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Steve Stevedore kind of a dumbass; one of the world's most gifted psychics

The Bugaboo (secret ID)


Age: 21
Justice Bundle
Health: 39
Karma: 0
XP Karma: 102
Resources: 6 (Good)
Team Resources: 9
Popularity: 13
Fighting

Good

Agility

Typical

Strength

Excellent

18

Endurance Good

Reason

Typical

Intuition

Good

Psyche

Typical

College football player involved in a radiation accident while collecting insects in a jar near the physics
building for a bio-101 presentation due the next day. The next morning he awoke with amazing insectrelated powers. His presentation received a C+.
Idolizes Champion, and wants to emulate him. Has been a hero for about a year. Worked a few times
with a super-group of the GM's choice. Dates Mary-Ann Wilson, the daughter of Chief Wilson of the
[City] police department. She is the only person who knows his secret identity. Dad is a doctor.
Talents (2/4)
Typical Weaving
Martial
Arts N

This martial Art involves putting all of your energy focused on to a single blow. An
example would be a haymaker, or a long flying kick to finish an already shaky opponent.
The good news is the effects of this attack are amplified. Apply a +1CS to damage rolled
under the slugfest column. When the target is checking for effects the target must shift his
endurance down -1CS for checking slams and stuns.
The Bad news is this attack requires a significant amount of timing and energy. The
target is +1CS for evading this attack. As well, the martial artist must check for a red
fighting feat. Failure indicates the attacker may not take any actions in the next round.
As well, even if this feat is successful the attacker always loses initiative in the next
combat round.

Contacts (3/6)
Hero group (ID) Alpha Force
Medicine (dad's a doctor)
Law Enforcement (ID, saved the chief of police's daughter, whom he is dating in not-secret identity)
Powers (8/9)
8 Good Vibration (EE14), radiates from entire body (Like a bee)
Power stunts vibratory shield with +2CS protection vs solid attacks

8 Good Telepathy (M32) (Hive-mind!)


Communicate on a mind-to-mind basis, unwilling targets require a power FEAT vs. Psyche.

16 Excellent Light Emission (EE8), (Lasers) radiates from any location (Firefly)
26 Remarkable Hyper-Leaping (T9) (Grasshopper)
Possible power stunts include:
Kick Attack: The Hero can make a kicking action with Leaping as a substitute for strength.
Midair-leap: Despite the physical impossibility of it, the Hero may make one single leap in midair without any
support.

16 Excellent Clairvoyance (M2) (Sees from an insect's perspective within range)


See distant sights

16 Excellent Webcasting (Mcr8) (Caterpillar, don't work at 0 degrees fahrenheit)


Power rank strength upon hardening, can also be combined for instance with spirit storage to capture
disembodied spirits. Power Stunts possible include:
StuntWeb Chute: The Hero can make a Parachute out of webbing.
Containers: The Hero can make a variety of containers such as backpacks, bags, pouches, patches for torn
costumes, etc.
Fireproof: The Hero's webbing is Resistant to fire.
Gloves: The Hero may make gloves or kneepads or other small protective devices out of webbing to avoid
damage from touching or bumping into things. Not that the Hero is clumsy, but this stunt protects them from
damage caused by them hitting especially hard, sharp, hot, cold or otherwise dangerous objects.
Stingers: Instead of soft webbing, the Hero can shoot stingers made of web material which acts like a Stun
Blast if the stingers impact with a target's nerves. This stunt is one degree more difficult due to the precision
required.
Impact Webbing: Instead of a stream of webbing, Impact Webbing are little web-balls that expand and Ensnare
shortly after contact. Impact Webbing is automatically one degree easier to hit targets with, but Ensnares as a
Contingent Action

3 Poor Magic Detection (DT10)


20 Excellent Iron Will (M16) (Roll 98)
This power absorbs up to a total of power rank damage, if it is released half of the damage is suffered for real.
The hero can control when to release.

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