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Beginning with the holder of the priority dealer (

)
card, each player in turn must either:
1. purchase the currently offered certificate at face
value, or;
2. place a bid on another unowned private company
certificate, or;
3. pass

1886 English Rules

ver.0.60 [translation v1.0]


Designed by Micha Bear Cub
of the Tkai Simulation Game Club.
[Translated by Phil ( sbszine ) and Karim Chakroun (
carthaginian ). Translator's additions and comments in square
brackets. This rulebook is intended to be functional with either
Japanese or English language game components.
Bear in mind that the game is an unfinished prototype, and may
have some rough edges. Unless otherwise stated, or where a
rule is missing or unclear, the standard
1830: The Game of Railroads and Robber Barons rules are in
effect. The 1830 rulebook can be found at:
http://www.boardgamegeek.com/filepage/17371
The designer will answer rules questions and discuss strategy
(in Japanese only, sorry) at
http://bbs3.sekkaku.net/bbs/kidaidai.html
The latest version of this document can always be obtained
from the 1886 page on boardgamegeek.com:
http://www.boardgamegeek.com/boardgame/42660
Thanks to the following people for translation and rules help:
Micha Bear Cub, Ryitsu Nakahama, Akiko Hiratsuka, Ron K
( RaDiKal ) ]

Placing A Bid
A bid may only be placed on an unowned private company
certificate that is not the currently offered certificate. Only one
bid may be placed on a player's turn. When a player places a
bid on a private company certificate, the amount bid must be at
least 5 higher than both the certificate's face value and the
highest bid made for that certificate by any other player. A
player may not bid twice on the same private company
certificate. The amount of money bid must be set aside by the
player until ownership of that particular private company
certificate is determined. [I suggest placing the bid money near
the certificate, on the side closest to the bidding player.]

Purchasing The Currently Offered Certificate


The active player may only purchase the currently offered
certificate if no players have bid on it. In this case, the active
player takes the certificate and pays the bank its face value,
ending his or her turn.
If any players have bid on the currently offered certificate, all
bidding players immediately participate in an auction for
ownership of the certificate. Other players may not participate
in the auction. The highest bid already on the certificate is the
opening bid, and the other participating players in turn may
either increase their bid, or pass. The winning player takes the
certificate and pays his or her final bid into the bank, and the
losing players return their bids to their personal cash. When a
private company certificate is purchased in this manner, the
active player is not considered to have taken a turn yet, and
may take a turn as normal.

1. Issue Starting Capital


[Establish a bank of 12,000. From the bank, distribute
starting capital to the players.]
Players
Starting Cash
2 Players
1200 each
3 Players
800 each
4 Players
600 each
5 Players
480 each
6 Players
400 each
7 Players
350 each

2. Determine Turn Order


The game includes seven turn order cards, marked '1' to '7'. If
there are less than seven players, remove high numbered cards
until you have one card per player. Shuffle and deal out the
remaining turn order cards. The player receiving the '1' card
remains in his or her seat, and takes the priority deal card
(marked
). The other players seat themselves
clockwise (in ascending order of card number) from the player
holding the '1' card. Play proceeds clockwise.

Passing
If all players pass in turn while the #1 Gihoku Light Rail
(
) certificate is currently offered, reduce its face
value by 5 . [Suggestion: place 5 on the certificate as a
reminder.] If the #1 Gihoku Light Rail (
)
certificate is currently offered and its face value has been
reduced to 0 , the active player may not pass, and must
purchase it for 0 .
If all players pass in turn while a certificate other than the the
#1 Gihoku Light Rail (
) certificate is currently
offered, the private companies pay out revenue (the revenue
printed on each certificate is paid to the owner by the bank),
then the initial stock round continues.

3. Initial Stock Round (Private Company Auction)


In the initial stock round the private company certificates will
be bought by players. Public company certificates may not be
purchased at this time, and no certificates of any type may be
sold during the initial stock round. The #4.5 private company is
only used in a 7 player game, and should be removed from the
game if playing with less than 7.
Arrange the private companies on the table in numerical order.
The lowest numbered private company certificate that has not
been purchased by a player is the currently offered certificate.
This means that first certificate to be offered will be #1, the
Gihoku Light Rail (
).

