Professional Documents
Culture Documents
* * b l a s t o f f * *
The (and
Weapons
Star Legion
The Weapons
rulesof
thereof)
of Star Legion
Bombs
Missiles
Rockets
Torpedoes
Starcraft Carrier
Starcraft Carrier (CV/CVH)
Starcraft Carriers are primarily designed for the purpose of
conducting operations by starcraft which engage in attacks
against spaceborn and planetary targets. Starcraft carriers
have become the center of any Star Legion task force where
once the role of flagship was ruled by the battleship. Many
have claimed that the explosion in the construction of the
carrier is politically motivated rather than financial.
Carriers arent any cheaper than a battleship but do offer
the advantage of being adaptable to more missions. It also
helps that McKinnon-Hotta Aerospace, the manufacturer of
the carrier fleet, donated heavily to the current presidents
campaign during the election.
Star Legion maintains three classes of carriers: the Ortiz,
the Bauknight, and the aging Patton class that lacks a HOP
(Hyperspatial Orientation and Projection) drive and is
usually regulated to tertiary theaters of operation. There are
only two shipyards capable of servicing carriers:
Charleston, South Carolina, North America on Terra and
the Burke shipyards on Mars. Even then, atmospheric
entry of such large craft is regulated only in the most dire
emergencies or when suffering severe battle damage. It
is assumed that carriers will be self-sustaining outside of
perishable provisions given their size and large crew.
The Ortiz class has been the workhorse of the fleet for
the past twelve years and has only recently begun to be
eclipsed by the new Bauknight class. The Ortiz bears first
generation HOP drives, good armor and a full compliment
of 120 starcraft (40 space superiority fighters, 60 fighter
bombers, 10 torpedo bombers, 5 sensor ships, 2 electronic
warfare craft, and 3 reconnaissance ships). Armaments
consist of two medium laser batteries (one fore and one aft)
and 12 MRDS (Multiple Rocket Defense System) pods.
The Bauknight class is the newest carrier making its way
out of the the Charleston and Burke shipyards. It carries
second generation HOP drives which are more efficient
and reliable, improved armor and a full compliment of 120
starcraft (60 space superiority fighters, 40 fighter
bombers, 10 torpedo bombers, 5 sensor ships, 2 EW craft,
and 3 reconnaissance ships). Armaments consist of two
medium laser batteries (one fore and one aft) and 12 MRDS
(Multiple Rocket Defense System) pods in addition to the 4
new TDR (Torpedo Defense Railgun) cannons. The
Bauknight also carries the first generation Guardian shield
generator.
The Patton class is nearing the end of its thirty year
lifespan. It carries the normal compliment of 120 starcraft
but lacks a HOP drive and shield generators. Its armaments
consist of four Dragonfly missile batteries and 2 light laser
cannons. Armor, ironically enough, is superior to the other
two classes of carrier due to the lack of the need for space
to accommodate HOP drives.
01
Ortiz-class carriers
CVH-1 Rosa Andrews
CVH-2 Charles Miramoto
CVH-3 Nigel Church
CVH-4 Bradford West
CVH-5 Bai Sun
CVH-6 Stephen McGunn
CVH-7 John Hafiz
CVH-8 Ozzy Ford
CVH-9 Dawn Laredo
Era: 8
Crew: 5815
Weapons: Variable payload
MAN: -2 GR: 0 DMG: as weapon AV: 3 SI: 12
Bauknight-class carriers
CVH-10 James Halifax
CVH-11 Alyson Piper
CVH-12 Thomas Smith
CVH-13 Paul Decker
CVH-14 Katherine Edmonds
Era: 8
Crew: 6275
Weapons: Variable payload
MAN: -2 GR: 0 DMG: as weapon AV: 4 SI: 12
Patton-class carriers
CV-12 David Alford
CV-17 Lewis Grant
CV-18 Ronald Chen
CV-21 Amanda Starr
Era: 8
Crew: 5881
Weapons: Variable payload
MAN: -2 GR: 0 DMG: as weapon AV: 5 SI: 13
I remember when we came under attack by
pirates off the rim of Betus IV. They had us dead
to rights. Ill tell you that there was no sweeter
sight than a flight of fighters from the Lewis
coming to save our asses.
- Capt. John Alto, The Lady Joss
Battleship
Battleship (BB)
Battleships are large, heavily armed, starships which are
designed primarily to engage and destroy enemy fleets,
especially capital ships. The battleship is also uniquely
suited to heavy planetary bombardment thanks to their
firepower. There are very few battleships left, however,
due to their expense and relative impotence against fighter
bomber and torpedo bomber craft. The Navarro class is the
only remaining battleships left in the Star Legion inventory
but all carry on the proud heritage set by their ocean going
forefathers.
All Navarro class ships have exceptional armor, first
generation HOP drives and their impressive armament
consists of four heavy laser cannons, 8 medium laser
cannons and 12 small anti-starfighter laser batteries. The
Terra also boasts an experimental particle beam weapon
that is the only known weapon in Star Legion employ that
can puncture shielded vessels on the first hit, although it
is completely ineffective at hitting ground-based targets
due to atmospheric disruption of beam coherency. Despite
numerous advocates in Fleet Command for retrofitting the
existing battleships with shield generators, it seems that the
battleship in service to Star Legion is in its twilight years.
Few, however, would argue that the battleship played a
essential role in cementing Star Legion as a galactic power.
Like carriers, fleet battleships berth at Charleston and
Burke only when necessary. Animosity between battleship
and carrier crews in these ports are notorious, loud and, if
youre in the wrong establishment at the wrong time,
periodically violent. This is especially true since, in the
seeming impending end of their beloved battleships, BB-4
Mars is rumored to have gone rogue. Star Legion records
mark the Mars as missing in action but there are always
persistent rumors that she has turned pirate or was sold for
her technological secrets to any one of many hostile alien
races or terrorist organizations. The truth of the matter
remains unknown.
