Professional Documents
Culture Documents
qxd
15/12/10
12:10
Page 199
FOG
of
WAR
FOG
of
WAR
FOG
of
WAR
FOG
of
WAR
FOG
of
WAR
FOG
of
WAR
FOG
of
WAR
FOG
of
WAR
FOG
of
WAR
15/12/10
12:12
Page 200
AN EXCELLENT POSITION
AN EXCELLENT POSITION
FIRE! FIRE!
FIRE! FIRE!
YOURE GROUNDED!
YOURE GROUNDED!
15/12/10
12:12
Page 202
BOOM!!
AMMO CONDITION BLACK
HUNTED!
INCOMING!
INCOMING!
15/12/10
12:12
Page 204
MAD MINUTE!
MAD MINUTE!
GENERAL CONFUSION
TAKES COMMAND!
An officer in the lofty realms of the chain of
command takes a personal interest in your
operation and decides he knows better than
any strategic corporal on the ground. His
confusing and poorly considered commands,
passed down through the company net, have
robbed your force of its tactical initiative.
Your force loses Initiative (if you had it) and
you cannot regain Initiative until General
Confusion loses interest in your operation.
Roll a D6 at the end of each turn. On a 5 or 6
the General has lost interest and you can test
for Initiative on the following turn.
Otherwise, your opponent automatically
gains initiative.
This card is played immediately.
IN THE ZONE!
A unit of your choice is in the zone!
Theyre clicking along like a well-oiled
machine and nothing can stand in their
way!
The selected units TQ and Morale are
raised by one die type and they are
treated as if they have High Confidence
for the duration of the turn (at the end
of the turn, all values return to normal).
This card is played immediately.
MAN DOWN!
A randomly selected unit in your force
has suffered a non-combat casualty.
Immediately treat the unit as if it has
taken a casualty. Roll on the First Aid
table appropriate to the unit to
determine the severity of the casualtys
injuries.
This card is played immediately.
15/12/10
MAN DOWN!
A randomly selected unit in your force
has suffered a non-combat casualty.
Immediately treat the unit as if it has
taken a casualty. Roll on the First Aid
table appropriate to the unit to
determine the severity of the casualtys
injuries.
This card is played immediately.
12:12
Page 206
THE GOLDEN BB
AMPED UP!
Your forces squad and platoon level
leaders are doing a fine job of focusing
your mens attention on the job at hand
their situational awareness is so
amped up that its highly unlikely
anyone will get the jump on them!
Your units receive a +1 to all Reaction
tests for the duration of the game.
This card is played immediately.
BUG OUT!
Effective counter-battery fire has begun
to splash around your forces off-board
artillery assets, forcing them to relocate.
You may not utilize off-board artillery
for the duration of the game.
This card is played immediately.
I JUST GAVE IT A
GOOD SMACK!
An enterprising crew member is able to
put his mechanical skills to good use
and restore one of your broken-down
vehicles to action!
If your Force has suffered any Fog of
War induced vehicle breakdowns (not
combat damage), this card will restore
one of them to action. Randomly
determine which vehicle is repaired.
This card may be held and played later.
15/12/10
I JUST GAVE IT A
GOOD SMACK!
An enterprising crew member is able to
put his mechanical skills to good use
and restore one of your broken-down
vehicles to action!
If your Force has suffered any Fog of
War induced vehicle breakdowns (not
combat damage), this card will restore
one of them to action. Randomly
determine which vehicle is repaired.
This card may be held and played later.
12:12
Page 208
DEATH OR GLORY!
One of your units has become so fired
up (or so fatalistic), that they no longer
weigh their own survival against victory
theyll either win or die trying!
One randomly determined unit in your
force is not subject to Morale Checks or
Morale effects for the duration of the
game. Their Confidence Level is raised
to High.
This card is played immediately.
15/12/10
12:12
Page 210
ALL CLEAR!
OF COURSE I KNOW
WHAT IM DOING!
Sometimes TACs or FOs make such
egregious errors in the heat of combat
that no amount of fail-safes can save
them. This is one of those times.
15/12/10
HYDRATION CHECK!
The exertion of combat and the heavy
loads carried by the troops has taken its
toll on an infantry unit belonging to the
initiative player. A randomly
determined infantry unit which has not
yet been activated must spend the
duration of the turn re-hydrating. It
may react to enemy fire, but with a -1
die roll modifier to its Reaction test dieroll. The units firepower is halved.
This card is played immediately.
GODFATHERS GIFT
Battalion HQ has decided to reinforce
your sector and has sent you some
support. Roll 1D8 to see what has
rumbled your way:
1-5 Light Vehicle
6-7 Medium Vehicle
8 Heavy Vehicle
Choose any suitable model from your
collection.
12:12
Page 212
CAUGHT NAPPING!
Lack of sleep and constant stress has
taken its toll on an infantry unit
belonging to the non-initiative player. A
randomly determined infantry unit
which has not yet failed a Reaction test
(i.e., is still eligible to React) loses its
ability to React to enemy units. The unit
may react to enemy fire directed at it,
but with a -1 die roll modifier to its
Reaction test die-roll. The units
firepower is halved.
This card is played immediately.
GODFATHERS GIFT
Battalion HQ has decided to reinforce
your sector and has sent you some
support. Roll 1D8 to see what has
rumbled your way:
1-5 Light Vehicle
6-7 Medium Vehicle
8 Heavy Vehicle
Choose any suitable model from your
collection.
This card is played immediately.
15/12/10
12:12
Page 214
GUN TRUCKS!
GUN TRUCKS!
IN YOUR FACE
Film of one of your units in action finds
its way onto the internet. The courage
and professionalism (or raw firepower)
displayed gains the video clip a large
and admiring audience!
Add 3 victory points from your total
This card is played at the end of the
game.