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AIRPORT DIAGRAM
N O T
F O R
R E A L
W O R L D
N A V I G A T I O N
N O T
F O R
R E A L
W O R L D
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N A V I G A T I O N
N O T
F O R
R E A L
W O R L D
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N A V I G A T I O N
128.2
KA I TAK Gr ou nd
121.6
KA I TAK Tow er
118.7
K A I TAK C l e ar anc e
124.65
K A I T A K A r r i va l
119.1
KA I TAK Departure
128.5
L en gt h
S u rfa ce
13
3390m
Concrete
31
3390m
Concrete
PAPI
I LS
ID
KL
I LS
F re q .
none
PAPI
IHK
none
Checkerboard is too small & IGS approach path & lights are misplaced.
W e hi gh l y r ec om men de d the f ol low ing v id eo f or r ea l V S. v i r tua l c om par iso ns . T he
c h e c k e r b o a r d i ts e l f, th e h il l i t w a s mo u n ted o n, as we ll as th e ap pro ach ligh tin g ha ve b een
ca re fu lly des ig ned and pos itioned . The e xpec ta tion to se e a much la rger c heck erb oard is
lik ely re la te d to th is ele men t ha ving bee n ov ersiz ed in several Kai-Tak sceneries since the
F S 200 0 era .
h t t p : / / w w w. y o u t u b e . c o m / wa t c h ? v = u F k Z Y 1 2 l I S U
Flight Simulator
Runway and PAPI lights are too small & dim in FSX.
Ins tall th e sce ner y in SD K-Co mpliance Mo de for br ig h te r runw a y ligh tin g .
AI-Traffic jams.
Wh en r unwa y 31 is use d AI tra ffic co nges tio ns can eas ily occur . T h is is a na tura l
l i m i ta t ion of K a i-T ak s t a x iw a y lay o u t tha t th e AI en gin e c an no t o v erc o me . F or tu na te l y,
r unwa y 31 i s use d ver y r a r e l y i f yo u r e l y o n r ea l w or ld w e a the r .
Ultimate Traffic
T r a f f ic R edi r ec t io n w i th in U l t im a te Tra f f ic for FS200 4 or FS X c an b e pe r for me d w i t h
th is s imple pr oce dure: Press U tilities , the n Airpo r ts. In th e Search bo x e n ter VHHH
a nd p ress Se arch . Next e n ter VHH X in th e Ass ign ment Id en tifier fie ld a nd pr ess
Save. Finally pr ess Compile.
MyTrafficX
F or ver s i on 5 . 1b o f M yT r a f f ic X s c h edu les c an be d ow n lo ade d an d i ns ta l led int o t he
/MyTraffc ic/Scener y/ fo lder . http ://www.fsrail. com/VHHX- EGLC .rar
V er s io n 5 .2 o f M y Traf f i c X w i l l i nt r o duc e t r af f i c for Ka iT ak ou t o f t h e bo x .
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Whichever option you choose, keep in mind that creating additional schedules for Kai-Tak
without redirecting or disabling the existing Chep Lak Kok traffic will result in increased
traffic not only in the Hong Kong area but also at other airports around the world.
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FSX MODES
The FSX version of Kai-Tak can operate in two different Modes: SDK-Compliant Mode & Non-SDK
Mode. The mode is set during installation and can be changed anytime by running the Kai-Tak
installation program again.
The Non-SDK Mode uses custom ground textures to provide detailed airport pavement, centerlines,
markings, stains, skidmarks etc. These items cannot be created using the FSX-SDK and have to rely on
FSXs backwards-compatibility to the FS 2002 SDK. This Non-SDK Mode is not compatible with FSXs
DirectX-10 Preview and will result in much slower performance depending on your Graphics Card 3D
settings. Specifically, you should run the Non-SDK Mode with AA set to Multisampling 4X or 8X. If you
use Supersampling or Combined AA modes FSX performance will decrease dramatically when the
airport is in view. See the FSX Recommended Settings section.
The SDK-Compliance Mode uses FSXs own runway, aprons and taxiway features and is therefore fully
FSX-SP2 compliant. This Mode can perform over twice the frames-per-second compared to the NonSDK mode and features brighter runway lighting. If you run FSXs DirectX-10 Preview you must select
the SDK-Compliance Option for the scenery to display properly at night. If you wont be flying into KaiTak itself but wish to use Hong Kong as a city scenery, you should also install this mode.
Note the Mode selection only affects the airport ground textures. All 3D objects and
other features of the Scenery are fully FSX-SP2 Compliant in either mode.
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FSX PERFORMANCE
Hong Kong performance varies a lot depending on the options you select during installation as well as
your Graphics Cards Settings. The scenery can run as slow as 10 fps with all options checked, while on
the same computer it may be setup to run at 30 fps without loosing any of the 3D buildings. As reference,
performance at Hong Kong should be higher or at least similar to FSXs default large airports such as
KSFO , KSEA, EGLL, EDDF, etc., given the same settings are used.
Some of the most performance demanding features have been disabled by default during installation.
Namely: Static Aircraft, Animated AI-Ships and Autogen Trees. Additional options that can be unchecked
to increase performance are: Animated Vehicles and Fireworks FX. Note that you can run the installation
program as often as needed while changing the Install Options to achieve best results.
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If you install Kai-Tak in Non-SDK mode (with custom ground polygons), it is essential that you set
Nvidias Anit-Aliasing to Multisampling using either the Nvidia Control Panel or nHancer.
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LINKS
FlyTampa sceneries for Microsoft Flight Simulator
http://www.flytampa.com
FlyTampa updates
http://www.flytampa.com/downloads.html
FlyTampa support
support@flytampa.com
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