You are on page 1of 16

y

Hong Kong city & Kai-Tak Airport (closed 1998)


for Microsoft Flight Simulator

AIRPORT DIAGRAM

N O T

F O R

R E A L

KAI TAK (VHHX)

W O R L D

N A V I G A T I O N

N O T

F O R

R E A L

W O R L D
3

N A V I G A T I O N

N O T

F O R

R E A L

W O R L D
4

N A V I G A T I O N

BASIC IGS 13 CHECKERBOARD GUIDE

Cross CH VOR (CHENG CHAU 112.30) at 8000 ft


Heading 270 for 7nm, descend to 6000 ft
Turn to heading 45 passing over SL NDB (SHA LO WAN 268.00)
Intercept the IGS Localizer (KL 111.90) heading 88
Descend to 4500 ft following the IGS Localizer and Glideslope
Pass the Outer Marker at 1730 ft slowing down to approach speed
Reach the Middle Marker at final approach speed and 700 ft
Look for the Checkerboard and Lead-in lights
Shortly before or at the Middle Marker disenagage the Autopilot and Autothrottle
Beging a right turn and bank to the right
Use the RW NDB (HONG KONG 377.00) for precision runway alignment

VHHX - AIRPORT COMMUNICATIONS


VHHX

128.2

KA I TAK Gr ou nd

121.6

KA I TAK Tow er

118.7

K A I TAK C l e ar anc e

124.65

K A I T A K A r r i va l

119.1

KA I TAK Departure

128.5

VHHX - RUNWAYS AND APPROACH


R u nw a y

L en gt h

S u rfa ce

13

3390m

Concrete

31

3390m

Concrete

PAPI

I LS
ID
KL

I LS
F re q .
none

PAPI

IHK

none

HONG KONG HELIPORTS


Hong Kong features 2 landable Heliports. One is located on the rooftop of the
Peninsula Hotel, the other is the Hong Kong-Macau Ferry Heliport by the Shun-Tak building.

QUESTIONS AND ANWERS

After installing FlyTampa-HongKong, FS still loads the default VHHX Airport.


Pleas e ad d F l yTampa-Ho ng Ko ng to your scen er y d a tabas e b y c lick ing < SETT IN G S>
< SC EN ERY L IBR AR Y> . T her e click the < ADD AR EA> b u tton and ch oose the folder /Ad don
Sce nery /F lyT a mpa-H on g Kon g . FS2 004 N o te : Yo u n eed to res ta r t F S200 4 for th e cha nges
to take effec t.

Kai-Tak is deserted of Aircraft.


S i mp les t s o lu t io n : Ena bl e the S ta t ic A ir c r a ft O p ti on d ur in g i ns ta lla t io n . Th is w il l f il l th e
a ir por t w i th Airlin ers sp ecifica lly d esigne d fo r Kai-Tak .

AI Traffic for Kai-Tak.


K a i- Tak h as b een c lose d s i nce 1 998 and is th ere fo r e n o t i nc l ude d i n the f l ig h t s c he dul es
o f t he d e fau l t F l ig h t Si m ul a tor as w e l l as mo dern AI packages such as Ultimate-Traffic ,
M y Tra f f ic , W or l d-o f- AI e tc . The r e are howeve r s e ver al s im pl e s o lu t io ns to ge t A I tr a ff ic t o
t h e a ir p or t , p le as e s ee t he s ec t io n AI Tra f f ic for K ai- Tak .

Checkerboard is too small & IGS approach path & lights are misplaced.
W e hi gh l y r ec om men de d the f ol low ing v id eo f or r ea l V S. v i r tua l c om par iso ns . T he
c h e c k e r b o a r d i ts e l f, th e h il l i t w a s mo u n ted o n, as we ll as th e ap pro ach ligh tin g ha ve b een
ca re fu lly des ig ned and pos itioned . The e xpec ta tion to se e a much la rger c heck erb oard is
lik ely re la te d to th is ele men t ha ving bee n ov ersiz ed in several Kai-Tak sceneries since the
F S 200 0 era .

h t t p : / / w w w. y o u t u b e . c o m / wa t c h ? v = u F k Z Y 1 2 l I S U

Flight Simulator

QUESTIONS AND ANWERS

Trees have rendering problems in FS2004.