February 13, 2010

End of ISR
After all of the private company certificates have been
purchased, the priority dealer (
) card is given the the
player to the left of the last player to buy a certificate. Now the
first normal stock round (SR) begins.

1886

4. Private Companies
No.

Name

Abbreviation

Gihoku Light Rail


(
)

GLR

20

BRR

40

Bisai RR
(

Face
Value

Revenue

Location

Power

C4 Kurono
(
)

Owning company may place a large city tile and / or a station


marker for free in hex C4 Kurono (
), in addition to its
normal placement. This closes the Gihoku Light Rail.

10

I6
Tsushima
(
)

Owning company may place a large city tile and / or a station


marker for free in hex I6 Tsushima (
), in addition to its
normal placement. This closes the Bisai RR.

Kagamigahara RR
(
)

KGH

70

15

D11
Inuyama
(
)

Nishisan Tramway
(
)

NT

110

20

L15
Okazaki
(
)

4.5

Government RR
Private (
)

GRP

130

M10
Taketoyo
(
)

Sang RR
(
)

SRR

160

25

O4
(mountain
hex)

Aichi Horsecar
(
)

AH

220

30

I8 Nishi
Biwajima
(

Owning player may take a single share of the Mino


Electric Tramway (
) from the initial
offering or the open market. A corporation owning
the Kagamigahara RR cannot choose this option.
Owning company may place an OO city tile and /
or a station marker for free in hex D11 Inuyama
(
) in addition to its normal placement.
Using any of these abilities closes the Kagamigahara RR.
Owning player may take a single share of either the
Aichi Electric RR (
) or the Mikawa
RR (
) from the initial offering or the
open market. A corporation owning the Nishisan
Tramway cannot choose this option.
Owning company may place an OO city tile and /
or a station marker for free in hex L15 Okazaki
(
) in addition to its normal placement.
Using any of these abilities closes the Nishisan Tramway.
This private company is used in the 7 player game only.
The director's share of the Government RR public company
(
) comes free with the Government RR private.
Upon purchasing the Government RR private, immediately
set the par value of the Government RR public company. The
Government RR public company's starting capital is equal to
twice its initial share price. The Government RR public
company then immediately takes a free 2 train from the
supply.
An ordinary share of the Kansai RR (
) from the
initial offering comes free with the Sang RR private. This
share may not be sold until the Kansai RR has floated. The
owning company may place a tile for free in hex O4
(labelled
) in the southwestern board quadrant, in
addition to its normal placement. This closes the Sang RR.
The director's share of the Nagoya Electric RR public
company (
) comes free with the Aichi
Horsecar. Upon purchasing the Aichi Horsecar, immediately
set the par value of the Nagoya Electric RR public company.
The Aichi Horsecar immediately closes if a tile is placed in
Nagoya, or if a station marker of the Nagoya Electric RR is
placed anywhere.

[The ordinary share that may be taken by the owner of the


KGH or NT follows the same rules as 1830 with respect to
timing, with the explicit exception that the share may also be
taken at any time during a merger or acquisition. Taking such a
share does not count as a purchase, and the priority deal card
(marked
) does not change hands as a result of such a
share being taken.]

