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Result

Cheat Code

God mode

tgm

Invincibility to damage
Gain one level

tdm

player.advlevel

Buddha mode

tcl

tmm 1

Full health but radiation remains

player.resethealth

Kill targeted NPC kill


Set "carryweight" variable player.modav
[number]
Toggle AI

Set targeted companion's affinity; will not take effect until


next affinity change
modav CA_affinity [number]

Delete targeted object

Add item to your inventory player.additem


[amount]

tim

Show all places on map

Activate targeted object normally used with a switch


activate

View ID of indicated object help [text]

Set level player.setlevel [level]


Toggle no clipping

View targeted companion's affinity to you; maximum is


over 1,000
getav CA_affinity

carryweight

AI completely ignores you tdetect

Claim ownership of targeted object setownership

Equip item from the inventory


[object id]

player.equipitem

Spawn item next to player; stack value of "1" required for


some items
player.placeatme [object id] [stack
amount] [quality]

Change your character's gender

sexchange

Move to indicated item within the same location cell


player.moveto [ref id]

Set minimum jump height setgs


[number]

Modify an actor value


[amount]

Resurrects targeted NPC resurrect


resurrect [id]

Kill indicated creature everywhere kill [id]

Set a value
Advance

fJumpHeightMin

player.setav

player.modav

[variable]

a
point
on
specific
advancepcskill [advskill]

skill

tmm 1

Kill all NPCs and creatures in the area

killall

Set the scale of targeted object

setScale

Complete every part of main storyline

caqs

Display the scale targeted object

getScale

Unlock targeted locked object

unlock

Teleport to indicated cell

coc [cell edid]

Lock targed object with indicated lockpick difficulty


[number]

Set how fast time passes; default is "30"


to [scale]

set timescale

Set the game hour to indicated value


gamehour to [time]

set

Set field of view; default is "70"


Free-roam camera

fov [number]

tfc

Toggle visible menus and UI

tm

Display current game time getcurrenttime

player.forceav [variable] [amount]

Fully activate all Pip-Boy map markers

Teleport to cheat room with boxes containing every item


coc qasmoke

Set activation state of targeted object; "0" is close and "2"


is open setopenstate [0 or 2]

player.showinventory

Set actor value to specific amount player.setav [variable]


[amount]

Toggle attacks from NPCs tcai

Resurrect indicated creature everywhere

id]

Permanently delete targeted object markfordelete

Lists inventory with object IDs


or player.inv

Set running speed multiplier


speedmult [number]

tai

[object

zap

branch

View game settings value getgs [string]


Send console output to indicated file
[filename]

scof

Execute list of commands from text file


[filename]

bat

Clear console text


lock

Duplicate items

cls

This glitch allows you to duplicate anything you can drop


from your inventory. It also lets you get unlimited
S.P.E.C.I.A.L. points (attribute points) to max out all your
special skills (strength, perception, etc.) by duplicating the
"You're Special!" magazine. The "You're Special!"
magazine can be found inside your old house in
Sanctuary, on the floor in Shaun's room. This basically
gives you unlimited everything: infinite weapons, ammo,
mini-nukes, fusion cores, attribute points, junk items, and
even money when you resell all this stuff. To duplicate
items, drop the item you want to duplicate from your
inventory (so it is sitting on the ground). Command your
dog companion (Dogmeat) to fetch it. Pick it up at the
exact same time when he is lowering his head to pick it
up. If done correctly, one copy will be placed in your
inventory, while Dogmeat drops another after 2-3
seconds. Repeat this as many times as desired. If you are
having any trouble duplicating items, first send Dogmeat
away before commanding him to pick up the item to
ensure you are able to do it correctly. Note: This glitch
was performed on an unpatched version of the game. It
will probably eventually get patched. To avoid not being
able to use this exploit, either do not install new patches
before using this exploit or delete the patches. You can
avoid patches being installed by disconnecting from the
internet until you are ready for the game to install new
patches.

way to get caps compared to the other caps exploit. Note:


Create a backup saved game before doing this, just in
case something goes wrong (e.g. Honest Dan dies,
accepting Dr. Chamber's offer turns Dan hostile, or you
finish the quest by accident).

Find a vendor with any type of ammo. Choose to buy all


rounds of one ammo type (you may need to choose the
top ammo selection) from the vendor, but do not confirm
the trade. Sell back only 1 of the rounds you just bought,
but again do not confirm the trade. Then, sell back all
remaining rounds and confirm the trade. The one round of
ammo will glitch and stay with you. Keep selling it back to
the vendor until the vendor's caps are depleted. Next,
keep buying back all of the vendor's rounds. Finally, buy
any items desired from the vendor and accept the trade.
You can then sleep for 24 hours and the vendor will have
all their caps back. Repeat this process as many times as
desired. Note: This glitch was performed on an unpatched
version of the game. It does not work after the 1.02 patch.
To avoid not being able to use this exploit, either do not
install new patches before using this exploit or delete the
patches. You can avoid patches being installed by
disconnecting from the internet until you are ready for the
game to install new patches.

Infinite caps and items


This glitch works after the 1.02 patch. Talk to Honest Dan
(outside the yellow house) in Covenant to start the
"Human Error" quest. Play through the quest until you
meet with Dr. Chambers and reject her offer. Free the girl
(part of quest; use terminal to open her cell). Next, talk to
Honest Dan one time (only engage in the first set of
dialogue options), and then walk away from him. Do not
engage in the second set of dialogue options, as this will
end the quest and render the exploit useless. Keep talking
to him to get 300 caps every time. Repeat this as many
times as desired. You can get 1,800 caps per
minute/108,000 caps per hour. That is an even quicker

Find a vendor with any type of ammo. Buy all rounds of


any type of ammo so it gets sent to your side of the
screen during the transaction, but do not actually confirm
to purchase the ammo. Click on the ammo that is now on
your side of the transaction screen, and choose to give 1
ammo back to the vendor. Repeat the above, but this time
give all the rest of the ammo back (with different ammo).
Send all of the original ammo back to the vendor as well.
If done correctly, you will still have 1 of the ammo on your
side of the transaction screen that you can infinitely click
on to get all of the vendor's caps. After selecting your
single infinite ammo, you can purchase all of the

additional ammo that the Barter has created from this


process. Do this repeatedly to get unlimited caps much
faster. This works with ammo, and if the vendor only has
one type of ammo, it works with anything as a substitute
for the second ammo, as long as you take all of the
second item from the vendor.

Infinite XP
First, join the Brotherhood Of Steel, which can be done
immediately after the game starts. You can join by going
to Cambridge Police Station or just following the main
story. Either way triggers the "Reveille" and "Fire Support"
quests. Follow the Brotherhood's quest line until they
make you a member. Then, complete their "Tour Of Duty"
quest, where you will meet everyone on the airship. Next,
make sure to have a high-damage Sniper Rifle with a
long-range scope (should be 50+ damage, which can be
bought from vendors in Diamond City or Bunker Hill). After
joining the Brotherhood Of Steel, travel to Prydwen (their
airship headquarters), and talk to Proctor Quinlan.
Choose to assist on a patrol, and he will give you the
"Learning Curve" quest. After activating the quest, go to
the deck of the airship. Make sure to set the difficulty to
Very Easy. Instead of doing the quest the normal way, you
can shoot the Brotherhood ally you are supposed to
protect right from the airship, and it will end the quest. He
dies with 1-4 headshots on the Very Easy difficulty. After
killing your ally, the quest immediately ends, but you still
get to keep the reward for the quest. Make sure you
crouch and are "hidden" before firing a shot and remain
hidden before taking a single step or the guards will kill
you since you have just killed one of their members below.
Then, return to the quest giver for your XP. He will give
you the exact same quest again. Repeat this as many
times as desired. Each run takes approximately 90
seconds with loading times if you can kill the target in one
hit (use strong .50 caliber sniper rifle). If your Intelligence
level is at 11, you will get approximately 419 XP for
completing the quest, plus 42XP for killing the target. That
is 461 XP in 90 seconds or 3,073 XP in 10 minutes if all
goes smoothly. Even with less Intelligence, you can still

easily score around 2,500 XP in 10 minutes. Use this


method to quickly reach Level 50 and get the "Legend Of
The Wastes" achievement.

