Professional Documents
Culture Documents
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Name: Glenn
Email: GlennSawyer@currantbun.com
Feature:
A short extract from a lunar tragedy written on cloth, torn and muddied.
02
03
A bronze faced hoplite shield, engraved with three red eyes which seem to
watch anyone looking at them and leave the viewer feeling repulsed
somehow.
04
On a low shelf of reck nearby are three bowls of porridge; one too hot, one
too cold, and the third spiked with POT 17 poison. If you were wondering,
the bowls belong to three cave-troll brothers who live nearby and have a
strange sense of humor
05
06
A thin but very strong wire, tied across the pathway. Make a successful Scan
-20% or else be tripped by the wire and take (current move x d3) damage
(i.e. a running human moving at speed 6 would take 6d3 to one or both legs)
07
08
Beautifully carved and polished runes of rare wood have been scattered
around the floor here. They are worth between 100 - 200sp
09
A 1m-high metal rack standing on four curled metal legs. It has seven
crossbars, and there are 3 metals hooks attached to each bar. A set of nested
cups hang from one of the hooks.
10
A large (16cm) seashell filled with smelly salt water. Inside is a chaotic
creature which attacks without warning. Claws: 75% attack, 1d6+2 damage
11
12
A brown powered crystal. Pow 16. Once attuned, adds 80% to the owner's
Smell skill.
13
A sawed-off tree stump, 1m tall with a 18cm (7") diameter. The heavily
charred top is hollowed out into a bowl shape
14
A very old, very large desk of carved wood, somewhat damaged by neglect.
The desk has a secret compartment which may be found via a successful
Search with a minus 20% penalty. Also, one drawer is locked; the chance to
open it is Devise minus 40%. Inside the secret compartment is a green leather
pouch filled with 237sp of assorted gemstones. In the locked drawer is a
collection of pornographic scrolls (human), 75sp. The desk itself is worth
15,000sp when restored - it is a rare antique.
15
A cloud of painful small flakes suspended in the air. Roll CON vs. 4d6 POT
or take 1d6 damage to general hit points by breathing them in, plus -20% to
all actions due to painful scratching and flakes in eyes. A successful Search
shows the source of the flakes: a strangely warped-looking plant nearby (if
indoors/underground, a fungus growing out of a crack). This plant has been
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infested with Chaos. If anyone collects the flakes, they may find them a useful
weapon. However, there is a 1% chance that any creature exposed to the
flakes will be infested by spores. The spores germinate in the chest over 3d6
weeks, eventually bursting the chest cavity open to reveal a new plant/fungus.
This process kills the host, of course.
16
17
18
A metal leg trap which does 1d6 damage and grips with a STR of 24
19
20
21
22
23
24
25
26
Farming hoe.
27
28
29
One sullen child traveling a good distance behind a large family on the move.
The child is most likely scuffing his/her feet in order to slow them self. The
child does not have any possession but those clothes on his/her back.
30
A large overripe fruit with a large black spot. Inside is hidden a green
wooden ring with a 14-point storage crystal inset
31
32
Hidden nearby in a sealed metal tube are 12 painted canvasses. 9 of them are
garbage painted by the idiot son of a noble family, one is a masterpiece which
has been badly damaged by fire in the past, one was painted by the idiot but
was painted over another masterpiece by the same master artist, and the third
is a comparatively poor offering by the master
33
34
35
A cracked glass vase filled with marbles. Inside are many small black
worms. Harmless, and cure 1 disease if swallowed. May only be used once
per year
36
A stick which has been carved and painted to exactly resemble a very
poisonous snake
37
38
39
40
A foul smell. If the area is searched, black glop may be discovered oozing up
from the ground - it is oil.
41
A foul smell. If the area is searched, the rotting body of an old man may be
discovered. It seems to have been quickly hidden, and was the victim of
murder about a week ago.
42
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44
A dried wishbone. If two people make a wish and break it, the one with the
larger piece gets a 5% better chance at their wish if the GM ever needs to
make a roll to determine if they get it
45
A crumpled tin can, probably made by dwarves due to its fine workmanship.
The inside smells of a highly processed and spiced meat-like spread
46
47
A coin-sized disk of pale stone. One edge has a small bump on it. If tossed in
the air or spun on a flat surface, the disk always comes to a stop with the
bump pointing towards a particular buried treasure.