February 13, 2010

1886

5. Public Information

The red station marker placed by the GRR during this process
does not require a track connection to any existing GRR track,
and can be used as a railhead (to extend track from and run
trains from).
At the end of each stock round, the GRR may lay as many
yellow tiles as the number of shares (not certificates) that were
bought from the initial offering during this stock round. Keep
track of how many tiles the Government RR has placed this
way. It may only place one tile per Government RR share sold
from the initial offering, i.e. a maximum of ten tiles per game.
Laying tiles at the end of an SR does not prevent the GRR from
laying or upgrading tiles in an OR.
Example: A player buys the GRR director's double share
during a stock round. All players pass in turn, signalling the
end of the stock round. As a final step before moving on to the
OR, the GRR director places a free red station marker on Gero
and its free white station marker on Taketoyo, then lays two
yellow tiles. An operating round then begins. When the GRR
operates, the GRR director does not place a home base token,
since it was already placed at the end of the SR. The GRR may
then lay one tile.
During the regular ORs, in its turn, the GRR can either lay 1 or
2 yellow tiles, or upgrade one tile.
Until the Tkaid line (
), Ch line (
),
and Kzen line (
) are all complete, the Government
RR may only pay a half dividend [keeping the balance] or
withhold and pay no dividend. When all three lines are
complete, it gains the option of paying a full dividend, and the
half dividend option remains available.
The Tkaid line (
) is complete when there is track
connecting hex F1 Maibara (
) with hex O20 Hamamatsu
(
)
The Ch line (
) is complete when there is track
connecting hex J9 Nagoya (
) with hex E20
Nakatsugawa (
)
The Kzen line (
) is complete when there is track
connecting hex E6 Gifu (
) with hex A16 Gero (
)
Station markers of other companies are ignored for the purpose
of completing a line.
The Government RR cannot close due to entering the red
region of the stock market. [If a stock movement would place
its marker in the red region, it stops one square away.]
The Government RR pays half price when placing track tiles.
The Government RR may choose to lay two tiles in its
operating turn, providing both tiles are yellow tiles.
The Government RR may only buy and sell trains at face value.
The Government RR can participate in a merger or acquisition,
but it cannot be absorbed. It can only absorb other companies.

Player assets and company assets are both public. Cash of


players and companies must be clearly separated.

6. End of Game
The game ends when either:
a) a player is bankrupted
b) the bank runs out of money (play out the current set of ORs)
c) the Pacific War begins (this happens when a full set of ORs
have been completed since the beginning of Phase D)

7. Game Winner
The winner is the player with the highest value of combined
cash and assets at the end of the game. A bankrupt player may
win.

8. Floating Public Companies


The director's double share must be purchased first. This share
counts as one certificate for the purposes of the certificate limit.
When the director's share is purchased from the initial offering,
purchasing player sets the company's stock price.
Except for the Government RR (
), a company floats
when 6 shares are sold. It immediately receives 6 x its par value
as starting capital. It receives the remainder of its capital as the
remaining initial offering stock is sold (or traded out from
private companies).
When a company floats, place its marker on the stock chart.
When a company floats, it places its initial station marker on its
home base at the beginning of the next OR.

9. Government Railroad (GRR)


The Government RR (
) floats when the director's
share is purchased, and receives its capital piecemeal as each
share of the initial offering stock is sold.
The GRR has two types of station markers: red and white. Red
GRR station markers can only be placed in red hexes: hex A16
Gero (
), hex O20 Hamamatsu (
), or hex E20
Nakatsugawa (
). Only red GRR station markers may be
placed in these hexes (white GRR markers, or the markers of
other companies may not be placed in these hexes). The
presence of a red GRR marker does not prevent other
companies from obtaining revenue from a red hex.
The GRR may place red station markers on its reserved
offboard hexes without needing a track connection, creating
further railheads. These represent government track coming
into the board from the Tokyo area.
White GRR station markers function normally.
At the end of the stock round in which it floats, the Government
RR must place one of its red station markers on one of its red
hexes: A16 Gero (
), hex O20 Hamamatsu (
), or hex
E20 Nakatsugawa (
). This marker is not the GRR's
home base; rather, it represents government railways from
neighbouring areas building into the Nagoya region. At the
same time, the GRR will place a white station marker on M10
Taketoyo (
), as its home base.
There will therefore be a total of two station markers placed by
the GRR before it lays track for the first time: its free white
station marker on Taketoyo (the GRR home base), and one of
its free red station marker on one of the red hexes.
February 13, 2010

10. Forced Sale of Shares


If a player holds certificates in excess of the certificate limit, he
or she must sell the excess certificates at the first opportunity
(this will usually be the player's first action of the next stock
round).

