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THE RED BANNER

PODLEYTENANT
VASILIY KIRITCHENKO, SPETSNAZ
LEADER FOLLOW ME
SPETSNAZ

RANGE

A 1x AK-45

16 2 1 1 1 1 1
1x MACHETE
C 4 1 2 1 1 1

21

DAMAGE: 4

2014

LEADER: Can lead a SPETSNAZ Expeditionary Platoon.


A platoon containing The Red Banner automatically has
the Red Banner Platoon Upgrade at no cost treating The
Red Banner hero as the command section for all purposes
involving the upgrade.
FOLLOW ME: The Red Banner may issue itself this order
once per Command Phase. When the Follow Me order is
given all friendly Soldier units (including it and any unit
Red Banner has joined) within 12 roll a dice, and on a
they may make a Move action.
SPETSNAZ: Can be given orders in the command phase
as if it were in Command range regardless of its position.
Moves as if it had the Climb special ability.
WS57

PODLEYTENANT
VASILIY KIRITCHENKO, SPETSNAZ

THE RED BANNER

IVAN THE BUTCHER


SERZHANT IVAN POPOV, SPETSNAZ
HEADSHOT FRENZY CHARGE
FAST EXPERT: MEAT CLEAVERS
SPETSNAZ

RANGE

A 1x DSHK 12.7MM

16 5 1 3 1 1 1 1 1 2 1 1 1 1 1
1x PAIRED MEAT CLEAVERS
C 4 2 4 2 3 2 2 1

DAMAGE: 5

11 11 11

2014

WS58

HEADSHOT: May halve your combat dice to ignore


Cover and Amour rolls.
FRENZY: Roll an additional Combat die for each
generated in the initial Attack action roll
scored. Only
additional dice.
CHARGE: After a March Move action, this model may
attack with all Range 6 or lower weaponry it possesses.
FAST: Once per turn during any Move action may move an
additional 6. Cannot be used as part of a Move reaction.
EXPERT: Invert attack dice with Paired Meat Cleavers.
SPETSNAZ: Can be given orders regardless of its position.
Has the Climb special ability.

SERZHANT IVAN POPOV, SPETSNAZ

IVAN THE BUTCHER

TASK FORCE
COMMAND

SPETSNAZ COMMAND SQUAD


COMMAND SQUAD HEADSHOT SPETSNAZ
SULFUR THROWER: BURST, SPRAY, INCENDIARY

RANGE

A 3x AK-45

21
16 2 1 1 1 1 1
1x DPM MG
21 11 11
11 11 11
16 6 1 3 1 1 1

1x SULFUR THROWER
6
1 1 1
1 14 14 14 14 14 14 14

5x MACHETE

41 21 11

TASK FORCE
COMMAND

UNIT LEADER

2014

COMMAND SQUAD: Commands a Spetsnaz


Expeditionary platoon. Uses the Artillery Strike,
Mechanic, Medic, Radioman rules
HEADSHOT: You may halve you combat dice to ignore
Cover and Amour rolls.
SPETSNAZ: Can be given orders regardless of its
position. Has the Climb special ability.
BURST: Target cannot use cover to reduce damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
INCENDIARY: Always applies the External Fire result on
the Vehicle Damage Table.
WS59

SPETSNAZ COMMAND SQUAD

KILLERS

SPETSNAZ KILL SQUAD


HEADSHOT SPETSNAZ
SULFUR THROWER: BURST, SPRAY,
INCENDIARY
RPG-1: RELOAD, GRENADE
RANGE

A 1x DPM MG

21 11 11
11 11 11
16 6 1 3 1 1 1
3x AK-45
21
16 2 1 1 1 1 1

2x RPG-1
16 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2

1x SULFUR THROWER
6
1 1 1
1 14 14 14 14 14 14 14

5x MACHETE
C 4 1 2 1 1 1 1 1

HEADSHOT: You may halve your combat dice to ignore


Cover and Amour rolls.
SPETSNAZ: Can be given orders in regardless of its
position. Has the Climb special ability.
BURST: Targeted unit cannot use cover to reduce damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
INCENDIARY: Always applys the External Fire result on
the Vehicle Damage Table.
RELOAD: When this weapon fires it gains an Out of
Ammo marker (Needs an Action to remove).
GRENADE: Targeted unit takes at least one
WS60
results are rolled. 2014
Suppression Marker, even if no

