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Current Standard v1.

Babka Chonteril
CHARACTER NAME

-2

-2

Wood Elf

CG

RACE

ALIGNMENT

15

INSPIRATION

ARMOR
BOONS

+4

+6

+8

+6
+4

SAVING THROW
ACROBATICS
SLEIGHT OF HAND
STEALTH

DEXTERITY

+1

SAVING THROW

1
CONSTITUTION

12

+3

+3
+1

+3
+1

INTELLIGENCE

+1

+0

11

+0

+0
+0

+2

+0

+3

16

+7
+3

+3

+5

SAVING THROW
ARCANA
HISTORY
INVESTIGATION
NATURE
RELIGION
SAVING THROW
ANIMAL HANDLING
INSIGHT
MEDICINE
PERCEPTION
SURVIVAL
SAVING THROW
DECEPTION
INTIMIDATION
PERFORMANCE
PERSUASION

35

TEMP HP

INITIATIVE

23

Current

1d8

CURRENT
HIT POINTS

HIT DICE

12

NAME

MAXIMUM
HIT POINTS

SUCCESSES

EP

GP

I don't run from evil. Evil runs from me.


PERSONALITY TRAITS

I kill monsters to make the world a safer place, and to


exorcise my own demons.

FAILURES

DEATH SAVES

ATK BONUS DAMAGE/TYPE

+6

1d6 slashing

Longbow

+6

1d8 piercing

Dagger x2

+6

1d4 piercing

IDEALS

A terrible guilt consumes me. I hope that I can find


redemption through my actions.

BONDS

I talk to spirits that no one else can see.


Harrowing Event: You were cursed with lycanthropy
and later cured. You are now haunted by the innocents
you slaughtered.
FLAWS

Cantrips:
- Booming Blade
- Mage Hand
- Message

Common, Undercommon, Elvish, Thieve's Cant


Light Armor

Spells:
- Disguise Self
- Silent Image
- Find Familiar

Simple weapons, hand crossbow, longsword, rapier,


scimitar, longbow
Thieves' Tools

PROFICIENCIES & LANGUAGES


Darkvision, 60ft.

ATTACKS & SPELLCASTING

Fey Ancestry: Advantage on saving throws against being


charmed; magic cannot put you to sleep.
Trance: 4hr semiconscious meditation instead of 8hr sleep.
Mask of the Wild: Can attempt to hide when only lightly
obscured by foliage, heavy rain, snow, mist, and other
natural phenomena.

PROFICIENCY BONUS

12

PASSIVE WISDOM (PERCEPTION)

Sneak Attack: Extra 2d6 dmg on attacks with advantage;


advg. not needed if enemy of target within 5ft. of it.

105

Cunning Action: Bonus action to Dash, Disengage, Hide, or


control mage hand.

MAX WEIGHT

CLASS RESOURCES, AMMO & CHARGES

SP

I spend money freely and live life to the fullest, knowing


that tomorrow I might die.

SPEED

Scimitar

1st Level Slots

CP

EXPERIENCE POINTS

CLASS

18

CURRENT WEIGHT

George
PLAYER NAME

CONDITIONS

STRENGTH

CHARISMA

Haunted One
BACKGROUND

SAVING THROW
ATHLETICS

-2

WISDOM

Rogue, 3
CLASS & LEVEL

- Scimitar
- Longbow & Quiver, Arrows x20
- Dagger x2
- Leather Armor
- Thieves' tools
- Common Clothes
- A cameo with the profile's face scratched
away

Mage Hand Legerdemain: can make mage hand invisible


when cast, can stow one object the hand is holding in a
container worn or carried by another creature, retreive object
in a container worn or carred by a creature, can use thieve's
tools to pick locks and disarm traps at range.
All can be done unnoticed, Sleight of Hand vs Perception
check.

- Monster Hunter's Pack:


- small chest
- 3 wooden stakes
- holy symbol
- flask of holy water
- set of manacles
- steel mirror
- flask of oil & tinderbox
- 3 torches

- Burglar's Kit:
- 1000 Ball Bearings
- 10 feet of string
- a bell, 5 candles
- crowbar, hammer, 10 pitons
- hooded lantern, 2 flasks of oil
- 5 days rations, waterskin
- tinderbox, 50ft rope

PP

EQUIPMENT

EQUIPMENT CONT.
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

OTHER
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Prepared Spells
Total

SPELLCASTING
CLASS/ABILITY

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SLOTS REMAINING

1
EPAR

Spell Save DC

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Spell Attack
Bonus

COMPANIONS, FAMILIARS,
AND PETS.

NAME

NAME

CLASS & LEVEL

RELATIONSHIP

ROLE

RACE

ALIGNMENT

EXPERIENCE POINTS

ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5

-5

STRENGTH

DEXTERITY

BOONS

CONDITIONS

TEMP HP

SPEED

INITIATIVE

SUCCESSES

Current

FAILURES

-5

-5

CONSTITUTION

INTELLIGENCE

CURRENT
HIT POINTS

HIT DICE

MAXIMUM
HIT POINTS

DEATH SAVES

ATTACKS & SPELLCASTING

CP

-5

-5

WISDOM

CHARISMA

CLASS RESOURCES, AMMO & CHARGES


SP

EP

PASSIVE WISDOM
(PERCEPTION)

CURRENT WEIGHT

GP

PP

MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS

NAME

NAME

EQUIPMENT

CLASS & LEVEL

RELATIONSHIP

ROLE

RACE

ALIGNMENT

EXPERIENCE POINTS

ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5

-5

STRENGTH

DEXTERITY

BOONS

CONDITIONS

TEMP HP

SPEED

INITIATIVE

SUCCESSES

Current

FAILURES

-5

-5

CONSTITUTION

INTELLIGENCE

HIT DICE

CURRENT
HIT POINTS

MAXIMUM
HIT POINTS

ATTACKS & SPELLCASTING

CP

-5

-5

WISDOM

CHARISMA

CLASS RESOURCES, AMMO & CHARGES


SP

EP

PASSIVE WISDOM
(PERCEPTION)

CURRENT WEIGHT

GP

PP

MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

EQUIPMENT

DEATH SAVES

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