1886

11. Certificate Limit

It doesn't matter which company is the absorbing company and


which company is the absorbed company, as long as the
proposed merger has sufficient shareholder support. Exception:
If the Government RR participates in a merger or acquisition, it
is always the absorbing company.
For each merger or acquisition company, 60% of the shares in
each company must support the merger or acquisition,
otherwise it does not go ahead. Stock in the initial offering is
deemed opposed to the merger / acquisition, stock in the open
market is deemed in favour of the merger / acquisition.

The certificate limit changes depending on the number of


players, and on the number of companies currently in the game.
At the beginning of the game, all 11 companies are in play, so
the top row of the certificate limit table is used. The limit may
change whenever a company closes due to merger, acquisition,
or bankruptcy. When the limit changes, players over the limit
must honour the new limit at the end of their turn during the
stock round.
In phase 6 only, the certificate limit is calculated using only
floated companies (i.e. don't include companies that haven't yet
sold enough shares to float).
Companies
2P
3P
4P
5P
6P
7P
11
37
28
22
18
15
12
10
34
25
20
16
14
11
09
31
22
18
15
12
10
08
28
20
16
13
11
09
07
25
18
14
11
10
08
06
22
15
12
10
08
07
05
20
13
10
08
07
06
04 - 00
18
10
08
07
06
06

Merger / Acquisition Prerequisites


1.
2.
3.
4.
5.
6.
7.

Both companies have floated


Company whose director is proposing merger must
have a home base marker on the board
MERGER ONLY : Company to be absorbed must
not have operated in the OR
MERGER ONLY : Company to be absorbed has
equal or lower share price than absorbing company
ACQUISITION ONLY: Absorbing company has
sufficient cash to acquire absorbed company
Company to be absorbed is not the GRR
Proposal accepted by shareholders

12. Mergers and Acquisitions

Merger / Acquisition Process

A merger or acquisition occurs when one company absorbs the


assets of another, by reimbursing its shareholders with stock or
cash from the absorbing company.
One company (the absorbed company) will be removed from
the game, and the other (the absorbing company) will remain in
the game.
Companies merge or acquire two at a time. If a group of 3 or
more companies wishes to merge or acquire, the situation must
be resolved as a series of two-way mergers and / or
acquisitions.
Mergers and acquisitions may occur in phase 4 or later. Any
public companies may merge or acquire during an OR
(including the Government RR). A merger or acquisition must
be proposed by the director of one of the participating
companies, at any time during an OR, but in case of a merger,
before the company to be absorbed has operated. In the case of
a merger, the company to be absorbed must have a stock price
equal to or lower than that of the absorbing company.
A track connection on the board is not required for a merger or
acquisition, and a floated company may be absorbed without
ever having operated. The company whose director is
proposing the merger must have a home base token on the
board before a merger or acquisition can occur.
If trains have been run by the absorbing company, the revenue
must be withheld or paid out (as usual) before the merger or
acquisition goes ahead.
The proposal will detail:
a) which two companies are participating
b) which company is absorbing and which is being absorbed
c) whether the absorbed company will be merged (reimbursing
its shareholders with stock) or acquired (reimbursing its
shareholders with cash)
d) in the case of an acquisition, how much the absorbing
company will pay for each share (50% to 200% of the absorbed
company's current share value) -- the total amount to be paid
must not exceed the value of the absorbing company's treasury.

Step 1. The stock price of the absorbing company increases


after a merger or acquisition. Add the stock price of the two
companies together to determine the new price. If the new price
is not present on the stock market chart, or if it is present in
multiple locations, move the absorbing company's stock marker
to the leftmost number closest to the new stock price. The
starting share price of the post-absorption company can never
be more than the sum of the share prices of both participating
companies.
Step 2.a. MERGER ONLY: Starting from the director of the
currently operating company, and proceeding clockwise,
shareholders place their shares of both companies in the open
market, and take half as many 'Merger' (
) shares from
the merger box in exchange. Leftover shares that couldn't be
exchanged (because of odd numbers) are placed in the open
market, and the shareholders obtain half the price of the postmerger company per share, from the bank.
The 20% 'Merger' share certificate should be exchanged, if
possible, with the director's share of the currently operating
company. It is used to show who is the president of the postmerger company. Shares of both companies that are still in the
initial offering are put in the open market, then the shares of the
absorbed company are removed from the open market and put
face down in their box in the initial offering. Finally, all players
exchange their 'Merger' shares with the shares of the postmerger company, and the 'Merger' shares are returned to the
merger box on the SPI. The 'Merger' shares are used as a player
aid; it is possible to exchange directly with the shares of the
post-merger company.
Step 2.b. ACQUISITION ONLY: All shareholders in the
absorbed company are entitled to a cash payout from the
absorbing company's treasury, at a price per share of half to
double the absorbed company share price. The absorbing
company must have enough cash to fully supply every
shareholder, or else the acquisition does not go ahead. Shares in
the open market and initial offering are paid to the bank.