Infinite fusion cores


First, join the Brotherhood Of Steel, which can be done
immediately after the game starts. You can join by going
to Cambridge Police Station or just following the main
story. Either way triggers the "Reveille" and "Fire Support"
quests. Follow the Brotherhood's quest line until they
make you a member. Then, complete their "Tour Of Duty"
quest, where you will meet everyone on the airship. You
can then pickpocket a fusion core (make sure you do not
get caught) from one the Knights inside The Prydwen
(their airship headquarters). Make sure to do this in a
secluded area. Once you pickpocket the fusion core from
the Knight, he or she will come out of the powersuit,
replenish their fusion core, and re-enter the powersuit.
Once they are inside their powersuit again, pickpocket the
fusion core again. Repeat this process as many times as
desired. Note: Quicksave after each successful attempt,
just in case you get caught.

Infinite lock XP
Find a safe that can be picked that also has a nearby
terminal that can be hacked. Pick the safe, then hack the
terminal to relock the safe. Pick the safe again, use the
hacked terminal, then relock the safe. Repeat this process
as many times as desired to earn lock XP each time. You
will also gain affinity with companions Piper, Cait, and
Deacon as long as the safe is unowned.

Infinite inventory space (no weight limit)


To get unlimited inventory space for your companion,
instead of trading with your companion, simply command
them to pick up the item for you. Companions will never

be overburdened using this trick. If your own inventory is


too full, just drop some heavy objects on the ground and
have your companion pick them up. This is especially
helpful when you find some good loot but cannot carry
more weight, or if you do not want to burden yourself with
heavy weapons. This trick allows you to always bring
some mini-nuke launchers (Fat Mans), rocket launchers,
and mini-guns to fights without having to worry about their
weight.

Infinite settlement size


While at a settlement, drop all your extra weapons on the
ground. Enter workshop mode, and click to store those
weapons in your workbench. This will cause the game to
think it has more space and you will see your size actually
drop. Then, go back to your workbench and add them
back to your personal inventory, and repeat this process
until you have enough space to build more.

"Items" to get Dogmeat to fetch the Cryolator from the


case. Next, go up to Dogmeat and select "Command",
"Stay", and "Trade" to get 200 Cryo Cell for the weapon.
You can easily get more ammo for the gun from vendors
by using the "Infinite caps and items" glitch. The Cryolator
is a submachine gun with good range that freezes
enemies and inflicts a lot of damage. The stats for it are
20 damage, 90 fire rate, 71 range, 66 accuracy, 13.2
weight, and 302 value. It is considered one of the best
weapons in the game. Note: This glitch was performed on
an unpatched version of the game. It will probably
eventually get patched. To avoid not being able to use this
exploit, either do not install new patches before using this
exploit or delete the patches. You can avoid patches being
installed by disconnecting from the internet until you are
ready for the game to install new patches.

Secret Alien Blaster Pistol


Flamethrower does not use ammo
Enter VATS with a flamethrower, select a target, and
activate it. While shooting it, hold [Fire] and exit it while
still holding [Fire] to shoot without using ammo.

Easy Cryolator weapon early in game


Once you have Dogmeat as your companion, which will
be within the first 45 minutes of starting the game, go to
Vault 111 and take the elevator down. Once the elevator
opens, proceed forward and through the "Exit Zone" door.
Proceed forward through the hallway until you reach the
first open door on the right. Enter that room, and go to the
small room on the left, with the door open. There is a
Cryolator Case on the wall. Normally, you would need to
be at least Level 18 and have the Master Lockpick perk to
open the case. Instead, call your dog over to the small
room with the Cryolator, then select "Talk", "Fetch", and

Fast travel to Oberland Station (under the bend of the


river), which is a good distance southeast of Sanctuary.
Once you are in Oberland, head directly east until you see
a downed UFO on fire. There will be some green alien
blood near the crashed UFO. Follow the trail of green
blood up the small hill and down off the cliff and into the
nearby cave. Enter the cave and kill the alien. Then,
collect the Alien Blaster Pistol and the ammo for it on the
body of the alien. The alien will have between 400 and
550 rounds of ammo for the weapon. Its stats are 70
damage, 100 fire rate, 149 range, 73 accuracy, 2.5 weight,
and 1551 value. You can take the weapon to a workbench
and modify the Barrel, Grip, Mag, and Sights. Since there
is no other known way to obtain ammo for this weapon,
you can change the Mag on it so it uses Fusion Cells.
Note: The weapon damage will decrease by two points
when changing the Mag to Fusion Cells.

X-01 Power Armor (full set) location

To find the full set of X-01 Power Armor, you must be


Level 28+. It is located in the 35 Court (green) building,
just south of Custom House Tower. Once inside the
building, take the elevator up. Exit the elevator, and go
right and proceed up to the next level. You will then
encounter the Sentry Bot. Destroy the Sentry Bot, then
press the button in the two doors that opened to open the
door with the Power Armor, in the middle of the room. You
can upgrade it up to "Mk. VI" at any Power Armor station,
which will further increase the armor rating. X-01 is the
strongest set of Power Armor in the game. You are
guaranteed to get the full set at this location if you are
Level 28 or higher. If you are under Level 28, you will find
a weaker armor such as the T-45. Thus, do not go there
before reaching Level 28.

Bonus: Automatic fire.


Location: Acquired
Minutemen quest.

during

"The

Nuclear

Option"

AX90 Fury

Location: Successfully complete the "Devil's Due" optional


side-quest.
Deliverer

Bonus: +50 increased damage against Super Mutants.


Location: Purchase from Teagan in the Prydwen.

Bonus: n/a

Big Boy

Location: Successfully complete the "Tradecraft" Railroad


quest.

Bonus: Fire an extra projectile.


Unique weapon locations

Location: Purchase from Arturo at Diamond City.

The following unique weapons can be purchased from


vendors, obtained after completing specific quests, or
looted from certain enemies.

Big Jim

Eddie's Peace

Bonus: Additional limb damage.


Location: Found during Detective Case Files: "Long Time
Coming".

Bonus: +20 chance of crippling target's legs


2076 World Series Baseball Bat

Bonus: n/a

Experiment 18-A

Location: Found inside Walden Pond.


Broadsider

Bonus: Minor chance of flying targets.


Location: Jamaica Plain City Hall reward.

Bonus: Unknown.

Ashmaker

Location: Successfully complete the "Last Voyage Of The


U.S.S. Constitution" quest.

Bonus: +25 increased rate of fire and +15 reload speed.


Location: Purchase from the Institute Requisitions in the
Institute.
Final Judgment

Death From Above

Bonus: +25 increased rate of fire and +15 reload speed.

Bonus: ADS with +75 increased movement speed.

Location: Acquired from Elder Maxson during the "Airship


Down" Institute quest or "Precipice Of War" Railroad
quest.

Location: Reach Paladin and buy it from Proctor Teagan.

Furious Power Fist

Bonus: Minor chance of igniting targets.


Location: Side with Fahrenheit during "The Big Dig" quest.
Automatic Laser Musket

Deathclaw Gauntlet

Bonus: Increased damage on the same target with each


hit
Location: Remove the threat of Swan in Boston Common.
General Chao's Revenge

Bonus: +50 damage against robots.

Institute Beacon

Location: Successfully complete Cabot House.


Old Faithful

Bonus: Spawn Synths at beacon's location


Location: Successfully complete the "Airship Down"
Institute quest.
Junk Jet

Bonus: 2x damage to full-HP targets.


Location: Purchase from Arturo in Diamond City.
Partystarter

Location: Purchase from Trudy in the Drumlin Diner.


Good Intentions

Bonus: Cause frenzy with critical hits.


Location: Acquired from Clint Elevated Freeway Camp.

Bonus: Unknown.

Location: Purchase from KL-E-O in the Goodneighbor.

Justice

Pickman's Blade

Bonus: Cause stagger chances.

Bonus: Increased sneak damage and bleed effects.

Location: Purchase from Penny in the Covenant.

Location: Side with Pickman.

Kellogg's .44 Pistol

Prototype UP77

Bonus: Fill AP with critical hits.

Bonus: Unlimited ammo.

Location: Found during the "Reunions" main quest.

Location: Inside a master locked safe in the University


Credit Union.

