 6 or less counts as a partial
success, but with a bigger compromise or
complication than a 7-9 result.
PINK 11 MOHAWK
CHARACTERS
ABILITIES
Alchemy/Talismongery: You can imbue
magick within a potion, salve, or item. You
start with three alchemical formulas.
Ambush: Attacks from concealment do +3
damage
Astral Projection: You can project your
consciousness into the astral space, sense
and interact with astral beings, and view the
real world's astral reflection.
Conjure: You can call forth spirits to seek
their counsel...or you can bind them to serve
you. You start with two bound spirits that
you can call upon.
Contacts: You always know a guy who
knows a guy and can seek aid from one of
your many connections.
Crew: You always have one mercenary or
two goons at your back, no pay necessary. If
they die, you have to pay the initial price for
new ones, but they stay on with you
permanently.
C y b e r c o m m S y s t e m : Yo u g e t a
cybercommunication suite built into your
head that enables you to use all common
communication methods.
Cyberears: You get cybernetically enhanced
hearing. +2 to all rolls that involve
eavesdropping, listening closely and similar.
Cybereyes: You get cybernetically enhanced
eyes that can also record trideo. +2 to all
rolls that involve eyesight or visual
recording.
Cyberlimbs: +2 melee damage
Cypher: You can try to cover your traces in
the Matrix (more infor mation in the
Decking chapter)
PINK 12 MOHAWK
CHARACTERS
Journey: You can commune with astral
beings for guidance.
Kung Fu: +1 melee damage
Lucky: Once per day, turn a miss into a
partial success.
Mapsense: You can never get lost in urban
environments.
Massive: Keep HD as if your level was +1
higher.
Meditation: Gain back 1d6 Mind Points by
calming your mind.
Mend: You can attempt to neutralize
poisons, remove disease or heal 1d6 hp
with a touch.
Metabolism: You always roll HD as if you're
in a safe place.
Pain Control: When rolling hit points, one of
your dice automatically counts as a 6.
Pet: You have a loyal and effective animal or
mystical companion.
Posse: When in a group of 3 or more, you
gain +2 extra hp and do +1 damage.
Rage: If you take any damage during a fight,
get +1 to the next damage roll you make.
Red Tape: You can circumvent, avoid or
speed up bureaucratic procedures.
Resistance: You get +1 when resisting the
effects of magick.
Skilled: Pick two more skills for free.
Skillwires: Lets you plug in unlisted skills
stored on hardware chips.
Sleuth: When you search for clues, you can
do so quickly and while on the move. +1
when trying to find out if someone is lying,
though you may not know the cause of their
deception.
Sleaze: You can attempt to quickly pick a
physical lock, pick a pocket, or disable a
physical security trap.
SKILLS
Athletics, Awareness, Combat Tactics,
Contortion, Deception, Drive, Etiquette,
Heal, Lore, Nature, Performance, Stealth
PINK 13 MOHAWK
CHARACTERS
LIFESTYLE
LIFESTYLE TABLE
2d6
3-11
12
PINK 14 MOHAWK
DRUGS
It's not like I'm using, it's like
my body developed this massive
drug deficiency.
--Johnny Pusher, Recreational Artist
PINK 15 MOHAWK
DRUGS
BETTER LIVING THRU CHEMISTRY:
11 STEPS TO DESIGN YOUR DRUG
1. Determine what primary effects the
drug has. These primary effects are the
desired effects of the drug.
2. Determine what side effects the drug
has. These side effects are the negative
effects that occur while the drug's
primary effects are underway.
3. Determine the after effects of the drug.
These after effects are negative effects
that occur after the drug's primary and
side effects are over.
4. Determine the permanent effects.
These are the effects that have a
permanent duration, after the primary,
side and after ef fects ar e over.
Permanent effects can't be cancelled out
if you take two or more different drugs
at the same time. Determine how often
a drug has to be taken to experience
those effects.
5. Determine the onset time. This is the
time that passes after taking the drug
before the effects take place.
6. Determine the duration of the drug's
primary, side and after effects.
7. Determine how difficult it is for others
to detect that the user is on this drug.
Determine also what tell-tale signs there
are that he is.
8. Determine how many doses a user
must take to overdose (OD). Determine
the effects of an overdose, too.
9. If a character takes two or more
different drugs at the same time, you
have to determine what effects this
combination has on this user. Please note
that this effect is "personal" to the user;
MIXING DRUGS
1d100
Effect
01-30
31-60
61-70
71-75
76-80
81-90
91-95
96-99
100
PINK 16 MOHAWK
DRUGS
10. Determine the format of the drug. There
is everything imaginable, from patches
to tickets to injections to liquid.
11. Determine the price. Most massproduced drugs are very cheap, ranging
from 2 to 30. Others, produced only
in small batches, cost considerably more,
easily 200 per shot.
12.
Drug-induced
Drug-induced rage.
rage.
PINK 17 MOHAWK
DRUGS
LIST OF PRIMARY DRUG EFFECTS
These drugs pr event
infection, or stop an existing one. OD:
Overdosing on antibiotics will cause
severe nausea and diarrhea for 1d6 days.
ANTICOAGULANT: The opposite of
coagulants. Anticoagulants prevent blood
from clotting. OD: Extreme hemophilia
will result in the case of anticoagulant
overdose. Even the smallest cuts will
bleed heavily.
ANTIDOTE: Antidotes help against
poisons, toxins, etc. OD: Most antidotes
are almost poisons in their own right, and
anyone overdosing on them will suffer the
effects of minor poisoning.
APHRODISIACS: These drugs increase a
person's sex drive and libido. The user will
be physically uncomfortable unless
involved in a sexual situation, and in the
case of some stronger drugs, this may not
even help unless the user is continually
stimulated. OD: The character's sexual
urges cannot be satisfied, and his state of
arousal will not diminish for up to several
days or weeks.
ATTRIBUTE INCREASE: This increases an
attribute for the drug's duration. OD: If an
overdose occurs, roll 1d10. On a roll of
1-5, you have lost a point from the
attribute in question, permanently.
