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Character Name

Medium

Base Size

Current

Alignment

Gender

Age

Race

Height

Deity

Weight

Hair

Eyes

Abilities
Ability

Score

Modifier

STR

10

DEX

Base

Player

Homeland

Hit Points
Enhance

Inherent

Temp.

10 +

+Err:513-

10

10 +

+Err:513-

CON

10

10 +

+Err:513-

INT

10

10 +

+Err:513-

WIS

10

10 +

+Err:513-

CHA

10

10 +

+Err:513-

Temp.

0/0

Total

Armor

Armor Class

10

10

Flat-Footed

10

10

Touch

10

10

###

Automated Notes (Resistances)

Dex

###
+

Size

Natural

Deflect

+Err:513+

###

Damage

Combat Expertise

Shield

Health

Nonlethal

Defense and Offense


Armor Class

Style:

Penalty

Dodge

Misc.

Temp.

###

Combat Maneuver Defense

10

CMD

10

BAB

Max DEX Bonus

STR

Ability

Resist

Misc.

0%

Arcane Spell Failure

Base

Initiative

Saving Throws

Total

Fortitude

+0

+Err:513

Reflex

+0

+Err:513

Total

+
DEX

Misc.

0 +

Automated Notes (Saves & AC):

Temp.

Automated Notes (Offensive):


Will

+0

+Err:513

Notes:
Miscellaneous Tracking
Attacks

Total

BAB

+0

Ranged

+0

Combat Man.

+0

Melee

Ability

Size

Misc.

Temp.

Notes:

mA mD Enhance

Weapons and Armor

Hero Points

Wand of Cure Light


Wounds

50

50

Deadly Aim

Variables

Weapon

Enter Your Own Text


Here!

Dmg

Attacks

Power Attack
Damage

Err:501

Err:518

Err:501

Err:518

Err:501

Err:518

Err:501

Err:518

Err:501

Err:518

Err:501

Err:518

Crit

Range

Notes:

mP mD Enhance

Armor and Shield

Type

Standard

0
Magical Protective

Purpose

Bonus Type

AC

Skill Check
Penalty

Max Dex
Bonus

Spell Failure

Category

Err:518

Err:518

Err:501

0%

Err:518

Err:518

Err:518

Err:518

Err:501

0%

Err:518

Err:518

Bonus Value

Feats and Features

Magic Protective

Purpose

Special Material

Bonus Type

Bonus Value

Buffs and Other Effects

Buff or Effect

Type

Active?

TOTAL:

Armor Class
Natural
Err:513

Other

Saving Throws
Fort

Ref

Will

Ability Scores

Melee

St De Co In Wi Ch AttackDamage

Err:513 Err:513Err:513Err:513
Err:513
Err:513
Err:513
Err:513
Err:513
Err:513
Err:513Err:513

Conditions:
Circumstance (stac

ACTIVE

Err:518

###

###

### ################## ###

###

Circumstance (stac

ACTIVE

Err:518

###

###

### ################## ###

###

Circumstance (stac

ACTIVE

Err:518

###

###

### ################## ###

###

Quick-Toggle Effects (Automated via checkboxes)


Combat Expertise

Dodge (stacks with

INACTIVE

-1

Power Attack

Untyped (stacks wit INACTIVE

Err:501

Err:501 ###

Deadly Aim

Untyped (stacks wit INACTIVE

Err:518

Err:501 ###

Magical Protectives (Always Active; Automated via Weapons and Armor section)
0

ACTIVE

Err:518

Err:518

###

###

###

ACTIVE

Err:518

Err:518

###

###

###

ACTIVE

Err:518

Err:518

###

###

###

ACTIVE

Err:518

Err:518

###

###

###

ereof) can be found at:

FEqziMnE5NWnCELZ42yW4ePbexE

et), you must first make a copy of it and


o the menu at the top of the page and

s ready to use!
Player

Green cells are referenced by formulas and refer to


Red cells are referenced by formulas and refer to

#NAME?

Grey cells contain formulas, and should not be edit


Homeland
Average round up (1st
level max)
HP from Lvl HD

Style:
Temp.

Class Recorder
BAB

######Occ

Fort

Reflex

Will

Skills

FC Skills FC hp FC Other

Level

Err:501
Err:501###
###Err:501
(Make a Note of your Archetype Here!)

Nonlethal
.

Resistances)

######Hyb

Err:501
Err:501###
###Err:501

###
### Mo

Err:501
Err:501###
###Err:501

###
###
.

0
Skills
Temp.

0
0
0

Totals
0

Ranks

Class

###
###
### Acrobatics
###
###
### Appraise
###
###
### Bluff
###
###
### Climb
###
###
### Craft:

Total
Dex

### =

Int

Str

### =
### =
### =

Int

### =

Cha

0
Armor Check Penalty:

Ranks

Ability

+
+
+
+
+

0
0
0
0
0

Misc.

Class

+
+
+
+
+

###
###
###
###
###

+
+
+
+
+

+
+
+
+
+

Temp.

ACP

###
###
###
###
###

+ ###
+
+
+
+

#NAME?

Misc.

Saves & AC):

(Offensive):

acking

50

Type

Special Material
Err:518
Err:518
Bonus Value

Int
###
###
### Craft:
Cha
###
###
### Diplomacy
Dex
###
###
### Disable Device*
Cha
###
###
### Disguise
Dex
###
###
### Escape Artist
Dex
###
###
### Fly
Cha
###
###
### Handle Animal*
Wis
###
###
### Heal
Cha
###
###
### Intimidate
Int
###
###
### Kn. Arcana*
Int
###
###
### Kn. Dungeoneering*
Int
###
###
### Kn. Engineering*
Int
###
###
### Kn. Geography*
Int
###
###
### Kn. History*
Int
###
###
### Kn. Local*
Int
###
###
### Kn. Nature*
Int
###
###
### Kn. Nobility*
Int
###
###
### Kn. Planes*
Int
###
###
### Kn. Religion*
Int
###
###
### Linguistics*
Wis
###
###
### Perception
Cha
###
###
### Perform:
Cha
###
###
### Perform:
Wis
###
###
### Prof:
Wis
###
###
### Prof:
Dex
###
###
### Ride
Wis
###
###
### Sense Motive
Dex
###
###
### Sleight of Hand*
Int
###
###
### Spellcraft*
Dex
###
###
### Stealth
Wis
###
###
### Survival
Str
###
###
### Swim
Cha
###
###
### Use Magic Device*
T
(Traine
###
###
### (Custom Skill)
T (Traine
###
###
### (Custom Skill)

### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =
### =

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

0
0
###
0
0
0
###
0
0
###
###
###
###
###
###
###
###
###
###
###
0
0
0
###
###
0
0
###
###
0
0
0
###
###
###

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

+
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
+
+
+
+
+
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+
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+
+
+
+
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+

+
+
+
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+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

+
+
+ ###
+
+ ###
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ###
+
+ ###
+
+

+
+

+
+

Damage Reduction

Languages:

Spell Resistance
Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!
Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.