48
Dust! There is a lot of dust here. It is easily stirred up and passers-by must
make a CONx3 roll to avoid sneezing, coughing and choking. Even if they
succeed their clothes are now filthy.
49
A box made of rare and exotic dark wood. Inside are many brightly-colored
stones, in the shapes of various runes. The stones are curiously heavy and
smooth.
50
51
52
53
54
A trickle of smoke is rising from a tiny fire nearby. If circumstances are right
and it is not put out, it will grow into a large, devastating inferno!
55
Flood! Water is rising quickly, and soon this area will be deep under a raging
torrent.
56
57
Seven brass nails have been hammered into a nearby wall/tree in a circle.
58
A 10-cm high stick-figure of a man, or possibly the Man rune, made out of
twigs and bark.
59
A bunch of burrs, which stick to cloth and tend to work their way painfully
inside clothing, shoes, under saddles, etc.
60
61
A painful thornbush
62
A broken hammer and blunt chisel. On rocks nearby a few meaningless lines
have been carved.
63
A small locked metal box smelling of flowers. Inside are delicate, beautiful
colored-glass bottles, all of which have been broken.
64
65
Seven caltrops are on the ground, each causing 1d3 damage plus a damage
bonus based on SIZx2.
66
67
A pile of garbage
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75
A beautiful silver ring set with a large emerald. There is a tiny needle on the
inside of the ring, coated with POT 20 poison.
76
77
A hollow in the floor or ground, filled with quivering dark water. Inside are
many squirming larvae. They are infected with the Shakes.
78
Bread crumbs. More crumbs are scattered on the ground for a distance,
apparently marking a temporary trail.
79
80
A honeycomb
81
82
Poison ivy
83
84
85
86
87
88
A 1m wooden stake buried 1/2m into the ground. The top is stained black
89
90
91
An aged (inanimate) skeleton. If inspected closely, the skull has unusual fangs
and there is a sharpened wooden stake in the ribcage. The neckbones seem to
have been severed.
92
93
A stone memorial, much eroded by time and weather. In an ancient tongue, the
words "On this spot in the ... ... reat battle of th... ...many thousands gave their
liv..." may be read.
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96
A fine walking stick, shod in bronze, carved with amusing "old man" faces
97
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99
An ivory clip or odd fork with three prongs. The end is carved to represent an
odd smiling animal with a tentacle for a nose.
100
101
A jewelled comb for a fine lady. Actually costume jewelry, worth 3sp
102
103
104
105
The complete skin of a random sentient being. There are three tattoos on the
skin, one of which is a random spell matrix
106
107
The stump of a huge tree, beautifully carved into a gigantic (suitable for SIZ
18 - 26 humanoid) chair. Somewhat worn.
108
109
A child, 2d4+4 years old, of a race or clan that is an enemy of one or more
PCs
110
A bat is hanging in the shadows of a tree nearby. A cave may be found nearby
if searched for.
111
112
113
114
115
A dilapidated old wooden outhouse. The compost underneath is very old and
inoffensive to the nose. Buried 30cm down is either a valuable gem or a
magic item.
116
117
A baby raven, croaking. Above is a nest of other baby ravens. In the nest are
shiny things worth 37sp
118
119
120
A tree nearby is heavily rotted and will fall across the path soon
121
122
The broken stump of a very large tree. Under the roots is a twisted ring which
grants peerless mathematical ability (+1000% skill)
123
124
Ox yoke, broken
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126
A dead goat. Some things seem to have eaten their way out from inside it.
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129
130
A bucket of mud with a little silver ring inside. The ring bears the crest of a
noble family, and belonged to the kidnapped baby heir
131
132
133
134
135
136
A 20cm bronze disk with very sharp edges, inscribed with many runes
137
138
139
140
141
The lopped-off tentacle of some large creature, shrivelled and dried with age
142
A horseshoe
143
A metal spike
144
145
146
147
Two very small (about the size of a human thumb) statues of identical dogs.
One is red, one is black. They are attracted to each other with a STR of 4.
148
149
A tiny house at the base of a nearby tree, complete with tiny furniture
150
151
152
153
A blood-red vine is strangling a young tree nearby. The sap of the vine is
caustic, doing 1pt acid damage when bruised, 1d3 when cut.
