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ARCHITECTURE AS INTERFACE

Access to a range of internet-based digital media, services, and devices for the individual means:
1. A collapse in distance between people and
services.

2. Instantaneous accessibility to social and


economic resources in relative isolation (through
an individuals device).

These causes eliminate the inconvenience of a commute or formal/designated space and allow for greater
productivity or efficiency and more articulate organization through the expediency of information.

If virtual communities are the new venues of communication, interaction and


exchange, then:
1. Work and play become location-independent:
Events can occur anywhere and simultaneously.
People should be encouraged to congregate through
a carpet-model of grid-based spatial
distribution.

2. Community can be delivered to you: Amenities


are nested within a grid-based spatial dispersion
of above and below-ground spaces. People should be
encouraged to mix through a buckshot-model of
programmatic distribution that collides and
overlaps.

The architectural interface orders yet stages social and physical spontaneity
through a layered collapse of spatial and programmatic relationships in the
Community Center. Consequently, health and wellness become social activities as
much as personal or private routines.
RESTAURANT / CAFE /
ACCOMODATION
SPA AMENITY
HEALTH CENTER
SPORT, RECREATION, FITNESS
PLAYER 1
PLAYER 2
ABOVEGROUND
UNDERGROUND
CONCEPTUAL PLAN, 170,000 FT.2 OF FUN

PLAYER 1

PLAYER 2
CLINICS IMMEDIATELY
GROUND CONDITION
ACCESSIBLE TO REC
ENCOURAGING
CENTERS
SPONTANEITY: PARKOUR

MAT-BUILDING

SUNKEN SPACE
ENCOURAGING
COMMUNAL ACTIVITY

COMBINATION
HEALTH-SPA
THERAPY

INDOOR-OUTDOOR
CAFE IN THE
SUMMER

SPACE+LANDSCAPE: GRADIENT CARPETING


ORDERED ASSEMBLY OF REPEATED SIMILAR
FORMS DISSOLVING INTO AND OVERLAPPING
EACH OTHER

PROGRAM: BUCKSHOT
PROXIMITY OR DENSITY AND ADJACENCY
THROUGH RANDOMIZED DISPERSAL
THROUGHOUT THE SPATIAL GRADIENT

COLLAPSE: CAMOUFLAGE
ORDERING RANDOMNESS BY LAYERING ALL
GRADIENTS - CREATING SPONTANEOUS
INTERIOR-EXTERIOR MOMENTS

BUILT

PROGRAM

BUILT

PARKSCAPE

PROGRAM

PARKSCAPE

GROUND AS INTERFACE
GROUND ENGAGEMENT: UTILIZING UNDERGROUND AND SUNKEN SPACE LENDS
MORE SPACE TO ABOVEGROUND PLAZAS AND OPPORTUNITIES FOR FURTHER
SPONTANEOUS ENGAGEMENT WITH THE GROUND SURFACE.

WHAT IF VIRTUAL COMMUNITIES ARE THE NEW VENUES OF COMMUNICATION, INTERACTION AND EXCHANGE? ADDENDUM

Causes
The availability of a range of digital media, services,
and devices for the individual means:

Publicity bleeds into privacy


1. Unnaturally through security loopholes or hacking
2. Naturally, through the share economy and the
fostering of sharing/collective action which generates
1. A collapse in distance between people and services.
natural tendencies to publicize or broadcast that which
2. Instantaneous accessibility to social and economic
would otherwise remain private (location check-ins,
resources in relative isolation (through an individuals relationship status, etc.)
device).
This effect would allow me to further explore:
In sum, these causes eliminate the inconvenience of a
1. The inside-outside gradient whereas earlier it was
commute or formal/designated space and allow for greater limited to something emerging from the
productivity or efficiency and more articulate
formal/typological strategy.
organization through the expediency of information.
2. Above and below tension through the ground
interface which could address publicity or privacy
Effects
needs through the weave (carpet) model.
1. Work and play are location-independent
3. Lighting as a material extension of this effect for
2. Community can be delivered to the individual
allowing or preventing/limiting behavior or experience
3. Publicity bleeds into privacy
in certain areas.

ENABLING THE FLANEUR

DESIGNATING PUBLIC V. PRIVATE SPACE

LIGHT AS HEAT (PHYSICAL COMFORT)

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