The only surviving company that produces material for the
Navarro is the Cruz-Reynolds Corporation, having ceased
production of new battleships years ago when the writing
was on the wall. Within the company there are numerous
suspicions of corporate betrayal. Brian Cruz, Jr. left the
company for a prestigious chair at McKinnon-Hotta
Aerospace and, shortly thereafter, Star Legion began
strategic planning on centering fleets around carriers rather
than the traditional battleship. Many executives feel that
Cruz was bought out to not fight the suggestions for a
carrier-centric fleet composition.
Despite their displacement as the centerpiece in modern
task forces, the battleship remains the symbol of power for
02
Era: 8
Crew: 2753
Weapons: Variable payload
MAN: -2 GR: +1 DMG: as weapon AV: 5 SI: 15
You can say what you want about the old cans, I
remember back when me and my squad was pinned
down on Deperts Moon by an fire from a bunch of
insurgents who had fortified themselves in mountain
caves. They would have picked us apart but those
blessed guys up there in the Terra broke themselves
off station when nobody else would to come to our
rescue. You never really think that youre gonna be
cheering those violet beams coming down from the
sky but we did. I dont know how many of those poor
bastards survived but that mountain was hammered.
It allowed me to get my folks outta there and in one
piece.
- Lt. DeShawn Matthews, 35th Legionnaires
Cruiser, Gun
Cruisers
Cruisers are largely single-role ships to compliment larger
capital ships such as starcraft carriers but are also capable
of operating as flagships in smaller task groups. Star Legion
cruisers are sub-divided into gun cruisers and missile
cruisers.
Star Legion cruisers can operate out of virtually any
shipyard baring, of course, some of the smaller facilities on
fringe worlds which are better served by local patrol craft
and/or destroyers.
Gun Cruiser (CA)
The gun cruiser is becoming a bit on an anachronism in
fleet operations, as are most ships designed around the idea
of superiority through gun megajoules. Originally tasked
with providing firepower for smaller groups or as a larger
asset to picket defenses for capital ships, the gun cruiser
has lost favor among commanders in favor of the
missile cruiser which has a greater strike distance.
Currently the Phoenix class cruiser is the only gun cruiser
in active service.
03
Cruiser, Missile
Cruisers
Cruisers are largely single-role ships to compliment larger
capital ships such as starcraft carriers but are also capable
to be flagships in small groups. Star Legion cruisers are
sub-divided into gun cruisers and missile cruisers.
Star Legion cruisers can operate out of virtually any
shipyard baring, of course, some of the smaller facilities on
fringe worlds which are better served by local patrol craft
and/or destroyers.
Guided Missile Cruiser (CGH)
Despite the advances in gunnery computation, most fleet
commanders have placed their faith in the guided missile
for attacking the enemy far beyond visual range, relying
on their long range sensors to detect the foe. Star Legion
currently fields two classes of guided missile cruisers: the
London class and the New York class.
The London class missile cruiser is Star Legions newest
cruiser. It carries second generation HOP drives. Armor
protection is adequate for its size. Armaments consist of
one light laser cannon and 4 Mk.IV Hellscream missile
pods. Resolute Aerospace oversees production from their
yards in Bristol, United Kingdom, Terra. Production delays
and logistical errors have hampered the deployment of
London class ships to replace the aging New York cruisers
but wholesale replacement should begin within the next
four galactic cycles. Until sufficient numbers of London
ships are available, this next-generation cruiser is kept close
to Terra or used sparingly in low-intensity conflicts much
to the frustration of Resolute and their crews who are quite
confident in their ships.
London-class missile cruiser
CGH-33 Iowa
CGH-34 Poland
CGH-35 Sweden
CGH-36 Nevada
CGH-37 Cuba
CGH-38 Rhode Island
CGH-39 Missouri
CGH-40 Finland
CGH-41 Georgia
CGH-42 Ukraine
CGH-43 Wales
Era: 8
Crew: 473
Weapons: variable payload
MAN: 0 GR: +1 DMG: as weapon AV: 3 SI: 11
04
Destroyer
Destroyers
Destroyers are small multi-purpose ships that operate as
fleet escorts or as individual ships alone or in a group. They
are well suited to localized low-intensity combat such as
drug interdiction on the open starways. Because of their
varied missions, destroyers are one of the few ships in
the fleet to largely ignore the guns v. missiles animosity
in favor of both. Destroyer captains will be the first to tell
you that the right weapon depends upon the job. Inflexible
equals slow and stubborn - either will get you killed.
Destroyer (DD)
Destroyers make up the bulk of fleet inventory. They are
ideally suited to fast response operations and, because of
their speed, can reach outward-lying planets quickly. While
outgunned by larger ships, destroyers are not to be
discounted because of their superior maneuverability and
the capability to act as a group for concentrated firepower.
Due to large numbers, the manufacture of destroyers is
handled by many companies from central designs. The
three biggest producers are Valkyrie Aerospace, TrippHubbendale Corporation, and Amalgamated Galactic. Four
classes of destroyers operate in the fleet: Stegman, Lawson,
Hotta and Raminov.
Stegman, Hotta and Raminov-class ships are virtually
identical outside of minor navigation, gun control and life
support software generational differences and a few
outward cosmetic differences in superstructure. These ships
all feature first generation HOP drives, a single light laser
cannon and two pods of Saber missiles.