February 13, 2010

1886

Step 3. Transfer the treasury, trains, and private companies of


the absorbed company to the charter of the absorbing company.
The absorbing company now increases its train limit by one.
(The limit can keep increasing as the company keeps absorbing
other companies, and the companies inherit the train holding
bonuses of other companies when merging/acquiring them).
Remove the absorbed company's stock from the game.
Step 4. Determine the new director of the absorbing company.
The new director is the player with the most shares in the
absorbing company after Step 2 has been completed. If, as the
result of a merger, two or more players end up with the same
number of shares in the absorbing company, the director of the
absorbing company is decided from among the tied players as
follows. If one of the tied players is the former director of the
absorbing company, he or she retains the directorship. Failing
that, if one of the tied players is the former director of the
absorbed company, he or she takes the directorship of the
absorbing company. Finally, if neither former director is among
the tied players, the tied player closest to the priority dealer in
turn order takes the directorship.
Step 5. The director of the absorbing company may now choose
to remove any of either company's markers from the board and
return them to its charter. Any station markers of the absorbed
company that remain on the board now count as markers of the
absorbing company. If a hex has markers from both companies
on it, at least one marker must be removed. At least one marker
from either company must remain on the board at the
conclusion of the merger / acquisition, so that track may be
built and trains may be run.
Step 6. Transfer the unused station markers of the absorbed
company (including any returned to the charter in the last step)
onto the absorbing company's charter. Regardless of their
original cost, these count as additional 100 markers. If the
absorbing company has a 40 marker that it has not yet used,
or a home base marker that it didn't get a chance to place, they
also become 100 markers.
Step 7. The stock price marker of the absorbed company is
removed from the stock market and placed onto the absorbing
company's charter as an additional 100 station marker.
Step 8. The IPO (par value) price marker of the absorbed
company is removed from the stock market and placed onto the
absorbing company's charter as a reminder that the two
companies have combined. [Or you can just slide the absorbed
company's charter under the absorbing company's charter, so
that both companies names are visible.]
Note that the certificate limit may now change, as there is one
less company in the game.
The absorbing company now has the option of paying a half
dividend for the rest of the game, as per the Government RR.