COAGULANT: These drugs cause blood to
clot, and prevent blood loss. OD: An
overdose of coagulants can cause blood to
clot inside a healthy body, unavoidably
causing death.
CONTRACEPTIVE: These drugs prevent
pregnancy. They have a base effectiveness
ANTIBIOTIC:
PINK 18 MOHAWK
DRUGS
assume that the hallucinogenic "trip" goes
completely bad. In the case of extremely
traumatic hallucinations, mental illness
may result (ie, phobias, etc.).
HYPNOTIC: Hypnotic drugs, in high doses,
are used to produce sleep during surgery.
In low doses, they make many users speak
and talk less guardedly about things they
might otherwise have trouble speaking
about. Due to this side-effect, hypnotics
are routinely used as "truth serums" by
corporate, military, and government
agencies. OD: Hypnotics, if taken in large
doses, cause a deep anesthesia for 1d10
hours.
INCREASED ENDURANCE: These drugs
include most stimulants. While under the
influence of these types of drugs, the user
has increased energy and stamina. This is
reflected by adding the drug's strength to
his Endurance skill checks. However,
someone under the influence of such a
drug may have trouble sleeping. OD: In
the case of an OD, the user can suffer from
a heart attack.
INCREASED HEALING RATE: These drugs
speed up the body's natural healing
process. OD: If healing drugs are taken to
the point of overdose, assume that the
user enters a severe state of shock as the
body attempts to heal nonexistent wounds
and injuries.
PAIN NEGATION: Pain killers, plain and
simple. OD: The user can slip into a coma
for 1d10 hours.
SOPORIFIC: Soporifics put you to sleep.
Otherwise known as sleeping pills or
tranquilizers. OD: We all know what
happens when you take too many
PINK 19 MOHAWK
DRUGS
LIST OF PERMANENT EFFECTS
Addiction, Tolerance, Carcinogenic, Heart
Attack, Coma, Death, Genetic Damage,
Nerve Degeneration, Nightmares,
Per manent Sense Loss, Physiological
Addiction, Psychological Addiction, Possible
Attribute Loss
Primary Effect
Antibiotic
Anticoagulant
Antidote
Aphrodisiac
Attribute Increase
Coagulant
Depressant
10
Enhanced Perception
11
Euphoric
12
Hallucinogen
13
Hypnotic
14
15
Pain Negotiation
16
Soporific
17
Stun Reducer
18
roll again
PINK 20 MOHAWK
DRUGS
Permanent Effects
Delivery System
Addiction Tolerance
Carcinogenic
Paper Tab
Heart Attack
Smoked, Inhaled
Coma
Powdered, Snorted
Genetic Damage
Injected
Nerve Degeneration
Liquid
Nightmares
Contact
Physiological Addiction
10
Psychological Addiction
11
12
Death
Shibuya, a district of Tokyo, where you can find every kind of legal and illegal drug.
The Japanese are even more lenient with substances than the UCAS.
PINK 21 MOHAWK
DRUGS
Permanent Effects
1d100/2
Permanent Effects
Acne
26
Irrational Fear
Bloodshot Eyes
27
Kidney/Liver Failure
Cold Sweats
28
Lack of Concentration
Constipation
29
Light Sensitivity
Cowardice
30
Loss of Appetite
Dandruff, Eczema
31
Loss of Inhibition
Dehydration
32
Memory Loss
Delusions
33
Nausea
Depression
34
Numbness
10
Diarrhea
35
Paralysis
11
Difficult Respiration
36
Paranoia
12
Diuretic
37
Psychotic Rage
13
Dizziness
38
Reduced Attribute
14
Easily Bruised
39
Reduced Awareness
15
Excessive Salivation
40
Ringing in Ears
16
Flatulence
41
Runny Nose
17
Hair loss
42
Sense Reduction
18
Hallucinations
43
Sexual Arousal
19
Headaches
44
Sleepy
20
Heartburn
45
21
Hives, Itches
46
Suicidal Tendencies
22
Impotence
47
Technicolor Excreta
23
48
The Munchies
24
Insomnia
49
Tremors
25
Internal Bleeding
50
Weight Gain
PINK 22 MOHAWK
DRUGS
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Price:
Legal drugs: 1d100
Illegal drugs: 1d100*1d10
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PINK 23 MOHAWK
EXPERIENCE
Karma is a bitch.
--Soni Hiko, Bounty Hunter
PINK 24 MOHAWK
EXPERIENCE
KARMA
Level
Hit Dice/
Mind Dice
Skills
1+BOD/
1+WIL
Class
+1
+1/+1
Attributes
Abilities
2
+1
+1/+1
+1
You have
survived 6
adventures.
+1
+1
You have
survived 28
adventures.
+1/+1
You have
survived 40
adventures.
+1
+1/+1
You have
survived 10
adventures.
You have
survived 18
adventures.
+1
(max +3)
10
You have
survived 3
adventures.!
+1
(max +3)
Start as a
newbie
without
experience.
+1d6
+1/+1
Karma Total
You have
survived 1
adventure.
Damage
+1
+1
(max +3)
PINK 25 MOHAWK
You have
survived 75
adventures.
+1d6
You have
survived 100
adventures.
OPPONENTS
Just once I'd like to fight
something that could be
harmed by bullets.
--Alistair Gordon Lethbridge-Stewart, Brigadier
PINK 26 MOHAWK
OPPONENTS
spirit hits a target with its acid attack, it
gains +1 hp back)
Banshee: 12 hp, claws (1d6+2), causes fear,
causes Essence Drain (lose 1 point of Power
per manently), can turn to mist,
Regeneration (heals 1D6hp at the end of the
round)
Unicorn: 16 hp, always goes first, Magickal
Guard (all rolls involving harmful magick are
at -3 when a unicorn is present)
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PINK 27 MOHAWK
EQUIPMENT + EXPERTS
Whadda ya mean
there's a three
magazine limit?
--Wedge, Mercenary
PINK 28 MOHAWK
EQUIPMENT
Weapons
Gear
Armor
Magickal
Skillsofts
(Skillwires required, see Abilities):
Knowledge Skillsoft (2,500): Lets you
learn a knowledge skill (History, Maths,
Business Development, etc)
Activity Skillsoft (3,500): Lets you learn an
activity skill (Parcours, Hoverboard, Soccer,
etc)
Language Skillsoft (1,500): Lets you learn
a language.