Grognak's Axe

Bonus: Cause stagger and increased damage with bleed.


Location: Inside a display case in Hubris Comics.
HalluciGen Gas Grenade

Bonus: Cause frenzy for 60 seconds.


Location: Craft it using the material inside the basement
laboratory of HalluciGen, Inc.
Homing Beacon

Les Fusil Teribles

Bonus: +25 limb damage with increased recoil.


Location: Found inside the Captain's cabin in Libertalia.

Bonus: Zao's sub missile strike.


Location: Successfully complete the "Here There Be
Monsters" quest.

Bonus: +50 damage against human.s

Location: Located in the ArcJet Systems during the "Call


To Arms" Brotherhood Of Steel quest.

Lorenzo's Artifact

Railway Rifle

Bonus: n/a
Location: Successfully complete
Undercover" Railroad quest.
Reba II

Bonus: Push targets away with telekinesis.

the

"Underground

Bonus: +50 damage against Mirelurks and bugs.


Location: Help Barney
miscellaneous quest.

during

the

"Barney

Rook"

Location: Found during Detective Case Files: "The


Guilded Grasshopper".
Shishkebab

Reckoning

Bonus: Take 15% decreased damage when static.

Location: Acquired from Slag in the Blast Furnace.

Location: Purchase from Level 4 Workshop Merchant.

Spray'n'Pray

Righteous Authority

Location: Successfully complete the "Call To Arms"


Brotherhood Of Steel quest.
Rockville Slugger

Bonus: 40% less Action Point cost.


Location: Purchase from Moe in Diamond City.
Sentinel's Plasmacaster

Bonus: 2x damage to full-HP targets.


Location: Purchase from Proctor Teagan after reaching
Sentinel.
Shem Drowne's Sword

Bonus: Deal radiation damage.

Bonus: Increased VATs accuracy while static.


Location: Purchase from Tinker Tom in the Railroad HQ.

Bonus: Unknown.

Bonus: 2x damage on critical hits and refills Critical Meter


15% faster.

Tinker Tom Special

Virgil's Rifle

Bonus: +50 against Super Mutants.


Location: Murder Virgil and loot it from him.

Bonus: Bullets explode on impact dealing 15 area of effect


damage.

Wastelander's Friend

Location: Purchase from Cricket, the caravan trader.


Survivor's Special

Bonus: +50 limb damage.


Location: Purchase from Deb at Bunker Hill.

Bonus: Increased damage at low HP.

Wazer Wifle

Location: Murder Paladin Brandis or ask him to rejoin the


Brotherhood during "The Lost Patrol" Brotherhood Of
Steel quest.

Bonus: Infinite ammo.

The Gainer

Location: Successfully complete Shaun's three quests.


All Bobblehead locations

Bonus: Ignite targets for +15 area of effect damage.


Location: Successfully complete the Vitale Pumphouse
number puzzle.
The Last Minute

Bonus: +50 limb damage.


Location: Purchase from Level 4 Workshop Merchant.

Search the indicated locations to find all 20 Bobbleheads.


Collect all 20 Bobbleheads to get the "They're Action
Figures" and "They're Not Dolls" achievements. Each of
these collectibles also gives you a new perk or increases
one of your special skills. None of them are missable.
Some require you to have completed certain quests, but
you can still go back to all areas later. In your inventory
under the "Misc" option, you can view exactly which ones
you have found. Each Bobblehead has its own name,
making it easy to keep track of them.

1. Perception (+1 Perception)

Requirement: During or after "Unlikely Valentine" main


story quest. This quest starts in Diamond City.

the vault and sleep for 24 hours. Return to the Doctor,


accept the quest, and follow Bobby.

2. Repair (Fusion Cores last 10% longer)

12. Energy Weapons (+25% Critical Damage with energy


weapons)

20. Charisma (+1 Charisma)

Location: Corvega Assembly Plant (1:13)

Location: Fort Hagen (18:24)

3. Science (+1 Extra Guess when hacking Terminals)

13. Unarmed (+25% Critical Damage with unarmed


attacks)

Location: Museum of Freedom (0:05)

Location: Malden Middle School / Vault 75 (2:04)


Requirement: Loot Access Card from Gunner Commander
inside this vault.
4. Explosive (+15% Damage with Explosives)

Location: Atom Cats Garage (20:39)


14. Endurance (+1 Endurance)

Location: Parsons State Insane Asylum (33:08)


Requirement: Must be Level 10+. Kill some guards
outside the Asylum, then talk to Edward Deegan. He has
four random spawn locations: Colonial Taphouse and
Dugout Inn in Diamond City, Third Rail in Goodneighbor,
and Bunker Hills. After talking to him, the "Special
Delivery" quest will be triggered. Complete it and the
follow-up quest "Emogene Takes A Lover". This will start
"The Secret Of Cabot House" quest, and gain you access
to the Asylum.

Location: Saugus Ironworks (5:01)

Location: Posiedon Energy (21:11). If you have master


lockpicking, enter through the roof. If not, enter through
the drainpipe by the water.

5. Sneak (You are 10% harder to detect)

15. Agility (+1 Agility)

Easy fusion cores early in game

Location: Dunwich Borers (6:19)

Location: Wreck of the FMS Northern Star (22:37)

6. Barter (Prices are 5% better)

16. Luck (+1 Luck)

Location: Longneck Lukowski's Cannery (8:25)

Location: Spectacle Island (23:40)

7. Intelligence (+1 Intelligence)

17. Small Guns (+25% Critical Damage with ballistic guns)

Fusion cores are needed to use Power Armor. The video


below shows how to easily find 10 fusion cores early in
the game. You can start collecting these right when the
game starts. You can also buy them from vendors (for
example, each fusion core costs approximately 500 caps
in Diamond City).

Location: Boston Public Library (9:14)

Location: Gunners Plaza (24:19)

8. Melee (+25% Critical Damage with melee weapons)

Requirement: Loot Recording Room key from Ryder


inside this place.

Location: Trinity Towers (10:38)


9. Strength (+1 Strength)
Location: Mass Fusion Building (12:22)

18. Big Guns (+25% Critical Damage with heavy


weapons)

10. Lock Picking (Lockpicking is permanently easier)

Location: Vault 95 (25:35). High level area; set difficulty to


Very Easy and run past the enemies.

Location: Pickman Gallery (13:48)

19. Medicine (Stimpaks heal 10% more damage)

11. Speech (Vendors have 100 more Caps for bartering)

Location: Secret Vault 81 (26:41). Buy three fusion cores


from Vendors to enter Vault 81. Then, talk to Bobby in the
reactor room and to the Doctor on the lower deck. Leave

Location: Park Street Station/Vault 114 (15:55)

Easy Power Armor early in game


There are four different Power Armor types: T-45, T-51, T60, X-01. The video below shows how to easily find some
of them early in the game. The type of armor you get
depends on your character level. If you are only Level 5,
chances are you will get T-45 parts, which are the
weakest. If you are Level 50, you probably will get T-60
and X-01 armor. However, it is slightly random what armor
type you will find in each area. Save the game before
collecting parts. If you do not like the part you get, load
the saved game to see if you get a different part next time.
Most of the parts already have fusion cores installed.

Thus, if you simply want a fusion core, you can check


these locations and extract it from the Power Armor.
Upgrades can be made at Power Armor stations to further
improve the armor rating. Some of them require an
upgraded Hacker perk for Advanced and Expert terminals.
You can go to all these locations immediately when the
game begins. Note: There are more armor locations than
shown in the video below. Even enemies wear them, and
you can loot it. There are many ways to obtain new parts,
but these are just the easiest locations to get them early in
the game.

Military Checkpoint at Cambridge Outskirts; inside a


locked cage.
Military Convoy at Training Yard; inside the convoy trailer.
Museum of Freedom; on the rooftop in the Minutemen
quest "When Freedom Calls".
National Guard Training Yard; inside the National Guard
Armory.
Revere Satellite Array; on one of the dish towers.
Purchased from Teagan in the Prydwen.
Power Armor paint

Power Armor Frame locations


Search the following locations to find Power Armor
Frames:

Crashed Vertibird at Covenant Lake; in the water, near the


Vertibird.
Crashed Vertibird at Elevated Freeway; near the Vertibird.
Crashed Vertibird at Robotics Disposal Ground; near the
Vertibird.
Arturo in the Diamond City.
Fiddler's Green Trailer Estates; inside a locked trailer.