Player A has
NER: 50% (director) for a total share value of 625
ARR: 40% (director) for a total share value of 360
Player B has
NER: 10% for a total share value of 125
ARR: 30% for a total share value of 270
Player C has
NER: 20% for a total share value of 250
Player A proposes a merger between NER and ARR, with NER
absorbing ARR. As he owns 50% of NER and the 10% of NER
in the open market must vote in support, the majority of NER
stock backs the merger. Likewise, Player A's 40% stake in
ARR and the 20% of ARR in the open market vote in favour.
The merger goes ahead.
1 - The post-merger company will be NER, as per Player A's
proposal.
2 - The price of the NER post-merger will be 200 (closest
number to the left of 215 on the chart), so the NER share
price token is moved to 200 . The cash, trains and leftover
tokens of the ARR are moved to the NER charter; the par price
token of the ARR is also put on the NER charter as a reminder.
3 - Share exchanges
Player A exchanges his 50% of NER and 40% of
ARR with 40% of 'Merger' shares (The President
certificate and 2 shares), and takes 100 from the
bank. He then places all his shares of both companies
in the open market.
Player B exchanges his 10% of NER and 30% of
ARR with 20% of 'Merger' shares (two 10% share
certificates). He then places all his shares of both
companies in the open market.
Player C exchanges his 20% of NER with 10% of the
'Merger' shares. He then places his shares of the NER
in the open market.
Shares of the NER that are still in the initial offering
are put in the open market, and the shares of the ARR
are put face down in their box in the initial offering.
The ARR shares will not be used again.
All players now exchange the 'Merger' shares with
the NER shares in the open market. 30% of NER
remains in the open market.
4 - Train limit
If the NER has more trains than the limit (including the merger
bonus of one extra train), it has to discard the trains in excess.
5 - Station markers
The director of the NER can now take back from the board to
the NER charter as many station markers of either companies
he wants, and has to remove any illegal markers (at least one
token from multi-slot cities with a one token each of the NER
and ARR).
The operating turn proceeds normally (if the merger was made
at the beginning of the NER operating turn, then the NER can
now lay a tile and operate normally.
As a result of the merger, the players' net worth changed as
follows:
Player A had 985 prior to the merger, and 900 after the
merge, losing 85
Player B had 395 prior to the merger, and 400 , gaining
5
Player C had 250 prior to the merger, and 200 , losing 50

Merger Example
Here is an example of a merger between the NER and the ARR
in a three player game. The initial situation is as follows:
Nagoya Electric Railroad (NER)
-- 70% in player hands
-- 20% in the IPO
-- 10% in the open market
-- share price 125
Atsumi Railroad (ARR)
-- 70% in player hands
-- 10% in the IPO
-- 20% in the open market
-- share price 90
February 13, 2010

1886

13. Phases
Phase

Triggered
By

Tiles
Available

Trains
Available

ORs

Train
Limit

GRR
Train
Limit

Start of
game

None

None

End of
initial
stock
round

Yellow

Purchase
of first 3
train

Yellow,
green

2, 3

Purchase
of first 4
train

Yellow,
green

3, 4

Purchase
of first 5
train

Yellow,
green,
brown

3, 4, 5

Purchase
of first 6
train

Yellow,
green,
brown,
grey

4, 5, 6, D

Purchase
of first D
train

Yellow,
green,
brown,
grey

5, 6, D

February 13, 2010

Notes
Initial stock round
Certificates cannot be sold
Privates may not be purchased by public
companies
Mergers and acquisitions not allowed
Offboard areas use top revenue box
Privates may be purchased by public companies
Mergers and acquisitions not allowed
Offboard areas use top revenue box
2 trains rust
Privates may be purchased by public companies
Mergers and acquisitions allowed
Offboard areas use top revenue box
Privates closed
Mergers and acquisitions allowed
Offboard areas use middle '5' revenue box
3 trains rust
Privates closed
Mergers and acquisitions allowed
Offboard areas use middle '5' revenue box
Two-dot small cities may be upgraded
Diesels available (first diesel may be bought by
trade-in)
If no diesel is bought during an OR in phase 6,
finish the actual OR and move to the SR (when
in phase 5, if one company buys a 6-train, and
no D-train is bought during the same OR, finish
the OR and move to the next turn's SR)
If a diesel is purchased during an OR in phase 6,
play out the current set of ORs before
implementing phase D
The Showa Depression occurs. During the
Showa depression, shares can't be bought from
the initial offering, and each time a share is
sold, the price drops two rows instead of one. At
the end of the stock round, any companies that
have shares in the open market have their share
price drop one row. If the price falls while the
token is already on the bottom row during the
Showa depression (for any reason), the counter
is moved one row up and one to the left.
In phase 6 only, the certificate limit is
calculated using only floated companies (i.e.
don't include companies that haven't yet sold
enough shares to float).
One OR only, due to reduced economic activity
during the Showa depression
4 trains rust
Unlimited diesel (D) train cards available (reuse rusted cards as diesels if needed)
Privates closed
Mergers and acquisitions allowed
Offboard areas use bottom 'D' revenue box
Two-dot small cities may be upgraded
1886