Stegman, Hotta and Raminov-class destroyers
DD-79 Williams
DD-80 Dixon
DD-81 Corben
DD-82 Drew
DD-83 Garrity
DD-84 Tolbert
DD-85 Durham
DD-86 Gamble
DD-87 Redman
DD-88 Stohm
DD-89 Fischer
DD-90 Walker
DD-91 Rateliff
DD-92 Baker
DD-93 DeLong
DD-94 Ryan
DD-95 Donais
DD-111 Rice
DD-96 Weitz
DD-112 Grant
DD-97 Allen
DD-113 Bear
DD-98 Barclay
DD-114 Russell
DD-99 Eckelberry DD-115 Godwin
DD-100 Elias
DD-116 Okita
DD-101 Dickens
DD-117 Eldred
DD-102 Finch
DD-118 Daniel
DD-103 Perkins
DD-119 Harlick
DD-104 Clarke
DD-120 Cebulski
DD-105 Duncan
DD-121 Sudlow
DD-106 Wilkes
DD-122 Wright
DD-107 Cheung
DD-123 Rosen
DD-108 McFarland DD-124 Inoue
DD-109 Collins
DD-125 Pham
DD-110 Noonan
DD-126 Gray
Lawson-class destroyers
DD-1 Crispin
DD-2 Lynn
DD-3 Toshi
DD-4 Dexter
DD-5 Arnst
DD-6 Moss
DD-7 Seacrest
DD-8 Griffin
DD-9 Bassett
DD-10 Soroki
DD-11 Steffan
DD-12 Milton
DD-13 Ellis
DD-14 Specter
DD-15 Burton
DD-16 Frances
DD-17 Volkov
DD-18 Batali
DD-19 Dane
DD-20 Wells
DD-21 Jenkins
DD-22 Hardy
DD-23 Achebe
DD-24 Card
DD-25 Powell
DD-26 Mays
DD-27 Dunn
DD-28 Hunt
DD-29 Brin
DD-30 Spencer
DD-31 Godfrey
DD-32 Carter
DD-33 Henson
DD-34 Moran
DD-35 Salvatore
DD-36 Martindale
DD-37 Francisco
DD-38 Delhomme
DD-39 Takahashi
DD-40 Bogdanov
DD-41 Maxwell
DD-42 Burgundy
DD-43 Mason
DD-44 Weber
DD-45 Davies
DD-46 Reed
DD-47 Sagan
DD-48 Cole
DD-49 Venkman
DD-50 Sellers
DD-51 Richards
DD-52 Fanney
DD-53 Bruno
DD-54 Hawk
DD-55 Knowles
DD-56 McCray
DD-57 Friedman
DD-58 Bennet
DD-59 Vornholt
DD-60 Attanasio
DD-61 Culbreath
DD-62 Marshak
DD-63 Blish
DD-64 Gerrold
DD-65 Dereske
DD-66 Spinelli
DD-67 Stasheff
DD-68 Grundy
DD-69 Holmes
DD-70 Moore
DD-71 Puttkamer
DD-72 Thompson
DD-73 Vallario
DD-74 Peyton
DD-75 Guttridge
DD-76 Bates
DD-77 Paddis
DD-78 Nichols
Era: 8
Crew: 304
Weapons: variable payload
MAN: +1 GR: 0 DMG: as weapon AV: 1 SI: 8
Era: 8
Crew: 296
Weapons: variable payload
MAN: +1 GR: +1 DMG: as weapon AV: 1 SI: 9
05
Frigate
Frigates
Frigates occupy an odd spot in the fleet. They are officially
no longer a currently designated classification of ship but
they still operate and will do so for the untold future. Fleet
Command has passed the frigate in favor of cruisers, yet
the frigate still has its uses.
Frigates are smaller than cruisers and are not equipped to
operate as a flagship. However, they excel in specialized
escort roles such as anti-starcraft or electronic warfare.
Their top speeds are quicker than their cruiser rivals.
Frigates also carry the benefit of being able to support an
onboard starcraft and launching bay for recon or attack.
Frigate (FF)
Frigates are a dwindling part of fleet inventory as the
current paradigm at Command is to compose task forces
with fewer multi-purpose vessels rather than larger
numbers of specialized ships. However, frigates still find
use in secondary theaters where the supply of cruisers is
limited or battle losses force their retirement from
mothballing or the scrapyards.
No current commissions exist for the production of new
frigates although there have been rumors that the
production schemantics for the last frigate class has been
illegally sold to dissendents and anti-government forces on
the frontier. Intelligence sees little cause for concern in this
crime as it is widely known that these paramilitary forces
lack the capacity for ship production and that the theft was
likely for financial gain via sale to another party.
Since the founding of Star Legion, Fleet Command has
enjoyed the service of no less than six classes of frigates:
Stein, Valdez, Barber, Johnson, Freeman and Martinez. Of
these six, only the Martinez-class frigates have not been
dismantled and scrapped. These vessels currently reside
at the Fleet Reserve and Salvage yards at San Francisco,
California, North America on Terra.
The last generation of active frigates were before the
deployment of HOP technology. Rather than retrofit the
existing frigates with the new propulsion systems, it was
decided that the new New York-class cruisers that were
already being retrofitted from Phoenix-class ships recieve
the drives as they were already in dock and that the work
could be just condensed into one job rather than two.
All Martinez frigates lack HOP drives but carry a medium
laser cannon and a dual Dragonfly missile pods. In
addition, they house a single F-59 Mantis starfighter in an
internal launching bay. The Mantis is now hopelessly
outdated for combat but still useful for reconnaissance and
as a lauching platform for long-range torpedo strikes.
Johnson and Freeman frigates lacked the launching bay
and used a underbelly drop system for launching its fighter.
06
They also featured two light laser cannons rather than the
single heavier gun of the Martinez. Both classes did not
carry missiles although there were variants on a few ships
that equipped them with mini-rocket pods to repel smaller
attack craft that were suicide drones or pirate boarding
vessels.
The Stein, Valdez and Barber-class frigates were the
earliest in service. They, like the Johnson and Freemanclass ships, carried two light laser cannons and had firstgeneration electronics and less efficient nuclear fusion
propulsion engines. They had no capacity for carrying or
supporting a starfighter.
Frigates currently are limited to inner-system operations
especially on longer-distance missions such as long-range
merchant escort. When pared with other warships, the
frigate makes an outstanding anti-starship platform as it
has the capability to provide fire-control to all fleet gunnery systems (+1 GR to any combatant) except for cruisers,
battleships and starcraft carriers as they carry their own
firing control systems and gain no benefit from additional
data being fed to those computers.
When engaged in electronic warfare duties, the frigate can
throw up a barrage of noise and jamming signals that
confuse guided missile fire (-1 GR from that type of
weapon to strike a protected ship). EW frigates are prime
targets for enemy starfighters, hoping to cripple the defense
of a convoy. Newer Fleet ships rely more on picket ships
and long-range sensors to detect and destroy incoming
fighters and missiles before they can cause any great
damage to fleet efficiency or integrity.
