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Racial Disadvantages
Magic
The Spring-Loaded
Fist Advantage
The spring-loaded fist
(p. 31) is represented by
Stretching 2, with enhancements and limitations
Right arm only, -75%;
Does extra 1d damage,
+25%; and Loose-link
chain, -25%. Total cost is 12
points.
Index
Absolute Direction advantage,
28.
Academic template, 105.
Acrobatics skill, 43.
Acting skill, 44.
Acute Hearing advantage, 28.
Acute Taste/Smell advantage,
28.
Acute Vision advantage, 28.
Administration skill, 44.
Advantages, 28-36; for spirits,
144, 145.
Age disadvantage, 205.
Agents, creating, 100-102.
Aickman, Edmond, 18, 119.
Aim maneuver, 67.
Alchemy skill, 44.
Alertness advantage, 28.
Alexio, Eliana, 130.
All-Out Attack maneuver, 68.
All-Out Defense maneuver,
68.
Ally advantage, 27.
Ambidexterity advantage, 23.
Amphibious advantage, 32.
Animal Empathy advantage,
28.
Animal Handling skill, 44.
Anubis, 146, 147.
Anung Un Rama, 91; see also
Hellboy.
Apocalypse Army, 174, 175.
Appearance, 22.
Aquatic advantage, 32.
Area Knowledge skill, 44.
Armor, 52, 53.
Armoury skill, 44.
Index
Ectoplasmic monstrosities,
153, 154.
Ectoplasmic Projection, 134135.
Eden-Jones, Cynthia, 18, 78,
99.
Electrokinesis, 134.
Electronics Operation skill,
45.
Electronics skill, 45.
Elixirs, examples, 45.
Embody ritual, 128.
Emotion Sense, 138.
Empathy advantage, 29.
Employment, 188.
Empower ritual, 128.
Encumbrance, 56.
Endure Elements ritual, 127.
Enemy disadvantage, 28.
Energy Sense, 134.
Energy, psychic powers and,
132, 133.
Engineer skill, 46.
Enhanced Move advantage,
33.
Enhancements, 36.
Equipment, 52-56.
Escape skill, 46.
ESP, 135, 136.
Exorcise ritual, 128.
Exorcisms, 145.
Explosions, 76.
Extra effort, 64.
Extra Fatigue advantage, 29.
Extra Hit Points advantage,
29.
Extra Limbs advantage, 33.
Faerie monsters, 154-156.
Falling, 76; objects, 76.
Fanaticism disadvantage, 38.
Fast-Talk skill, 46.
Fat disadvantage, 23.
Fatigue, 77; and spirits, 141.
Field Investigator template,
102.
Fireball spell, 131.
First Aid skill, 46.
Flames, 76.
Flight advantage, 33.
Forensics skill, 46.
Forgery skill, 46.
Free actions, 68.
Fright Checks, 65.
Frog monsters, 163, 164.
Frost, Adrian, 19.
Frost, Malcolm, 18, 78, 99.
Fudging, 185-187.
Full Coordination advantage,
34.
Gaines, Orson, 96; stats, 95.
Gaki, 156, 157.
Gambling skill, 46.
Game time, 67.
Gesture skill, 49.
Ghost Shirt ritual, 127.
Ghost Sword ritual, 128.
Ghosts, 157, 158.
Giurescu, Vladimir, 18, 19,
107, 111, 117, 167, 168.
Gizmo advantage, 29, 90.
Glossary, paranormal powers,
121; RPG terms, 21.
Gluttony disadvantage, 38.
Goblins, 150.
Gods, 158, 159.
Great Hallucination spell, 132.
Greed disadvantage, 38.
Gremlins ritual, 126.
Grenier family, 19, 169.
Grom, 154, 155.
Guarino, Count and Countess,
119.
Guide template, 105.
Guise ritual, 124.
Hallucination ritual, 124.
Hand of Doom, 89, 107, 162,
163.
Hand of Glory ritual, 124,
125.
Handedness, 22, 23.
Hard of Hearing
disadvantages, 38.
Haupstein, Ilsa, 18, 19, 106,
167; stats, 110, 111.
Hecate, 19, 110, 111, 159,
160.
Height, 23.
Hellboy, 18, 19, 91, 92, 110,
113, 175; birth of, 78, 107;
declared human, 79; and
guns, 171; stats, 89, 90.
High Pain Threshold advantage, 29.
High Technology advantage,
29; vs. Invention, 173.
Himmler, Heinrich, 106.