Combat Skillsoft (10,500, illegal): Lets you
learn a reality-based combat style.
PINK 29 MOHAWK
EQUIPMENT
Vehicles
Boats: Small Hovercraft (45,000), Small
Boat (50,000)
Cars: Shitty Car (1,000), Decent Small Car
(5,000), Sports Car (30,000), Truck
(10,000), Van (14,000)
Motorbikes: Fast Motorbike (10,000),
Scooter (3,000)
Planes and Copters: Small Plane
(150,000), Helicopter (400,000)
Vehicle Upgrades:
Faster (price x1.1), A Lot Faster (price x1.5),
Impossible Speed for a vehicle that size
(price x3)
Light Armor (+1, price x2.5), Heavy Armor
(+2, price x6)
Sensor Shielding 1 (suppresses noise,
electronic emissions and other telltale
Daily Life
Coffin Hotel: 25 to sleep, 10 to eat, 20
to get drunk, 150 to get laid.
DocWagon Contract: Wearing the sealedband, direct-dial wristphone guarantees the
arrival of a highly specialized trauma team
within ten minutes (failure to arrive in time
gives you the immediate medical care for
free). Thats the Basic service. Gold service
gets you Basic services and one free
resuscitation per year, and a 10 percent
discount on any medical bills. Platinum
service adds another three free resiscitations
on top of that. Basic: 5,000, Gold: 25,000,
Platinum: 50,000.
MedKit: Helps treat wounds and provide
first aid. 200
PINK 30 MOHAWK
MAGICK
The only thing more reliable
than magick is one's
trusting friends.
--L. Surehand, High Prince
MAGES
PINK 31 MOHAWK
MAGICK
SHAMANS
Shamans interact with the spirits of the land.
Everywhere, there are spirits: in technology,
in houses, in plants, really everywhere. A
shaman is chosen by his totem animal. This
is his soul companion and advisor. When a
shaman works his magick, his face seems to
be subtly overshadowed by a mask that
looks like the head of his totem animal.
Totems help with certain types of magick,
but they also imprint the character of the
shaman. Shamans start with two bound
spirits. If they choose Spellcasting, shamans
start with 1d6 spells.
PINK 32 MOHAWK
MAGICK
ALCHEMY-TALISMONGERY
Costs
It costs 1d6*1,000 in caustic chemicals,
herbs, and purified minerals, and requires at
least a day to prepare. If you have an
Alchemists Kit, then it only costs 1d6*250
and takes at least four hours.
PINK 33 MOHAWK
MAGICK
CONJURE
Spirits and other non-corporeal beings live
in our world, but on a different plane of
existence. A shaman or mage can interact
with them. Calling a spirit is known as
Conjuring or Summoning. The act of
Conjuring can be dangerous, depending on
the circumstance, and requires that you
know the name of the spirit you wish to
conjure, the ritual required to call it, and one
of the following:
FOR
ritual
FOR S H A M A N S : 1 d 6 m i n u t e s o f
uninterrupted ritual
A magick item containing the bound spirit
Once summoned, you can converse with it
and ask it questions, for spirits possess many
secrets unknown to mortals. It is always
easier to conjure a type of spirit that lives in
the appropriate environment, ie, a shaman
trying to conjure a city spirit in downtown
Seattle will have a much easier time than his
colleague trying to summon a tree spirit in
the middle of an industrial complex.
Binding spirits
You can also attempt to bind a spirit. Binding
is always risky, as the spirit will try to take
every advantage of unwary mortals, It
requires a circle to be drawn in orichalcum
powder during an hour-long ritual, as well as
one of the following:
PINK 34 MOHAWK
MAGICK
SPELLCASTING
+1 Power:
Affects
-1 Power:
To learn new spells, they must either do
research on their own (roll +INT), buy or
swap available spell formulas on the market.
POWER
Mages and Shamans have a Power score
equal to their base Hit Dice +1 +WILL. For
example, a 1st Level Mage with +2 WILL
would start with 4 Power.
When you direct magickal energies into a
coherent effect, you will spend Power to
create the effect.
As a default, your magick will be slow
(manifests the turn after it is cast), affects a
single target within line of sight, and lasts for
one minute. By adjusting these limitations,
you can increase or decrease your available
Power.
The Gamemaster will determine the Drain
Level of the spell: Light, Medium, Serious or
Deadly. See next page for an explanation of
Drain.
Affects
PINK 35 MOHAWK
MAGICK
DETERMINE SUCCESS
RESISTING DRAIN
Against
Medium Drain
Serious Drain
Deadly Drain
-1 Mind Point
-1d6 Mind
Points
- (1d6+2) Mind
Points
-2d6 Mind
Points
Partial
Success
--
-1d4 Mind
Points
-1d6 Mind
Points
- (1d6+2) Mind
Points
Success,
Critical
--
--
--
--
Miss
PINK 36 MOHAWK
DECKING
Sure, sure, 'Information should be free' and all
that - but anyone can set information free. The
jazz is in how you do it, what you do it to.
--Datajack Sinder Roze, Decker
Persona
A Persona is the virtual avatar a decker uses to
move around and do stuff in the Matrix. A Persona
has 2 Hit Dice. Roll its Hit Dice to determine its hit
points. A Persona comes with Armor 1. Its attack
utility does 1d6 damage.
PINK 37 MOHAWK
DECKING
Writing and updating code
To write and update code, a decker has to
spend time. At the end of a week, the player
of the decker character rolls +INT. A Miss
means the decker couldn't find the time to
write code: all rolls in the Matrix will be at -1
unless the decker spends 24 hours
exclusively to update his programs.
Matrix combat
Gray IC, Black IC and other deckers are able
to attack your Persona. Matrix combat is
handled just like normal combat, but the
decker uses his cyberdeck's Persona to fight.
The decker rolls +INT to attack. If he is
successful, he rolls 1d6 for damage against
the opponent.