Martinez-class frigate
FF-64 Nadelman
FF-65 Hasegawa
FF-66 Pondsmith
FF-67 Wiseman
FF-68 Doubet
FF-69 Farley
FF-70 Meier
FF-71 Sturgeon
FF-72 Bradstreet
FF-73 Venters
FF-74 Sullivan
FF-75 Jaquays
FF-76 Melville
FF-77 Petersen
FF-78 Barlowe
FF-79 Voss
FF-80 Winter
FF-81 Nakazono
FF-82 Priestly
FF-83 Foster
Era: 8
Crew: 329
Weapons: variable payload
MAN: 0 GR: +1 DMG: as weapon AV: 1 SI: 7
Experience and craftiness beats youth and
strength any day.
- Bipasha Chawla, Captain, FF-71 Sturgeon
07
PG-21 Smokey
PG-22 Did I Do That?
PG-23 Law Dawg
PG-24 Albatross
PG-25 Nine Lives
PG-26 Doberman
PG-27 Buffalo
PG-28 Matthews
PG-29 Green Bay
PG-30 Midnight Express
PG-31 Monkey Boy
PG-32 Ocala
PG-33 New Delhi
PG-34 Mad Max
PG-35 Siesta
PG-36 Cavalier
PG-37 Dillon
PG-38 Knoxville
PG-39 Mother Russia
PG-40 Katherine
Era: 8
Crew: 22
Weapons: variable payload
MAN: 0 GR: 0 DMG: as weapon AV: 0 SI: 3
Wouldnt you know it? They stick me in a glorified
rich mans yacht and stripped out the wet bar!
- Nigel Davies, Engineer, PG-38 Knoxville
08
LHA-16 Taiwan
LHA-17 Sicily
LHA-18 Tripoli
LHA-19 Hal Crater
LHA-20 Solar Mons
LHA-21 Makin Island
LHA-22 Bataan
LHA-23 Kearsarge
LHA-24 Essex
LHA-25 Guadalcanal
LHA-26 Okinawa
LHA-27 New Orleans
LHA-28 Maui
LHA-29 Wake Island
LHA-30 Guam
Era: 8
Crew: 2834
Weapons: variable payload
MAN: -2 GR: 0 DMG: as weapon AV: 2 SI: 10
After the Hoirkil invasion, The militia were
routed. What few of us survived made our way up
into the mountains. A lot of us didnt make it up.
The Fleet came to our rescue and fought off their
gunships and marauders until a nice young man
got us aboard a transport and up into orbit. I still
miss my home but Im at least alive.
- Henrietta OCollins
09
LHA-16 Whitemarsh
LHA-17 Oak Hill
LHA-18 Alamo
LHA-19 Hermitage
LHA-20 Melrose Park
LHA-21 Lumbee
LHA-22 Arikara
LHA-23 Wichita
LHA-24 Geona
LHA-25 Kingston
LHA-26 Lombard
LHA-27 Lake Zurich
LHA-28 Bensenville
LHA-29 Villa Park
LHA-30 Tillamook
LKA-31 Bryan
LKA-32 Frankfort
LKA-33 Choctaw
Era: 8
Crew: 412
Weapons: variable payload
MAN: -1 GR: 0 DMG: as weapon AV: 1 SI: 8
Look, lieutenant, if you want your dirtboys eating
delicious reheated canned mystery meat for their
suppers tonight youd better keep those damn
fighters off my big metal ass!
- Rashad Barber, Pilot, LKA-4 Union
10
Era: 8
Crew: 1284
Weapons: variable payload
MAN: 0 GR: 0 DMG: as weapon AV: 1 SI: 7
Orders are orders, Lieutenant Smith. You will
deploy your men on the north ridge. I dont care
if youve got insurgent harassment to your south.
They are not a major threat.
- Maj. John Choi, LCC-8 Greylock
its pilots who often will purposely ignore standing off from
the first wave of an assualt to get their heavier vehicles
down quickly. Many pilots and vehicle crews would rather
get the heavy firepower on the ground to assist the
infantry rather than hold back the help that bigger guns
would give the men and women on the initial assault. While
it is against fleet doctrine, most commanders look the other
way or blame communication issues when this happens.
The one thing that cannot be denied however is the
bravery of the LST pilots both currently as well as those in
the past. In fact, one of the current generals in Fleet Command, Maj. Gen. Howard Deanda started his prestigious
career as a LST pilot and the tales of his exploits remain
legendary even with the inevitable embelishments over
various alcoholic beverages in smoky officers clubs.
Unlike in previous wars of the past, the role of the LST has
changed. The LST has become a second wave ship rather
than one of the ships that go in first to discharge heavy
armored vehicles. This role has been largely replaced by
the ability of starships to bombard planetary targets and the
ability of LHAs and LKAs to bring in small to mediumsized vehicles such as jeeps, buggies and ATVs in the initial
wave. Current doctrine of planetary assault relies more on
speed, maneuverability and surprise rather than a
massive overwhelming attack. The LST has become the
ship needed to bring in the heavy vehicles to gain ground
once the initial beachhead has been established and fighting
has broken out in numerous theaters and strains the
ability of the orbital fleet to concenrate firepower into a
single area.
A single Brisbane LST has the capacity ot carry four main
battle tanks, six armored fighting vehicles/AA tracked
vehicles, or twelve jeeps or buggies. Although it is unusual,
it can also carry up to thirty ATVs or two A-6 Asp VTOL
gunships in a folded wing configuration for reassembly by
its flight crew on the ground. A mix of various vehicles can
also be carried.
Vehicles are loaded on Brisbanes in a RORO (Roll On Roll
Off) order. The first vehicles in will be the last off the LST.
The front of the Brisbane has a large cavernous drop ramp
that can allow for vehicles to unload two abreast at a time
when it is lowered upon planetfall. Most drivers and
vehicle crew, in fact, refer to being in a LST as in the
cave. or spelunking a ride.
