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The 9
Age
Highborn Elves
Army Rules
Version 0.11.0 Beta
Lords
Heroes
Core
Special
Rare
Mounts
Master of Balance
If your army includes one or more models with this rule, add an additional +1 to Channel attempts in the opponents
Magic Phase.
Sword Sworn
At the start of each Combat Phase a model with this rule that is on foot
and fighting with a Great Weapon
must choose to
gain either +1 to-hit or Distracting from models in the front. This decision lasts until the end of that Combat Phase. All
models in the same unit must choose the same effect.
The model also gains Ward Save (6+) against Shooting attacks and Close Combat attacks.
Valiant
Models with
this special rule gains Stubborn when in base contact with a model that causes Fear.
Armoury
Moonlight Arrows
.
When fired from a mundane Bow or Longbow, Moonlight Arrows grant +1 to-wound, Armour Piercing (1), Magical
Attacks and Flaming Attacks.
Lions Fur.
Models on Foot only. Wearer has Innate Defence (6+) or Innate Defence (5+) against Shooting attacks. May not be taken
by a model with Dragonforged Armour.
Dragonforged Armour.
Heavy Armour. The wearer gains Fireborn and Ward Save (6+).
Honours
Honours of High Princes and
Commanders
Queen's Companion
(
20 pts
)-
Models on foot only.
Bearer gain Multiple Shot (3).
Bearers unit gains Quick to Fire and ignore to-hit penalties for Multiple
Shot.
Royal Huntsman
(
40/30 pts
)
Bearer gain Valiant. When fighting with mundane Great Weapon, it gains
Multiple Wounds (2, Monstrous Beast, Monstrous Cavalry, Chariot,
Monsters, Ridden Monsters).
Magical items
Magical Weapons
Great Bow of Elu
(25 pts)
Type: Longbow . Range 30, Strength: As user +1 ,
Armour Piercing (1)
.
Arcane Items
Book of Meladys
(50/30 pts)
Once per magic phase, the bearer can reroll a single
Power or Dispel Dice when making casting or dispelling
attempts, provided the dice
was not a '6'.
Magical Armour
Daemon Hunters Helm
(25 pts)
Type: None (6+ Armour Save). Wearer gains a Ward Save
(3+) against Magical Attacks.
Amethyst Crystal
(70 pts)
During the enemy's magic phase, the Crystal allows the
player to remove 1 dice from the opponent's Power Dice
pool and add it to his own Dispel Dice pool.
Talismans
Gleaming Robes
(45 pts) - Mage or Archmage only.
Cannot be taken on Ridden Monsters
.
Wearer gain Ethereal. Bearer and his mount may not
make attacks, including special attacks, and may not take
Magical Weapons.
Magical Standards
War Banner of Ryma
(50 pts)
All Dragons within 12 gain Stubborn. The bearer and his
unit gain Ward Save (5+) against Ranged Attacks and
Ward Save (6+) against Close Combat Attacks.
Banner of Becalming
(25 pts)
A Unit with this banner may perform Channeling,
All
Enchanted Items
Shard of Nullification
(100 pts) - Model on foot only.
Models within 6" of the bearer cannot Cast (including
Aided Casting), Dispel (including Aided Dispels), and
Channel. Magical Items (other than Shard of
Nullification) within 6" have no effects (revert to
mundane version of the items).
Cloak of the Stars
(25 pts)
Spells cast against the bearer or his unit suffer -2 to their
casting roll.
Shard of Cenyrn
(10 pts)
One use only. Use at the start of any combat phase. The
wearer may reroll all to-hit and to-wound rolls until the
end of the phase. Wounds caused by the bearer must
reroll all successful saves of any kind. At the end of the
phase the model suffers 1 wound with no saves of any
kind allowed.
Army List
LORDS
High Prince
130 pts
single model
WS
BS
Ld
10
Armour:
Options:
pts
Light Armour
up to 100
no pt limit
15
15
5
8
3
5
5
5
10
10
15
20
50
60
90
120
170
250
Archmage
190
pts
single model
WS
BS
Ld
Options:
pts
35
up to 100
no pt limit
20
40
60
100
170
300
HEROES
Commander
70 pts
single model
WS
BS
Ld
Armour:
Options:
pts
Light Armour
25
up to 50
no pt limit
4
12
2
5
2
5
5
5
8
8
10
15
60
70
100
150
Mage
70
pts
single model
WS
BS
Ld
Master of Balance
Magic:
Level 1 Wizard
Apprentice
.