White IC Variants
Access
system)
Barrier (all your rolls in the Matrix are -1)
Scramble (tur ns the contents of a
datastore, or individual files, into garbled
junk)
Gray IC Variants
(attacks your Persona; if successful,
all your rolls in the Matrix are -1; also
called Binder, Jammer or Marker)
Blaster (attacks your Persona with 1d6
damage; if it crashes the Persona, it
immediately attacks the cyberdeck. Roll
+INT: 6- Blaster turns your deck into
useless junk)
Killer (attacks your Persona with 1d6)
Tar Baby (resembles White IC, if you have
the Cypher ability and your roll+INT
misses, it crashes and takes the Persona
utility programs with it the crashed
Acid
PINK 38 MOHAWK
DECKING
Persona must be reloaded. If you don't
have the Cypher ability, Tar Baby crashes
and takes the Persona utility programs
with it the crashed Persona must be
reloaded.)
Tar Pit (like Tar Baby, only it poisons all
copies of the Persona utilities the deck has
stored. Spend 1d6 hours to fix that)
Trace (locks onto the decker's access path
and locates their entry point in the Matrix.
If you have the Cypher ability, roll+INT: 6Trace and Burn, this is essentially a Trace IC
that turns into Blaster IC. 7-9: Trace and
Dump, you are dumped from the Matrix
and the system operators know your realworld address, 10+ Trace and Report, your
real-world address is reported to the
sysops. If you don't have the Cypher
ability, your real-world address is reported
to the sysops.
Running naked
Legend has it that some of the pioneers of
Matrix surfing, the grandfathers of decking,
are still around, "running the Matrix naked".
That means you plug into the Matrix
WITHOUT a deck, and without a Persona.
That's right, chummer, running naked means
that every IC turns into Black IC, effectively.
Your weapon does 1d6+WILL damage, your
INT functions as Armor.
Black IC
Black IC behaves just like Killer IC, but it
attacks the decker instead of the Persona. If
attacked by Black IC, the decker has two
options:
Hang Tough: Roll+INT to attack and use
your Persona's attack utility (1d6 damage)
to fight against the Black IC. All hits the
Black IC scores against your Persona go
directly against your hp. The Persona's
Armor is in effect.
Cut and Run: You try to jack out. Roll
+WILL: 6- the IC scores a hit and
prevented you from jacking out, 7-9 the IC
scores a hit, but you could log out, 10+
you jack out unharmed.
PINK 39 MOHAWK
TABLES
The Government says you can't have it.
We say you can.
We're Ares Arms.
--Popular ad campaign from Ares Arms
Male
Graham Wyke, Kennith Corwin, Chet Haught,
Darron Rocheford, Cordell Rhyne, Isaias Alcantar,
Porter Bentzen, Benedict Alers, Chas Harcrow,
Jonas Malik, Chas Leath, Elden Castillon, Malcolm
Sladek, Isaias Kader, Graham Helsing, Hunter
Erikson, Scotty Weyer, Avery Castillon, Jacinto
Hartjen, Lucius Steiger, Chua Baio-Lai, Lai Shye-Ge,
Sui Su-Mou, Liao Li-Jai, Kao Da-Ke, Lu Jao-Che,
Chua Shi-Bo, Go Hwai-Hou, Tu Bi-Jao, Xiu Tia-Luo,
Tu Qui-Ke, Zhoo Fu-Chia, Ti Mei-Kao, Toy SheeChe, Gao Lou-Chou, Tao Young-Gui, Zou Zhi-Li,
Chu Ku-Ying, Gui Kao-Shay, Kao Fa-Wu, Tabei Taku,
PINK 40 MOHAWK
TABLES
Kata Suke, Tsaka Katsa, Maka Shitei, Yagan
Hige, Maka Mane, Hase Ichin, Matsu Fumi,
Mizu Gito, Mizu Romo, Toyota Maro, Ogan
Tetsai, Take Buro, Sakai Taro, Uran Katsai,
Yoban Yokin, Moto Naru, Toshi Sahi, Kata
Sami, Taki Shide, Ignald Karakaya, Arav
Gina, Yurik Bukhuky, Gori Bunova, Adir
Neyeva, Ladi Bochena, Riani Mikhuba,
Kopos Reskina, Kaziv Kharova, Ladi Cheva,
Sandri Shine, Viktii Lanchovtsii, Friliy Kova,
Gori Fyevichai, Vlukonst Bedenko, Zivas
Chenkiny, Lukyan Kovtusi, Gustii Krezhnova,
Geni Penchenko, Markof Bogina
Female
Denisse Caldera, Calista Carthen, Phoebe
Riordan, Rosette Hewett, Ai Castiglione,
Ashlea Alessandro, Ardelia Sharpey, Denisse
Vanlaere, Sarai Flanigan, Cherlyn Sarratt,
Lynna Melchor, Phoebe Konicek, Makeda
Reade, Chasidy Wescott, Cayla Markell,
Denisse Vanlith, Makeda Simril, Lashell
Forgrave, Teisha Vilchis, Evelynn Carthen,
Zhe Wa-Na, Qu Hu-Shu, Toy Yong-Ru, Lee
Yan-Ku, Chieu Shiao-La, Yuan Ku-Lu, Chao JiXiao, Joe Jui-Fei, Goei Rou-Fei, Mao Mo-Shu,
Goei Xue-Yak, Gao Mao-Hi, Ang Mao-Sho,
Pi Li-Hu, Chiu Ji-Xue, Xiao Qiu-Bo, Toy YengXue, Tsai Si-De, Kao Bao-Xa, Shoe De-Miao,
Okan Seko, Tami Kiko, Yawan Mako, Saki
Sumi, Mini Sako, Himo Chito, Kata Kichi,
Kawa Orun, Take Toko, Omon Mako, Kami
Akun, Kawa Fumi, Yaran Anan, Tsado Kine,
Kama Hiko, Kura Sako, Sona Kami, Sego
Suku, Kama Einan, Soni Hiko, Lara
Mandenky, Domaya Cher odol, Vetla
Gorcheba, Ashale Sashkusi, Zina Nova,
Etlalya Ikov, Vikta Kova, Gasha Rova, Sulya
Decker Handles
Perfect Angel, Radical Deck, Shady God,
Angry Saint, Angry Phoenix, Angry Lion,
Radical Gibson, Enigma, Merlin, Serial
Vector, Tengu, Neon Jack, Warlord, Strange
Phantom, Shady Edge, Steel Flynn, Deviant
Warlord, Neural Node, Deviant Alice,
Templar, Binary Nene, Bobby Tables, Lucifer,
Prime Nikita, Acid Shogun, Dead Lion,
Quantum Link, Chrome Zero, Quantum
Dante, Vagabond, Shady Tempest, Grim
Comrade, Terminal Warlord, Merlin, Psycho
Sync, Master Ghost, Analog Exile, Infinite
Loop, Chrome Agent, Golden Hunter,
Golden Alice, Quantum Ninja, Digital Jack,
Agent Chaos, Anne Bonny, Terminal Adept,
Rogue Storm, Psycho Link, Corrupt Lion,
Kernel Panic
PINK 41 MOHAWK
TABLES
CYBERWARE BRANDS
d12
Brand Name
Psiberstuff
Kiroshi
T-Maxx
Dynalar
Cytech
Cyphire
Zetatech
Biotechnica
Geotech
10
Nikkon or Zeiss
11
Meade
12
Tritech or Kurasawa
Vehicle Brands
d30
1.