Tactics and Mechanics Notes

Quick
Quantity

and Other Effects


Melee

Ranged

DamageOff-Ha2-HandAttack Damage TWF

Extra Attack
Melee

Err:513Err:513Err:513Err:513 Err:513 Err:513 Err:513

###

###

Err:518

Ranged

Skill Checks
All

Err:513 Err:513

###

Send to
Where?

Size
Unique Change
-

Err:513

Err:513

Err:513

Err:513

Err:518

###

###

Err:518

###

Err:518

###

###

Err:518

###

Err:518

###

###

### Err:501 Err:518

###

###

### Err:501 Err:501

renced by formulas and refer to pluses; edit away!


renced by formulas and refer to minuses; edit away!

formulas, and should not be edited!

This sheet was made by Keenan Jones, and is available to the public for free.
Thank you to all my friends and fellow gamers for supporting this project, and to
Paizo for making such a great game!
If you use this sheet and think it's worth it, please show your appreciation by taking
a moment to donate whatever amount you think is worthy via PayPal. It warms the
heart and belly of this starving college student!
autopathfindersheet@gmail.com
PaypalEmail:
Link:

https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=SQ5H3R27U4L68&lc=US&item_name=Autom

Art
#NAME?

STORY NOTES

Damage Reduction

Spell Resistance

Base
Speeds
Future Update:
Automated
Speed
Calculation!

Land
Fly
Swim
Burrow
Climb

30

Fire
Energy
Resistance Cold
Acid
Elect
Sonic

Quick-Reference GEAR
Charges Item

###
###
###
###

Experience
0
Err:518

Level:

0 EXP to next level

Quick-Reference MAGICAL ITEMS


Value

Slot
head
headband
face/eyes

Item

throat
shoulders
body
torso
arms
hands
waist
feet
ring
ring

Send to
Where?

Automated Notes

;
;
;
;
;
;
;
;
;
;
;
;
;
;
;
;

Err:518 Err:518

Err:518 Err:518

Err:518 Err:518

;
;
;

;
;
;
;

Companion Name

Medium

Base Size

Current

Alignment

Gender

Age

Race

Height

Deity

Weight

Hair

Eyes

Abilities
Score

Modifier

STR

10

10 +

+Err:513-

DEX

10

10 +

+Err:513-

CON

10

10 +

+Err:513-

INT

10

10 +

+Err:513-

WIS

10
10

0
0

10 +
= 10 +

+Err:513-

+Err:513-

Enhance

Inherent

Temp.

Total

Armor Class

Armor

Temp.

0/0

10

Flat-Footed

10

Touch
Combat Maneuver Defense

CMD

10

10

10

10

10

10

BAB

Nonlethal

###
###

Automated Notes (Resistances)

STR

Size

Natural

Deflect

+Err:513+

###

+
+

Dodge

Saving Throws

0%

Arcane Spell Failure

Total

Base

Ability

Resist

Misc.

Initiative

Fortitude

+0

Temp.
+Err:513

Reflex

+0

+Err:513

Misc.

Temp.

Total

Max DEX Bonus

Damage

Dex

Health

Combat Expertise

Shield

Style:

Penalty

Defense and Offense


Armor Class

Homeland

Hit Points

Ability

CHA

Base

Relationship to Character

DEX

0
Misc.

0 +

Automated Notes (Saves & AC):

Automated Notes (Offensive):


Will

+0

+Err:513

Notes:
Miscellaneous Tracking
Attacks

Total

BAB

Ability

Size

Misc.

Temp.

Melee

+0

Ranged

+0

Combat Man.

+0

Notes:

Weapons and Armor

Deadly Aim

Power Attack

mA mD Enhance

Variables

Weapon

Dmg

Attacks

Damage

Melee Attack

Err:501

Err:518

Ranged Attack

Err:501

Err:518

Err:501

Err:518

Err:501

Err:518

Err:501

Err:518

Err:501

Err:518

Crit

Range

Notes:

mP mD Enhance

AC

Skill Check
Penalty

Max Dex
Bonus

Spell Failure

Category

Standard

Err:518

Err:518

Err:501

0%

Err:518

Err:518

Shield

Err:518

Err:518

Err:501

0%

Err:518

Err:518

Armor and Shield

Type

0
Magical Protective

Purpose

Bonus Type

Bonus Value

Magic Protective

Purpose

Special Material

Bonus Type

Bonus Value

Feats and Features

Buffs and Other Effects

Buff or Effect

Type

Active?

Armor Class

Saving Throws

Ability Scores

Melee

Buff or Effect

Type

Active?

TOTAL:

Natural
Err:513

Other

Fort

Ref

Will

St De Co In Wi Ch AttackDamage

Err:513 Err:513Err:513Err:513
Err:513
Err:513
Err:513
Err:513
Err:513
Err:513
Err:513Err:513

Conditions:
Circumstance (stac

Err:518

###

###

### ################## ###

###

Circumstance (stac

Err:518

###

###

### ################## ###

###

Competence

Err:518

###

###

### ################## ###

###

Quick-Toggle Effects (Automated via checkboxes)


Combat Expertise

Dodge (stacks with

INACTIVE

-1

Power Attack

Untyped (stacks wit INACTIVE

Err:501

Err:501 ###

Deadly Aim

Untyped (stacks wit INACTIVE

Err:518

Err:501 ###

Magical Protectives (Always Active; Automated via Weapons and Armor section)
0

ACTIVE

Err:518

Err:518

###

###

###

ACTIVE

Err:518

Err:518

###

###

###

ACTIVE

Err:518

Err:518

###

###

###

ACTIVE

Err:518

Err:518

###

###

###

Relationship to Character

#NAME?
Homeland
Average round up (1st
level max)
HP from Lvl HD

Style:
Temp.

Nonlethal
.

Resistances)

0
0
Misc.

Saves & AC):

(Offensive):

Tracking

Familiar?
Reflex

Will

Skills

###Err:501
Err:501
Err:501###

### ###Ba

Err:501
Err:501###
###Err:501

###
###

###Err:501
Err:501
Err:501###

FC Skills FC hp FC Other

Level

###

Totals
0

Ranks

Class

###
###
### Acrobatics
###
###
### Appraise
###
###
### Bluff
###
###
### Climb
###
###
### Craft:
###
###
##
###
## Craft:
###
#
#

Fort

### ###Mo

Skills

BAB

###
.

Temp.

Class Recorder

Armor Check Penalty:

Total
Dex

Int

0
0

Cha
Str

Int

Int

0
0

Diplomacy
###
###
### Disable Device*

Cha
Dex

###

###
###
### Disguise
###
###
### Escape Artist
###
###
### Fly
###
###
### Handle Animal*
###
###
### Heal
###
###
### Intimidate
###
###
### Kn. Arcana*
###
###
### Kn. Dungeoneering*
###
###
### Kn. Engineering*
###
###
### Kn. Geography*
###
###
### Kn. History*
###
###
### Kn. Local*
Kn. Nature*
###
#
#
###
###
##
###
##

Cha

Dex

Dex

0
###

Cha
Wis

Cha

Int

###

Int

###

Int

###

Int

###

Int

###

Int

###

Int

###
###

Kn. Nobility*
###
###
### Kn. Planes*

Int
Int

###

###
###
### Kn. Religion*
###
###
### Linguistics*
###
###
### Perception
###
###
### Perform:
###
###
### Perform:

Int

###

Int

###

Wis

Cha

Cha

Ranks

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

Ability

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

0
0
0
0
0
0
0
###
0
0
0
###
0
0
###
###
###
###
###
###
###
###
###
###
###
0
0
0

Misc.