15. Operating Rounds


14. Stock
Similar to 1830. Players may sell-buy or buy-sell. Outside the
period of the Showa depression (Phase 6), once a token hits the
lowest row it cannot go further. [I take this to mean that shares
that would drop below the ledge don't move left, rather than
meaning that no companies can close by entering the red zone
during the depression.]
Buy one share or player held private company at a time, plus
any number of shares in the green zone. Players may purchase
private companies from each other for any agreed price.
[Public companies purchase privates as per 1830 (at 50% to
200% face value, during an OR).]
A fully subscribed company (all shares in player hands) rises
one row on the SPI at the end of an SR. If it's already in the
topmost row, it goes one row down and one column to the
right.
Stock purchases from the open market are paid to the bank.
In the Showa depression, shares can't be bought from the initial
offering, and each time a share is sold, the price drops two rows
instead of one. At the end of the stock round, any companies
that have shares in the open market have their share price drop
one row. If the price falls while the token is already on the
bottom row during the Showa depression (for any reason), the
counter is moved one row up and one to the left.
Shares in yellow zone can be held in excess of certificate limit.
Shares in green zone can be held in excess of certificate limit,
and in excess of 60% ownership. Companies in the red zone
close without compensation, and are entirely removed from the
game (shares, markers, etc). Check whether the certificate limit
has changed after a company closes in this manner.
Government RR can't enter the red zone.
You can't buy a share in a company and sell shares in the same
company in the same buy-sell or sell-buy action.

Step 0
Must place home base free station marker, if company has just
floated (exception: GRR).

Step 1
May place track or upgrade track. The placing company must
be able to make use of the new track, as per 1856. There is no
tile upgrade chart in the original Japanese, but most of the tiles
are present in either 1830 or 1856, so catch a vibe from those.
Small cities may be upgraded from Phase 6 onwards (as per
1856), but can't be downgraded. Remember that the
Government RR has many special rules relating to track laying.
If a hex is marked with a letter (B, NY, or OO), it can only be
upgraded using tiles with a matching letter. Letter tiles may not
be placed in unlettered hexes.
Exception: L tiles work as per L tiles in 1856, i.e. unlettered
yellow and green tiles may be placed in a L hex, but only
brown L tiles may be placed in an L hex. Brown L tiles may not
be placed in a non-L hex. In 1886, L stands for Large, and the
tiles represent cities that have chosen to limit rail development
to provide balanced land use (presumably in the form of highdensity housing).

Step 2
May place station marker, unless doing so would block another
company's home base. A company may not place a second
station marker on a hex that already contains one of that
company's station markers. The placing company must have a
track connection to the city where the station marker is to be
placed. Exception: The GRR may place red station markers on
its reserved offboard hexes without needing a track connection,
creating further railheads. These represent government track
coming into the board from the Tokyo area.

Step 3
Must run trains. Same rules as 1830 (small cities count as
stops).

Step 4
Must pay dividend or withhold. Check whether company can
pay full dividend, half dividend, or both. Full dividend moves
stock right one space. Half dividend, no change. Withholding,
left one space. Shares held by the initial offering pay into the
company treasury, shares in the open market pay into the bank.

Step 5
Must buy at least one train, if trainless. Otherwise, may buy any
number of trains. The number of D (diesel) trains included with
the game is not an intentional limit. [Rusted train cards may be
reused as diesels if the supplied diesel cards run out.]

February 13, 2010

1886

16. Public Company Descriptions


Name

Abbreviation

Government RR
(
)

GRR

Black

Nagoya Electric
RR
(
)

NER

Light Red

I8 Nishi Biwajima
(
)

Sang Electric
Rail
(
)

SER

Yellow

P3 Nakagawa
(
)

Mikawa RR
(
)

MRR

Dark Blue

M12 Hekinan
(
)

Kansai RR
(
)

KRR

Light Green

M4 Yokka City
(
)

Aichi Electric RR
(
)

AER

Dark Green

L9 tagawa
(
)

MET

Dark Red

B9 Seki
( )

IER

Pink

O6 Shin
( )

TRR

Light Blue

D15 Kani
(
)

Seto Electric RR
(
)