The Brisbane is unique in that it is double-hulled, which is
a carryover from its former days of being sent in first into
combat zones. It is impervious to most small arms fire and
hits that penetrate the outer hull are unlikely to puncture the
inner hull that protects its cargo. This fact is not lost upon
11
LST-26 Tuscaloosa
LST-27 Fairfax County
LST-28 San Joaquin County
LST-29 Orleans Parrish
LST-30 Litchfield County
LST-31 Tallahatchie County
LST-32 Wexford County
LST-33 Peoria
LST-34 San Bernardino
LST-35 Spartanburg County
LST-36 Barnstable County
LST-37 Dukes County
LST-38 Jerome County
LST-39 Fresno
LST-40 Barbour County
LST-41 New London County
LST-42 Tioga County
LST-43 Pulaski County
LST-44 Traverse County
LST-45 Hampshire County
LST-46 Churchill County
LST-47 Floyd County
LST-48 Madera County
LST-49 Outagamie County
LST-50 St. Clair County
Era: 8
Crew: 224
Weapons: variable payload
MAN: -1 GR: 0 DMG: as weapon AV: 2 SI: 8
Coming in hot. Feet down in five minutes. Brace
yourselves, boys
- Sgt. Nancy Brubaker, LST-17 Cayuga
Ammunition Ship
Ammunition Ship
While most warships carry sufficient ammunition stores
for normal combat operations, a prolonged battle or times
of extended combat cruises will require replenishment of a
vessels magazines. Ammunition ships serve this function
either being dispatched from nearby Fleet supply bases or,
if expected beforehand, the ammunition ship will
accompany the task force and remain at a safe distance
until needed.
Ammunition Ship (AE)
The Everest-class ammunition ship is the newest of its
type in Star Legion. However, numerous older Olympusclass ships, its predecessor, while aging, are still active in
service. The biggest difference between the two are the
amount of armor protection and the inclusion of a HOP
drive in the Everest. The newer ship was created to
alleviate somewhat the need for a ammo-low task force to
have to divert to a supply post either by making the Everest
capable of going out to meet the fleet in its current cruise or
for the Everest to accompany the task force from the
beginning.
The earlier Olympus has been in fleet invetory for over
fifteen years. Manufactured under contract by Ataru Global
Shipworks, its original incarnation was as a commercial
freighter, the AGS Model D. The biggest change to its stock
model was the structural reinforcement, addition of blast
doors and the further compartmentalization of its interior in
an attempt to minimize damage in case of explosion.
In comparison, the Everest was designed from the hull up
for its military purpose rather than converted from a
civilian vessel. As a result, it sports heavier armor and a
first-generation HOP drive. The other major difference is
that the Everest is hazmat certified to carry nuclear
warheads and has a special containment hold for such
hazardous weaponry. It is built by MKI Industries which
also produces the Type 99 Transatmospheric Cargo Ship.
In a pinch, the Everest or the Olympus can serve as a
generic cargo ship but its general carrying capacity is
greatly limited by its specialized nature as most of its
interior is composed of a complex series of racks,
mechanized conveyors and hoists to facilitate the
loading and unloading of munitions. The cargomaster and
his highly trained crew are especially trained in the storage
and securing of potentially dangerous and explosive
materials. Nerves of steel doesnt begin to describe the
crew of ammunition ships as they are literally sitting at
ground zero on one big bomb and the least little lapse of
concentration or mistake can reduce them to their
component atoms.
As if transporting it isnt hazardous enough, docking and
transfering ammunition between vessels is an experience to
make even the most hardened veteran pale. This is
12
Era: 8
Crew: 344
Weapons: variable payload
MAN: -1 GR: 0 DMG: as weapon AV: 1 SI: 8
Everest-class Ammunition Ship
AE-17 Colima
AE-32 Sakurajima
AE-18 Merapi
AE-33 Sangay
AE-19 Ulawun
AE-34 Vesuvius
AE-20 Teide
AE-35 Paricutin
AE-21 Mount Rainier AE-36 Kilauea
AE-22 Galeras
AE-37 Chara
AE-23 Santorini
AE-38 Mount Baker
AE-24 Hecates Tholus AE-39 Mauna Kea
AE-25 Ascraeus Mons
AE-26 Koryakskaya Sopka
AE-27 Mount Etna
AE-28 Santiaguito
AE-29 Taal
AE-30 Mount Unzen
AE-31 Avachinsky
Era: 8
Crew: 395
Weapons: variable payload
MAN: -1 GR: 0 DMG: as weapon AV: 2 SI: 8
Darlin, just cause the universe started wid a big
bang dont mean we want a reenactment!
- Capt. Elise Arizona, AE-1 Suribachi
13
Era: 8
Crew: 482
Weapons: variable payload
MAN: -1 GR: 0 DMG: as weapon AV: 0 SI: 8
Look, Chief, thats the second auxiliary isotopic
protolyizer youve smoked out this cruise. These
things dont grow on trees you know! I aint got
many more o these - you keep that in mind.
- Brandon Zipes, Quartermaster, AFS-6 Archer
Replenishment Oiler
Replenishment Oiler
Designed to provide fuel to fleets already on cruise, the
replenishment oiler serves the fuel, lubrication and other
mechanical fluid requirements of the fleet.
Replenishment Oiler (AOR)
The replenishment oiler, like its name, is a bit of an
anachronism in the main day-to-day operations of the fleet.
Modern propulsion is incredibly efficient and battle group
maneuvers and patrols routinely plan for fuel expenditure.
Coupled with the fact that most engines now rely on
radioactive isotopes for power make the idea of chemical or
petroleum-based fuel still relied on is regulated to secondtier ships and smaller planetary based vessels that do not
require the massive power expenditure of HOP jumps.
This is not to say that the replenishment oiler does not have
its uses. Oil as a petroleum is no longer in much
demand among the fleet as synthetic libricants that are more
efficient and provide better resistance against viscosity and
heat buildup are the standard. However, these synthetics
still do run out especially when equipment is damaged in
battle. Warships do not carry much in the way of
replacement fluids so these fluids must be replaced for
engines to run without damaging themselves, causing a fire
or worse.
