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Fantasy Battles

th
The 9
Age

Highborn Elves
Army Rules
Version 0.11.0 Beta

Army Special Rules


Armoury
Honours
Magical Items
Quick Reference Sheet
Change Log

Lords
Heroes
Core
Special
Rare
Mounts

Fantasy Battles: The 9th Age is a community-made miniatures wargame.


All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.

Army Special Rules


Martial Discipline
Models with this special rule test to make Leadership Tests on three dice, and may discard the highest. This rule cannot
be used for Panic Tests nor Break Tests.

Master of Balance
If your army includes one or more models with this rule, add an additional +1 to Channel attempts in the opponents
Magic Phase.

Sword Sworn
At the start of each Combat Phase a model with this rule that is on foot
and fighting with a Great Weapon
must choose to
gain either +1 to-hit or Distracting from models in the front. This decision lasts until the end of that Combat Phase. All
models in the same unit must choose the same effect.
The model also gains Ward Save (6+) against Shooting attacks and Close Combat attacks.

Valiant
Models with
this special rule gains Stubborn when in base contact with a model that causes Fear.

Armoury
Moonlight Arrows
.
When fired from a mundane Bow or Longbow, Moonlight Arrows grant +1 to-wound, Armour Piercing (1), Magical
Attacks and Flaming Attacks.
Lions Fur.
Models on Foot only. Wearer has Innate Defence (6+) or Innate Defence (5+) against Shooting attacks. May not be taken
by a model with Dragonforged Armour.
Dragonforged Armour.
Heavy Armour. The wearer gains Fireborn and Ward Save (6+).

Honours
Honours of High Princes and
Commanders

Master of Canreig Tower


(
120/75
pts)
- Models on foot only
Bearer gains Sword Sworn, Master of Balance and becomes a
Level 1
Wizard Apprentice
.
Chooses 8/2 spells from the Lost Path
(Commanders must note which spells on the army list).
Fleet Officer
(
20 pts
)
Bearer gains Quick to Fire and Weapon Master.
If the bearer is on foot, wearers unit may perform a Combat Reform if it
is successfully charged. This is performed after all charged towards
bearers unit has been moved, and follows all rules and restrictions for
Combat Reforms.

Instead of the normal mount selection,


the bearer may choose:
Giant Eagle
50 / 60 pts
Sky Sloop
65 / 75 pts
The bearer may take
Ambush
5 pts

High Warden of the Flame


(
90/75
pts)
Bearer gains Ward Save (4+), Immune to Psychology, Magic Resistance
(1). Bearer and the unit he/she join gain Holy Attacks.

Instead of the normal mount selection,


the bearer may choose:
Fire Phoenix
160 / 210 pts
Frost Phoenix*
200 pts
*Hight Prince only

Queen's Companion
(
20 pts
)-
Models on foot only.
Bearer gain Multiple Shot (3).
Bearers unit gains Quick to Fire and ignore to-hit penalties for Multiple
Shot.

The bearer may take (one choice only)


Scout
15 pts
Moonlight Arrows
5 pts

Royal Huntsman
(
40/30 pts
)
Bearer gain Valiant. When fighting with mundane Great Weapon, it gains
Multiple Wounds (2, Monstrous Beast, Monstrous Cavalry, Chariot,
Monsters, Ridden Monsters).

Instead of the normal mount selection,


the bearer may choose:
Lion Chariot

90/ 100 pts

Honours of Archmages and Mages


Master of the Wizard Tower
(50 pts)

The range of all non-aura, non-vortex spells cast by bearer is increased


by +6. In addition, the Wizard has a bound spell:

Drain Magic: Power Level 4, Type:


Range: 18, Universal. Duration: Instant.
All spell with Duration: Last One Turn or
Remains In Play affecting the target
immediately comes to an end.

Order of the Fiery Heart


(220/205 pts)
The bearer must generate spells from Path of Fire, and always knows
the spell Flaming Swords in addition to its normal spells. If the Flaming
Sword is rolled while generating spells, simply reroll the dice. This does
not prevent other wizards from knowing this spell. In addition, the Path
Attribute Raging Fire deals D6 hits instead of D3 when cast by the
bearer.

Instead of the normal mount selection,


the bearer
must
take:
Young Dragon
free
Dragon*
130 pts
Fire Phoenix*
20 pts
*Archmage only

Magical items
Magical Weapons
Great Bow of Elu
(25 pts)
Type: Longbow . Range 30, Strength: As user +1 ,
Armour Piercing (1)
.