SRR

Grey

H15 Seto
(
)

Atsumi RR
(
)

ARR

White

P17 Kji
(
)

Mino Electric
Tramway
(

Kanji
Symbol

Station
Markers
4 white + 3
red (for
offboard
lines)

Colour

Ise Electric RR
(
)
Tmi RR
(

February 13, 2010

Home Base
M10 Taketoyo
(
)

1886

= shuchuu kabu = Director's Share


= seki = Seki (B9)
= seto = Seto (H15)

= seto denki tetsudou = Seto Electric RR


(public)
= taketoyo = Taketoyo (M10)
= tadotaija = Tadotaija (J3)
= tajimi = Tajimi (F17)
= tanigumisan kegonji = Kegon Temple, Mt.
Tanigumi (B1)
= tarumi = Tarumi (A6)
= chiryuu = Chiry (K14)
= chuuou honsen = Ch line
= tsushima = Tsushima (I6)
= toukkaidou honsen = Tkaid line
= toumi tetsudou = Tmi RR (public)
= tokoname = Tokoname (M8)
= toyokawa inari = Toyokawa Inari Shrine (M18)
= toyobashi = Toyobashi (N17)
= nakagawa = Nakagawa (P3)
= nakatsugawa = Nakatsugawa (E20)
= nagoya = Nagoya (J9)

= nagoya denki tetsudou = Nagoya Electric


RR (public)
= nishisan kidou = Nishisan Tramway (private)
= nishi biwa jima = Nishi Biwajima (I8)
= hanamatsu = Hamamatsu (O20)
= bisai tetsudou = Bisai RR (private)
= hekinan = Hekinan (M12)
= maibara = Maibara (F1)
= matsusaka = Matsusaka (P7)
= mikawa tetsudou = Mikawa RR (public)
= mino = Mino (A10)
= mino oota = Mino ta (C14)
= mino denki kidou = Mino Electric Tramway
(public)
= yanagase = Yanagase (D7)
= yuusen baibai = Priority Deal
= yunoyama onsen = Mt. Yuno Hot Springs (N1)
= yourou = Yr (H1)
= yokkashi = Yokka City (M4)

17. Scrip Manifest


12000 bank, comprised of:
14 x 500
30 x 100
20 x 50
30 x 20
26 x 10
20 x 5
10 x 2
20 x 1

18. Glossary

= aichi denki tetsudou = Aichi Electric RR


(public)
= aichi baja tetsudou = Aichi Horsecar (private)
= atsuta jinguu = Atsuta Shrine (J11)
= atsumi tetsudou = Atsumi RR (public)
= iida = Iida (K20)
= ise jinguu = Ise Shrine (Q8)

= ise denki tetsudou = Ise Electric RR (public)


= ichiba = Open Market
= ichinomiya = Ichinomiya (G8)
= inabe = Inabe (L1)
= inuyama = Inuyama (D11)
= ibi = Ibi (C2)
= iwakura = Iwakura (G10)
= en = Yen
= oogaki = gaki (F3)
= ootagawa = tagawa (L9)
= oobu = bu (K12)
= okazaki = Okazaki (L15)
= owase = Owase (Q4)
= kagamigahara tetsudou = Kagamigahara RR
(private)
= kasugai = Kasugai (G12)
= kani = Kani (D15)

= kanei tetsudou = Government RR (public, also


private in 7P game)
= kameyama = Kameyama (O2)
= kariya = Kariya (L13)
= kansai tetsudou = Kansai RR (public)
= gifu = Gifu (E6)
= gihoku keiben tetsudou = Gihoku Light Rail
(private)
= kurono = Kurono (C4)
= kuwana = Kuwana (L5)
= gero = Gero (A16)
= kouji = Kji (P17)
= kouzen honsen = Kzen line
= kouwa = Kwa (O10)
= komaki = Komaki (F11)
= koromo = Koromo (K16)
= sanguu tetsudou = Sang RR (private)
= sanguu kyuukou dentetsu = Sang Electric
Rail (public)
= shin = Shin (O6)
February 13, 2010

1886

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