SPETSNAZ KILL SQUAD

KILLERS

UNIT LEADER

SABOTEURS

SPETSNAZ SAVOTEUR SQUAD


HEADSHOT
FAST SPETSNAZ

RANGE

A 5x AK-45

21
16 2 1 1 1 1 1
5x DEMO CHARGE
6 2 1 1 1 1 1 1 1 1 2 1 2 1 2 1 2 1 2 1 2 1 2

5x MACHETE
C 4 1 2 1 1 1

SPETSNAZ SAVOTEUR SQUAD

SABOTEURS

UNIT LEADER

2014

WS61

HEADSHOT: You may halve your combat dice to ignore


Cover and Amour rolls.
FAST: Once per turn during any Move action a Fast unit
may move an additional 6. The Fast ability cannot be
used as part of a Move reaction.
SPETSNAZ: Can be given orders in the command phase
as if it were in Command range regardless of its position.
Moves as if it had the Climb special ability.

STEEL WALL

STEEL GUARD FIRE SUPPORT SQUAD


GRIZZLED VETERANS
20MM AUTOGUN: SPRAY

RANGE

A 2x 20MM AUTO GUN

1 61 41 11 11

31 31 21

16 8 1 5 1 4 1 3 1 4 1 3 1
3x STEEL GLOVE
C 4 1 3 1 2 1 1 1 2 1 2 1 1 1 1 1

31 31 21

24

1x DUAL DSHK 12.7MM

STEEL GUARD FIRE SUPPORT SQUAD

STEEL WALL

UNIT LEADER

2014

WS62

GRIZZLED VETERANS: A unit with the Grizzled


Veterans upgrade does not gain a Suppression marker
from an attack if none of its miniatures are eliminated.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.

ALEKSEI (TSH)
KV-47K (TSH),
LIGHT GATLING WALKER

RANGE

A 1x DUAL MAXIM GATLING GUN

30 12 1 9 1 8 1 7 1 5 1 4 1 3 1 2 1 1 1
1x DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1 1 1

DAMAGE: 3

3
FRONT

61 61 51
FRONT

11 11 11

KV-47K (TSH),
LIGHT GATLING WALKER

ALEKSEI (TSH)

2014

WS63

ANATOLY (TSH)
KV-47L (TSH),
LIGHT TESLA WALKER

DUAL TESLA GUN: SPRAY, TESLA WEAPON

RANGE

A 1x DUAL TESLA GUN

24

1 23 23 23 22 22 21 21

1x DSHK 12.7MM

16 5 1 3 1 1 1 1 1 2 1 1 1 1 1

DAMAGE: 3

3
FRONT
FRONT

11 11 11

2014

WS64

TESLA: Sustained Attacks may optionally target a second


enemy within 6 of the first instead of re-rolling
results.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.

KV-47L (TSH),
LIGHT TESLA WALKER

ANATOLY (TSH)

IOSEF STALIN

IS-5C HEAVY ASSAULT TANK


TRACKS DAMAGE RESILIENT
183MM D-47T GUN: GRENADE
ATO-45: BURST, SPRAY TANK RIDERS (6)

RANGE

A 1x 183MM D-47T GUN

30 10 1 5 1 3 1 3 1 10 1 9 1
1x ATO-45
8
1 1 1
1 15 15

2x TURRET DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1

1x DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1

DAMAGE: 8

81 71 61 51 41
15 15 15 15 15

TURRET
TURRET
TURRET

11

11 11 11

11

11 11 11

FRONT

IOSEF STALIN

IS-5C HEAVY ASSAULT TANK


DAMAGE RESILIENT: Roll one additional die when
making Armour rolls.
TANK RIDERS (6): This vehicle can carry 6 Soldier 1 or
2 or 3 Soldier 3 or 4 miniatures. When this vehicle is hit
the tank riders suffer a /1 attack, that ignores cover.
TRACKS: Roll a die when moving through Difficult
result stops movement. CR: PG 56
terrain. A
BURST: Targeted unit cannot use cover to reduce damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
GRENADE: Targeted unit takes at least one Suppression
results are rolled. Targeted unit
Marker, even if no
WS65
cannot use cover to reduce damage.
2014

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