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MATH Lesson Plan sample for demo teaching

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1. 29+3-41 =-9 -125 + 117 = -8 -21 - (-14) = -7 40-(46) = -6


2. -25/5= -5 (2)(-4)/2 = -4 (-27)/9 =-3 -5+3=-2
3. (-32/8+5) =1 5-3=2 -10/10 =-1 -10/10-(-1) =0
4. -21/-7 =3 2+2=4 -25/-5=5 -40-(-46) = 6
5. 35/7+ (2) =7 -64/8-(-16) =8 45/5=9 1. To answer the number problem, apply the
rules indicated below. RULES: sign ( ) (-) Add (-) = (-) number (+) > subtract (-) = (+)
number (+) subtract < (-) = (-) number (+) Add (+) = (+) number (-) multiply (-) = (+)
number (-) multiply (+) = (-) number (-) Divide (-) = (+) number (+) Divide (-) = (-)
number 2. Arrange the letter from the lowest to highest number of your answers to
form a word. 3. After knowing the word, Prepare a yell for your group. 4. You have 10
minutes to solve the problem. 5. The winner will get Special Price + chips (10 pts.
Recitation)
6. 6. I. Objectives At the end of the lesson, the students will be able to: A. (Cognitive)
Define what is Integer and the rules involving operations on Integer B.
(Psychomotor)Solve problems involving operations on Integer C. (Affective) relate
Integer in real world application II. Subject Matter Algebra (rules in Operations of
Integer) Reference: Algebra for High school Textbook Materials: visual aids, video
presentation, PowerPoint presentation, Flash Cards, Values: Critical thinking, Active
participation, Determination, Patience, Creativity III.Procedure A. Daily Activities 1.
Prayer 2. Greetings 3. Classroom Management 4. Checking Attendance B. Review
Teacher will ask students for the previous topic that was discussed. C. Motivation
Part I. Games [PictuART] Materials: slide presentation and strip paper Aims of
PictuART games 1. To enhance creativity and thinking skills of students 2. PictuART
shows the abstract application of Integer in real world. 3. At the end of discussion,
students will appreciate Integers in real application base on the games they play and
the video presentation. How to play the game? 1. Teacher will group the class into
two. Each group must have 3 presenters (actor/actresses) 2. Presenters will action
the word given by the teacher regarding with the picture on the slide presentation. 3.
Each group must guess the word with the help of slide presentation and their
presenters. Group will have one minute guessing. 4. The winner will gain smiley
chips with 10 pts in their recitation. Thermometer Speed Weight Zero Sign
7. 7. Part 2. Group Activity Materials: Flash Cards Aims of group Activity 1. To develop
active participation of students in the class 2. To gain the students of advance
knowledge in the topic base on the given task. 3. To build up self confidence,
creative and critical thinking among students. 4. Student themselves will discover the
abstract topic through the activity and can able to discuss it in front of the class.

Activity task 1. The teacher will divide the class into four groups and will give those
flash cards containing letters with problem operations. Each group has a task cards
about the rules on operations of integer for them to answer the flash cards problem.
2. Each group must solve the problem on the flash cards and arrange/ form a word
from the lowest to highest number of their answers. 3. The first group that finished
the activity will shout a yell within their group. 4. After posting flash cards on the
board, teacher will choose students in the group to discuss their activity work
provided with his/her guide questions. D. Discussion Students will present their
activity regarding their activity work. Teacher Guide Question: 1. What have you
notice in your activity? Our topic for today is all about operations of integer. 2. How
you derive with your answer? We follow the rules in solving problem operations.
What is our topic for today? Rules in operations of Integer. 3. How will you define
integer?(added information by showing picture slide on the presentation) (Every
recitation of students have chips and complement from the class through clap for
them to be active in class) Integer Are positive and negative whole number Integers
are the set of whole numbers and their opposites. 4. Teacher will post the four
operation of Integer on the board. Each operation has set of rules that needed to
state by the student themselves. Addition/ Subtraction (same rules) Rule 1: Same
sign Add = Sign of number Rule 2: Unlike sign Subtract = Sign of biggest number
Multiplication/Division (same rules) Rule 1: Same sign = Positive sign Rule 2: unlike
sign = Negative sign
8. 8. 5. Teacher will show examples of operations of Integer in Addition and
Subtraction. Addition/ Subtraction Rules Rule 1: A. 7+ 3 = 10 B. -3 - 4 = -7 Rule 2:
A.7+ (-3) = 4 B. -25+ 5= -20 6. Teacher will ask students for how answers derived in
the given example; what do you think the rules used in every operations of integers?
7. Teacher will ask students if they understand the rules and will give other examples
to be answer by the students. E. Valuing( Connecting Integer to Real life Application)
Teacher will show a video clip prior to the previous games they played and its relation
to Integer. Title of Video Clip: (Integer in Real Application) Guide Question
(Reflection) How important Integers in our life? IV. Evaluation 1. -2 + 4 = 2. 7 + (-8) =
3. -6 / (-3) = 4. -23 + 31 = 5. -7 + 0 = 6. 15 4 = 7. -1 8 = 8. 8 (-2) = 9. -6 (-11) =
10. 4 7 = 11. -6/(-9)= 12. -5(5)= 13. 4(-5)= 14. -5/-10 = 15. 50/10 = V. Assignment
Bring graphing paper, ruler and pencil Multiplication/ Division Rule 1: A. (-2) (-3) = 6
B.12 / 4 = 3 Rule 2: A. (-22) (2) = -44 B. 12/-4 = -3 (2) (3) = 6 -12/-4 = 3

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