Class

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

Temp.

ACP

###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###

+ ###
+
+
+ ###
+
+
+
+ ###
+
+ ###
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

#NAME?

Type

Special Material
Err:518
Err:518
Bonus Value

###
###
###
Prof:
###
###
### Prof:
###
###
### Ride
###
###
### Sense Motive
###
###
### Sleight of Hand*
###
###
### Spellcraft*
###
###
### Stealth
###
###
### Survival
###
###
### Swim
###
###
### Use Magic Device*
###
###
### (Custom Skill)
###
###
### (Custom Skill)

Wis
Wis

###
###

Dex

Wis

Dex

###

Int

###

Dex

Wis

Str

Cha

###

T (Traine

###

T (Traine

###

=
=
=
=
=
=
=
=
=
=
=
=

+
+
+
+
+
+
+
+
+
+
+
+

###
###
0
0
###
###
0
0
0
###
###
###

+
+
+
+
+
+
+
+
+
+
+
+

###
###
###
###
###
###
###
###
###
###
###
###

+
+
+
+
+
+
+
+
+
+
+
+

+
+
+
+
+
+
+
+
+
+
+
+

###
###
###
###
###
###
###
###
###
###
###
###

+
+
+ ###
+
+ ###
+
+

+
+ ###
+
+

Damage Reduction

Languages:

Spell Resistance
Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!
Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.

Tactics and Mechanics Notes

Quick
Quantity

and Other Effects


Melee

Ranged

Extra Attack

Skill Checks

Size
Change

Send to
Where?

DamageOff-Ha2-HandAttack Damage TWF

Melee

Err:513Err:513Err:513Err:513 Err:513 Err:513 Err:513

Ranged

All

Send to
Where?

Size
Unique Change

Err:513 Err:513

Err:513

Err:513

Err:513

Err:513

###

###

Err:518

###

Err:518

###

###

Err:518

###

Err:518

###

###

Err:518

###

Err:518

###

###

### Err:501 Err:518

###

###

### Err:501 Err:501

Green cells are referenced by formulas and refer to pluses; edit away!
Red cells are referenced by formulas and refer to minuses; edit away!
Grey cells contain formulas, and should not be edited!

Art
#NAME?

STORY NOTES

Damage Reduction

Spell Resistance

Base
Speeds

Land
Fly
Swim
Burrow
Climb

30

Fire
Energy
Resistance Cold
Acid
Elect
Sonic

Quick-Reference GEAR
Charges Item

Value

Slot

headband
face/eyes
throat
shoulders
body
torso
arms
hands
waist
feet
ring
ring

Automated Notes

Experience
Medium

0
Err:518

Level:

Quick-Reference MAGICAL ITEMS


head

Send to
Where?

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Item

Automated Notes

;
;
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Notes

Equipment
Total
Wealth

Gold Pieces

Other

Mundane Gear
Quantity

Item

Worn Magic Items (Main Sheet)


Weight Carried?

Slot

Item

Link

head
headband
face/eyes
throat
shoulders
body
torso
arms
hands
waist
feet
ring
ring

Miscellaneous Magic Items


Item

Total Weight:

Link

Notes

Size: Medium

Encumbrance

mSTR:
Capacity Max Dex

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Medium Load Err:501 +3
Heavy Load Err:501 +1

mMultiplier
Check
Penalty

Speed

Light Load

Potions, Scrolls, and Wands


Quantity

Item

-3
-6

Medium
Armor
Heavy
Armor

Alchemy and Poisons


Price

Quantity

Item

DC

Price

1
Speed
Medium
Armor
Heavy
Armor

ns
Price

Spell List

Class:

Main Sheet
Level:
Effective Caster Level:

Default Ability:

Total

Class Lvl

= ### +

Total

Level

Prestige Class Levels

Misc

Misc

Feats (Spell Focus, Spell Perfection, Spell Penetration)


Metamagic (Feats or Rods)
Specialty/Forbidden Schools

Spell-Like Effects
Effect name

Description

Witch Hexes
Bardic Performances
Oracle Revelations

Cantrips / Orisons
Prepared?

Spell Name

Misc

Notes:

Uses/Day

### / day
Description

Misc

1st Level Spells


Prepared?

Spell Name

2nd Level Spells


Prepared?

### / day

Spell Name

Description

### / day
Description

3rd Level Spells


Prepared?

Spell Name

### / day
Description

4th Level Spells


Prepared?

5th Level Spells


Prepared?

### / day

Spell Name

Spell Name

Description

### / day
Description

6th Level Spells


Prepared?

Spell Name

7th Level Spells

### / day
Description

7th Level Spells


Prepared?

8th Level Spells


Prepared?

### / day

Spell Name

Spell Name

Description

### / day
Description

9th Level Spells


Prepared?

Spell Name

### / day
Description

###
Misc

Misc

Override
Known
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Ability:
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Class

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Power Points:

Psionic Powers:
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Ability

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+
+
+
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Class

Other
+
+

NOTE:
Use the Add/Remove Row
option (Right-click on the
numbered column) to
customize this page.

To maintain formatting
when adding rows, simply
Copy/Paste a nearby row
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one - all colors, formatting
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+
+
+
+
+

Another useful trick is to


highlight multiple unused
rows, right-click, and select
"Hide Rows __ - __" to
clean up the sheet.

+
+

Ability

Other
+

Used:

Save DC

Other Notes

Save DC (Base DC 5)

Other Notes

Save DC (Base DC 6)

Other Notes

Save DC (Base DC 7)

Other Notes

Save DC (Base DC 8)

Other Notes

Save DC (Base DC 9)

Other Notes

Save DC (Base DC 10)

Other Notes

Save DC (Base DC 11)

Other Notes

Save DC (Base DC 12)

Other Notes

Save DC (Base DC 13)

Other Notes

Save DC (Base DC 14)

Other Notes

Spell List

Class:

Main Sheet
Level:
Effective Caster Level:

Default Ability: ###


Total

Class Lvl

= ### +

Total

Level

Prestige Class Levels

+
Misc

Misc

Misc

Misc

Notes:

This version of the Spellcasting page can look up short, one-line spell descriptors from d20p
It's easier to use, but doesn't work offline, so be careful.
"Copy" and right-click "Paste Special" -> "Paste values only" onto the Spellcasting tab if this

Dev's Note: The automation will not be able to look up Bloodline/Mystery/Domain/Patron/Scho


Spells or Powers that are not part of your class's base list. You will need to type those in man
existing formulas.