Generate spells from
Path of White Magic or any of the Battle Magic
Paths
Options:
pts
25
up to 50
no pt limit
15
40
60
CORE
Citizen Spears
80 pts
10
models, may add up to
40
models 8 pts/model
M
WS
BS
Ld
Weapons:
Options:
Spear
Armour:
pts
Citizen Archers
90 pts
10
models, may add up to
20
models 9 pts/model
M
WS
BS
Ld
Weapons:
Options:
Longbow
Armour:
Light Armour
Army Special Rules
:
pts
Sea Guard
110 pts
10
models, may add up to
30
models 11 pts/model
M
WS
BS
Ld
Weapons:
Options:
Armour:
pts
Highborn Lancers
95 pts
5
models, may add up to
10
models 18 pts/model
M
WS
BS
Ld
Rider
Elven Horse
Weapons:
Options:
Lance
Armour:
pts
Elein Reavers
80 pts
5
models, may add up to
5
models 16 pts/model
M
WS
BS
Ld
Rider
Elven Horse
Weapons:
Options:
pts
Light Lance
3 / model
1 / model
Armour:
Fast Cavalry
10
10
10
SPECIAL
Sword Masters
65 pts
5
models, may add up to
25
models 13 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
Great Weapon
10
up to 25
10
10
up to 50
Armour:
Heavy Armour
Army Special Rules
:
Sword Sworn
Lion Guard
130 pts
10
models, may add up to
20
models 13 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
Great Weapon
2 / model
Armour:
10
10
up to 25
10
10
up to 50
Flame Wardens
150 pts
10
models, may add up to
15
models 15 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
Halberd
10
up to 25
10
10
up to 50
Armour:
Heavy Armour
Army Special Rules
:
Grey Watchers
80 pts
5
models, may add up to
7
models 16 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
Bow
1 / model
10
Armour:
Light Armour
Army Special Rules
:
11
Reaver Chariot
65 pts
1
model, may add up to
3
models 60 pts/model
M
WS
BS
Ld
Chariot
Crew (2)
Weapons:
Options:
pts
15 / model
Armour:
Free Reform
Lion Chariot
90 pts
single model
WS
BS
Ld
Chariot
Crew (2)
Lion (2)
Weapons:
Great Weapon
Armour:
12
Sky Sloop
70 pts
1
model, may add up to
2
models 65 pts/model
M
WS
BS
Ld
Chariot
Crew (2)
Hawk (1)
Weapons:
Options:
pts
Light Lance
25
Sky Reaper:
This is a
Volley Gun Artillery Weapon
with
Range 24", Strength 3, Armour Piercing (1),
Multiple Shots (5)
Giant Bow
A Sky Reaper upgraded with Giant Bow may alternatively be
fired as a
Bolt Thrower Artillery Weapon
with the
following profile:
Range 24", Strength 5, Multiple Wounds (D3), Armour
Piercing (6)
Armour:
Fly (9)
,
Quick to Fire and Free Reform
WS
BS
Ld
Reaper
Crew (2)
Weapons:
Options:
pts
15
Armour:
Light Armour
Repeating Shot:
An Elven Bolt Thrower upgraded with
Repeating Shots may alternatively be fired as a
Volley Gun
Artillery Weapon
with the following profile:
Range 48", Strength 4, Armour Piercing (1), Multiple Shots
(6)
13
Giant Eagle
50 pts
1
model, may add up to
4
models 35 pts/model
M
WS
BS
Ld
Special Rules
:
Fly (9)
Options:
pts
5 / model
10 / model
Knights of Ryma
135
pts
5
models, may add up to
7
models
27
pts / model
M
WS
BS
Ld
Knight
Elven Horse
Cavalry
25x50mm base
Weapons:
Options:
pts
Lance
5 / model
Armour:
and Shields
Army Special Rules
:
14
10
up to 25
10
10
up to 50
RARE
Queens Guard
65 pts
5
models, may add up to
15
models 13 pts/model
M
WS
BS
Ld
Weapons:
Options:
pts
1 / model
Armour:
Light Armour
Army Special Rules
:
15
1 / model
3 / model
10
10
10
WS
BS
Ld
Fire Phoenix
Frost Phoenix
Fire Phoenix
(free)
Armour
:
Frost Phoenix
(40 pts)
Flame Swoop:
During the Remaining Moves sub-phase
models with this rule can activate it over an unengaged
enemy unit. Nominate one unit which the model moved
over this turn. This unit suffers D6 hits, plus additional
D3 hits for each rank the unit has after the first rank.
These hits are Strength 4 with the Flaming Attacks
Special Rule and are considered special and shooting
attacks. Note that Magical Moves can also activate this
ability.
Rebirth:
When a Fire Phoenix loses its last wound, place
a marker centered on the final position of the model. At
the start of each of your remaining moves sub-phases,
roll a D6 for each marker and consult the table below. If
the Fire Phoenix is ridden, add 1 to the result, except for
rolls of a natural 1.
1 or less
Dead Embers:
Remove the marker
2-3
Dying Flames:
Marker remains, but subtract 1 from your next Rebirth
roll
4-5
Kindled Embers:
Marker remains, but add 1 to your next Rebirth roll
6 or more
Phoenix Reborn:
Replace the marker with the model at full wounds,
including any rider, within 3" from the marker (in any direction) and
remove the marker. If you cannot place the model, treat the result as a 1.