A u t oge n tre es c an c aus e a te mpo r ar y g r aph ics g l i tc h as t he y fa de - i n . I f y ou s e e a
p ermane n t h alo or c oro na typ e e ffec t arou nd tre es , make s ure to use de fa ult F S200 4 trees
o r c on v er t y o ur tre e te x t ures to D XT 1 for ma t . Fi les : FS9 / te x t ure /t r e es SU .bm p ,
t r e es SP . bm p , tre es FA . b mp , treesW I . bmp , t r e es H W .bm p .

Some AI aircraft dont land on the runway centerline.


E ac h A I air c r af t f l ies th e IG S ap pr oach di f f er en t l y ac c or di ng to t he Fl i gh t D yn am ic s in its
a ir c r a f t .c fg f i l e . Th is w as als o the c as e a t th e r e al Ka i- Tak w i th va r i ous a ir lin ers us in g
s li gh t l y d i f fe r en t proce dur es . S om e A I mo de ls w il l h a ve di f f ic u l t y a l ign in g to t h e r u nwa y i n
t i m e an d l an d on a ti l te d an gl e e tc . T his v ar y i ng beh a vi or mak es A I l an di ngs a t Ka i- Tak
very interes ting to watch.

Jetways wont move in FSX.


I ns t al l th e s c e ner y w i th t he o p ti on S ta t ic J et w a ys dis ab le d .

Airport tarmac/ground appears grey at night in FSX.


I f y o u use F S X s D i r ec t X-1 0 P r evi ew mod e y o u m us t ins t al l th e s c e ner y in SD KCo mp liance Mo de .

IGS approach lighting is too dim.


If yo u wis h to in tens ify th e ap proac h lig h ts , s imply cr ea te on e or more dup lica tes (co py &
p as te) of th e file _k t_a ppr 13_ ligh ts .BG L with in the fo ld er : /Add on Sc ener y/F l yTampaHo ng Ko ng /sce ner y/

Runway and PAPI lights are too small & dim in FSX.
Ins tall th e sce ner y in SD K-Co mpliance Mo de for br ig h te r runw a y ligh tin g .

Cant obtain clearance when holding at the runway entrances.


T he ho ld- ma rking in this scen er y h a ve b een p lac ed a t th eir rea l-wo rld pos itions , w hic h ar e
t o o far fr om t he r unwa y f or the F S eng in e t o han dl e . T he s o l u ti on is to t a xi c lose r t o the
r unwa y un til c le ara nce c an b e ob tained .

QUESTIONS AND ANWERS

AI-Traffic jams.
Wh en r unwa y 31 is use d AI tra ffic co nges tio ns can eas ily occur . T h is is a na tura l
l i m i ta t ion of K a i-T ak s t a x iw a y lay o u t tha t th e AI en gin e c an no t o v erc o me . F or tu na te l y,
r unwa y 31 i s use d ver y r a r e l y i f yo u r e l y o n r ea l w or ld w e a the r .

AI-Ships dont show or move.


F or AI- Sh ips to work yo u must en ab le G A- Tr affic w i th in F S Se ttings . AI- Sh ips w ill b eg in
m o v ing imm ed ia t el y if y o u s e t the t im e w it hi n th e fir s t 1 4 m in u tes o f e ver y ho ur , or
b e tw ee n 30 t o 44 mi nu t es . N o te t h a t no t al l sh ips w i th in this sc ene r y mo ve .

When are Fireworks displayed?


F ir ew or k dis p la ys are s c h edu le d f or t he f ir s t 1 0 m in u tes o f e ver y h our s t ar tin g a t 8 P M
u n ti l 1 2 PM.

What FS2004 files are copied besides /Addon Scenery/FlyTampa-HongKong?