154
A glass tube sealed with wax. Inside are three tablets. A successful Scan
reveals that the wax is cracked. If swallowed, the swallower must resist a
poison with a POT of 23. If they succeed, they vomit. If they fail, they are
afflicted with a random insanity from the Call of Cthulhu tables for 1d6 hours.
155
A waterfall
156
157
An old toupee
158
A hoondie (letter of credit), worth 4,273 sp -- but it turns out that the author is
dead, and his estate bankrupt
159
160
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162
163
164
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A silvered spur
167
A 40-cm cord of fine leather with the word "HELP" in Praxian knot-language
168
An old sandal with a broken strap. A 12-point star is carved into the heel.
169
A broken string of cheap beads. No two are the same color, but all are faded
from the sun.
170
171
An 18-cm (8") cube of orange salt which has apparently been licked many
times by one or more large tongues
172
A tiny playbox, no more than 20cm across. There are little holes in the top of
it, and tiny carved figures with pegs that fit in the holes
173
A rubbery purple lump the size of a walnut that smells (and tastes) vaguely of
mint
174
175
A tiny recently-dead mouse, curled up into a ball the size of a small walnut.
176
A klack which has been bent in half and squeezed squeezed almost flat with
jagged pliers or teeth
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A small pool of mercury (20cm/8" wide & 1cm/0.5" deep) which is rapidly
evaporating
180
181
A bronze bone, approximately 20cm long. Inside is the bone marrow of a god
182
183
A dead skunk
184
185
A ball of string
186
187
188
Hundreds of bones belonging to some small animals, but not a single skull
189
A carved stick which obviously must have some purpose (it's clay-scribing
stick)
190
A medallion which has the words "Token of the Grey Company" inscribed on
it
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Name: Glenn
A set of Russian doll like figures, each inside the last.They represent the
evolutionary stages of a dragonewt, however the third figure is strangly
changed from what would be expected. A womans golden headband with an
attached silken veil.This is a wedding tradition in one of the campaign's far
away lands and it's owner could well be nearby, on the run from an aggrieved
spouse and his allies.
195
196
A large, squat brown bottle, stoppered and sealed with wax. Inside is smoke,
which smells horrible/odd/delicious
197
A beautifully carved pipe of rare woods, well worn. There is a faint smell of
fine tobacco coming from it
198
199
200
201
202
A large axe, with a hammer back. Can be used either as a slashing or crushing
weapon at wielder's option
203
Mist has gathered in several small hollows in the ground nearby. Buried
beneath those hollows is ?
204
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Name: Glenn
206
Three blue feathers and a silver broach of an oriental design wrapped inside
a silk shawl.
207
The boss from a viking round sheild, daubed with yellow plant sap and
showing signs of heat damage.
208
209
A fist sized block of troll bolgs encasing a still living, tiny, angry shade.
210
211
A small broken barrel. Inside, heavily diluted with rainwater and dew, are
the traces of a fine liqueur
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214
215
216
A human brain
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219
A backscratcher
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A petrified tree
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Name: Glenn
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A beautiful gift box tied up with a bow. Inside is a found item, magic item, or
nothing
231
232
A tin filled with delicious mints, 50% chance contaminated with disease
233
An inlaid-gold wood box lined with red velvet. Inside is a human finger
wearing a diamond ring. The finger is ancient, recent, or fresh.
234
A dying pixie. Its last words are "Save my child!". It seems to have been
savaged by an unusually large rat.
235
It looks as if some strange game was played here; a square with lines and
symbols has been scratched into the dirt. There are crooked dice, some
blood, and four inhuman fingers on the ground nearby.
236
237
238
239
A broken and weathered tombstone. On it only the words "the Great" can be
made out, written in ?
240
A signpost, pointing two ways. One sign says "HERE", the other "THERE".
Both are in Tradetalk.
241
242
243
An aloe plant. Soothes burns and smooths skin. Don't hate me because I'm
beautiful... :)
244
Clinging, barbed vine (non-animated). Sticks to all with STR of 3d6, and has
AP 8.
245
A piece of charcoal
246
247
A fish, rotting
248
249
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250
A small statue made of exotic woods from far lands. It depicts a very fat, bald
man seated in an odd cross-legged position. He is smiling.
251
Someone's underwear.
252
A child's top, once brightly painted but now faded with weather and age.