Spell-Like Effects
Uses/Day

Effect name

Description

Witch Hexes
Bardic Performances
Oracle Revelations

#N/A
Prepared?

Spell Name

### / day
Description

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1st Level Spells


Prepared?

Spell Name

### / day
Description

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2nd Level Spells


Prepared?

### / day

Spell Name

Description

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3rd Level Spells


Prepared?

Spell Name

### / day
Description

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4th Level Spells


Prepared?

Spell Name

### / day
Description

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5th Level Spells


Prepared?

### / day

Spell Name

Description

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6th Level Spells


Prepared?

Spell Name

### / day
Description

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7th Level Spells


Prepared?

Spell Name

### / day
Description

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8th Level Spells


Prepared?

### / day

Spell Name

Description

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9th Level Spells


Prepared?

Spell Name

### / day
Description

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###
Misc

Misc

tors from d20p

sting tab if this

Override Ability:
Bonus
Known

Known Base DC Level Per Day = Class


#N/A
0
#N/A = ###
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###

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Class

pe those in man

Power Points:

Psionic Powers:
#N/A

#N/A

#N/A

Class
=

#N/A

Save DC

iption

Save DC (Base DC 5)

518

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518

Ability
+

###

NOTE:
Use the Add/Remove Row
option (Right-click on the
numbered column to the
left) to customize this
page.
To maintain formatting
when adding rows, simply
Copy/Paste a nearby row
into the freshly created
one - all colors, formatting
and borders will come with.
Another useful trick is to
highlight multiple unused
rows, right-click, and select
"Hide Rows __ - __" to
clean up the sheet.

Other
+

Used:

iption

518

+ Other

main/Patron/Scho

518

+ Ability

Other Notes

Other Notes

518

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iption

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Save DC (Base DC 6)

Other Notes

iption

Save DC (Base DC 7)

Other Notes

Save DC (Base DC 8)

Other Notes

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iption

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Save DC (Base DC 9)

Other Notes

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iption

Save DC (Base DC 10)

Other Notes

Save DC (Base DC 11)

Other Notes

518

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518

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iption

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iption

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Save DC (Base DC 12)

Other Notes

518

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518

iption

Save DC (Base DC 13)

Other Notes

518

518

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518

518

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iption

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Save DC (Base DC 14)

Other Notes

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Selected Class:
Class
Alchemist

0
URL

Formula Offset 0-level Spells

ains/formulae-lists---alchemist

skip

Antipaladin

d-domains/antipaladin-spell-list

skip

Bard

s-and-domains/spell-lists---bard

Cantrips

Cleric

and-domains/spell-lists---cleric

Orisons

Oracle

and-domains/spell-lists---cleric

Orisons

Druid

-and-domains/spell-lists---druid

Orisons

domains/spell-lists---inquisitor

Orisons

ts-and-domains/magus-spell-list

Cantrips

Paladin

nd-domains/spell-lists---paladin

skip

Ranger

and-domains/spell-lists---ranger

skip

Sorcerer

pell-lists---sorcerer-and-wizard

Cantrips

Wizard

pell-lists---sorcerer-and-wizard

Cantrips

-domains/spell-lists---summoner

Cantrips

s-and-domains/spell-list---witch

Cantrips

pell-lists---sorcerer-and-wizard

Cantrips

Bloodrager

ll-lists-and-domains/bloodrager

skip

Hunter

-and-domains/spell-lists---druid

Orisons

spell-lists-and-domains/shaman

Orisons

Warpriest

and-domains/spell-lists---cleric

Orisons

Investigator

ains/formulae-lists---alchemist

skip

s-and-domains/spell-lists---bard

Cantrips

Inquisitor
Magus

Summoner
Witch
Arcanist

Shaman

Skald

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

#N/A

Paizo Base Classes (Core, APG, UM, UC)


[Region 1 Start]

Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base

Alchemist
Antipaladin
Barbarian
Bard
Cavalier
Cleric
Druid
Fighter
Gunslinger
Inquisitor
Magus
Monk
Ninja
Oracle
Paladin
Ranger
Rogue
Samurai
Sorcerer
Summoner
Witch
Wizard

HD
8
10
12
8
10
8
8
10
10
8
8
8
8
8
10
10
8
10
6
8
6
6

BAB
0.75
1
1
0.75
1
0.75
0.75
1
1
0.75
0.75
0.75
0.75
0.75
1
1
0.75
1
0.5
0.75
0.5
0.5

Fort
Good
Good
Good
Poor
Good
Good
Good
Good
Good
Poor
Good
Good
Poor
Poor
Good
Good
Poor
Good
Poor
Poor
Poor
Poor

Ref
Good
Poor
Poor
Good
Poor
Poor
Poor
Poor
Good
Good
Poor
Good
Good
Poor
Poor
Good
Good
Poor
Poor
Poor
Poor
Poor

Will
Poor
Good
Poor
Good
Poor
Good
Good
Poor
Poor
Good
Good
Good
Poor
Good
Good
Poor
Poor
Poor
Good
Good
Good
Good

Ref
Poor
Good
Poor
Good
Good
Good
Good
Good
Poor
Good
Poor
Good
Poor

Will
Good
Poor
Poor
Good
Good
Poor
Poor
Good
Poor
Good
Good
Poor
Poor

[Region 1 End]

Monstrous HD (Bestiary)

HD BAB
Monstrous Aberration
8
Monstrous Animal
8
Monstrous Construct
10
Monstrous Dragon
12
Monstrous
Fey
6
Monstrous Humanoid
8
Monstrous
Magical beast 10
Monstrous
Monstrous Humanoid
10
Monstrous Ooze
8
Outsider
Monstrous
/ Eidolon (Low Fortitude)
10
Monstrous
Outsider / Eidolon (Low Reflex)
10
Monstrous
Outsider / Eidolon (Low 10
Will)
Monstrous
Plant
8
[Region 2 Start]

Multiplier
0.75
0.75
1
1
0.5
0.75
1
1
0.75
1
1
1
0.75

Fort
Poor
Good
Poor
Good
Poor
Poor
Good
Poor
Poor
Poor
Good
Good
Good

Monstrous Undead
Monstrous Vermin

8
8

0.75
0.75

Poor
Good

Poor
Poor

Good
Poor

Ref
Poor
Good
Poor
Good
Good
Poor
Poor
Good
Good
Poor

Will
Good
Poor
Poor
Poor
Good
Good
Good
Poor
Poor
Good

[Region 2 End]

Advanced Class Guide


[Region 3 Start]

Hybrid
Arcanist
Hybrid
Brawler
Hybrid Bloodrager
Hybrid
Hunter
Hybrid Investigator
Hybrid
Shaman
Hybrid
Skald
Hybrid
Slayer
Hybrid Swashbuckler
Hybrid Warpriest

HD
6
10
10
8
8
8
8
10
10
8

BAB
0.5
1
1
0.75
0.75
0.75
0.75
1
1
0.75

Fort
Poor
Good
Good
Good
Poor
Poor
Good
Good
Poor
Good

[Region 3 End]