F S200 4 /sce ner y/name /sc ene r y/H P9 782 40 .b gl. N o te : Or igina l file r en ame d to
H P9 782 40 .b ak . Dep eding on th e o p tions you s elec t dur in g ins ta lla tio n files w ill a lso be
copied to the /e ffec ts / and /a ircraft/ folders.

AI TRAFFIC FOR KAI-TAK


Because of the variety of AI-Addons that exist for Flight Simulator, it is not
possible for us to provide a one-fits-all solution. Below you will find several
options, some of which can be implemented with only a few mouse-clicks.
World of AI
P r e - c om pi le d tra f f ic fo r use w i th W o A I is ava i lab le f or d ow n loa d a t t he F l y Ta mp a
F or u ms (h tt p : / /w w w . f l y t a mpa.org/forum) .

Ultimate Traffic
T r a f f ic R edi r ec t io n w i th in U l t im a te Tra f f ic for FS200 4 or FS X c an b e pe r for me d w i t h
th is s imple pr oce dure: Press U tilities , the n Airpo r ts. In th e Search bo x e n ter VHHH
a nd p ress Se arch . Next e n ter VHH X in th e Ass ign ment Id en tifier fie ld a nd pr ess
Save. Finally pr ess Compile.

MyTrafficX
F or ver s i on 5 . 1b o f M yT r a f f ic X s c h edu les c an be d ow n lo ade d an d i ns ta l led int o t he
/MyTraffc ic/Scener y/ fo lder . http ://www.fsrail. com/VHHX- EGLC .rar
V er s io n 5 .2 o f M y Traf f i c X w i l l i nt r o duc e t r af f i c for Ka iT ak ou t o f t h e bo x .

Custom or generic Traffic


1 . S im pl es t s o lu t io n for FS X : D ow n lo ad a nd ins t al l Kai Tak (VHHX) AI Flight Plans by
Jim Vile. It provides pre-compiled Traffic using FSXs default aircraft as well as Flightplan
samples for use with 3rd party AI aircraft. Note that default FSX aircraft used as AI will
have a drastic impact on performance.
h ttp ://libr ary.a vs i m.net/es earc h.ph p?DL ID= 11 703 8

10

AI TRAFFIC FOR KAI-TAK


Custom or generic Traffic
2. R edirec ting your exis ting Traffic from Ho ng Kongs new airpor t ( VHHH) to Kai-Tak . To
p er for m the r ed ir ec t io n o f tra f f ic fro m VH H H to VH H X y o u mus t f i r s t dec om p il e your m a in
T r a f f ic B GL f i le ( FS /s c e ner y /w or l d /s c e ner y /) . Two o f th e thr ee r es u l t ing T XT f i les mus t b e
e di ted as fo l lows : In Ai rpo r ts* ** .txt i nser t l in e VHHX,N2 2* 19 .0 1' ,E1 14* 12 .11 ' ,0 . O p ti on al l y
r emo v e the e x is t ing l in e c on t ai nin g the VH H H e n tr y . S a v e t he f il e . In Fl ig htp la ns * ** . t xt us e
t h e S earc h & R ep l ace f u nc ti on to r e p lace al l V H H H ins ta nc es w i th V H H X . S a ve t he f il e an d
r ec om pi le y o ur Tr a f fic BGL .
3. VHHX Kai Tak by Kevin Schlnkes provides Flightplans based on 1998 schedules. This requires that you have
AI models from AI Aardvark, Evolve AI, etc. as well as proper repaints and knowledge about editing and compiling
Traffic. h ttp ://librar y.a vs im.ne t/ese arch .php ?DL ID= 976 61

Whichever option you choose, keep in mind that creating additional schedules for Kai-Tak
without redirecting or disabling the existing Chep Lak Kok traffic will result in increased
traffic not only in the Hong Kong area but also at other airports around the world.