Successfully complete the indicated task to unlock the


corresponding paint for the listed Power Armor:

Minutemen paint job for T-45 Power Armor: Successfully


complete the "When Freedom Calls" Minutemen quest.
Railroad paint job for T-51 Power Armor: Successfully
complete the "Tradecraft" Railroad quest.
Atom Cats paint job for T-60 Power Armor: Successfully
complete the "Atom Cats" miscellaneous quest.
BOS paint job for T-60 Power Armor: Successfully
complete the "Shadow Of Steel" Brotherhood Of Steel
quest.

Armor Part
Resistance
Value

Damage Resistance
Radiation Resistance

Energy
Weight

Raider Power Helm


50

100

50

150

14

Raider Power Left Arm


75

50

25

150

16

Raider Power Left Leg


75

50

25

150

17

Raider Power Right Arm


75

50

25

150

16

Raider Power Right Leg


75

50

25

150

17

Raider Power Torso


100

200

100

300

22

T-45 Helm

100

60

150

12

60

T-45 Left Arm

50

30

150

15

100

T-45 Left Leg

50

30

150

15

100

T-45 Right Arm

50

30

150

15

100

T-45 Right Leg

50

30

150

15

100

T-45 Torso

200

130

300

20

140

T-51 Helm

140

90

150

12

80

Mass Pike Interchange; inside the Gunner Camp.

Institute paint job for X-01 Power Armor: Successfully


complete the "Nuclear Family" Institute quest.

T-51 Left Arm

90

60

150

15

130

Military APCs at Poseidon Energy Turbine Power Armor


Part #18-F; near the crashed plane right next to the APCs.

Power Armor set stats

T-51 Left Leg

90

60

150

15

130

Military Armor Transport at Lexington; behind a security


door and inside a train car.

Each Power Armor part has specific stats. Note: Raider


Power Armor does not support jet-pack or stealth-boy
mods.

T-51 Right Arm

90

60

150

15

130

T-51 Right Leg

90

60

150

15

130

T-51 Torso

240

160

300

20

180

T-60 Helm

180

120

150

12

120

Military Armor Transport at North Wilderness; behind a


security door and inside a train car.

T-60 Left Arm

130

85

150

15

160

T-60 Left Leg

130

85

150

15

160

T-60 Right Arm

130

85

150

15

160

T-60 Right Leg

130

85

150

15

160

T-60 Torso

280

185

300

20

200

X-01 Helm

220

140

150

12

140

X-01 Left Arm

170

110

150

15

200

X-01 Left Leg

170

110

150

15

200

X-01 Right Arm

170

110

150

15

200

X-01 Right Leg

170

110

150

15

200

X-01 Torso

320

210

300

20

280

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unlocked in the Charisma tree. To increase your


relationship level, travel with a companion more often and
do not perform actions that they do not like. Send them
away before you have to complete actions that are
objectionable. However, they can see you through walls
and windows. After reaching maximum relationship level,
you will have a final dialogue option before earning their
special perk. To increase your chances, save the game
before making the final dialogue choice.

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Nick Valentine

Location: Vault 114 (Park Street Station). Successfully


complete his "Long Time Coming" side-quest.
Positive actions: Donating items, hacking computer,
healing Dogmeat.

Location: Sanctuary.

Negative actions: Stealing, pickpocketing, pick lock


owned, killing non-hostile NPCs, eating dead bodies,
Chem addiction.

Positive actions: Donating items, healing Dogmeat,


modifying armor and weapons.

Special perk: Close to Metal. Gain an additional guess


and 50% increased terminal cooldown while hacking.

Negative actions: Speech success, lockpicking and


stealing, pickpocketing, killing non-hostile NPCs, Chem
usage and addiction.

Strong

Special perk: Robot Sympathy. +10 damage resistance


against all robot weaponry.
Why Links Gender Doesnt Matter

Location: Red Rocket Truck Stop.

Deacon

Location: Old North Church


Positive actions: Donating items, hacking computers,
healing Dogmeat, picking locks, pick lock owned, Speech
success.

Location: Trinity Tower.


Positive actions: Eating dead bodies, killing non-hostile
NPCs.
Negative actions: Speech success, pick lock and pick lock
owned, healing Dogmeat, entering Power Armor and
Vertibird.
Special perk: Berserk. Deal +20 extra damage when you
drop below 25 HP.
X6-88

Negative actions: Killing non-hostile NPCs, eating dead


bodies, Chem usage and addiction.

Companions

Special perk: Cloak Dagger. Deal +20 increased stealth


damage and +40 stealth duration.

After getting a companion to like you well enough, you will


earn a bonus perk. Note: Dogmeat's perks are already

Dogmeat

Location: The Institute.


Positive actions: Entering Power Armor, hacking
computers, modifying weapons and armor, Speech
success.

Negative actions: Walking around naked, healing


Dogmeat, entering Vertibird, donating items, Chem usage
and addiction.

with scientific and medical jobs and is skilled with a


flamethrower.

Paladin Dense

Special perk: Shield Harmonics. +20 energy resistance.

Special perk: Combat Medic. Gain 100 HP in a day after


dropping under 10 HP.

Romantic companions

Positive actions: Donating items, healing Dogmeat.

Location: Encountered in the Cambridge Police Station.


Gives excellent backup during combat and is a battlefield
expert.

Some companions can also become romantic interests.


To start a romance, you must reach the maximum
relationship with a companion, start a conversation, and
choose "Romance". Having a high Luck and Charisma will
help. If successful, you will earn their special perk and can
also trigger "Lover's Embrace" by sleeping with your
romantic interest to get a temporary experience point
bonus. Note: To increase your relationship level, travel
with a companion more often and do not perform actions
that they do not like. Send them away before you have to
complete actions that are objectionable. However, they
can see you through walls and windows.

Negative actions: Stealing and pickpocketing, killing nonhostiles, Chem addiction.

Special perk: Know Your Enemy. Deals +20 bonus


damage to Feral Ghouls, Super Mutants, and Synths.

Hancock

Positive actions: Entering Power Armor and Vertibird,


modifying armor and weapons.

Cait

Location: Encountered in the Goodneighbor. Successfully


complete his "Recruiting Hancock" side-quest. A ghoul
that can be very friendly or hostile depending upon your
actions.
Special perk: Isodoped. Deal critical hits 20% faster at
250 rads or more.
Positive actions: Using Chem, donating items.
Negative actions: Walking around naked, stealing, killing
non-hostile NPCs.

Location: Encountered in the Combat Zone. Successfully


complete her "Benign Intervention" side-quest. She is a
master lockpicker.
Special perk: Trigger Rush. Increases Action Points
regeneration when below 25 HP.
Positive actions: Drinking alcohol, picking locks, pick lock
owned, stealing, walking around naked.
Negative actions: Killing non-hostiles, eating dead bodies,
donating items, Chem use and addiction.
Curie

Location: Encountered at Vault-81. Successfully complete


her "Emergent Behavior" side-quest. A robot that is useful

MacCready

Location: Encountered near the third rail in the


Goodneighbor. Successfully complete his "Long Road
Ahead" side-quest. An excellent sniper that can provide
cover fire.
Special perk: Killshot. Increases headshot accuracy in
V.A.T.S. by 20%.
Positive actions: Lockpicking and stealing, Speech
success.
Negative actions: Killing non-hostile NPCs, donating
items, Chem addiction.

Negative actions: Stealing and pickpocketing, pick lock


owned, murdering non-hostile NPCs, eating dead bodies,
using Chem.
Piper

Location: Encountered in Diamond City. Successfully


complete her "Story Of The Century" side-quest. Has
good aim and can provide cover fire with a standard
pistol.
Special perk: Gift of Gab. Earn double experience when
discovering new locations and completing Speech
challenges.
Positive actions: Donating items, healing Dogmeat,
lockpicking.
Negative actions: Stealing, pick lock owned, killing nonhostile NPCs, eating dead bodies.
Preston Garvey

Location: Encoutnered in the Museum of Freedom. Skilled


with a Laser Musket.

