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What is The Smith Pack?
The Smith Pack is a brand new unit mod addon for Supreme Commander which offers
unprecedented new options for warfare.
It comprises 17 new units, with 15 of them having customised models and every one
having a unique tool tip and full set of build pictures. So in short no more place holders.
"Hacker" T1 Gunship*
"Riskbreaker" T3 NGFS (Naval Gunnery/Fire Support) Ship*
Experimental Spatial Rift Generator
"Templar" T3 Siege Tank*
"B-104 Armageddon" Flying Fortress*
"Attorney" T2 Monitor*
"Pylon" T3 Survey Ship*
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The real details: It's stealth and cloak in one experimental structure.
It gets more useful as the map gets larger (on tiny weeny maps like Winters Duel,
an omni in the enemy base can negate its effects entirely)
but is a guaranteed annoyance if they haven't got omni. Plus, INVISIBLE MAVOR.
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The real details: If UEF get a T2 and T3 gunship, why not give them a formal T1 one
too! It's weak
(50dps, but it rarely hits with every shot) but ludicrously fast and fun to use.
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The Real Details: Eight Ambassadors, a Stork and two Broadswords combine
together, Power Rangers style, to form the ultimate turtle breaker. It can't hit
anything smaller than a Mex, or in fact anything that moves at all, but for smashing
bases there's nothing better.
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"Attorney" T2 Monitor
Fluff Text:
Defending your coasts is annoying, Commander. Anyone can tell you that.
Especially when the ships start getting bigger and the subs just won't cut the
mustard.
So, we developed the Monitor class of ship. It's purposeful, well armoured and
armed with enough firepower to wreck comparable ships. Leave them patrolling
your coastline
and you're safe until the real battleships start appearing.
The real details: A T2 Battleship with light cannons. Its broadside is quite strong, and
it has enough HP to tank while air support comes.
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The Real Details: A T2 Engineer with 10k HP and an AA gun? Sounds nice to me!
There's no build animations yet, but they will be coming...
"Liszt - T3 ECCM Submarine"
Fluff Text:
You know I said stealth is key, my boy?
It still is. And if you're going to sea, then you'll need one of these to keep hidden.
It's a work of art, a submersible stealth generator that can hide a battleship with
ease.
And its gun can pick off spy planes when it's on the surface.
But missiles have a failing and that is that they can be intercepted. But a shower of
shells from on high? It cannot!
The Strauss can cover a chokepoint with shells without a second thought, so use it
when the Viper cannot fulfil your needs.
The real details: It's a rapid fire T1 artillery with longer range and a larger splash.
Great fun in large numbers.
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No.
It shouldn't be! And that is why the Chekhov should never leave your front line! Use
its four positronic lasers to slice your foes apart!
Let its thin profile allow it to evade the inevitable return fire! It is the tip of the spear!
"Constellation" - T2 Battlecruiser
Fluff Text:
We cannot be expected to rely on Salems for all our naval combat, can we? They
are, after all, a little dull. So why not try the Constellation? It has much more
ability to spread fire, and is far better for smashing enemy units on land. Plus its
Nanodart missiles can either be used to crack ships or to swat aircraft from
the sky!
The Real Details: A heavily armed patrol ship/bombardment vessel, it's a good
option at T2 because it can attack both ground and air with enough force to dent
a tank raid or a gunship snipe.
"Absolution" Experimental Shield
Fluff Text:
Those who resist the Way may barricade themselves behind a seemingly
impenetrable defensive wall. They may try and shell you into submission.
But the Absolution renders this futile. Proven even against the UEF's greatest gun, it
shelters you until you have force enough to strike out.
The real details: It's a massive shield that can keep your targets of importance safe
from even a Mavor.
But bear in mind GCs/Monkeylords/Fatboys and nukes can easily bring it down.
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The Real Details: A FLYING MML! It's perfect for outwitting things like Buzzkills. What
strategies could await?
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The Real Details: It's an Aurora on steroids. Three guns instead of one and nearly as
much HP as a Harbinger.
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"Objection" T2 Bombard
Fluff Text:
A wave of fire crashing upon enemy ships is what this vessel offers. Keep it at the
front of your fleet so its guns can play upon the enemy's armour.
When they are weak, let your other vessels finish them off...
The Real Details: Five weak Oblivion Cannons. Pretty pyrotechnics, and good
damage. (Note - this does NOT do 5250 dps - it doesn't have full-size ones!)
Getting Started with the Smith Pack
What to do first:
1) Delete any versions of UNITMOD that you have lying around. UNITMOD is
what The Smith Pack was called before its regeneration. If you don't then
there is a good chance you will not be able to use either mod.
2) Extract the archive TheSmithPack.rar to “My Documents -> My Games ->
Gas Powered Games -> Supreme Commander -> Mods” and do not
interfere with the folder structure.
3) Check you have the following folders in your new folder (TheSmithPack):
● units
● hook
● icons
What to do next:
1. Don't Panic. Everything should be in the right place already, and you
probably downloaded this file from the thread on the GPG forums.
Infrequently Asked Questions:
More units! I'm working in conjunction with GeoManNL to make crawling bombs
ready for FA's release, along with a T3 ship for Aeon, a T2 aircraft for UEF and
Cybran (an AWACS for the former and a fighter for the latter), some old ideas I
had (T1 torpedo bombers, a turreted version of the Loyalist's missile retargeter and
much more) and anything that you people can think of.
Then hop over to the thread and tell me about it. I seriously can't read minds, and
so if there's something wrong then tell me!
It broke my computer!
Unlikely, but I don't want to rule the possibility that there's a problem with the code
out. If you get a crash to desktop then tell me how it happened (what you were
building, what you were using to do what etc) and I'll try to recreate it. If I can't
then it's probably not my problem.
Absolutely not! I'd like to thank the following people for their hard work:
● PUREVENOM
● GeoManNL
● theman
● C.Lupus
● Legion_Darrath
I usually use the truly brilliant After the War, the ineffably useful Premade Build
Formations, the classic TA style Underwater Buildings and the decidedly superficial
“AI Names Units” and “All Your Voices”.
However, if you people liked The Smith Pack then I must recommend you support
Alien Nation, who have the exclusive right to use the Kraken's model in their pack
as well.
Plus, they have been working with Sorian to enable AI support in user-made
content. Give them your support!