Typically oilers are dispatched to assist damaged vessels
to get the fluids needed to either resume operations once
repairs are completed or to give them enough lubricants
so that they can navigate to the nearest repair dock. Many
oilers have been equipped with a stern grappling system so
that they can operate as a limited tug for heavily damaged
vessels in the case of the latter, although standard operating
procedure is to summon a tug.
The oiler has a bit of a disreputable image in the current
fleet. Theyre viewed as dirty and a thing of the past, useful
only as far as whatever fuel crisis they may find themselves
in. Getting tugged to a repair dock by an oiler is viewed by
many officers and crew as a mark of shame and many will
refuse the offer until a proper tug can arrive.
Oiler crews know better. While busting atoms might be the
new darling, many many men before these snot-nosed kids
went off into the stars under good old reliable
chemical fuel and its that self-same fuel that reliably power
more ships in the universe than these new-fangled atom
bombs. They might be the way of the future but good old
chemcial propulsion is not going to be the dinosaurs that
quietly slip away in the night. They might have to service
these new ships but they dont have to like them.
Like most of the logistical support arm of the fleet,
replenishment oilers are not a single type of ship. They are
however all considered Houston-class ships for
classification purposes. The most common manufacture
14
Era: 8
Crew: 457
Weapons: variable payload
MAN: -1 GR: 0 DMG: as weapon AV: 3 SI: 10
I dont give a good godsdamn about your rank or
who your daddy is, glowhead. You can either take
our tow or we can leave you for the next pirate that
comes along n theyd love to get ahold of your
shiny overpriced tin can.
- Staff Sgt. Maureen Diaz, AOR-6 Archer
Minesweeper
Minesweeper
Minesweepers are ships designed to seek out and destroy
spaceborn mines in planetary orbit as well as those seeded
in military and merchant space lanes.
Minesweeper (MSO)
Minesweepers use a combination of techniques to find
and destroy mines. The preferred method for dealing with
mines in orbit around a planet is to either individually
destroy them with a laser or to use a low-yield nuclear
warhead to take out many at once. The technique employed
depends upon the mine density and the time scheduled for
clearance. Free-floating mines in space are usually rendered
useless with electromagnetic pulse or destroyed with the
laser or by concussion rockets.
Of all the ships in the fleet, the minesweeper, and its
counterpoint the minehunter, are the smallest ships in the
fleet. Although they travel with a task force, they are not
considered a warship as their armor is light and a
minesweeper doesnt equip any weapons that would be
considered a threat against a large warship.
MSO-1 Conquest
MSO-2 Gallant
MSO-3 Dash
MSO-4 Pledge
MSO-5 Leader
MSO-6 Valor
MSO-7 Bastion
MSO-8 Strike
MSO-9 Prime
MSO-10 Observer
MSO-11 Sentinel
MSO-12 Persistent
MSO-13 Adroit
MSO-14 Pinnacle
MSO-15 Force
MSO-16 Fist
MSO-17 Sharp
MSO-18 Detector
MSO-19 Guard
MSO-20 Acme
MSO-21 Fortify
MSO-22 Guide
MSO-23 Inflict
MSO-24 Lucid
MSO-25 Valiant
MSO-26 Bulwark
MSO-27 Excel
MSO-28 Reaper
MSO-29 Venture
MSO-30 Fearless
MSO-31 Salute
MSO-32 Affray
MSO-33 Bold
MSO-34 Impervious
Era: 8
Crew: 78
Weapons: variable payload
MAN: 0 GR: 0 DMG: as weapon AV: 1 SI: 4
This EMP weapon has led to several unique tactics for the
minesweepers. The dead zone bubble created around the
ship has been used as an anti-missile defense in more
desperate moments to fuse the proximity detectors and
detonators on incoming warheads. This blast is also a
particularily effective anti-satellite weapon. Taking out
15
Minehunter
Minehunter
Unlike its cousin, the minesweeper, the minehunter takes
the destruction of mines to a far more dangerous extreme the disarming or neutralizing of a mine up close rather than
at range. A minehunter is also not designed to leave
planetary orbit and is intended to deal with explosive
devices planted against orbital vital assets that cannot be
sacrificed such as limpet mines on communication satellites
or defense platforms.
Minehunter (MHC)
The Eagle-class minehunter is the standard ship in Star
Legion inventory for this specialized duty. It is a relatively
new ship, being the replacement for the older Kestral-class
ships that have all been dismantled. Unlike most newer
ships, the Eagle has no HOP drive as these ships are
designed to be planet-based or, in exceptional cases, towed
along with a specialized task force.
Ion propulsion is the locomotive force employed by this
unique ship. The low-yield engines wont be winning any
races but their power output helps mask the vessel from
infrared and radiation sensors that would easily pick up the
exhaust of traditional chemical burners or nuclear powered
ships.
The Eagle has little by way of weaponry outside of a single
railgun turret. Armor is sacrificed in favor of speed.
However, the Eagle does boast a carbon-nanofiber skin
that helps shield it from sensor arrays and metal proximity
detonators. The main weapons of the ship however are the
special forces troops that it was designed to transport.
Designed and manufactured by Star Legions own SCSPI
(Small Craft Special Purpose Initiative) through its
secretive Department Two at Star Legion Intelligence, the
Eagle has fueled speculation, both considered and wild, as
to what other vessels or technology D2 is currently
fielding or testing. The carbon-nanofiber coating especially
consideirng the stealth capabilility that could be granted to
ships using it. Many wonder if there is not already a stealth
starfighter being used in black operations.
Despite these rumors, the Eagle is a ship well-suited to its
chosen purpose. Unlike a minesweeper, the minehunters
only real concern is to get as close as possible to discharge
its EOD (Explosive Ordinance Disposal) crew or special
operations troops so they can perform their dangerous jobs.
And, in many ways, the Eagle is just a small glorified
underarmed troop carrier with a bit of extra features bolted
on with a steep price tag.