Special perk: United We Stand. Gain +20 damage


resistance and deal +20 extra damage when confronting
three or more enemies.
Positive actions: Donating items, modifying weapons.
Negative actions: Stealing and pickpocketing, pick locked
owned, killing non-hostile NPCs, eating dead bodies,
Chem addiction.
Legendary weapon effects
The following legendary weapon effects are bonuses that
are obtained by defeating certain Legendary enemies:

Ghoul Slayer's: Deal 50% increased damage against


Ghouls.
Hunter's: Deal 50% increased damage against animals.
Incendiary: Set targets on fire for +15 damage.
Instigating: Deal double damage to full health targets.
Irradiated: Deal +50 radiation damage.
Junkie's: Deal increased damage depending upon the
withdrawal effects.
Kneecapper: 20% chance to cripple targets' legs.

Assassin's: Deal 50% increased damage against humans.


Automatic: Automatic fire mode.

Medic's: Heals targets instead of dealing damage to them.

Berserker's: Deal increased damage depending upon your


damage resistance.

Mutant Slayer's: Deal 50% increased damage against


Super Mutants.

Bloodied: Deal increased damage depending upon your


health.

Never Ending: Unlimited ammo capacity.

Crippling: Deal 50% more limb damage.

Staggering: Stagger enemies with each hit.


Stalker's: When not in combat, increases VATS accuracy
at the cost of increased Action Points.
Troubleshooter's: Deal 50% increased damage against
robots.

Lucky Weapon: Deal double damage with critical shots


with critical meters refilling 15% faster.

Cavalier's: Take 15% decreased damage while blocking or


sprinting.

Sentinel's: 15% decreased damage while static.

Two Shot: Shoot additional projectiles.


VATS Enhanced: Increases VATS hit chances, decreases
Action Points cost by 25% and 40%.
Violent: Deal 25% damage and limb damage with
increasing recoil.
Wounding: Bleed target for +25 additional damage.
Chem effects
The following Chems can be created at a Chemistry
Station and have the indicated effect:

Nimble: 75% faster movement speed while ADS.


Nocturnal: Deal increased damage
decreased damage during the day.

at

night

and

Addictol: Cure all addictions


Berry Mentats: Highlight all living targets

Enraging: Your targets frenzy with critical hits.

Penetrating: Negate 30% of the


resistance and energy resistance.

target's

damage

Explosive: Your bullets to explode on impact dealing 15


area of effect damage.

Plasma Infused: Turn enemies into goo and add +10


points of energy damage.

Exterminator's: Deal 50% increased damage against


Mirelurks and bugs.

Poisoner's: Poison targets for 10 seconds.


Powerful: +25 extra damage.

Freezing: Deal +10 cryo-damage and freeze targets with


critical hits.

Quickdraw: Decrease Action Points cost by 25%.

Furious: Deal increased damage with each consecutive


hit on the same target.

Rapid: 25% increased rate-of-fire and 15% increased


reload speed.
Relentless: Refill Action Points with critical hits.

Buffjet: Slows time for 15 seconds. Strength +3,


Endurance +3, Max HP +65, Max AP +35
Buffout: Strength +2, Endurance +2, Max HP +50
Bufftats: Strength +3, Endurance +3, Max HP +65,
Perception +3
Calmex: 2x sneak attack multiplier, Perception +3, Agility
+3
Curie's Healthpak: HP +35, Rads -300
Daddy-O: Intelligence +3, Perception +3, Charisma -2
Day Tripper Luck: +3, Charisma +3, Strength -2

Fury: Increase melee damage by 50%.

Vault 81 Cure: HP +50%

Glowing Blood Pack: HP +40%, Rad Resist +75

X-111 Compound: Rads -600

Grape Mentats: Buy for 10% lower, sell for 10% higher;
Charisma +5

X-Cell: Strength +2, Perception +2, Endurance +2,


Charisma +2, Intelligence +2, Agility +2, Luck +2

Irradiated Blood: HP +50, Rads +20

Additionally, you can create Syringer ammunition with the


following effects:

Jet: Slow time for 10 seconds

Berserk Syringe: Chance to frenzy target for 2 minutes.

Med-X: Damage Resist +25

Bleed Out Syringe: 30 points of damage over 10 seconds


to target.

Mentats: Intelligence +2, Perception +2


Mysterious Serum: Damage Resist +50, Rads +36,000
Orange Mentats: +10% V.A.T.S. accuracy

Psycho: Damage +25%, Damage Resist +25


Psychobuff: Damage +25%, Strength +3, Endurance +3,
Max HP +65
Psycho Jet: Slows time for 15 seconds, Damage +25%,
Damage Resist +35, Max AP +35
Damage

Resist

Bloatfly Larva: Chance for target to spawn a Bloatfly upon


death.
Endangerol Syringe: Reduce target's damage resistance
by 25% for 2 minutes.

Overdrive: +25% Critical Chance, Damage +25%

+25%,

Boston Airport: Successfully complete the "Shadow Of


Steel" quest.
Bunker Hill: Successfully complete the "The Battle Of
Bunker Hill" quest.
Castle: Clear the area of hostiles.

Jet Fuel: Increase AP recovery rate

Psychotats: Damage
Perception +3

Abernathy Farm: Successfully complete the "Returning


The Favor" quest.

+15,

RadAway: Rads -300

Coastal Cottage: Clear the area of hostiles.


County Crossing: Successfully complete the offered
radiant quest.
Covenant: Successfully complete the "Human Error" quest
or defeat the current residents.
Croup Manor: Clear the area of hostiles.
Egret Tours Marina: Placate or defeat Phyllis Daily.

Lock Joint Syringe: Chance to paralyze target for 10


seconds.

Finch Farm: Successfully complete the "Out Of The Fire"


quest.

Mind Cloud Syringe: Target thinks you have vanished with


a reduced chance to detect you for 30 seconds.

Graygarden: Successfully complete the "Troubled Waters"


quest.

Pax Syringe: Chance to make the target non-violent for 30


seconds.

Greentop Nursery: Successfully complete the offered


radiant quest.

Radscorpion Venom Syringe: 40 points of damage over


10 seconds to target.

Hangman's Alley: Clear the area of hostiles.


Jamaica Plain: Clear the area of hostiles.

Rad-X: Rad Resist +100

Yellow Belly Syringe: Chance to cause target to flee for 30


seconds.

Kingsport Lighthouse: Clear the area of hostiles.

Refreshing Beverage: Cures all addictions, HP +500,


Rads -1000

Settlements

Murkwater Construction Site: Clear the area of hostiles.

Unlock a settlement's workshop to gain control of it and


influence it. Successfully complete the indicated task for
the listed settlement to use it:

Nordhagen Beach: Successfully complete the offered


radiant quest.

Skeeto Spit: Max HP +25


Stimpak: HP +30%
Ultra Jet: Slows time for 15 seconds, Max AP +100

Oberland Station: Successfully complete the offered


radiant quest.

Outpost Zimonja: Clear the area of hostiles.


Red Rocket Truck Stop: Unknown.
Sanctuary Hills: Unknown.
The Slog: Successfully complete the offered radiant quest.
Somerville Place: Successfully complete the offered
radiant quest.
Spectacle Island: Clear the area of hostiles.
Starlight Drive-in: Clear the area of hostiles.
Sunshine Tidings Co-op: Clear the area of hostiles.
Taffington Boathouse: Clear the area of hostiles.
Tenpines Bluff: Successfully complete the offered radiant
quest.
Warwick Homestead: Successfully complete the offered
radiant quest.
Magazines
The listed issues of the following magazines can be
collected to gain the indicated bonus:

You're S.P.E.C.I.A.L.!: Typically add 5% to damage


against a selection of enemies or make it easier to heal
radiation damage.
Astoundingly Awesome Tales: Typically add 5% to
damage against a selection of enemies or make it easier
to heal radiation damage.
Grognak The Barbarian: Typically add to the damage
dealt with melee or unarmed attacks.
Guns And Bullets: Add about 5% to critical damage for
each magazine.

Hot Rodder: Customize Power Armor with Shark Paint,


Hot Pink, and Hot Rod Flamespaint jobs.