2.
3.
4.
5.
6.
7.
8.
PINK 42 MOHAWK
TABLES
CYBERDECK BRANDS
CYBERDECK MODELS
d12
Brand Name
2d6
Radio Shack
Allegiance
abbreviation + three-digit
number
Sony
Greek letter
Fairlight
"Hyperdeck" + number
Arasaka
Fuchi
Pandora
Techtronica
WuTech
"Master"
10
Zetatech
10
"Captain"
11
Worldsat
11
"Navigator"
12
Siemens
12
d20
Model Name
Model Name
d20
Model Name
Kraftwerk
11
Grass Cutter
Powerhouse
12
Legbiter
Reactor
13
Sanglamore
Atomic + number
14
Durendal
Highlander
15
Heavens Will
Skysurfer
16
Leah
Ryder
17
Vorpal Blade
Glyde
18
Vengeance
Slimcase + number
19
Graywand
10
Excalibur
20
Scalpel
PINK 43 MOHAWK
TABLES
offline
flow control
power flux
optic
selector
ASIST
microcircuit
guardian
RAM-bus
assembly
rack
central
fiberoptic
nulloperating
redundancy
bios
cable
Ihara-Grubb
neural
encryption
serial ID
booster
flipswitch
checksum
Tight-beam
communicatr
shockbolt
box
gate
cranial
diagnostic
decyphring
shutdown
chip
transcriptor
defensive
external
ressource
steepstate
converter
backlink
digital/analog
backup
interface
slam
cutout
shielding
internal
hardening
IO bridge
verification
diverter
reader
Laser-optical
block
process
neuraljack
wavemaker
driver
processor
MPCP
buffer control
matrix
symbolism
cooling
grid
cache
passive
wireless
read/write
Bit-synapse
heatsink
generator
phantom
broadband
keyboard
keyboard
inhibitor
Re-router
plugrom
lasertel
liquid crystal
electrode
interpreter
engine
primary
microwave
loadout
terminal
manager
connector
fuzzy logic
satellite
lockout
battery
matrix
overpass
subrouter
iconographic
logon
code
monitor
grindcore
proactive
data
memory
recognition
relay
leftbrain
synchronizer
reactive
multiplexing
motherboard
radio
router
chartcoder
simsense
construct
output bridge
vox
conch
twit
system
deception
passcode
holo
sensor
toggle
quantum
downshift
overload
synch
stabilizer
port
universal
phasegrader
information
smart
unit
linkthru
virtual
feedback
overpatch
power
switcher
codemachine
PINK 44 MOHAWK
TABLES
Roll 1d6:
1-3, go to Firearm Table 1
4-6, go to Firearm Table 2
FIREARM BRANDS
FIREARM TABLE 1
d8/d4
AkuTek
Arasaka
Ares
Armalite
Birmingham Arms
Browning
Budget Arms
Calico
Colding Arms
Colt
Constitution Arms
Czech
Federated Arms
Tech
Glock
Goncz
GRU
Kalashnikov
Kamaha
Manex
Nova
Okusa
Paltik
Ranger Arms
Sherman
SIG
Steyr
Streettech
Taurus
Tambu
FIREARM TABLE 2
d8/d4
Australian Ammo
Bartholomew &
Grendel
Bauhaus
Beretta
CAR
Castech
Ceska Zbojovka
Chaddran Arms
Daewo
Darra Polytechnic
Dover
Fabrique des
Armes
Hughes
IMI
Ingram
Militech Arms
Mossberg
Mustang Arms
Nomad
Ruger
Rossi
Royal Enfield
Seco
Sooch
Sowet
Stein &
Wassermann
Sternmeyer
Towa
UZI
Wather
Winchester
PINK 45 MOHAWK
TABLES
FIREARM MODELS
d20
SPECIAL AMMUNITION
Model Name
d20
Ammo Type
Armor-Piercing
Explosive
Ceramic
Fin-stabilized
Wild animal
Memory plastic
Spray
Three-digit number
Fragmentation
Uranium core
Title (nobility)
Dumdum
10
"Cal." + caliber
10
Duplex
11
11
Gel
12
A poetic word
12
Hi-velocity
13
A country
13
Hollow point
14
A city
14
Hydrashok
15
"No." + number
15
Hyper-Penetration
16
16
Ram
17
17
Rubber
18
A state
18
Expansive
19
Roll twice
19
ThunderZap
20
20
Titan
PINK 46 MOHAWK
TABLES
AMMUNITION BRANDS
d6
Brand Name
Spartan
Tsunami
Glaser
TOWA
Militech
Starburst
PINK 47 MOHAWK
TABLES
SHADOWRUN SLANG
Angel: A benefactor, especially an unknown
one.
