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46
Kinetic Art
2-1 ΦᏮഃޝך߁
1897 Cantabrian
2-3
50 1
[6 p.10]
(Alexandria)
3 Ctesibius,
კ 1ǺђжষϷޑΓଽ[15Ǵp.14]ǶΓଽ
B.C.285-222
ޑЋᖉᜢёࢲǴёаஒٿଫЋᖉ
ᖐଆӆܫΠǶ
Heron, A.D.10-75
Philon, B.C.280-220 2
Gimbals 8
7
2 Timochares King Ptolemy , B.C.284-246
[12 p.169]
[12
47
p.144]
2
Treatise on
Pneumatics
[12
p.147] 1
კ 2ǺHeronǴԾᆅ॥ถးǴ2000[6Ǵ
p.24]ǶճҔ॥Κ॥ًǴ٠॥ᓸး
Ǵ០ᆅϣޑᘽТวрᖂៜǶ
640
Banu Musa, A.D.805-873 3
The Book of Ingenious Derices
B.C.507 -444
[17 p.218]
23 1960
(Joseph Needham, A.D. 1900-1995) differential gears
4
132
A.D.78-139
723
[12 pp.142-143] (A.D.1020-1101) 1090
[23 p.49]
2-2 ு༆ಙٔӧߔт
14
Renaissance
[13 p.30]
2 3
(paddle wheel)
ଽ٩ྣᜩࡓᄟѺλႴکႅǶ ࢰޑᒵးࣁᄽࠩޑ٩ᏵǶ
49
20
A.D.1900-1935
20 20
19 [32 p.104]
20
19
20
1920
3-1 мၺ࣍ޝҎࣀټ
1909 Futurism
20
[2 p.17]
50
[22 p.182]
[32 p.228] Giacomo Balla, A.D.1871-1958
6
1916
3-2 ᄅᐞటࡴޝᄸԗиဌ
Constructivism 1919
V. Tatlin, A.D.1885-1953
Monument to the Third International 7 1920
[4 p.224]
20
1920
51
[8 p.227]
კ 7ǺV. Tatlin, Monument to the Third International, კ 8ǺNaum Gabo, Standing ware, 1920[8Ǵ
1920[33Ǵp.133]ǶхࡴΑঁ௹ޑᖥᒳࢎǵЍኖ࣒ዟ p.168]ǶճҔଭၲ៓ጕਁޑǴமፓූႽ
༝฿ǵ࣒ዟᒷᡏ࣒کዟҥБᡏ, ॊϡનаόӕޑೲࡋᙯ ޑਏ݀Ƕ
Ƕ
[8 p.57]
3-3 ёਜ਼යޝႯമه
1919 Johannes Itten,
A.D.1888-1967 Walter Gropius, A.D.1883-1969
1
2
52
1923
[10 p.35]
1
2
3
[14 p.50]
[10 p.35]
3-4 ᒜڔບឆᔨࢍޝၾၾиဌ
20
Dadaism
20
53
1920[9Ǵp.36]ǶҔଭၲᙯຯ࣒ޑዟТǴ٬
࣒ዟޑ۱ጕౢғҥᡏޑӕЈ༝ਏ݀Ƕ
A.D.1935-1970
4-1 ፟ᄀሪᄖޝᐞᛸ
1950 1961
Kinetic art
[21 p.46]
Yaacov,G.Agam, A.D.1928-
J. Tinguely, A.D.1925-1991
12
54
[34 p.166]
4-2 ບޡឆޝୢᇂ
1832
1915
55
Optical Art
[5 p.24]
Jesus Rafael
Soto, A.D.1923-2005
13 14
კ 13ǺJesus Rafael SotoǴCruz cobalto y კ 14ǺYaacov, G. Agam, Remembrance and Growth, 1969[18Ǵp.76]Ƕ
᠄ǴౢғᒱᆛޑຝǶ ӝǴԶрཥޑკᡂϯǶ
A.D.1970-
5-1 Ⴉσתᇂᛸ
1946
Wiener, Norbert,
A.D.1894-1964 (Shannon, Claude Elwood, A.D.1916-2001) (John Von Neumann,
56
A.D.1903-1957)
70
ҔᘐӀ௵ႝߔϐБԄǴౢғӚᅿόӕॣޑ ၸଢᓎးᆶբޑᅌቫᙯᡂǴബрຎኩ੮ޑ
ࠩǶ ฝਏ݀Ƕ
5-2 ϡᛸ
[1 p.188]
[29 p.80]
feed back
57
Cybernetics 1968
Cybernetic serendipity
Group Zero Gruppo T Gruppo N
EAT (Experiments in Art & Technology)
1.
2.
3.
[19 p.4]
1923
( 19) 20
Kinetic Art
Dadaism
Interactive
Bauhaus Art
1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000
კ 19ǺΚᏢ࣬ᜢϐж᛬ೌ๎ેޑȐҁࣴزȑ
Kinetic Art
59
Multimedia
߄ 1!ǺΚᏢޑᐕўԃ߄
2 8
2
1
640 3
132
723
1090
14
1770
1775
1796
1832
60
1910
1915
1916
1919
1922
Light display mobile
1925
1933 mobile
1947 Cybernetics
1948
1949
Kinetic art
1950
Group Zero
1966 EAT
MOMA
1968
Leonardo
1984
Information Art
1990
VR AR
1992 Hallfedern
1997 Juggler
Abstract
The earliest power source utilized by humans is taken from humans themselves. For
example, early humans made fire, built stone tools, and utilized water by hand. After
domesticating animals, humans made use of animal labor. Humans then moved on to utilize
natural powers, such as water and wind. In the 19th century, humans began to exploit machine
power, which was the key for many parts of the world to become industrialized. Form creations
were influenced by technologies, in the same way as the transition from human labor to the
machine power. Following the rapid progress of modern technologies in recent years, the
combination of art and science becomes more important, and this obviously influences the
development of the kinetic art.
This study started by collecting information and references related to the kinetics art, which
were then classified based on time periods into four stages: the earliest 20th century, the initial
20th century, the middle 20th century and the later 20th century. We analyzed these data and
obtained several conclusions: 1. the kinetic art established its position as a part of the basic
design education since its inclusion in the Bauhaus curriculum; 2. there exists a close
relationship between contemporary art and the kinetic art; 3. the kinetic art has been and will
continue to be influenced and led by high tech development; 4. the future form of the kinetic art
will emphasize interaction and participation of users.
This research seeks to validate the important academic position of the kinetic art in the field
of design and visual arts, by examining the historical development of the kinetic art.