Bluejay
and
Rowdy:
Quincy
Commonwealth; Atom Cats Garage

La Coiffe: Unlock The Hornet's Nest and The Megaton


hairstyles.

Deb, Joe Savoldi, Kay, Tony Savoldi: Neighborhood;


Charlestown, Bunker Hill

Live & Love: Add perks to influence companions, or give


you an extra boost when they are around.

John: Neighborhood; the Fens, Cathy & John's Super


Salon - Diamond City

Massachusetts Surgical Journal: Increases limb damage


by 2%.

Solomon: Neighborhood;
Diamond City

Picket Fences: Unknown.

Polly: Neighborhood; the Fens, Choice Chops - Diamond


City

RobCo FUN!: Get Holotape games.

the

and

Fens,

Chem-I-Care

Henry Cooke: Neighborhood;


Taphouse - Diamond City

Tales Of A Junktown Jerky Vendor: Improve prices when


purchasing from vendors.

Arturo
Rodriguez:
Neighborhood;
Commonwealth Weaponry - Diamond City

Tesla Science: Add 5% to your energy weapon.

Doctor Patricia, Deezer, Penny Fitzgerald, Talia


McGovern: North Central Commonwealth, Covenant

Tumblers Today: Bonus on lockpicking.

Fens,

Taboo Tattoos: Get up to five different tattoos.

Total Hack: Hack through Protectrons, spotlights, and


turrets.

the

Southern

the

Colonial

Fens,

Myrna: Neighborhood; the Fens, Diamond City Surplus Diamond City

U.S. Covert Operations Manual: Improved sneaking.

Doctor Sun: Neighborhood; the Fens, Doc Crocker's


House - Diamond City

Unstoppables: Add 1% percent of avoiding all damage


from an attack.

Trudy: Lexington and Northwest Commonwealth, Drumlin


Diner

Wasteland Survival Guide: Collect extra meat from all


animal kills.

Vadim Bobrov and Yefim Bobrov: Neighborhood; the


Fens, Dugout Inn - Diamond City

Traders

Becky Fallon: Neighborhood; the Fens, Fallon's Basement


- Diamond City

Traders can be found at the following locations:

Finch: North Central Commonwealth, Finch Farm


Blake Abernathy and Connie Abernathy: Lexington and
Northwest Commonwealth, Abernathy Farm

Bean, Crisp, Danny, Reg, Sprocket, Waitron: North


Central Commonwealth, Atomics Galleria

KL-E-0, Daisy, Whitechapel Charlie, Rufus Rubins, Clair


Hutchins, Fred Allen: Neighborhood; Financial District,
Goodneighbor
Robots: Western Commonwealth, Graygarden
Kawolski: Neighborhood; the Fens, Klean Watur - Sheng
Kawolski's House - Diamond City
Theodore Collins and Rylee: Coastal Commonwealth,
Longneck Lukowski's Cannery
Takahashi: Neighborhood; the Fens, Power Noodles Diamond City
Tinker Tom and Doctor Carrington: Neighborhood; North
End, Old North Church

Random
Trader:
Lexington
and
Northwest
Commonwealth, Trader's Shack - West of Ranger Cabin
Eleanor: Quincy and Southern Commonwealth, the
Trading Post
Five giant creature locations
Go to the indicated locations to fight five Behemoths or
Mirelurk Queens. They are the strongest enemies in the
game and drop some rare loot. Bring a mini-nuke
launcher (Fat Man) or rocket launcher and wear Power
Armor. Otherwise, they may one-hit kill you if you are
underleveled. These Bosses do not respawn. You will also
encounter some of them during quests. As long as you
land the final shot, it will count towards the "...The Harder
They Fall" achievement.

Save the game just before hitting the ground after falling
from a fatal height. Then, load the saved to land safely on
the ground.

Repairing, upgrading, and painting Power Armor

Easy "Benevolent Leader" achievement

Power Armor provides a lot of protection and makes the


game much easier. However, the armor breaks after a
while and you will have to repair it at one of the Power

To reach Maximum Happiness in a large settlement,


choose Sanctuary, as it is a large settlement. Get your
Charisma rank to 10 to bring in 20 settlers (it works with

Trader: North Central Commonwealth, Rotten Landfill

Leonard Moore: Coastal Commonwealth, Shanty Store


Trader: Lexington and Northwest Commonwealth, Small
Trading Shack
Moe Cronin: Neighborhood; the Fens, Swatters - Diamond
City
Ronnie Shaw: Neighborhood; South Boston, the Castle
Synth Food Vendor and Institute Requisition Vendor:
Neighborhood; Cambridge, the Institute
Deidre: North Central Commonwealth, the Slog
June Warwick: Quincy and Southern Commonwealth,
Warwick Homestead
Alexis Combes, Maria Summerset, Horatio, Dr. Penske:
Western Commonwealth, Vault 81

Completing "Road To Freedom" quest


The "Road To Freedom" quest is required to find and join
the Railroad faction and progress in "The Molecular Level"
main quest. You will get the "Tradecraft" achievement for
joining the Railroad faction. This quest can be tricky due
to the lack of waypoints and map markers. The quest can
be started by either overhearing people in Diamond City
Market or by progressing in "The Molecular Level" main
quest. To overhear people talking about it (may need to be
done at night), when you enter Diamond City Market, take
the far left path to "Third Detective", then turn right to find
a guy welding and talking to another guy about the
Railroad. The first waypoint at Park Street Station will be
displayed on your map. Normally the quest tells you to
follow some lanterns and pick up password pieces along
the way, but you can skip those tasks, unless you want
the waypoint to Old North Church to appear on the map.
Otherwise, just head directly to Old North Church, in the
northeast. Go to the basement and locate the crest that
says "Boston: The Freedom Trail". Use the "Freedom Trail
Ring" to enter the password "Railroad" to get in. To
actually join the Railroad faction, you must complete the
"Tradecraft" follow-up quest. The quest is given to you by
Deacon after your first talk with the Railroad leader.

Knight-Captain Cade and Proctor Teagan: Coastal


Commonwealth, Prydwen

Scrap Merchant: Ramp overlooking the forest.

Armor stations. The first station is found in Sanctuary.


Repairs only cost steel, which is easy to come by. You
have to go there while inside your Power Armor and put it
near the station. Going there without your armor does
nothing. Painting it in new colors does not just change the
look, but it also provides bonuses such as increased
charisma or perception. Upgrading it obviously increases
the armor rating, but requires the Science and Armorer
perks.

Skip introduction sequence


Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a text
editor to edit the "Fallout4.ini" and "Fallout4Prefs.ini" files
in the "\Users\[username]\Documents\My Games\Fallout4\
" directory. Find the [General] section and add the line
"SIntroSequence=1" in both files.

Surviving long falls

fewer people and less charisma, but it will go faster with


more people). Have 20+ beds inside buildings, 20+ water,
20+ food, 140+ defense, 20+ surgery centers (tier 3
clinics). The key is to build the tier 3 clinics. Each one
costs 1,800 bottle caps (use the "Infinite caps and items"
glitch to make it easier), but they give by far the biggest
boost to your settlement's happiness. Building tier 1 and 2
clinics will not be enough, as you will get stuck at 94
happiness or so. Assign 3-4 people to food production -so your food status is not shown in red. Assign everyone
else to work at the Surgery Centers. Every single person
in your settlement must be working. Only build turrets for
defense. Do not build guard posts that require people, as
you need them in the clinics. Once you have everything
set up, just stay at your settlement until happiness
reaches 100 to get the "Benevolent Leader" achievement.
It takes between 2 and 10 hours of real time. Make sure to
not leave your settlement, as leaving the settlement
sometimes randomly decreases happiness. It goes a little
bit quicker if you sleep for 24 hours, then wait a few
minutes until happiness increases and sleep again. But
sleeping is optional, as you can simply leave the game
running if you want. Also, make sure there is not a
warning sign behind any of the settlement stats in the
workshop section of your Pip-Boy.

Upgrade the "Local Leader" perk to the second level and


build stores such as bars, clothing shops, or clinics to
increase happiness. This is the only thing that will
increase the satisfaction of the settlers. Build as many of
those stores as possible. Do not build weapon, armor, or
general traders buildings.