Arc: An arcology.
Ballerinas: Reflex boosted female assassins in
the employ of a major corp.
Booster: Gang member that uses cyberware,
leathers, and violence as a way of life.
Bounts: Bounty hunters.
Bopper: A robot.
Brain Tap: A datajack or a chipjack.
Breeder: Orc slang for a "normal" human.
Business: In slang context, crime. Also "Biz."
Buzz: Go away. Buzz off.
Chipped: Enhanced by cyberware.
CHOOH: ("choo") Slang for alcohol, as used
in vehicle power plants.
Chromatic: Heavy Metal music.
Chromer: Slang for metalheads, heavy metal
fans.
Chummer (also: Chum): Pal or Buddy.
Chumsky: for special Pals
Cinema: A movie, usually in tri-d.
Clavie: Any person who lives in an enclave.
Combat Drugs: Designer drugs for military
use.
Comm: The telephone.
Corp: Corporation, corporate.
CORPSE: CORPorate Security Expert, a
corporate assassin.
Cowboy: A decker/netrunner.
Dadie: Knowledge or skill chip.
Dandelion Eater: An Elf, very insulting. See
also Keeb.
Dataslave: a corporate decker or a data
processing employee.
Datasteal: Theft of data from a computer,
usually by decking.
PINK 48 MOHAWK
TABLES
Glitter Clothes: Clothes made of
flickercladding.
Glitter Folk: Rich people with money and the
time to spend it.
Go-go-go: A bike gang or gang member.
Gothics: A posergang whose motif is death
and old b&w horror movies.
Gutter Jumpers: Claim jumpers among the
homeless, squatters.
Gyro: A small one or two man helicopter.
Hardwired: 1. Having cyberware. 2. Unable
to change, inflexible options.
Heatwave: A police crackdown.
Hitmage: A magick-using assassin.
Hoi: Hi, Hello.
Hose: 1. Louse up, screw up. 2. to spray
with an automatic weapon.
Hydro: 1. Hydrogen fuel. 2. anyone crazy
enough to take it as a drug.
ICE: Security software. Intrusion
Countermeasure Electronics.
Input: A girlfriend.
Jacked-In: Actively using a cyberdeck.
Jam: 1. To fight or to run away "let's jam". 2.
Jamming.
Jamming: 1. Sex. 2 Moshing heavily in a
band. 3. Being involved in a paramilitary
operation involving a large amount of flying
bullets and shrapnel.
Jander: To walk in a casual or arrogant
manner, to strut.
Keeb: An Elf, very insulting. See also
Dandelion Eater. After a discontinued
advertising campaign (Keebler).
Knife Bullets: Armor piercing ammunition.
Know, The: Knowledge or information.
Kobun: A Yakuza clan member.
Meat Bop Parts: Vat grown replacement
body parts.
PINK 49 MOHAWK
TABLES
PINK 50 MOHAWK
TABLES
LANGUAGES
You speak Cityspeak, your native tongue
(see list below) and one additional language
for each point in Intelligence.
Cityspeak: hybrid language spoken in the
worlds sprawls, with pr edominantly
American grammar, consisting of English,
Russian, Japanese, Chinese and German
words. Local dialects and variants exist.
PINK 51 MOHAWK
TABLES
Nilotic: Bagirmi, Dinka, Fur, Kanembu,
Kanuri, Koman, Luo, Maban, Masai, Nuer,
Sango, Shilluk, Songhai, Wadai.
Oto-Manguan: Mixtec, Otomi, Zapotec.
Papuan: Dayak, Negrito, Papu.
Perkins-Athabaskan: A sign language often
used by Sasquatches.
Romance: Amazonian Portuguese, Catalan,
Fr ench, Galician, Italian, Portuguese,
Provenal, Romanian, Spanish.
Salish: Chehalis, Okanagon, Salish.
PINK 52 MOHAWK
TABLES
ALCOHOLIC DRINKS
BAND NAMES
d66
Brand Name
d66
Band Name
11
Glingue
11
Local Guru
12
Manhattan Dynamite
12
Xcrement
13
May Queen
13
Zenlighten
14
Moloko Plus
14
FastHook
15
15
Sternocleidomastoid
16
Piso Mojado
16
Buttertop
21
Scumble
21
Ripple Effect
22
Victory Gin
22
Vulture Farmers
23
Vesper
23
Climox
24
24
Squish
25
Elsinore beer
25
26
Norbecker Beer
26
Mood Alter
31
31
Bloat
32
Alamo Beer
32
Crustacean Prince
33
Ambrosa
33
Eye Nerve
34
Binge Beer
34
Cracklebox
35
35
Phlesh
36
36
Moby Dink
41
Stelberg Louis
41
Planet Flip
42
Ashbury Export
42
43
43
Fluid Druids
44
Glengoolie scotch
44
Trunk Stops
45
Hammersteen Beer
45
Offtown
46
46
Garden Variety
51
Life Cry
51
Fool Flavor
52
Old Dsseldorf
52
Mannequin Depression
53
53
Manster Mosh
54
Samarian Sunset
54
Prom Thumb
55
Schraderbru
55
Annagramma
56
Screaming Viking
56
61
Otter's Crest
61
Dead Letters
62
62
Crackroach
63
Orbital
63
Mosh Potato
64
Tandoor
64
65
65
66
Allison's Amber
66
Bugdance
PINK 53 MOHAWK
TABLES
BARS
CHEMICALS
d66
Bar Name
d66
Chemical Name
11
Bapoon
11
tridiamofic salene
12
12
berate magdate
13
Tild Restaurant
13
oxyfuretium estium
14
14
gallene perveride
15
Futura Grill
15
oxy-dimeramoid cerium
16
Ahui
16
hypo-triferonide estyl
21
Django Restaurante
21
lanide chlorurium
22
22
tocic pentacerite
23
23
di-polyecetium tocide
24
Avalunch
24
plutium trialkene
25
Caf Magma
25
methascetine
26
Voodoo
26
poly-tetraferene
31
Appointment Deli
