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Carte : 2003_Texas_Confrontation_Tournament-Second_Crusade

Carte : 2003_Texas_Confrontation_Tournament-Retaliation

SECOND CRUSADE

Carte : 2003_Texas_Confrontation_Tournament-The_Refusal

RETALIATION

Carte : 2003_Texas_Confrontation_Tournament-Ransom

THE REFUSAL

RANSOM

2003 Texas Confrontation Tournament

2003 Texas Confrontation Tournament

2003 Texas Confrontation Tournament

2003 Texas Confronation Tournament

Goal :The goal of this mission is to destroy 100 PA of the


opponent within the first 3 turns.

Goal :The goal of the mission is the destruction of the opposing


camp.

Goal :Keep the enemy out of the back half of your deployment
zone.

Goal :The most expensive (PA) opposing figure in play must be


taken captive by the end of the 4th turn.

Victory / :

Victory / : Your must destroy the opposing camp by the end of


the 4th turn to complete this mission.

Victory / : At the end of the 4th round, your opponent may not
have half or more of his current in-play figures within the back
half of your deployment zone.

Victory / : To capture a figure, it must be encircled. A figure is


encircled if it has at least two sides with opponents in
base-to-base contact. Additionally the encircled figure must be at
least Seriously wounded and but not dead by the end of the
turn.

Defeat : If, at the end of the 4th round, half or more of the
enemy figures (rounded down) are in this rear area, the mission
has failed. Less than half and the mission is completed.

Defeat :

Defeat :
Defeat :
Duration : 3 Turns

Deployment :
Duration : 4 turns

Deployment :

Duration : 4 turns

Carte : 2003_Texas_Confrontation_Tournament-The_Messenger

Carte : 2003_Texas_Confrontation_Tournament-No_Mercy

THE MESSENGER

Carte : 2003_Texas_Confrontation_Tournament-For_The_Honour

NO MERCY

Duration : 4 Turns

Deployment :

Deployment :

Carte : 2003_Texas_Confrontation_Tournament-First_Crusade

FOR THE HONOUR

FIRST CRUSADE

2003 Texas Confrontation Tournament

2003 Texas Confrontation Tournament

2003 Texas Confrontation Tournament

2003 Texas Confrontation Tournament

Goal :Your most expensive (PA) figure must be within 2 cm of


your opponents table edge at the end of the 4th turn.

Goal :Kill one of the cheapest (PA) opposing figures in play in


the 4th turn.

Goal :Your most expensive model must occupy an edge marker.

Goal :Destory 130 PA of your opponent's force.

Victory / : If more than one figure is of equal value as the most


expensive, one must be designated before the game starts.
Designate the figure on the Game Record form. The figure must
move on foot for the entire game. The figure may not benefit
from any special talent, ability, or object that increases
movement. It may not be a flier. A model with the Scout ability
can fulfill the mission only if it began the game in its own table
half.

Victory / : For example, your opponent has three Warriors who


are his cheapest figures. One is destroyed during the first three
rounds. Thus, there are still two alive in the fourth round. One
of the two, either one, must be killed for the mission to succeed.
If all three Warriors had been killed prior to the fourth round, a
new cheapest figure(s) would be the target of the mission.

Victory / : Your most expensive (PA) figure still in play must


occupy one of the two edge markers at the end of the 4th turn.
At the latest, the occupying figure must stand on the marker on
the third turn and defend it for at least one turn.

Victory / : You must destroy 130 PA of the opponents force


within the first 4 turns.

Duration : 4 turns
Defeat :
Duration : 4 Turns

Deployment :

Duration : 4 turns
Defeat :
Duration : 4 turns

Defeat :
Deployment :

Defeat :

Deployment :

Deployment :

Carte : 2003_Texas_Confrontation_Tournament-Breakthrough

Carte : 2003_Texas_Confrontation_Tournament-Bounty

BREAKTHROUGH

Carte : 2003_Texas_Confrontation_Tournament-Boundary_Stones

BOUNTY

BOUNDARY STONES

2003 Texas Confrontation Tournament

2003 Texas Confrontation Tournament

2003 Texas Confrontation Tournament

Goal :Have half of your fource in the back half of your


opponent's deployment zone.

Goal :Destroy the opposing figure with the highest P.A.

Goal :You must occupy boths edge markers at the end of the
fourth turn.

Victory / : Half of your figures still in play (rounded down)


must, at the end of the 4th turn, be in the opposing players
deployment zone, within 30 cm (or the rear quarter of the table)
of the opposing players table edge. Models with the Scout
ability can contribute to fulfillment of this mission only if they
begin play in their own table half.

Carte : 2003_Texas_Confrontation_Tournament-Booty

Victory / : Destroy the opposing figure with the highest point


value (PA) by the end of turn 3. The point value includes any
artifacts, miracles, and spells.

BOOTY
2003 Texas Confrontation Tournament
Millenium Con VI
22 November 2003
Goal :You must conquer your enemy's camp.

Victory / : The occupying figures must move onto the markers


by the end of the third turn and successfully defend them for at
least one turn.

Defeat :

Victory / : To conquer the camp, you must have at least three


figures, and more than your opponent, in contact with the
opposint camp at the end of the fourth turn.

Defeat :
Duration : 3 turns

Deployment :

Defeat :
Duration :

Deployment :
Duration : 4 Turns

Defeat :
Duration : 4 turns

Deployment :
Deployment :

St
d.

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