Easy "Future Retro" achievement


Holotape games can be played at Recreation Terminals.
There is one at the beginning of the game, when you
enter Vault 111. It is in the kitchen on the lower floor. You
can either pick it up when you first visit the vault, or return
later at any time. As soon as you start the Holotape

Game, you will get the "Future Retro" achievement. You


do not have to complete it. You can collect the Holotape
games from terminals to play them later in your Pip-Boy.

Easy "Homerun!" achievement


This can be done in Diamond City Market. You will reach
Diamond City in the first few hours of progression in the
main quest. There are four markers/plates on the ground.
You need to walk over all of them in the correct order.
When you enter the Diamond City Market, walk straight
forward and over the first plate with a diamond on it next
to a blue board. Next, walk to the right and stay to the left
and go up a few steps to find the next plate with a "I" on it.
Continue along the path to find another plate with a "II" on
it. Continue further along the path to find another plate
with a "III" on it. Finally, take the path left to return back to
the first plate. Walk over all of these plates in that order to
get the "Homerun!" achievement.

Easy "Lovable" achievement


Recruit Dogmeat and any companion that likes when you
heal Dogmeat, such as Curie. Send Dogmeat to a
settlement with low population, such as The Red Rocket.
Set Curie to be your active companion. Have a high
power shotgun or rifle, a lot of ammunition, and about 100
Stimpacks. Fast travel to Dogmeat's settlement. Note: If
the settlement is populated, use commands to direct
Dogmeat to the far edge of it. Shoot Dogmeat's legs until
he requires healing. Heal Dogmeat with your Stimpacks.
Continue cycling between shooting and healing Dogmeat
and pausing to speak with Curie when needed to boost
your relationship. Repeat this as much as desired.

can be done immediately after the game starts. You can


join by going to Cambridge Police Station or just following
the main story. Either way triggers the "Reveille" and "Fire
Support" quests. Follow the Brotherhood's quest line until
they make you a member. Then, complete their "Tour Of
Duty" quest, where you will meet everyone on the airship.
While you are on good terms with the Brotherhood Of
Steel and have completed their "Show No Mercy" quest,
buy all Vertibird Signal Grenades from Proctor Teagan
(available after completing the "Show No Mercy" quest) in
The Prydwen (their airship headquarters). Next, sit in a
chair at the bar and wait 48 hours to refresh his stock.
Repeat this until you have 50 Vertibird Signal Grenades.
Then, go to an area outside and throw a Vertibird Signal
Grenade and wait for the Vertibird to appear. When it
arrives, board the Vertibird and immediately exit it to
complete a misc objective. Fast travel to a new area and
repeat this until you get the "Mercenary" achievement.
You can check your progress anytime in the Pip-Boy
under "Stats" - "Quest".

Miscellaneous objectives are found by talking to shop


owners in the commonwealth (Diamond City,
Goodneighbor, Atomic Cats Garage, Bunker Hill, The
Slog, etc.). Others can be randomly obtained after joining
the Minutemen, getting some settlements, and defending
them. Purchase a house in Diamond City for 2,000 caps
after talking to the Mayor's secretary to get another
miscellaneous objective to visit that house. Also, talk to
the secretary and choose the "Job" option to get a
miscellaneous objective to find the wanted board. The
wanted board then has additional miscellaneous
objectives on it.

Easy "Prankster's Return" achievement


Easy "Mercenary" achievement
You can quickly farm 50 miscellaneous objectives using a
simple trick. First, join the Brotherhood Of Steel, which

First, buy the Pickpocket Perk (Rank 2) in the Perception


skill tree. Rank 2 of this perk allows you to place a live
grenade in someones inventory and increases the chance
of success by 50%. You can find or buy grenades. For

example, several merchants in Diamond City Market sell


fragmentation grenades. You will reach Diamond City in
the first few hours of progression in the main quest. Once
you have the grenade and perk, enter sneaking mode and
approach someone from behind, then select the mine
from your weapons to place it on the other person. The
mine will explode and you will get the "Prankster's Return"
achievement. Make sure you create a manual save game
before doing this so you can reload it to get your skill
points back.

"Underground Undercover", which requires you to use


Railroad in the "Molecular Level" main story mission.

Easy "Touchdown!" achievement


To get the "Touchdown!" achievement, you must get killed
by a "Super Mutant Suicider". They spawn in many parts
of the Commonwealth. You are likely to get this
achievement without even trying while progressing
through the game. They are easy to spot because they
have a red, blinking bomb with them. They come running
towards you and blow themselves up. There is one in a
train wreck in the south of the map, between Somerville
Place and Hyde Park.

Easy "Underground Undercover" achievement


To get the "Underground Undercover" achievement,
complete the quest line for the Railroad faction until
completing the "Underground Undercover" quest. This
starts with "Road To Freedom", "Tradecraft", and then

The First Step: Join the Minutemen.


Taking Independence: Complete "Taking Independence".

Easy "Wasteland D.I.Y." achievement


Crafting weapons mods or settlement objects do not
qualify for the "Wasteland D.I.Y." achievement. Collect
dirty water and combine three of them into pure water at a
cooking station. Combining drugs does qualify. For
example, combine Jet and Psycho to create Psycho Jet at
a chemistry station.

Easy "Rockets' Red Glare" achievement


To get the "Rockets' Red Glare" achievement, you must
complete the quest line for the Railroad faction. This starts
with "Road To Freedom", "Tradecraft", "Underground
Undercover" (requires you to use Railroad in the
"Molecular Level" main story mission), "Operation
Ticonderoga", "Precipice Of War", and finally "Rockets'
Red Glare".

Nuclear Family: Complete "Nuclear Family".

Old Guns: Complete "Old Guns".


Semper Invicta: Join the Brotherhood of Steel.
Blind Betrayal: Complete "Blind Betrayal".
Ad Victoriam: Complete "Ad Victoriam".
Tradecraft: Join the Railroad.

Steam achievements
Successfully complete the indicated task to unlock the
corresponding achievement. To view your achievements
and stats in Steam, select "Community", "My profile",
"View all my games", then the game and view stats.

Underground
Undercover".

Undercover:

Complete

"Underground

Rockets' Red Glare: Complete "Rockets' Red Glare".


Sanctuary: Complete "Sanctuary".
Community Organizer: Ally with 3 Settlements.

War Never Changes: Enter The Wasteland.

Benevolent Leader: Reach Maximum Happiness in a


Large Settlement.

When Freedom Calls: Complete "When Freedom Calls".

Gun-For-Hire: Complete 10 Side Quests.

Unlikely Valentine: Complete "Unlikely Valentine".

Mercenary: Complete 50 Misc. Objectives.

Reunions: Complete "Reunions".

Scavver: Gather 1000 Resources Used For Crafting.

Dangerous Minds: Complete "Dangerous Minds".

What's Yours Is Mine: Pick 50 Locks.

Hunter/Hunted: Complete "Hunter/Hunted".

RobCo's Worst Nightmare: Hack 50 Terminals.

The Molecular Level: Complete "The Molecular Level".

Armed and Dangerous: Create 50 Weapon Mods.

The Nuclear Option: Complete "The Nuclear Option".

Wasteland D.I.Y.: Craft 100 Items.

Institutionalized: Complete "Institutionalized".

Never Go It Alone: Recruit 5 Separate Companions.

Mankind-Redefined: Complete "Mankind-Redefined".

Lovable: Reach Maximum Relationship Level with a


Companion.

Powering Up: Complete "Powering Up".

Fix-Er-Upper: Build 100 Workshop Items.

Robot Hunter: Unlock 10 Robot Mods.

Future Retro: Play a Holotape Game.

The Most Toys: Build 10 Robot Mods.

...The Harder They Fall: Kill 5 Giant Creatures.

The following achievements require the "Wasteland


Workshop" bonus downloadable content:

Ranger Corps: Discover 100 Locations.

Kill Target - Kill [NPC ID]

Kill All Local NPCs - KillAll

Print's Not Dead: Read 20 Magazines.


Prankster's Return: Placed A Grenade Or Mine While
Pickpocketing.
Masshole: Kill 300 People.

Docile: Have 5 Tamed Creatures in a Settlement.

Resurrect NPC - resurrect [NPC ID]

Instigator: Start a Spectated Arena Fight in a Settlement.


Trapper: Build One of Every Cage Type.