11

FSX MODES
The FSX version of Kai-Tak can operate in two different Modes: SDK-Compliant Mode & Non-SDK
Mode. The mode is set during installation and can be changed anytime by running the Kai-Tak
installation program again.
The Non-SDK Mode uses custom ground textures to provide detailed airport pavement, centerlines,
markings, stains, skidmarks etc. These items cannot be created using the FSX-SDK and have to rely on
FSXs backwards-compatibility to the FS 2002 SDK. This Non-SDK Mode is not compatible with FSXs
DirectX-10 Preview and will result in much slower performance depending on your Graphics Card 3D
settings. Specifically, you should run the Non-SDK Mode with AA set to Multisampling 4X or 8X. If you
use Supersampling or Combined AA modes FSX performance will decrease dramatically when the
airport is in view. See the FSX Recommended Settings section.
The SDK-Compliance Mode uses FSXs own runway, aprons and taxiway features and is therefore fully
FSX-SP2 compliant. This Mode can perform over twice the frames-per-second compared to the NonSDK mode and features brighter runway lighting. If you run FSXs DirectX-10 Preview you must select
the SDK-Compliance Option for the scenery to display properly at night. If you wont be flying into KaiTak itself but wish to use Hong Kong as a city scenery, you should also install this mode.

Note the Mode selection only affects the airport ground textures. All 3D objects and
other features of the Scenery are fully FSX-SP2 Compliant in either mode.
12

FSX PERFORMANCE
Hong Kong performance varies a lot depending on the options you select during installation as well as
your Graphics Cards Settings. The scenery can run as slow as 10 fps with all options checked, while on
the same computer it may be setup to run at 30 fps without loosing any of the 3D buildings. As reference,
performance at Hong Kong should be higher or at least similar to FSXs default large airports such as
KSFO , KSEA, EGLL, EDDF, etc., given the same settings are used.
Some of the most performance demanding features have been disabled by default during installation.
Namely: Static Aircraft, Animated AI-Ships and Autogen Trees. Additional options that can be unchecked
to increase performance are: Animated Vehicles and Fireworks FX. Note that you can run the installation
program as often as needed while changing the Install Options to achieve best results.

FSX RECOMMENDED SETTINGS


Sliders should be within the green marked areas. Red will result in either poor graphics quality or poor
performance. It is recommended you use your Graphics Cards Anti-Aliasing setting instead of FSXs ingame Anti-Aliasing, with a setting of Multisampling 4X or 8X. Ground Scenery Shadows is recommended
OFF because FSX-SP2 introduces many rendering problems not only in Addon Scenery, but in default
Scenery as well when this option is enabled.

13

FSX RECOMMENDED SETTINGS

14

NVIDIA RECOMMENDED SETTINGS

If you install Kai-Tak in Non-SDK mode (with custom ground polygons), it is essential that you set
Nvidias Anit-Aliasing to Multisampling using either the Nvidia Control Panel or nHancer.

15

KNOWN ISSUES & LIMITATIONS


FS2004: Parts of the city buildings disappear when Autogen is set to OFF (slider to
the left).
FS2004: Scenery objects are not visible when using Top-down view along with
certain Camera Zoom factors.
FSX: Non-SDK Mode is not compatible with DirectX-10 Preview. You must install
the scenery in SDK-Compliance mode if you use DirectX-10 Preview.
FSX: Airport pavement is completely dark at night in SDK-Compliance mode.
FS2004 & FSX: Because taxiways at Kai-Tak are very tight, large AI aircraft may
have their front wheel in the grass deepening on which runway exit is used.

LINKS
FlyTampa sceneries for Microsoft Flight Simulator
http://www.flytampa.com
FlyTampa updates
http://www.flytampa.com/downloads.html
FlyTampa support
support@flytampa.com

NOTES & CREDITS


This product including all files contained within this package is copyright FlyTampa
(www.flytampa.com). The information provided within this document and the FlyTampa-KaiTak scenery
package is not intended for real world navigation. All trademarks and/or logos mentioned and/or
displayed within this scenery package are property of their respective holders and are being used solely
with the purpose of representing reality. Installer developed with Nullsofts NSIS. Special Thanks go
to those who contributed & supported this Product and all beta testers including Jim Vile, George
Grimshaw, Scott Johnson, Dan Relfe and others.

16

You might also like