31
glyamonate
32
Bulldog
32
adicrium
33
33
cycloglycinite
34
34
perganine
35
Spoonbeam
35
tetracerimol
36
Ciao Buddha
36
tri-tripyrene
41
41
hypohydritite
42
42
salecofid
43
Chorus
43
pyroid acetyllium
44
Nuxa
44
estic dechlorene
45
Tokyo Yo Bistro
45
tocium monovanide
46
Aura
46
di-hypochlorastium pyroid
51
Retroville Pizza
51
de-trikeluric glycite
52
52
tanine dedenyl
53
Huskers Soysteakhouse
53
manine decaroid
54
Whisper Lounge
54
tri-polycalyllous viside
55
55
ferium deperine
56
Jurassic Pork
56
ketine oxydodine
61
Compadre
61
cyclozinofine
62
Chutney Kitchen
62
triglyoid
63
Centrifuge
63
hexgallorine
64
Pretzel Logic
64
methperium
65
65
panuvofene
66
Stuff't
66
dodgallenoid
PINK 54 MOHAWK
TABLES
CIGARETTES
COCKTAILS
d66
Cigarette Name
d66
Cocktail Name
11
Red Apple
11
12
Morley
12
13
Wilmington
13
Death Punch
14
Capitol W Lights
14
Apple Pink
15
Llama
15
Tropical Shot
16
Chal
16
Breeze Lemonade
21
Manitoba
21
Precious Thunder
22
22
23
Cancer Sticks
23
Innocent Tremor
24
Black Death
24
Forest Joke
25
Mild Nine
25
Icy Slapper
26
Redwood
26
Crimson Wacker
31
fact
31
Tropic Horn
32
Victory
32
Brew Bliss
33
Kings
33
Oregano Cappuchino
34
Stallion
34
Infinite Petal
35
Heritage
35
Pineapple Wine
36
Phantom
36
Cloudy Mocha
41
Mirage
41
42
Elegance
42
Ultimate Double
43
Tillburry
43
Apple Whistle
44
Viceroy
44
Chestnut Bliss
45
Spaceman
45
Imaginary Vengeance
46
Phillies
46
Warm Infusion
51
Palace
51
Caramel Howler
52
Twist
52
Red Sunset
53
Relax
53
Cranberry Thunder
54
Gungam Garam
54
Silent Critter
55
Kent
55
Gentle Smash
56
Big Leave
56
Hushed Torrent
61
Orchid
61
Insane Delight
62
Dunn
62
Lager Critter
63
Crowne
63
Spring Wine
64
Harlem 26
64
Sugar Snake
65
Kretek
65
Cloudy Hopper
66
Tristate Gold
66
Peanut Slapper
PINK 55 MOHAWK
TABLES
COMPANIES
DEMONS
d66
Company Name
d66
Demon Name
11
Integral Technologies
11
Zamalahr
12
Porphyria
12
Bitoxach
13
Blade
13
Sabnuhn
14
Arcady
14
Wuorach
15
Inspire
15
Demach
16
Inclusive
16
Feabuhr
21
NAEC
21
Staedun
22
Panafrican
22
Gruonohna
23
Goldmund-Teller
23
Culruiran
24
Universal
24
Marweaxon
25
Global
25
Shaxsur
26
Tonkatsu
26
My'ma
31
Gengrove
31
Gasbirius
32
Mirai
32
Ne'yes
33
Featherstone
33
Marroalan
34
Lucid Dreams
34
Za'res
35
Fountainhead
35
Rosmalas
36
Mars
36
Romadras
41
Gellar-Cuzin
41
Gaaplusci
42
Kenshiro
42
Ose-cus
43
43
Zu-de
44
Matsundai
44
Rasbale
45
Everleaf
45
Za-croha
46
Interglobal
46
Buer'rax
51
YoYoDyne
51
Phisgos
52
MegaCorp.
52
Lutzavelial
53
CyberDyne
53
Licormo
54
UMA SaG
54
Rielaar
55
Polyhedral
55
Metcuhlesra
56
Sparktec
56
Tyasbadgor
61
Flipcatch
61
Raleshodo
62
Fever 3
62
Ler-ara
63
Gravity Blue
63
Huldrid
64
Zing Bros.
64
Ghari
65
ElectrOrb
65
Mahishel
66
Matush Manhunt
66
Impai
PINK 56 MOHAWK
TABLES
STREET DRUGS
GANGS
d66
Drug Name
d66
Gang Name
11
Xp
11
Shaolin Mafia
12
Twist
12
Demolition Boyz
13
Silver
13
Southside Crew
14
Impact
14
Nuclear Rascals
15
Mud
15
Chemical Knights
16
Blue
16
Demolition Gang
21
Hog
21
Danger Girlz
22
Stripes
22
23
Leech
23
24
Devil's Tongue
24
666ers
25
Fate
25
The Angels
26
Myth
26
Angels of Death
31
Typhoon
31
Wars
32
Twist
32
Black Rebels
33
Morbid
33
Black Widows
34
Roth
34
Born Losers
35
Boogie
35
Brigands
36
Grunt
36
The Brotherhood
41
Warp
41
Crucifiers
42
Tears
42
Dark Souls
43
Ecto
43
Death Knights
44
Void
44
Del Fuegos
45
Wrathhog
45
Devil's Advocates
46
Songbird
46
Devil's Tribe
51
Mane
51
Dogs of Hell
52
Rabbit's Foot
52
Vegas Blasters
53
Fizzy Drink
53
Vipers
54
After Burner
54
Wizards
55
Ether
55
Yankee Rebels
56
Thorn
56
Yellow Dragons
61
Flashbang
61
62
Flinch
62
The Destroyers
63
Frost
63
Ghetto Ghouls
64
Raptor
64
Knot Tops
65
Snowflake
65
The Lizzies
66
Vamp
66
PINK 57 MOHAWK
TABLES
MOBSTERS
HERBS
d66
Name
d66
Herb Name
11
11
Aggacress
12
12
Ichiamric
13
13
Sloyogon
14
14
Pijeonder
15
15
Noseafron
16
16
Sea Barberry
21
21
Sapphire Dill
22
22
Pygmy Sumac
23
23
Winter Savory
24
24
Blood Root
25
25
Emmia Grass
26
26
Lekacory
31
31
Arrearic
32
32
Kaceoraway
33
33
Otiobi
34
34
Autumn Vine
35
35
Hazel Ginger
36
36
Cavern Clary
41
41
Sea Dill
42
42
Heart Safflower
43
43
Xoyea Leaf
44
44
Greharaway
45
45
Crurearon
46
46
Struzioli
51
51
Yabbiojoram
52
52
Arctic Sassafras
53
53
Sour Anise
54
54
Heart Cardamom
55
55
56
56
Bitter Chervil
61
61
Atiell Briar
62
62
Kings Eldthin
63
63
Scarlet Cap
64
64
Tanners Rose
65
65
Gargana
66
66
Rogues Cafdock
PINK 58 MOHAWK
TABLES
OFFICE BUILDINGS
SIMSENSE MOVIES
d66
Building Name
d66
Movie Title
11
Hill Towers
11
12
12
13
13
14
Long Building
14
15
15
16
16
21
21
22
22
23
23
24
Hayes Building
24
25
25
26
26
31
31
32
32
33
33
34
34
Return to Beyond.