16
MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Giant Eagle
M
WS
BS
Ld
Armour:
Options:
pts
5
10
Special Rules
:
Fly (9)
Griffon
M
WS
BS
Ld
Special Rules
:
Options:
pts
5
10
25
Elven Horse
M
WS
BS
Ld
Armour:
Options:
pts
10
17
Reaver Chariot
M
WS
BS
Ld
Chariot
Crew (2)
Weapons:
Options:
10 / model
Armour:
Free Reform
Lion Chariot
M
WS
BS
Ld
Chariot
Crew (2)
Lion (2)
Weapons:
Great Weapon
Armour:
Multiple Wounds (2, Monstrous Cavalry, Monstrous Beasts, Chariot, Monsters and Ridden Monster) (Crew only),
Valiant and Scythes
18
Sky Sloop
M
WS
BS
Ld
Chariot
Crew (2)
Hawk (1)
Weapons:
Options:
pts
Light Lance
25
Sky Reaper:
This is a
Volley Gun Artillery Weapon
with
Range 24", Strength 3, Armour Piercing (1),
Multiple Shots (5)
Giant Bow
A Sky Reaper upgraded with Giant Bow may alternatively fire
as a
Bolt Thrower Artillery Weapon
with the following
profile:
Range 24", Strength 5, Multiple Wounds (D3), Armour Piercing
(6)
Armour:
Fire Phoenix
M
WS
BS
Ld
Special Rules
:
Frost Phoenix
M
WS
BS
Ld
Special Rules
:
19
Young Dragon
M
WS
BS
Ld
Armour
:
Dragon
(One of a Kind)
M
WS
BS
Ld
Dragon
(Ancient Dragon)
Armour
:
Options:
pts
100
Special Rules
:
20
CHARACTERS
High Prince
Archmage
Commander
Mage
WS BS
Ld
10
WAR BEASTS
- Elven Horse
WS BS
Ld
MONSTROUS BEASTS
S
Giant Eagle
Griffon
- Crew (2)
Reaver Chariot
- Crew (2)
Sky Sloop
- Crew (2)
INFANTRY
C
Citizen Spear
Citizen Archer
Seal Guard
Sword Master
Flame Warden
Lion Guard
Grey Watcher
Queens Guard
WAR MACHINES
S
CHARIOTS
S
CAVALRY
C
Elein Reaver
- Hawk (1)
- Elven Horse
Lion Chariot
Highborn Lancer
- Crew (2)
- Elven Horse
- Lion (2)
Knight of Ryma
- Elven Horse
Fire Phoenix
Frost Phoenix
Young Dragon
Dragon
Ancient Dragon
MONSTERS
R
ARTILLERY WEAPON
Sea Guard Reaper
Hawk Chariot
Sky Reaper
Sky Repeater
Range
Multiple Shots
Multiple Wounds
Armour Piercing
Bolt Thrower
48
D3
Volley Gun
48
Bolt Thrower
24
D3
Volley Gun
24
21
CHANGE LOG
version 0.9.0 beta released
v0.9.1
Master of the Paths
Shard of Nullification
prince and captin, can take light lance
mage, can ride chariot
Coast Guard Reaper movement
Flame Swoop, clarification
Shadow watchers point cost
v0.10.0
Names of Units and Rules updated
Sword Sworn - added foot limitation
Captains Command - Moved under Officer of the Fleet Honour
Captains Command - Ward Save (5+) when mounted
Citizen Spears - one unit of spearmen or arch can take magical banner
Citizen Archers - New armour added & one unit of spearmen or archer can take magical banner
Lion Guard - Bodyguard against fear causing models
Sky Sloop - changed weapon options
Fire Phoenix - +1 to rebirth only when mounted by High Warden of the Flame
Griffon - Added Devastating charge and update points.
Lion Guard: updated
Highborn Lancers: changed to 18 ppm
Sword Masters: Added Ward Save(6+)
Lion Chariot: Streamlined with Lion Guard
Queens Guard: updated
Fire Phoenix: updated Flame swoop
Coastal Sentinel : Cost updated
Commander: Chariot mount cost updated
core unit magic standards
Sky sloop points
reaver chariot points
v0.11.0
Banner of Becalming: Updated.
Gleaming Robe: cannot be taken on Ridden Monsters.
Knights of Ryma: Move to special, points and profile updated.
Archmage & Mage: Updated point cost
Sword Sworn
honours, major rewrite, simplifications
mounted Sky Sloop
Banner of Becalming
Ancient Dragon: WS
mounted phoenix ward save
mundane weapon cost for characters streamlined
Renamed Magic Items, Weapons, Armour and Standards to Magical
22