Occult Adventures Playtest


[Region 3 Start]

HD

BAB

Fort

Ref

Will

Occult

Kineticist

0.75

Good

Good

Poor

Occult

Medium

0.75

Poor

Poor

Good

Occult

Mesmerist

0.75

Poor

Good

Good

Occult

Occultist

0.75

Good

Poor

Good

Occult

Psychic

0.5

Poor

Poor

Good

Occult

Spiritualist

0.75

Poor

Poor

Good

[Region 3 End]

Psionic Classes (3rd Party - Dreamscarred Press "

HD
Psionics
Aegis
10
Psionics
Cryptic
8
Psionics
Dread
8
Psionics Marksman
8
Psionics
Psion
6
PsionicsPsychic Warrior 8
Psionics Soulknife
10
Psionics Tactician
8
Psionics
Vitalist
6
Psionics
Wilder
8
[Region 4 Start]

[Region 5 End]

BAB
1
0.75
0.75
0.75
0.5
0.75
1
0.75
0.5
0.75

Fort
Good
Poor
Poor
Poor
Poor
Good
Poor
Poor
Good
Poor

Ref
Poor
Good
Good
Good
Poor
Poor
Good
Poor
Poor
Poor

Will
Good
Good
Good
Good
Good
Poor
Good
Good
Good
Good

Other, 3rd Party, or Homebrew Classes


HD

BAB

Fort

Ref

Will

0.75

Prestige Poor

Prestige Good

Prestige Good

Primary Caster (Spontaneous) Spells per day


Level (Char
0
1
2
3
3

6
3

6
4

6
5
3
6

6
6
4
7

6
6
5
8

6
6
6
9

6
6
6
10

6
6
6
11

6
6
6
12

6
6
6
13

6
6
6
14

6
6
6
15

6
6
6
16

6
6
6
17

6
6
6
18

6
6
6
19

6
6
6
20

3
4
5
6
6
6
6
6
6
6
6
6
6

3
4
5
6
6
6
6
6
6
6
6

Primary Caster (Prepared) Spells Per Day


Level (Char
0
1
2
3
3
1

[Region 5 Start]

Other

Pathfinder C

Other
Other
Other
Other
Other
[Region 5 End]

2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4
4

2
2
3
3
3
4
4
4
4
4
4
4
4
4
4
4
4
4
4

1
2
2
3
3
3
4
4
4
4
4
4
4
4
4
4
4
4

Secondary Caster Spells per Day


Level (Char
0
1
2

3
1
4

4
2
5

4
3
6

4
3
7

4
4
8

5
4
9

5
4
10

5
4
11

5
5
12

5
5
13

5
5
14

5
5
15

5
5
16

5
5
17

5
5
18

5
5
19

1
2
2
3
3
3
4
4
4
4
4
4
4
4
4
4

1
2
2
3
3
3
4
4
4
4
4
4
4
4

1
2
2
3
3
3
4
4
4
4
4
4

1
2
3
3
4
4
4
4
5
5
5
5
5

1
2
3
3
4
4
4
4
5
5

1
2
3
3
4
4
5

20

Tertiary Caster Spells per Day


Level (Char
0
1
2

1
0
7

1
1
8

2
1
9

2
1
10

2
1
11

2
2
12

3
2
13

3
2
14

3
2
15

3
3
16

4
3
17

4
3
18

4
3
19

4
4
20

0
1
1
1
1
2
2
2
2
3
3

0
1
1
1
1
2
2
3

Arcanist Spells per Day


Level (Char
0
1

2
1

3
2

4
3

4
4

4
5

4
6

4
7

4
8

4
9

4
10

4
11

4
12

4
13

4
14

3
2
3
4
4
4
4
4
4
4

4
2
3
4
4
4
4
4

5
2
3
4
4
4

2
2
3
4
4
4
4
4
4
4
4
4

15
16
17
18
19
20

4
4
4
4
4
4

4
4
4
4
4
4

4
4
4
4
4
4

4
4
4
4
4
4

Bloodrager Spells per Day


Level (Char
0
1
2

1
1
7

1
1
8

2
1
9

2
1
10

2
1
11

2
2
12

3
2
13

3
2
14

3
2
15

3
3
16

4
3
17

4
3
18

4
3
19

4
4
20

1
1
1
1
1
2
2
2
2
3
3

1
1
1
1
1
2
2
2

Tactician,

PP / Day
Vitalist,
2
1
6
2
11
3
17
4
25
5
35
6
46
7
58
8
72
9

4
4
4
4
4
4

Dread,
Psychic

1
2
4
6
8
12
16
20
24

Marksma
n, Aegis
1
2
3
5
7
9
11
14
17

Powers
Known
1
2
3
4
5
6
7
8
9

Psion
3
5
7
9
11
13
15
17
19

10
11
12
13
14
15
16
17
18
19
20

88
106
126
147
170
195
221
250
280
311
343

28
36
44
52
60
68
80
92
104
116
128

20
24
28
32
37
42
47
52
58
64
70

10
11
12
13
14
15
16
17
18
19
20

21
22
24
25
27
28
30
31
33
34
36

Skills
4
2
4
6
4
2
4
2
4
6
2
4
8
4
2
6
8
4
2
2
2
2

Skills
4
2
2
6
6
2
2
4
0
6
6
6
2

Spellcasti
spells/dayspells known
ng
INT
$A$145 Spellbook
CHA
$A$168
Divine

CHA
$A$145
$O$145

WIS
$A$122
Divine
WIS
$A$122
Divine

WIS
$A$145
$O$145
INT
$A$145 Spellbook

CHA
$A$99
$O$99
CHA
$A$168
Divine
WIS
$A$168
Divine

CHA
$A$99
$O$99
CHA
$A$145
$O$145
INT
$A$122
Familiar
INT
$A$122 Spellbook

4
0

Skills
2
4
4
6
6
4
4
6
4
2

Skills
2
4
6
4
2
4

Note: ACG classes are distinctly more powerful than other Base Classes. Use wit
Spellcasti
spells/dayspells known
ng
INT
$A$191 Spellbook

CHA
$A$214
$N$214
WIS
$A$145
Divine
INT
$A$145 Spellbook
WIS
$A$122
Divine
CHA
$A$145
$O$145

WIS
$A$145
Divine

Spellcasting spells/day spells known

CHA
CHA
INT
CHA
CHA

$A$168
$A$145
$A$145
$A$99
$A$145

Divine
$O$145
Special

$O$99
$O$145

arred Press "Ultimate


Psionics" and "Psionics Expanded")
Spellcasti
Skills
4
4
6
4
2
4
4
4
2
4

ng
INT
INT
CHA
WIS
INT
WIS

INT
WIS
CHA

PP/day Powers known


Max Level
$D$237
$L$237
$L$237
$C$237
$H$237
$Q$237
$C$237
$H$237
$Q$237
$D$237
$I$237
$R$237
$A$237
$G$237
$O$237
$C$237
$H$237
$Q$237