Its ability to ferry special forces is also a notable mention
even though it is glossed over in most Star Legion
documentation. Eagle-class ships have already proven
extremely valuable as covert insertion vessels especially in
orbital hostage situations. Their sensor-resistant skin and
16
Era: 8
Crew: 51
Weapons: variable payload
MAN: -2 GR: 0 DMG: as weapon AV: 0 SI: 3
Fifteen kilometers. Ten. Five. Magnets on...
contact... and lock. Alright, Corporal, were now
attached to the Oberon. Im priming the airlock.
You and your boys be careful out there. Im not paid
to haul back bodies.
- Sgt. Brandi Guilford, MHC-7 Heron
Repair Ship
Repair Ship
The repair ship exists in Star Fleet inventory for use in the
most dire situations. They exist to service ships too badly
damaged to move, multiple ships in a task force that have
suffered damage or in an area that is too remote or
dangerous for a tug to enter.
17
Era: 8
Crew: 978
Weapons: variable payload
MAN: -1 GR: 0 DMG: as weapon AV: 1 SI: 8
By all the gods in the heavens, Commander,
exactly WHAT in the hell did you do to your ship?!
Hope youre not in a rush cause were gonna be
here awhile.
- Chief DeTrey Smith, AR-4 Perseus
18
Era: 8
Crew: 106
Weapons: variable payload
MAN: +1 GR: 0 DMG: as weapon AV: 1 SI: 6
Look, man, Ive seen things... some I can talk
about and some I sure cant. I can tell you that there
is nothing like going into a dead ship. It still gives
even the real hardasses the creeps. I know that I
sure dont wanna die like that.
- 2nd Lt. Marcus Haddick, ATS-6 Exeter
Auxiliary Tug
Auxiliary Tug
Tugs are the workhorse of the fleet shipyards and stardocks.
They assist vessels, both damaged and undamaged, into
port once they enter the yard and, on a frequent basis,
venture out to pull in ships from nearby that may be
disabled.
Auxiliary Tug (ATA)
Adapted from commercial shipyard tugs, the Papago-class
tug is not from any one manufacturer. It is instead a
collection of various ships lumped into one classification
for logistical simplification. Some of the more common
ships represented, however, are the BolTech Space Ltd.
STg, the Hercules Heavy Industries K-7 Harpoon, the Type
C from Hasegawa Corporation and the AST4 Narwhal from
Trenton Shipworks.
The Papago has been described by others as a bunch of
guys sitting on top of an engine and that is not far from
the truth. All tugs are built for maximum towing power so
much in the way of crew accommodation has been
sacrificed in favor of propulsion. The hours are long, the
work hard but essential to the smooth operation of all Star
Legion shipyards.
19
ATA-1 Apache
ATA-2 Sioux
ATA-3 Mohawk
ATA-4 Navajo
ATA-5 Catawba
ATA-6 Narragansett
ATA-7 Powhatan
ATA-8 Utina
ATA-9 Shakori
ATA-10 Salinan
ATA-11 Paiute
ATA-12 Mosopelea
ATA-13 Nipmuc
ATA-14 Luiseno
ATA-15 Cusabo
ATA-16 Chimariko
ATA-17 Atakapa
ATA-18 Achomawi
ATA-19 Tawakoni
ATA-20 Takelma
ATA-21 Quapaw
ATA-22 Molala
ATA-23 Moctobi
ATA-24 Jicarilla
ATA-25 Hitchiti
ATA-26 Hidatsa
ATA-27 Cocopa
ATA-28 Chowanoc
ATA-29 Arikara
ATA-30 Abnaki
ATA-31 Tekesta
ATA-32 Seneca
ATA-33 Pinto
ATA-34 Bannock
Era: 8
Crew: 17
Weapons: variable payload
MAN: -1 GR: 0 DMG: as weapon AV: 0 SI: 3
Tractor locked. Engines to full... annnddd... get
comfortable, gentlemen.
- Gerard Berry, ATA-15 Cusabo
Hospital Ship
Hospital Ship
Hospital ships allow for mobile emergency medical
treatment of fleet personel when traditional medical
facilities are not available or out of range to accommodate
the crisis at hand.
Hospital Ship (AH)
Modified from the Zeus-class repair ship due to its immense
amount of space, the Savior-class hospital ship is a marvel
of medical technology. While only eight ships of its type
exist in Star Legion, their value is incalculable. The cost of
each ship is astronomical but the medical care afforded by
these ships have saved countless lives that would have been
lost otherwise.
The Saviors are equipped with a second-generation HOP
drive, the only other ship in the fleet outside of the vaunted
Bauknight-class starcraft carrier. This drive is made even
more efficient by the removal of the heavy armor plate
sported by the Zeus. The hospital ships are completely
unarmored but, then again, it is against all galactic
conventions of war to fire upon a medical ship. Likewise,
the hospital ship carries no weapons.
The deck of a Savior resembles the deck of a starcraft
carrier more than a medical ship. It is crowded with over
forty ambulance shuttles serviced by a full deck crew and
orderies standing by the numerous deck elevators to recieve
the incoming wounded. The flight crews are so efficient
that a shuttle can land, unload and refuel in less than fifteen
minutes.
Below the decks of a Savior a visitor will find hundreds of
operating rooms, beds, laboratories, cybernetic facilites and
physical rehabilitation quarters. These ships equal if not
surpass many planet-based hospitals. The reason for this
all-inclusive nature is due to the immediate yet unknown
need of wounded combat personel. Having to transfer
someone to a planetary medical facility in those first hours
of injury could very well mean the difference between life
and death.
The physicians, nurses and technicians employed aboard
all Saviors are at the top of their fields. In fact, duty aboard
hospital ships are considered choice positions for the up
and coming in the fields of medicine, biology, chemistry
and human-machine interfacing. Morbidly enough,
being assigned to Saviors ensures that the candidate will
see the worst offered by war. It has also been proven that
Star Legion is not adverse to the testing of experimental
procedures if there is a chance of success.
The standard deployment of hospital ships pairs them with
the task force command ship once an area of space near the
combat zone is secured. Until that point, the hospital ship
stays within HOP range with a small escort for defense in
case it is discovered. Once safe, the Savior jumps in and
begins to receive the wounded from the combat area.
