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Energists are full of vigor and power, man! They have the unique roll in the
Changed Universe as those with the ability to project energy in tangible
streams, give others invigoration through a touch or to use energy to
manifest a variety of effects comprised of solid energy.
Being an Energist is like being the Human Torch, the Thing, or Cyclops.
Their projected energy can be blasts of heat, electricity or ice. Some
Energists use more esoteric sources, such as acid or pure sound.
Energist abilities are powered by Flow, a shorthand term for the ebb
and wash of the energy that manifests between the cells of the universe.
Kinesis
Invigoration
1 dot- The user ignores the first level of injury, gaining a free
Bruised level. They can act as if a young adult even if into their first
century in age.
2 dots- The user ignores -1 Health penalty.
3 dots- The user ignores -2 Health penalty. They can act as if
they have a fully healthy, even possessing broken bones or open
wounds.
4 dots- The Invigoration user ignores the -5 penalty.
5 dots- The Invigoration user reaches the pinnacle of their
power; they can ignore being brought to Incapacitated and below. Each
level below Incapacitated requires another point of Flow per round to
allow the user to still live. When the user is out of Flow, they have a 5
round grace period before the Flow in their system fully abates and
they die as normal.
Manifestation
Flow