$A$237
$H$237
$O$237
$A$237
$J$237
$O$237
$A$237
$K$237
$P$237

Psionic
Psionic
Psionic
Psionic
Psionic
Psionic
Psionic
Psionic
Psionic
Psionic

Skills
8

Spellcasti
spells/dayspells known
ng

3
4
5
6
6
6
6
6
6

3
4
5
6
6
6
6

3
4
5
6
6

3
4
6

Sorcerer/Oracle Spells Known


Level (Char
0
4
1
5
2
5
3
6
4
6
5
7
6
7
7
8
8
8
9
9
10
9
11
9
12
9
13
9
14
9
15
9
16
9
17
9
18
9
19
9
20

1
2
2
3
3
3
4
4
4
4

1
2
3
4

1
2
2
3
3
3
4
4

1
2
2
3
3
4

1
2
3
4

Bard, Inquisitor, Summoner Spells Kn


Level (Char
0
4
1
5
2
6
3
6
4
6
5
6
6
6
7
6
8
6
9
6
10
6
11
6
12
6
13
6
14
6
15
6
16
6
17
6
18
6
19

6
2
3
4

7
2

8
-

9
-

20

4
4
4
4
4
4

3
4
4
4
4
4

Warrior,
Cryptic, Marksman
Dread,
1
0
2
1
3
2
4
2
5
3
6
4
7
5
8
5
9
6

2
3
4
4
4

2
3
4
Bloodrager Spells Known
Level (Char
0
1

2
4

3
5

4
6

4
7

4
8

5
9

5
10

5
11

6
12

6
13

6
14

6
15

6
16

6
17

6
18

6
19

6
20

Psion,

Vitalist
2
2
3
3
4
4
5
5
6

Wilder
1
2
2
3
3
4
4
5
5

Aegis
0
0
0
0
0
0
0
0
0

Psionic
Vitalist,
Power Tactician
1st
1
1st
2
2nd
3
2nd
4
3rd
5
3rd
6
4th
7
4th
8
5th
9

10
11
12
13
14
15
16
17
18
19
20

7
8
8
9
9
10
10
11
11
12
12

6
7
7
8
8
9
9
10
10
11
11

6
6
7
7
8
8
9
9
10
10
11

0
0
0
0
0
0
0
0
0
0
0

10
11
12
13
14
15
16
17
18
19
20

5th
6th
6th
7th
7th
8th
8th
9th
9th
9th
9th

Notes:
Do not add or move any columns to/on this sheet; it will probably break
everything.
DO feel free to add rows, though! So long as a new class is inserted
between the relevant [Region Start] and [Region End], it should work fine.
Alphabetical Order is not necessary. You'll also need to enter a new row
(for a new class) / change an existing row (to alter a class) on the Class
Skills tab.
HD Filters
Base
Monstrous
Hybrid
Psionics
Other
Occult

Main Sheet
Companion Creature
1st Class 2nd Class 3rd Class 1st Class 2nd Class 3rd Class
Kineticist

Arcanist

Aberration Aberration Alchemist

Medium Brawler
Animal
Animal
Antipaladin
Mesmerist BloodragerConstruct Construct Barbarian
Dragon
Occultist Hunter
Dragon
Bard
Psychic
InvestigatoFey
Fey
Cavalier
SpiritualistShaman Humanoid Humanoid Cleric
Skald
Magical beMagical beDruid
Slayer
Monstrous Monstrous Fighter
SwashbuckOoze
Ooze
Gunslinger
Warpriest Outsider / Outsider / Inquisitor
Outsider / Outsider / Magus
Outsider / Outsider / Monk
Plant
Plant
Ninja
Undead Undead Oracle
Vermin
Vermin
Paladin
Ranger
Rogue
Samurai
Sorcerer
Summoner
Witch
Wizard

her Base Classes. Use with caution!

xpanded")

racle Spells Known


1
2
2
3
3
4
4
5
5
5
5
5
5
5
5
5
5
5
5
5
5

1
2
2
3
3
4
4
5
5
5
5
5
5
5
5
5
5

1
2
2
3
3
4
4
4
4
4
4
4
4
4
4

1
2
2
3
3
4
4
4
4
4
4
4
4

1
2
2
3
3
4
4
4
4
4
4

1
2
2
3
3
3
3
3
3

1
2
2
3
3
3
3

1
2
2
3
3

sitor, Summoner Spells Known


1
2
2

4
2
4
3
4
4
5
4
5
4
5
4
5
5
6
5
6
5
6
5
6
6
6
6
6
6
6
6
6
6
6
6

2
3
4
4
4
4
5
5
5
5
6
6
6

2
3
4
4
4
4
5
5
5
5

2
3
4
4
4
4
5

2
3
4
4

Spells Known
2

2
3
4
4
4
5
5
5
6
6
6
6
6
6

Wilder
1st
1st
1st
2nd
2nd
3rd
3rd
4th
4th

2
3
4
4
4
5
5
5
6
6
6

2
3
4
4
4
5
5
5

Dread,
Marksman
Psychic
1st
1st
1st
1st
1st
1st
2nd
1st
2nd
2nd
2nd
2nd
3rd
2nd
3rd
2nd
3rd
3rd

5th
5th
6th
6th
7th
7th
8th
8th
9th
9th
9th

4th
4th
4th
5th
5th
5th
6th
6th
6th
6th
6th

3rd
3rd
3rd
4th
4th
4th
4th
4th
4th
4th
4th

1
2
3

7th

8th

9th

Class Skills
Acrobat
AppraiBluff
Dex*
alchemist
antipaladin
barbarian
bard
cavalier
cleric
druid
fighter
gunslinger
inquisitor
magus
monk
ninja
oracle
paladin
ranger
rogue
samurai
sorcerer
summoner
witch
wizard

X
X

Int
X

X
X

X
X

X
X

Climb Craft: Craft: DiplomDisabl Disgui EscapeFly


Trained Only
Trained Only
Cha Str*
Int
Int
Cha Dex* Cha
Dex* Dex*
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X

AcrobatAppraisBluff

Aberration X
Animal
X
Construct
Dragon
X
Fey
X
Humanoid
Magical Beast X
Monstrous Humanoid
Ooze
Outsider / Eidolon (Low Fortitude)
Outsider / Eidolon (Low Reflex)
Outsider / Eidolon (Low Will)

X
X

X
X
X

Climb Craft: Craft: Diplom DisableDisguisEscape Fly


X

X
X
X
X
X

X
X
X

X
X
X

X
X

X
X

X
X

X
X
X

X
X
X

X
X
X

Plant
Undead
Vermin

X
AcrobatAppraisBluff

Arcanist
Bloodrager
Brawler
Hunter
Investigator
Shaman
Skald
Slayer
Swashbuckler
Warpriest

X
X
X
X

X
X
X
X

X
X
X
X

AcrobatAppraisBluff

Aegis
Cryptic
Dread
Marksman
Psion
Psychic Warri
Soulknife
Tactician
Vitalist
Wilder