Animal Control: Kill 300 Creatures.

Add An Item(s) To Your Inventory - player.additem [item


code][desired quantity]

Homerun!: Get a Homerun.


Touchdown!: Get a Touchdown.

Console Commands

They're Not Dolls...: Collect 10 Vault-Tec Bobbleheads.

God Mode - tgm

...They're Action
Bobbleheads.

Figures:

Collect

20

Spawn An Item Or NPC- player.placeatme [item/object


code]

Vault-Tec
Teleport to Armory - coc qasmoke
Toggle NPC AI On/Off - tai

Born Survivor: Reach Level 5.


Commonwealth Citizen: Reach Level 10.
Toggle NPC Combat Status - tcai

Leave the Armory (h/t Bordeianu


sanctuaryext

Enable NoClip - tcl

Leave the Armory (h/t

Reveal All Map Markers - tmm 1

Change Gender - sexchange

Unlock Door/Terminal - unlock

Change Jump Height - setgs fJumpHeightMin [number


goes here]

Unstoppable Wanderer: Reach Level 25.

George) - coc

Legend Of The Wastes: Reach Level 50.


Prepared for the Future: Decide the Fate of the
Commonwealth.
The following achievements require the "Automatron"
bonus downloadable content:

Mechanical Menace: Complete "Mechanical Menace".


Headhunting: Complete "Headhunting".
Restoring Order: Complete "Restoring Order".

Free-Roam Camera - tfc

Change Run Speed - player.setav speedmult [number


goes here]

Change Scale - setscale [number 1-10]

Increase Bottle Caps - player.additem 0000000f [number


goes here]

Increase Bobby Pins - player.additem 0000000a [number


goes here]

.38 Ammo - 0004CE87

Adjustable Wrench - 0004D1F6

.44 Ammo - 0009221C

Aluminum - 0006907A

.45 Ammo - 0001F66A

Anti-Freeze - 00060E73

.50 Caliber Ammo - 0001F279

Asbestos - 000AEC5c

10mm Ammo - 0001F276

Ballistic Fiber - 000AEC5B

2mm EC - 0018ABDF

Ball-Peen Hammer - 0004D1F3

5mm Ammo - 0001F66C

Beer Bottle - 000211DD

5.56mm Ammo - 0001F278

Big Jim - 00000D3F

Abraxo Cleaner - 00059A71

BlamCo Mac & Cheese - 0002FBE4

Acid - 001BF72D

Bloatfly Larva - 00058AEA

Addictol - 000518BB

Bloatfly Meat - 000330F4

Adhesive - 001BF72E

Bloatfly Steak - 0004A151

Faster/Slower Time - set timescale to [number goes here]

Disable AI Detection - tdetect

Increase Your Level - player.setlevel [number goes here]

Increase A Stat - player.modav [skill][number goes here]

Auto-Complete Primary Quest - caqs

Item Codes
.308 Ammo - 0001F66B

Bloodbug Meat - 00074D0D

Cannonball - 000FD11C

Corn - 000330F8

Bloodbug Steak - 0004693F

Canned Dog Food - 000BEA58

Cram - 000330EE

Blood Pack - 00052409

Carrot - 000F742E

Crispy Squirrel Bits - 000330FA

Bobbypins - 0000000A

Cat Meat - 000939B8

Cryo Cell - 0018ABE2

Boston Bugle - 0001A4B9

Ceramic - 000AEC5E

Cryolator - 00171B2B

Bourbon - 000366C4

Cigarette Carton - 0005821A

Crystal - 0006907D

Bottlecap - 0000000F

Circuitry - 0006907B

Dandy Boy Apples - 0002FBF7

Brahmin Meat - 0004A13F

Cloth - 000AEC5F

Deathclaw Egg - 00046939

Brahmin Steak - 0004695A

Coffee Pot - 000211CC

Deathclaw Egg Omelette - 0004693C

Broadsider - 000FD11B

Concrete - 00106D99

Deathclaw Meat - 00074D0E

Bubblegum - 000330F6

Copper - 0006907C

Deathclaw Steak - 00101293

Buffout - 00033778

Cork - 000AEC60

Deliverer - 000DC8E7

Dog Steak - 00046940

Flare - 001025AE

Hot Plate - 00059ADB

Dirty Water - 000366BF

Fusion Cell - 000C1897

Hubflower - 001C3FDC

Duct Tape - 0004D1FA

Fusion Core - 00075FE4

Jet - 000366C5

Economy Wonderglue - 0006C5AE

Gamma Round - 000DF279

Kellogg's Pistol - 000CE97D

Empty Nuka-Cola Bottle - 0004835A

Gear - 0006907E

Kremvh's Tooth - 0022576D

Energy Cell - 000C1897

Glass - 00069085

Lead - 000AEC63

Fancy Lads Snack Cakes - 000330B4

Gold - 000AEC62

Leather - 000AEC64

Fat Man - 000BD56F

Gold Watch - 00060E7C

Lorenzo's Artifact - 002266FB

Fern Flower - 000E34E9

Gourd - 000EF24D

Med-X - 00033779

Fiber Optics - 00069087

Grognak's Axe - 00183FCD

Melon - 000FAFEB

Fiberglass - 000AEC61

Grilled Radroach - 0019797D

Mentats - 0003377B

Flamer Fuel - 000CAC78

Gum Drops - 000330FC

Missile - 000CABA3

Minigun - 0001F669

Pipe - 00024F55

Rubber - 00106D98

Mini-Nuke - 000E6B2E

Pipe Revolver - 0005BBA7

Screw - 00069081

Mole Rat Meat - 00033101

Pipe Wrench - 000D83BF

Screwdriver - 0004D1F4

Mole Rat Steak - 00046943

Plasma Cartridge - 0001DBB7

Shem Drowne's Sword - 00238734

Mutfruit - 00033102

Plastic - 0006907F

Shotgun Shell - 0001F673

Noodle Cup - 00017C73

Pork n' Beans - 000330F0

Shishkebab (Sword) - 000DA2FB

Nuclear Material - 00069086

Potato Crisps - 000330F1

Silver - 000AEC66

Nuka-Cola - 0004835D

Psycho - 0003377D

Spray N' Pray - 00101E38

Nuka-Cola Cherry - 00048360

Purified Water - 000366C0

Spring - 00069082

Nuka-Cola Quantum - 0004835F

Rad-X - 00024057

Stealth Boy - 0004F4A6

Oil - 001BF732

Radaway - 00023742

Steel - 000731A4

Perception Bobblehead - 00178B5D

Razorgrain - 000E0043

Stimpak - 00023736

Sugar Bombs - 000330F2

T-60 (Power Armor) Left Leg - 00140C49

X-01 (Power Armor) Chest Piece - 00154AC8

Sweetroll - 000366BE

T-60 (Power Armor) Right Arm - 00140C45

X-01 (Power Armor) Helmet - 00154AC5

T-45 (Power Armor) Chest Piece - 00154AC2

T-60 (Power Armor) Right Leg - 00140C3F

X-01 (Power Armor) Left Arm - 00154AC3

T-45 (Power Armor) Helmet - 00154ABF

Tarberry - 000d981D

X-01 (Power Armor) Left Leg - 00154AC6

T-45 (Power Armor) Left Arm - 00154ABD

Tato - 0009DCC4

X-01 (Power Armor) Right Arm - 00154AC4

T-45 (Power Armor) Left Leg - 00154AC0

Tin Can - 0001F90A

X-01 (Power Armor) Right Leg - 00154AC7

T-45 (Power Armor) Right Arm - 00154ABE

Toy Alien - 00059B2B

Wonderglue - 00059B25

T-45 (Power Armor) Right Leg - 00154AC1

Toy Car - 00059B1C

Wood - 000731A3

T-60 (Power Armor) Chest Piece - 00140C42

Toy Rocketship - 00059B2A

Zeta Gun - 002266FC

T-60 (Power Armor) Helmet - 00140C4A

Turpentine - 00059B1E

T-60 (Power Armor) Left Arm - 00140C3D

TV Dinner Tray - 00059B2C

Additional item codes can be discovered by opening the


console and using the Help command (help "[item name]"
0) to query different items. We'll also continue to update
our list of item codes as new information hits the web.

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