20
Era: 8
Crew: 701
Weapons: variable payload
MAN: -1 GR: 0 DMG: as weapon AV: 1 SI: 8
Weve got patients incoming! ETA is fifteen minutes! I want a full triage set up stat! Cunningham,
were going to need blood and lots of it! Get the
synth-lab on the horn!
- Dr. Shingo McCall, AH-5 Repose
EVA Suits
EVA Suits
EVA (Extra-Vehicular Activity) suits are designed to allow
Star Legion personel to operate outside of the confines of
their vehicles in a zero gravity environment. These suits
may or may not be reinforced with an exoskeleton.
Transatmospheric Crew Container (TCC)
Less of a suit than a shell that is bolted around the
passenger, this dropsuit is used by soldiers needing a fast
way down to a planets surface. This heavily heat shielded
shell has a super efficient cooling system inside that
protects its occupant. Nicknamed, ticks by the more
favorable and Tin Can Coffins by those not, these shells
are released into a freefall trajectory towards a planet.
Computers calculate the rate of fall and air resistance to
adjust the TCCs path to land where it is targeted.
Transatmospheric Crew Container
Era: 8
Crew: 1
Weapons: none
MAN: 3 GR: 0 DMG: n/a AV: 1 SI: 2
Era: 8
Crew: 1
Weapons: n/a
MAN: 0 GR: 0 DMG: n/a AV: 0 SI: 1
Era: 8
Crew: 1
Weapons: n/a
MAN: 0 GR: 0 DMG: n/a AV: 1 SI: 1
21
Fighter-Bombers
Designed for operations against captial ships, fighterbombers are also equipped with a limited anti-starcraft
capability for when they are attacked before or after their
strike runs.
Era: 8
Crew: 2
Weapons: variable paylood
MAN: +2 GR: +1 DMG: as weapon AV: 0 SI: 2
Era: 8
Crew: 1
Weapons: variable payload
MAN: +1 GR: +1 DMG: as weapon AV: 0 SI: 2
Era: 8
Crew: 1
Weapons: variable payload
MAN: +1 GR: 0 DMG: as weapon AV: 0 SI: 2
Era: 8
Crew: 2
Weapons: variable payload
MAN: 0 GR: 0 DMG: as weapon AV: 0 SI: 1
22
Era: 8
Crew: 2
Weapons: variable payload
MAN: 0 GR: +2 DMG: as weapon AV: 1 SI: 2
Era: 8
Crew: 2
Weapons: variable payload
MAN: 0 GR: +1 DMG: as weapon AV: 1 SI: 2
Era: 8
Crew: 2
Weapons: variable payload
MAN: 0 GR: 0 DMG: as weapon AV: 1 SI: 1
Reconnaissance Ships
Reconnaissance ships serve the role of collecting vital intelligence outside of sensor range or confirming sensor readings. These ships are lightly-armed and armored, built more
for speed and evasion rather than fighting ability. What
these vessels lack in combat they make up for in
electronics, carrying a sophistocated array of sensors,
holovid cameras and secure subspace communications gear.
Era: 8
Crew: 5
Weapons: variable payload
MAN: 0 GR: +1 DMG: as weapon AV: 2 SI: 3
Era: 8
Crew: 3
Weapons: n/a
MAN: +2 GR: 0 DMG: n/a AV: 1 SI: 3
Era: 8
Crew: 5
Weapons: variable payload
MAN: 0 GR: 0 DMG:as weapon AV: 1 SI: 3
Era: 8
Crew: 2
Weapons: variable payload
MAN: +2 GR: 0 DMG: n/a AV: 1 SI: 2
Era: 8
Crew: 2
Weapons: variable payload
MAN: 0 GR: 0 DMG: as weapon AV: 0 SI: 3
23
Era: 8
Crew: 2
Weapons: variable payload
MAN: 0 GR: 0 DMG: n/a AV: 1 SI: 2
Gunship
Gunships eschew the missile-centric payloads of most
fighter starcraft in favor over delivering overwhelming
firepower through heavy caliber cannons or directed energy
weapons. Defenseless at range but absolutely devistating
within gun range, gunships serve a limited role but, in the
right situations, can be pivotal to the flow of a battle.
Tripp-Hubbendale Corp. A-6 Asp VTOL Gunship
The penultimate example of the gunship, the Asp boasts
the heaviest armor of any small starcraft in the fleet and its
quad linked light lasers amplify its ordinarily hitting power
from that weapon. As a bonus, the Asp can also accommodate two 500 pound thruster bombs or Azura missiles on
each wing.
Tripp-Hubbendale Corp. A-6 Asp Gunship
Era: 8
Crew: 2
Weapons: variable payload
MAN: 0 GR: 0 DMG: n/a AV: 0 SI: 2
Era: 8
Crew: 2
Weapons: variable payload
MAN: +1 GR: +1 DMG: as weapon AV: 2 SI: 3
Era: 8
Crew: 2
Weapons: variable payload
MAN: 0 GR: +1 DMG: as weapon AV: 1 SI: 2
24
Era: 8
Crew: 10
Weapons: variable payload
MAN: +1 GR: 0 DMG: as weapon AV: 0 SI: 3
Unmanned Vehicles
After the AI Wars, mankind passed laws stipulating that no
vehicles that bore weapons could be computer controlled
or, if they did, they must have a kill routine that is not
capable of being overrode. As a result, UVs are primarily
used for reconnaissance or for target drones.
United Robotics U5 Remote Drone
The U5 is a drone that is almost exclusive to use aboard
the Nottingham-class salvage and rescue ships. Its boxlike
shape doesnt inspire any aesthetic sensibilities but it
allows for lots of sensors and equipment to be jammed
inside. When used for other operations, it, much like with
the SaR ships, is for intelligence gathering. The vessel is
unarmed and only sports holovid cameras and various types
of sensors.
United Robotics U5 Remote Drone
Era: 8
Crew: n/a
Weapons: n/a
MAN: +1 GR: 0 DMG: n/a AV: 0 SI: 2
25