Climb Craft: Craft: Diplom DisableDisguisEscape Fly

X
X

X
X
X
X

X
X

X
X
X
X
X

AcrobatAppraisBluff

Kineticist
Medium

X
X

Mesmerist
Occultist

X
X

Psychic

Spiritualist

AcrobatAppraisBluff
Pathfinder Chro X

X
X
X
X
X

X
X
X
X
X
X
X
X
X
X

X
X
X
X
X
X
X
X
X
X

X
X
X
X
X
X
X
X
X
X

X
X
X
X
X
X
X
X
X
X

X
X
X
X
X
X

X
X
X
X
X
X

X
X
X
X
X

X
X
X

X
X
X

Climb Craft: Craft: Diplom DisableDisguisEscape Fly

X
X
X
X
X
X
X
X

X
X
X

X
X
X

Climb Craft: Craft: Diplom DisableDisguisEscape Fly

X
X
X

X
X

X
X

X
X
X
X

Climb Craft: Craft: Diplom DisableDisguisEscape Fly


X

HandleHeal IntimidKn. Ar Kn. DuKn. En Kn. GeKn. HisKn. LocKn. NaKn. Nob
Kn. PlaKn. Rel
Trained Only
TrainedTrained
Only Trained
Only Only
Trained
TrainedTrained
Only Trained
Only Trained
Only Trained
Only Trained
Only Only
Cha Wis Cha
Int
Int
Int Int
Int
Int
Int
Int
Int
Int
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Handle Heal

Intimid Kn. Arc Kn. DunKn. EngKn. GeoKn. His Kn. LocKn. NatKn. Nobi
Kn. Pla Kn. Reli
X
X

X
X

X
X

X
X

X
X
X
X
X

X
Handle Heal

X
X
X
X
X

X
X
X
X

Handle Heal

Intimid Kn. Arc Kn. DunKn. EngKn. GeoKn. His Kn. LocKn. NatKn. Nobi
Kn. Pla Kn. Reli

X
X
X
X
X
X
X
X

X
X

X
X

X
X
X
X
X
X

X
X
X

X
X
X

X
X
X

X
X
X
X

X
X
X

X
X
X
X

X
X

Intimid Kn. Arc Kn. DunKn. EngKn. GeoKn. His Kn. LocKn. NatKn. Nobi
Kn. Pla Kn. Reli

X
X

X
X

X
Handle Heal

X
X

X
Handle Heal

X
X
X
X

Intimid Kn. Arc Kn. DunKn. EngKn. GeoKn. His Kn. LocKn. NatKn. Nobi
Kn. Pla Kn. Reli

X
X
X

X
X
X
X
X

X
X
X
X

X
X
X

X
X

X
X
X
X

X
X
X

X
X
X

X
X

X
X
X

X
X
X
X
X

Intimid Kn. Arc Kn. DunKn. EngKn. GeoKn. His Kn. LocKn. NatKn. Nobi
Kn. Pla Kn. Reli
X

LinguisPercepPerfor Perfor Prof: Prof: Ride Sense SleightSpellcrStealthSurvivaSwim


Trained Only
TrainedTrained
Only Only
TrainedTrained
Only Only
Trained Only
Int
Wis Cha Cha Wis
Wis Dex* Wis Dex* Int Dex* Wis Str*
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
LinguistPerceptPerformPerformProf:

Prof:

Ride

Sense M
Sleight SpellcraStealthSurvivaSwim

X
X

X
X

X
X

X
X
X
X
X

X
X

X
X

X
X

X
X
X

X
X
X
X

X
X
X

X
X

X
X

LinguistPerceptPerformPerformProf:

X
X
X
X
X
X
X
X
X

X
X

X
X
X

X
X
X

X
X
X
X
X
X
X

Prof:

X
X
X
X
X
X
X

Prof:

X
X
X
X
X
X
X
X
X
X

X
X
X
X
X
X
X
X
X
X

X
X

X
X
X
X
X
X
X
X

X
X

X
X

LinguistPerceptPerformPerformProf:

X
X
X
X
X
X

LinguistPerceptPerformPerformProf:

Prof:

X
X
X
X
X

Prof:

X
X
X
X
X
X

X
X

X
X

Sense M
Sleight SpellcraStealthSurvivaSwim

LinguistPerceptPerformPerformProf:

Ride

X
X
X

X
X

Ride

X
X

X
X
X
X
X

X
X

X
X
X
X

X
X
X
X

X
X

X
X

X
X

X
X

X
X
X

X
X
X

X
X
X

X
X

X
X
X

Ride

X
X
X
X

Sense M
Sleight SpellcraStealthSurvivaSwim

X
X
X

X
X
X

X
X
X

X
X
X

X
X
X
X
X

X
X
X
X
X

X
X

Sense M
Sleight SpellcraStealthSurvivaSwim

Ride
X

X
X

Sense M
Sleight SpellcraStealthSurvivaSwim
X

Use Ma(Custom
(Custom Skill)
Trained Only
Cha
X

X
X

X
X
X
X
Use Mag
(Custom
(Custom Skill)

X
X

Use Mag
(Custom
(Custom Skill)

X
X

Use Mag
Autohyp
Kn: Psionics

X
X
X

X
X

X
X
X
X
X
X
X
X
X
X

X
X
X
X
X
X
X
X
X
X

X
X
X
X
X
X

X
X
X
X
X

Use Mag
Autohyp
Kn: Psionics

X
X
X
X
X

Use Mag
Autohyp
Kn: Psionics
X

Attack/Damage (Main Sheet)


Category 1 Attack roll type
Melee Attack
Melee Attack
STR to hit, STR
Off-Hand Melee Attack (must have
STR to hit, STR
Ranged Attack
STR to hit, STR
Off-Hand Ranged Attack (must ha
DEX to hit, STR
Combat Maneuver
DEX to hit, DEX
Magic
WIS to hit, STR
Monk Flurry
WIS to hit, WIS

0
0
0
0
0
0
0

Other

Main Sheet Attack #1


Attack
Attack
Attack
Attack
Attack
Attack

1
2
3
4
5
6

es'!$C$31:$E$53 #N/A
es'!$F$31:$H$53
es'!$I$31:$K$53
es'!$L$31:$N$53
es'!$O$31:$Q$53
es'!$R$31:$T$53

0
0
0
0
0
0
0

Attack/Damage (Companion Creature)


Category 1 - Attack roll type

Melee Attack

Melee Attack

STR to hit, STR t

Off-Hand Melee Attack (must have TW


STR to hit, STR *

Ranged Attack

STR to hit, STR *

Off-Hand Ranged Attack (must haveDEX to hit, STR t

Combat Maneuver

DEX to hit, DEX t

Magic

WIS to hit, STR t

Monk/Warpriest

WIS to hit, WIS t

Warpriest Off-Hand
Other

Companion Creature Attack #1


Attack 1

es'!$C$82:$E$104 Melee Attack

Attack 2

es'!$F$82:$H$104 STR to hit, STR t 0

Attack 3

es'!$I$82:$K$104 STR to hit, STR * 0

Attack 4

es'!$L$82:$N$104 STR to hit, STR * 0

Attack 5

es'!$O$82:$Q$104 DEX to hit, STR t 0

Attack 6

ces'!$R$82:$T$53 DEX to hit, DEX t 0

WIS to hit, STR t 0

WIS to hit, WIS t 0

Hit Points (Main Sheet)