253
A hookah
254
An abacus
255
Name: Glenn
Three fig leaves, carved out of bronze and each having once been attached at
the stem to another piece of bronze by solder. On the underside is carved a
protection rune.
256
257
A small crumpled piece of torn cloth, apparently from a shirt, on the ground.
Written in Tradetalk (in blood) are the words "I'm being held prisoner.
Please help me!" A Search reveals a small opening in the roots of a large tree
nearby. There are bars set well back from the opening, and glaring eyes may
be seen within.
258
259
A small bronze bottle sealed with wax. Inside are a number of cachets of
powder. Mixed with water or win and swallowed, the powder improves
digestion.
260
261
262
263
264
A salt lick
265
266
A whip
267
A child's rattle.
268
269
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Old age
Some other unidentified animal
Something enormous and savage
Disease (non-contagious)
Disease (contagious)
Hunter-inflicted wounds
No identifiable cause
A fall from a height
Burned somehow
Other/something weird
270
A tree nearby has slashes in its bark. There is a 50% chance each that they
are either runic carvings, or claw marks by an animal.
271
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273
A child's wooden toy sword, weathered with age. Patches of silver paint on
the blade and bronze paint on the hilt are evidence that the original was well
made. The sword is 60cm (24") long. As a weapon, it has 3AP, does 1d2
crushing damage, and has an SR of 3.
274
A small iron pick of fine dwarven make. Suitable for SIZ 5 - 8. Anyone over
SIZ 8 suffers a -5% penalty to use for each 5 points of SIZ over, i.e. 9-13 =
-5%, SIZ 14-18 = -10%. As a weapon, it has 12AP, does 1d6 impaling
damage, and has an SR of 2.
275
276
Name: Glenn
277
278
A left-handed glove of white silk covered with rhinestones. Fits humans SIZ
12 - 14.
279
A piece of clothing for a random humanoid hit location. Roll 1d6 for the SIZ
it was made to fit.
280
281
Three silver pennies and two copper pennies. Each one has been neatly bent
in half at a 90-degree angle.
282
Name: Glenn
283
Three silver medallions with the motto "Faith, Hope and Charity" on each
one.
284
285
286
All the above contained within a hollow wooden drum whose skin is made
from stretched camel hide.
287
An assortment of glass insects,varying in size but all less than 5cm long.
288
289
A 10cm (4") square hinged wooden box with a small hole in the cover. Inside
is a ball of heavy waxed twine.
290
291
292
293
A 30cm x 20cm (12" x 8") piece of fairly smooth grey slate, adequate to write
on
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295
296
297
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300
301
302
Nesting wooden dolls: each one is inside the previous one. Each is a different
race, and each is holding a banner with one word. "The" "secret" "of" "the"
"God" "Learners" "IS" -- and that's all there is!
303
A beautiful half-buried pen of jade and gold, with fine scale-like carving.
Worth 1,000 - 2,000 to a scholar.
304
305
306
307
A tangle of wire of some random metal. At the center of the tangle is a small
and highly unusual nut.
308
A small hinged box with a latch. Opened, it unfolds into a small wooden
tic-tac-toe board, 10cm (4") square. Inside are 3 red and 5 blue sticks which
fit into the holes on the board. The box is somewhat stained and worn.
309
310
A bottle of orange liquid. The bottle (made of glass) is etched with the
picture of a herd beast. Inside the liquid float 3 small flowers. When drunk
the liquid acts as an incredible stimulus for a characters artistic skills
(perform,sing,dance,orate). The lift in ability should be substantial but only
lasts for 3 or 4 days. The bottle is sufficient for about 8 drinks before running
out. The pc then becomes wracked by withdrawal symptoms until a new
bottle can be found, a possible adventure in itself.
Name: Glenn
311
A wooden carving of a bull-mastiff. The eyes have been hollowed out and
small copper coins placed there. The dog is crudely painted with a woad-like
dye. It brings a sense of peace to those who cradle it when injured or in
emotional pain. Any one who falls to sleep whilst holding onto it has dreams
in which they and the dog are hunting in a forest. The dream allows the
dreamer to follow the dog to a chaos creatures lair where the real dog and its
owner were killed. After a battle the pc's could bury the remains and then be
granted a faithful spirit which will stay with them for a set time.