Arcane Items
Book of Meladys
(50/30 pts)
Once per magic phase, the bearer can reroll a single
Power or Dispel Dice when making casting or dispelling
attempts, provided the dice
was not a '6'.

Magical Armour
Daemon Hunters Helm
(25 pts)
Type: None (6+ Armour Save). Wearer gains a Ward Save
(3+) against Magical Attacks.

Amethyst Crystal
(70 pts)
During the enemy's magic phase, the Crystal allows the
player to remove 1 dice from the opponent's Power Dice
pool and add it to his own Dispel Dice pool.

Talismans
Gleaming Robes
(45 pts) - Mage or Archmage only.
Cannot be taken on Ridden Monsters
.
Wearer gain Ethereal. Bearer and his mount may not
make attacks, including special attacks, and may not take
Magical Weapons.

Magical Standards
War Banner of Ryma
(50 pts)
All Dragons within 12 gain Stubborn. The bearer and his
unit gain Ward Save (5+) against Ranged Attacks and
Ward Save (6+) against Close Combat Attacks.
Banner of Becalming
(25 pts)
A Unit with this banner may perform Channeling,
All

friendly Wizards gain +1 to Dispel Attempts, up to a total


maximum of +2
.

Enchanted Items
Shard of Nullification
(100 pts) - Model on foot only.
Models within 6" of the bearer cannot Cast (including
Aided Casting), Dispel (including Aided Dispels), and
Channel. Magical Items (other than Shard of
Nullification) within 6" have no effects (revert to
mundane version of the items).
Cloak of the Stars
(25 pts)
Spells cast against the bearer or his unit suffer -2 to their
casting roll.
Shard of Cenyrn
(10 pts)
One use only. Use at the start of any combat phase. The
wearer may reroll all to-hit and to-wound rolls until the
end of the phase. Wounds caused by the bearer must
reroll all successful saves of any kind. At the end of the
phase the model suffers 1 wound with no saves of any
kind allowed.

Army List
LORDS
High Prince
130 pts
single model

WS

BS

Ld

10

Infantry 20x20mm base

Armour:

Options:

pts

Light Armour

May take Magical Items


May take a single Honour
May take (one choice only):
Lions Fur
Dragonforged Armour
May take any of the following
Shield
Heavy Armour
May take a Longbow
May take a weapon (one choice only)
Additional Hand Weapon
Spear
Light Lance
Great Weapon
Halberd
Lance
May take a mount (one choice only)
Elven Horse
Giant Eagle
Reaver Chariot
Lion Chariot
Griffon
Young Dragon
Dragon

up to 100
no pt limit

Army Special Rules:

Martial Discipline and Lightning Reflexes

15
15
5
8
3
5
5
5
10
10
15
20
50
60
90
120
170
250

Archmage
190
pts
single model

Army Special Rules


:

WS

BS

Ld

Infantry 20x20mm base

Options:

Martial Discipline and Lightning Reflexes

May become a Level 4 Wizard


May take Magical Items
Special Rules
:
May take a single Honour
Master of Balance
May take a mount (one choice only)
Elven Horse
Magic:
Giant Eagle
Level 3 Wizard
Master
.
Generate spells from Path
Reaver Chariot
of White Magic or any of the Battle Magic Paths
Griffon
Young Dragon
Dragon

pts

35
up to 100
no pt limit
20
40
60
100
170
300

HEROES
Commander
70 pts
single model

WS

BS

Ld

Infantry 20x20mm base

Armour:

Options:

pts

Light Armour

May be the Battle Standard Bearer


May take Magical Items
May take a single Honour
May take (one choice only):
Lions Fur
Dragonforged Armour
May take any of the following
May take a Shield
Heavy Armour
May take a Longbow
May take a weapon (one choice only)
Additional Hand Weapon
Spear
Light Lance
Great Weapon
Halberd
Lance
May take a mount (one choice only)
Elven Horse
Giant Eagle
Reaver Chariot
Lion Chariot
Griffon

25
up to 50
no pt limit

Army Special Rules


:

Martial Discipline and Lightning Reflexes

4
12
2
5
2
5
5
5
8
8
10
15
60
70
100
150

Mage
70
pts
single model

WS

BS

Ld

Army Special Rules


:

Martial Discipline and Lightning Reflexes


Special Rules
:

Master of Balance
Magic:

Level 1 Wizard
Apprentice
.
Generate spells from
Path of White Magic or any of the Battle Magic
Paths

Infantry 20x20mm base

Options:

pts

May become a Level 2 Wizard


May take Magical Items
May take a single Honour
May take a mount (one choice only)
Elven Horse
Giant Eagle
Reaver Chariot

25
up to 50
no pt limit

15
40
60

CORE
Citizen Spears
80 pts

10
models, may add up to
40
models 8 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Spear

May take Heavy Armour


2 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- may become the Veteran Standard Bearer*

Armour:

Light Armour and Shields


Army Special Rules
:

Martial Discipline and Lightning Reflexes


Special Rules
:

pts

*The Veteran Standard Bearer is One of a Kind and may take a


Magical Standard worth up to 25 pts.

Fight in Extra Rank

Citizen Archers
90 pts

10
models, may add up to
20
models 9 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Longbow

May upgrade one model to each of the following:


Champion
10
Musician
10
Standard Bearer
10
- may become the Veteran Standard Bearer

Armour:

Light Armour
Army Special Rules
:

Martial Discipline and Lightning Reflexes

pts

Sea Guard
110 pts

10
models, may add up to
30
models 11 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

Spear and Bow

May take Heavy Armour


2 / model
A single unit up to 30 models may purchase
Ambush
2 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- may become the Veteran Standard Bearer

Armour:

Light Armour and Shield


Army Special Rules
:

Martial Discipline and Lightning Reflexes


Special Rules
:

Fight in Extra Rank, Quick to Fire and Weapon


Master

pts

Highborn Lancers
95 pts

5
models, may add up to
10
models 18 pts/model
M

WS

BS

Ld

Rider

Elven Horse

Cavalry 25x50mm base

Weapons:

Options:

Lance

May take Mounts Protection (5+)


4 / model
May upgrade one model to each of the following:
Champion
10
Musician
10
Standard Bearer
10
- may become the Veteran Standard Bearer

Armour:

Mounts Protection (6+), Heavy Armour and Shield


Army Special Rules
:

Martial Discipline and Lightning Reflexes (Rider


only)

pts

Elein Reavers
80 pts

5
models, may add up to
5
models 16 pts/model
M

WS

BS

Ld

Rider

Elven Horse

Cavalry 25x50mm base

Weapons:

Options:

pts

Light Lance

May take Mounts Protection (5+)


May take Bow
May upgrade one Rider to each of the following:
Champion
Musician
Standard Bearer

3 / model
1 / model

Armour:

Mounts Protection (6+) and


Light Armour

Army Special Rules


:

Martial Discipline and Lightning Reflexes (Rider


only)
Special Rules
:

Fast Cavalry

10
10
10

SPECIAL
Sword Masters

65 pts

5
models, may add up to
25
models 13 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Great Weapon

May upgrade one model to each of the following:


Champion
- may take a single Magical Weapon
Musician
Standard Bearer
- may take Magical Standard

10
up to 25
10
10
up to 50

Armour:

Heavy Armour
Army Special Rules
:

Martial Discipline and Lightning Reflexes


Special Rules
:

Sword Sworn

Lion Guard
130 pts

10
models, may add up to
20
models 13 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Great Weapon

A single unit may Skirmish (up to 15 models)


May upgrade one model to each of the following:
Champion
- may take a single Magical Weapon
Musician
Standard Bearer
- may take Magical Standard

2 / model

Armour:

Heavy Armour and Lions Fur


Army Special Rules
:

Martial Discipline and Lightning Reflexes


Special Rules
:

Multiple Wounds (2, Monstrous Cavalry, Monstrous


Beasts, Chariot, Monster and Ridden Monster),
Strider (Forest), Valiant and Bodyguard (High
Prince and Commander)

10

10
up to 25
10
10
up to 50

Flame Wardens
150 pts

10
models, may add up to
15
models 15 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Halberd

May upgrade one model to each of the following:


Champion
- may take a single Magical Weapon
Musician
Standard Bearer
- may take Magical Standard

10
up to 25
10
10
up to 50

Armour:

Heavy Armour
Army Special Rules
:

Martial Discipline and Lightning Reflexes


Special Rules
:

Fight in Extra Ranks, Immune to Psychology and


Ward Save (4+)

Grey Watchers
80 pts

5
models, may add up to
7
models 16 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Bow

Additional Hand Weapon


May upgrade one model to Champion

1 / model
10

Armour:

Light Armour
Army Special Rules
:

Martial Discipline and Lightning Reflexes


Special Rules
:

Poisoned Attacks (Shooting only), Skirmishers and


Scout

11

Reaver Chariot
65 pts

1
model, may add up to
3
models 60 pts/model
M

WS

BS

Ld

Chariot

Crew (2)

Elven Horse (2)

Chariot 50x100mm base

Weapons:

Options:

pts

Light Lance and Longbow

May purchase the Vanguard special rule

15 / model

Armour:

Mounts Protection (6+) and


Light Armour

Army Special Rules


:

Martial Discipline and Lightning Reflexes (Crew


only)
Special Rules
:

Free Reform

Lion Chariot
90 pts
single model

WS

BS

Ld

Chariot

Crew (2)

Lion (2)

Weapons:

Great Weapon
Armour:

Mounts Protection (5+) and


Heavy Armour

Army Special Rules


:

Martial Discipline and Lightning Reflexes (Crew


only)
Special Rules
:

Multiple Wounds (2, Monstrous Cavalry, Monstrous


Beasts, Chariot, Monster and Ridden Monster)
(Crew only), Valiant and Scythes

12

Chariot 50x100mm base

Sky Sloop
70 pts

1
model, may add up to
2
models 65 pts/model
M

WS

BS

Ld

Chariot

Crew (2)

Hawk (1)

Chariot 50x100mm base

Weapons:

Options:

pts

Light Lance

May take a Giant Bow

25

Sky Reaper:
This is a
Volley Gun Artillery Weapon
with
Range 24", Strength 3, Armour Piercing (1),
Multiple Shots (5)

Giant Bow
A Sky Reaper upgraded with Giant Bow may alternatively be
fired as a
Bolt Thrower Artillery Weapon
with the
following profile:
Range 24", Strength 5, Multiple Wounds (D3), Armour
Piercing (6)

Armour:

Mounts Protection (6+) and


Light Armour

Army Special Rules


:

Martial Discipline and Lightning Reflexes (Crew


only)
Special Rules
:

Fly (9)
,
Quick to Fire and Free Reform

Sea Guard Reaper60 pts


single model

WS

BS

Ld

Reaper

Crew (2)

Warmachine 60mm round base

Weapons:

Options:

pts

Elven Bolt Thrower:


This is a
Bolt Thrower Artillery Weapon
with
Range 48", Strength 6, Multiple Wounds (D3),
Armour Piercing (6)

May purchase Repeating Shot

15

Armour:

Light Armour

Repeating Shot:
An Elven Bolt Thrower upgraded with
Repeating Shots may alternatively be fired as a
Volley Gun
Artillery Weapon
with the following profile:
Range 48", Strength 4, Armour Piercing (1), Multiple Shots
(6)

Army Special Rules


:

Martial Discipline and Lightning Reflexes

13

Giant Eagle
50 pts

1
model, may add up to
4
models 35 pts/model
M

WS

BS

Ld

Special Rules
:

Fly (9)

Monstrous Beast 50x50mm base

Options:

pts

May take Armour Piercing (1)


May take Lightning Reflexes

5 / model
10 / model

Knights of Ryma
135
pts

5
models, may add up to
7
models
27
pts / model
M

WS

BS

Ld

Knight

Elven Horse

Cavalry

25x50mm base

Weapons:

Options:

pts

Lance

May take Devastating Charge


May upgrade one model to each of the following:
Champion
- may take a single Magical Weapon
Musician
Standard Bearer
- may take Magical Standard

5 / model

Armour:

Mounts Protection (5+),


Dragonforged Armour

and Shields
Army Special Rules
:

Martial Discipline and Lightning Reflexes (Knight


only)

14

10
up to 25
10
10
up to 50

RARE
Queens Guard
65 pts

5
models, may add up to
15
models 13 pts/model
M

WS

BS

Ld

Infantry 20x20mm base

Weapons:

Options:

pts

Bow and Moonlight Arrows

May take Spears


May take one of the following:
Longbow
Skirmish (up to 10 models)
May upgrade one model to each of the following :
Champion
Musician*
Standard Bearer*

1 / model

Armour:

Light Armour
Army Special Rules
:

Martial Discipline and Lightning Reflexes

* cannot be taken if Skirmish

15

1 / model
3 / model
10
10
10

Phoenix 160 pts


single model
M

WS

BS

Ld

Fire Phoenix

Monster 50x100mm base

Frost Phoenix

Monster 50x100mm base

Must become one of the following:


Special Rules
:

Fire Phoenix
(free)

Armour
:

Fly (9), Magical Attacks, Ward Save (5+), Fireborn,


Flaming Attacks

Frost Phoenix
(40 pts)

Innate Defence (5+)


Special Rules
:

Flame Swoop:
During the Remaining Moves sub-phase
models with this rule can activate it over an unengaged
enemy unit. Nominate one unit which the model moved
over this turn. This unit suffers D6 hits, plus additional
D3 hits for each rank the unit has after the first rank.
These hits are Strength 4 with the Flaming Attacks
Special Rule and are considered special and shooting
attacks. Note that Magical Moves can also activate this
ability.

Fly (8), Magical Attacks, Ward Save (5+)


Chill Aura:
The model causes
enemy units in base
contact to suffer -3 Initiative and -1 Strength, to a
minimum of 1. Enemy units may only be affected by one
Chill Aura at the time.

Rebirth:
When a Fire Phoenix loses its last wound, place
a marker centered on the final position of the model. At
the start of each of your remaining moves sub-phases,
roll a D6 for each marker and consult the table below. If
the Fire Phoenix is ridden, add 1 to the result, except for
rolls of a natural 1.

1 or less

Dead Embers:
Remove the marker

2-3

Dying Flames:
Marker remains, but subtract 1 from your next Rebirth
roll

4-5

Kindled Embers:
Marker remains, but add 1 to your next Rebirth roll

6 or more

Phoenix Reborn:
Replace the marker with the model at full wounds,
including any rider, within 3" from the marker (in any direction) and
remove the marker. If you cannot place the model, treat the result as a 1.

16

MOUNTS
The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

Giant Eagle
M

WS

BS

Ld

Monstrous Beast 50x50mm base

Armour:

Options:

pts

Mounts Protection (6+)

May take Armour Piercing (1)


May take Lightning Reflexes

5
10

Special Rules
:

Fly (9)

Griffon
M

WS

BS

Ld

Special Rules
:

Fly (8), Large Target and Fear

Monstrous Beast 50x50mm base

Options:

pts

May take Armour Piercing (1)


May take Lightning Reflexes
May take Thunderous Charge and Devastating
Charge

5
10
25

Elven Horse
M

WS

BS

Ld

War Beast 25x50mm base

Armour:

Options:

pts

Mounts Protection (6+)

May increase its Mounts Protection to (5+)

10

17

Reaver Chariot
M

WS

BS

Ld

Chariot

Crew (2)

Elven Horse (2)

Weapons:

Options:

Light Lance and Longbow

May gain Vanguard

Chariot 50x100mm base


pts

10 / model

Armour:

Mounts Protection (6+) and


Light Armour

Army Special Rules


:

Martial Discipline and Lightning Reflexes (Crew


only)
Special Rules
:

Free Reform

Lion Chariot
M

WS

BS

Ld

Chariot

Crew (2)

Lion (2)

Chariot 50x100mm base

Weapons:

Great Weapon
Armour:

Mounts Protection (5+) and


Heavy Armour

Army Special Rules


:

Martial Discipline and Lightning Reflexes (Crew only)


Special Rules
:

Multiple Wounds (2, Monstrous Cavalry, Monstrous Beasts, Chariot, Monsters and Ridden Monster) (Crew only),
Valiant and Scythes

18

Sky Sloop
M

WS

BS

Ld

Chariot

Crew (2)

Hawk (1)

Chariot 50x100mm base

Weapons:

Options:

pts

Light Lance

May take a Giant Bow

25

Sky Reaper:
This is a
Volley Gun Artillery Weapon
with
Range 24", Strength 3, Armour Piercing (1),
Multiple Shots (5)

Giant Bow
A Sky Reaper upgraded with Giant Bow may alternatively fire
as a
Bolt Thrower Artillery Weapon
with the following
profile:
Range 24", Strength 5, Multiple Wounds (D3), Armour Piercing
(6)

Armour:

Mounts Protection (6+) and


Light Armour

Army Special Rules


:

Martial Discipline and Lightning Reflexes (Crew


only)
Special Rules
:

Fly (9), Quick to Fire and


Ward Save (5+)

Fire Phoenix
M

WS

BS

Ld

Monster 50x100mm base

Special Rules
:

Fly (9), Magical Attacks, Ward Save (


4
+), Fireborn, Flaming Attacks, Flame Swoop and Rebirth (see Phoenix rare
unit)

Frost Phoenix
M

WS

BS

Ld

Special Rules
:

Monster 50x100mm base

Fly (8), Magical Attacks, Ward Save (


4
+), Innate Defence (5+) and Chill Aura (see Phoenix rare unit)

19

Young Dragon
M

WS

BS

Ld

Monster 50x100mm base

Armour
:

Innate Defence (3+)


Special Rules
:

Fly (8) and Breath Weapon (Strength 4, Flaming


Attacks)

Dragon
(One of a Kind)
M

WS

BS

Ld

Dragon

Monster 50x100mm base

(Ancient Dragon)

Monster 50x100mm base

Armour
:

Innate Defence (3+)

Options:

pts

If mounted by a High Prince, may upgrade to


Ancient Dragon

100

Special Rules
:

Fly (7) and Breath Weapon (Strength 4, Flaming


Attacks)

20

Quick Reference Sheet


L - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

CHARACTERS

High Prince

Archmage

Commander
Mage

WS BS

Ld

10

WAR BEASTS

- Elven Horse

WS BS

Ld

MONSTROUS BEASTS
S

Giant Eagle

Griffon

Sea Guard Reaper

- Crew (2)

Reaver Chariot

- Crew (2)

- Elven Horse (2)

Sky Sloop

- Crew (2)

INFANTRY
C

Citizen Spear

Citizen Archer

Seal Guard

Sword Master

Flame Warden

Lion Guard

Grey Watcher

Queens Guard

WAR MACHINES
S

CHARIOTS
S

CAVALRY
C

Elein Reaver

- Hawk (1)

- Elven Horse

Lion Chariot

Highborn Lancer

- Crew (2)

- Elven Horse

- Lion (2)

Knight of Ryma

- Elven Horse

Fire Phoenix

Frost Phoenix

Young Dragon

Dragon

Ancient Dragon

MONSTERS
R

ARTILLERY WEAPON
Sea Guard Reaper

Elven Bolt Thrower


- Repeating Shot

Hawk Chariot

Sky Reaper
Sky Repeater

Range

Multiple Shots

Multiple Wounds

Armour Piercing

Bolt Thrower

48

D3

Volley Gun

48

Bolt Thrower

24

D3

Volley Gun

24

21

CHANGE LOG
version 0.9.0 beta released
v0.9.1
Master of the Paths
Shard of Nullification
prince and captin, can take light lance
mage, can ride chariot
Coast Guard Reaper movement
Flame Swoop, clarification
Shadow watchers point cost
v0.10.0
Names of Units and Rules updated
Sword Sworn - added foot limitation
Captains Command - Moved under Officer of the Fleet Honour
Captains Command - Ward Save (5+) when mounted
Citizen Spears - one unit of spearmen or arch can take magical banner
Citizen Archers - New armour added & one unit of spearmen or archer can take magical banner
Lion Guard - Bodyguard against fear causing models
Sky Sloop - changed weapon options
Fire Phoenix - +1 to rebirth only when mounted by High Warden of the Flame
Griffon - Added Devastating charge and update points.
Lion Guard: updated
Highborn Lancers: changed to 18 ppm
Sword Masters: Added Ward Save(6+)
Lion Chariot: Streamlined with Lion Guard
Queens Guard: updated
Fire Phoenix: updated Flame swoop
Coastal Sentinel : Cost updated
Commander: Chariot mount cost updated
core unit magic standards
Sky sloop points
reaver chariot points
v0.11.0
Banner of Becalming: Updated.
Gleaming Robe: cannot be taken on Ridden Monsters.
Knights of Ryma: Move to special, points and profile updated.
Archmage & Mage: Updated point cost
Sword Sworn
honours, major rewrite, simplifications
mounted Sky Sloop
Banner of Becalming
Ancient Dragon: WS
mounted phoenix ward save
mundane weapon cost for characters streamlined
Renamed Magic Items, Weapons, Armour and Standards to Magical

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