35
35
36
36
41
Silver Building
41
42
UHRP Building
42
43
43
44
World Place
44
45
45
46
46
51
12 Bloom Centre
51
52
DCI Place
52
53
53
Return to Beyond.
54
Gray Hall
54
55
Grand Building
55
56
56
61
61
62
Governor Centre
62
63
63
64
64
65
Houston Plaza
65
66
66
PINK 59 MOHAWK
TABLES
SMALL TOWNS
SNACKS
d66
Town Name
d66
Snack Name
11
Bazile Mills
11
Huffles
12
Pottsgrove
12
Tiftofs
13
Tavares
13
Angelwings
14
Passaic
14
Cocos
15
Upper Lake
15
Jice
16
Canisteo
16
Mummies
21
Opdyke West
21
Wrilies
22
Klein
22
Fanties
23
Delphos
23
Shinies
24
Milladore
24
Wizards
25
Boiling Springs
25
Growlies
26
Perdido Beach
26
Barbarians
31
Spillertown
31
Snowflakes
32
Bodega
32
Jingles
33
Concorde Hills
33
Barbarians
34
Mahanoy City
34
Smoots
35
Orrin
35
Milkies
36
Jellico
36
Whippersnappers
41
Weirton
41
Rifrafs
42
Deseret
42
Grumbles
43
Kailua
43
Rebels
44
Ellisburg
44
Mumbles
45
Murraysville
45
Drivers
46
Rozel
46
Lasers
51
Mendota
51
Puds
52
Cottonwood
52
Sugies
53
Port Sulphur
53
Pasties
54
Adairville
54
Smoots
55
Starr School
55
Shinies
56
Tonsina
56
Vampies
61
Natural Steps
61
Chikkles
62
Durbin
62
Snackippity Doos
63
Clemmons
63
Geekeez
64
Bucks Lake
64
Baconoolios
65
Shepherdstown
65
Blastins
66
Larksville
66
Wheatums
PINK 60 MOHAWK
TABLES
VIDEO GAMES
d66
Game Name
d66
11
Blood Rage
11
12
Solitary Haven
12
13
Invade of Immunity
13
14
Protect of Privilige
14
15
15
16
16
21
Fireflight
21
22
Farsite
22
23
Deadblast
23
24
Farmind
24
25
War Enigma
25
26
Evil Death
26
31
Mysteries of Lies
31
32
Orcs of Blasphemy
32
33
33
34
34
35
Firepiece
35
36
Embermore
36
41
Evocraft
41
42
Anticast
42
43
Boxing Revolution
43
44
44
45
45
46
Coaches of Playoffs
46
51
51
52
52
53
DodgeballX
53
54
Karatelife
54
55
Freestyleace
55
56
Speedstyle
56
61
Honorbound Commander
61
62
Mutant Twilight
62
63
Tales of Supremacy
63
64
Fields of Peace
64
65
65
66
66
PINK 61 MOHAWK
CREDITS
CREDITS
Cover: Mohawk, Fouquier, https://
www.flickr.com/photos/fouquier/
5008914876/in/
photolist-8CBZTj-9jBfdE-9qXD3G-8vDX1o
Page 6: Bahkauv in Action, KonradV,
http://konradv.deviantart.com/art/
Shadowrun-Bahkauv-in-Action-454034634
Page 8: Finn quick sketch, TWKeller,
http://twkeller.deviantart.com/art/FinnQuick-Sketch-67335779
Page 11: Sweeper, Kernspalt, http://
orig05.deviantart.net/15cc/f/2014/263/a/6/
sweeper_by_kernspalt-d7zumsh.jpg
Page 14: Flinch, commission, TWKeller,
http://twkeller.deviantart.com/art/Flinchcommission-66516106
Page 17: Orc Rage, TWKeller, http://
twkeller.deviantart.com/art/OrcRage-75753953
Thank you.
wikipedia.org
wordlab.com
random-generator.com
fantasynamegenerators.com
gangnames.net
mithrilandmages.com
generatorland.com
PINK 62 MOHAWK
ATTRIBUTES
PHYSICAL
Rating
Body:
______
Quickness: ______
Strength:
CONDITION MONITOR
Hit Dice:__________
Hit Points:
______
MENTAL
Charisma: ______
Intelligence: ______
Willpower: ______
ABILITIES
SPECIAL
Power:
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
Mind Dice:_________
______
ALLERGIES
Mind Points:
Substance: ______
Severity:
______
LEVEL:
EQUIPMENT
WEAPONS
Type
Damage
_________________
_________________
_________________
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__________________________
CONTACTS
SPELLS
_________________
_________________
_________________
_________________
_________________
_________________
_________________
(c) 2015 Norbert G. Matausch
Name
Cost
Drain
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CYBERDECK
CHARACTER DRAWING
Model
________________________________
Persona
Hit Points:
Attack Utility (damage):
Notes
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VEHICLE
Make/Model
Type Speed
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NOTES/GEAR
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