312
Hidden behind tall grass is a half-meter diameter pit of fine white sand. There
is an irregular patch of reddish-brown discoloration near the center; it is
about 20cm (8 inches) across. Anyone who digs one meter down through the
sand (which will take one person half-an-hour) finds a corroded magic
dagger. It has the effect of a permanent Bladesharp 2 (+10% to hit, +2
damage), but is somewhat fragile; it only has four armor points left, and
cannot be repaired.
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Name: Glenn
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of the scene, but having been burnt it is now impossible to tell exactly what
happens. All that can be seen for certain is that the pc appears to be lying
down, surrounded by a pool of liquid (blood, beer or something else?)
316
Hidden behind a bush is a small flat rock with a tiny spring of strong-smelling
yellowish water. It is a sulphur spring. Water flows from the tiny pool down
a crack in the rock, and disappears into the ground.
317
Name: Glenn
A basket of painted hens eggs, multicoloured and with various runes marked
in charcoal. Potentially much more than just an omelette?
318
Name: Glenn
A heavily blood-stained cloth square 8 inches by 12. Under the blood stains
can be seen a partly stitched monogram associated with a local noble family.
There is evidence that the cloth once formed the frontpiece to a book,
possibly a diary or journal.
Dried puddle: Someone has spilled a sticky drink here. It has dried, but
there's still a faint whiff of some piquant yet hearty scent. It must have been
spilled anywhere from a few days to several weeks. A few ants may be seen
in the area.
Name: Glenn
A winner's golden ring from an imperial sports event with the victor's name
(Vila Matautia) engraved. The hero himself vanished in somewhat suspicious
circumstances several years previously and whilst the ring has considerable
fiscal value its sale is likely to cause problems for the adventurers as there
are many parties with vested interests in finding (or concealing) the truth.
319
320
321
322
A leaflet (or is that a flyer for the colonials) offering rewards for the capture
of a pair of previously unheard of villains. Additionally it advertises an
upcoming public execution and promises good seats for those who bring the
leaflet with them. The leaflet is signed by an obscure official who could be
about to take over a major role in the military/secret police/priesthood or
whatever.
323
A grey stone the size of a walnut which strongly resembles the parent or
guardian of one of the PCs. This is not a carved rock; it does not have fine
detail. Nonetheless natural forces have sculpted this random stone into a
strong impressionistic likeness of someone that one of the PCs loves.
Name: Glenn
A bracelet made out of entwined rats tails with small pale orange glass beads
attached. The item has dried blood on the beads, but this is only noticed if it
is carefully examined. When worn the bracelet will allow the wearer to
climb, sneak and appraise with a higher degree of skill, however there wil be
side effects, to be chosen by the DM.
324
An ivory bottle, yellowed with great age. It is 5cm (2") wide and 15cm(6")
long, and sealed with a screw-top also made of bone. It has an oddly fluted
shape, and is covered with incredibly fine and intricate carving. Inside is a
hardened, pleasant-smelling yellow substance which was once non-magical
healing balm. Only a small amount in the center retains enough moisture to be
used. There is enough to treat 4HP of damage.
335
If applied and then protected with a clean bandage, the balm increases natural
healing; rather than one point/week, one HP is healed every two days in every
location treated.
Secret: The carving on the bottle is the recipe for the balm, written in an
ancient tongue of alchemy. An INT x 1 roll OR a special success on an
applicable knowledge skill is necessary to recognize that the carvings are
not merely decorative. Fresh balm will heal 1HP/day, at a cost of 2
SP/dose plus a successful Craft potion roll.
Bottle: 100 - 200 SP Recipe: 1,000 - 10,000 SP
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Name: Glenn
337
An ancient rag doll made of cotton, black with age. Hidden deep inside it is a
small silver key.
338
Name: Glenn
Email: GlennSawyer@currantbun.com
The broken limb of a statue, the hand clasps a bronze sword with the beast
rune carved recently onto its blade. Nearby lies a small bag of newly minted
Lunar coins. A note attached reads "In payment for your troubles, be warned
the skinchangers do not forget so easily as they once did".
339
340
341
Name: Glenn
Email: GlennSawyer@currantbun.com
Four bronze arrowheads pointing to the four main compass points, a crudely
made copper arrowhead lies on them pointing towards a different direction,
north east or whatever.
342
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Copyright 2001 by Peter Maranci. Individual entries are copyright by their respective authors. Revised: March 16, 2001. v.1.0
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