Class
Class
Class
Class
Class

1
2
3
4
5

Average

Average (1st levAverage round uAverage round up

Err:501

Err:501

Types of Bonuses
Alchemical
Armor
Circumstance (stacks with itself)
Competence
Deflection
Dodge (stacks with itself)
Enhancement
Insight

Main Sheet

Luck

Companion Shee

Morale
Resistance
Sacred / Profane
Size
Untyped (stacks with itself)

Bonus Spells from a high Ability Modifier


ability score
0
1
2
3
1Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
2Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
3Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
4Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
5Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
6Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
7Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
8Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
9Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
10
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
11

Can't cast spells tied


Can't
tocast
this spells
ability tied to this ability
12

1
Can't cast spells tied to this ability
13

14

1
1

15

1
1

16

1
1
1
17

1
1
1
18

1
1
1
19

1
1
1
20

2
1
1
21

2
1
1
22

2
2
1
23

2
2
1
24

2
2
2
25

2
2
2
26

2
2
2
27

2
2
2
28

3
2
2
29

3
2
2
30

3
3
2
31

3
3
2
32

3
3
3

33
34
35
36
37
38
39
40
41
42
43
44
45

3
3
3
4
4
4
4
4
4
4
4
5
5

3
3
3
3
3
4
4
4
4
4
4
4
4

3
3
3
3
3
3
3
4
4
4
4
4
4

Experience Chart
XP Chart

Slow
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Medium

3000
7500
14000
23000
35000
53000
77000
115000
160000
235000
330000
475000
665000
955000
1350000
1900000
2700000
3850000
5350000

2000
5000
9000
15000
23000
35000
51000
75000
105000
155000
220000
315000
445000
635000
890000
1300000
1800000
2550000
3600000

Fast

1300
3300
6000
10000
15000
23000
34000
50000
71000
105000
145000
210000
295000
425000
600000
850000
1200000
1700000
2400000

Size Modifiers
Key Number
-4
-3

Size
Fine
Diminutive

Attack / AC
8
4

CMB / CMD
-8
-4

Fly Skill
8
6

-2
-1
0
1
2
3
4

Tiny
Small
Medium
Large
Huge
Gargantuan
Colossal

2
1
0
-1
-2
-4
-8

Armor Tabl AC Bonus

-2
-1
0
1
2
4
8

Max Dex

Mage Armor (Spell

Bracers of Armor

Clothing

4
2
0
-2
-4
-6
-8

Penalty

Spell Failure

~~Light Armors~~
~~Light Armors~~
Armored Kilt

Haramaki

Padded Cloth

Quilted Cloth

Silken Ceremonial

Lamellar Cuirass

Leather

0%

0%

5%

10%

0%

5%

10%

Rosewood Armor

10%

Hide Shirt

15%

Leaf Armor

15%

Parade Armor

15%

Studded Leather

15%

Wooden

15%

Chain Shirt

20%

Leather Lamellar

20%

Armored Coat

20%

Hide

20%

Do-Maru

25%

Horn Lamellar

25%

Kikko Armor

20%

Scale Mail

25%

Agile Breastplate

25%

Breastplate

25%

Chainmail

30%

~~Medium Armors~~
~~Medium Armors~~

Four-Mirror Armor

30%

Mountain Pattern

30%

Steel Lamellar

25%

Banded Mail

35%

Field Plate

35%

Iron Lamellar

40%

Kusari Gusoku

35%

Splint Mail

40%

Tatami-Do

35%

Agile Half-Plate

40%

Half-Plate

40%

O-Yoroi

35%

Stone Coat

40%

Full Plate

35%

~~Heavy Armors~~
~~Heavy Armors~~

Shield Tabl AC Bonus

Max Dex

Penalty

Spell Failure

Buckler

5%

Klar

5%

Madu

5%

Light Shield

5%

Heavy Shield

15%

(Spell) Shield

0%

Tower Shield

10

50%

Armor Mater
AC Bonus

2
Max Dex

Penalty

Spell Failure

Adamantine
Adamantine + Armored Kilt
Angelskin
Armored Kilt
Bone

-1

Bronze
Darkleaf Cloth

Darkwood
Dragonhide
Dragonhide
Eel Hide
Elysian Bronze
Fire-forged steel
Frost-forged steel

-3

-10%

Greenwood
Griffon mane

Leather / Hide
Living steel
Mithral

-3

-10%

Mithral + Armored Kilt

Steel
Wood

Conditions (for Buff Table)


STR

AC

DEX

CON

Bleed
Blinded pt 1

-2

Blinded pt 2
Confused
Cowering

-2

Dazed
Dazzled
Deafened
Entangled

-4

Exhausted

-6

-6

-2

-2

Fascinated
Fatigued
Frightened
Grappled

Invisible
Nauseated
Panicked
Paralyzed
Pinned
Prone
Shaken
Sickened
Staggered
Stunned

-4

-999
-4

-2

-999
-999

Off-Hand Melee Attack (must have


0
STR to hit, STR
0
STR to hit, STR
0
DEX to hit, STR
0
DEX to hit, STR
0
DEX to hit, DEX
0
DEX to hit, DEX
0
WIS to hit, 0.5
0
WIS to hit, STR
0
WIS to hit, WIS
0

0
0
0
0
0
0
0
0
0

Ranged Attack
DEX to hit (Cros
DEX to hit, STR
DEX to hit, DEX
WIS to hit (Guid
WIS to hit, STR
WIS to hit, WIS

0
0
0
0
0
0

Main Sheet Attack #2

Main Sheet Attack #3

#N/A

#N/A

Off-Hand Melee Attack (must have TW


0

Ranged Attack

STR to hit, STR *

DEX to hit (Cross

STR to hit, STR t

DEX to hit, STR

DEX to hit, STR *

DEX to hit, DEX t

DEX to hit, STR t

WIS to hit (Guide

DEX to hit, DEX *

WIS to hit, STR t

DEX to hit, DEX t

WIS to hit, WIS t

WIS to hit, 0.5 *

WIS to hit, STR t

WIS to hit, WIS t

Companion Creature Attack #2


Ranged Attack

Companion Creature Attack #3


1

#N/A

DEX to hit (Cross 0

DEX to hit, STR

DEX to hit, DEX t 0

WIS to hit (Guide 0

WIS to hit, STR t 0

WIS to hit, WIS t 0

Hit Points (Main Sheet)


Maximum
0
0
0
0
0

Class
Class
Class
Class
Class

1
2
3
4
5

Average

Average (1st lev

Err:501

GM Reference (to be called by another sheet)

Instructions:
To set up a GM Screen that displays the below information on a new document, the GM must first hav
of his players' character sheets. That done, the formula to actually call this information is
= IMPORTRANGE(" URL of PC's sheet " , " Formula References!$F$123:$P$124 " )
The quotation marks are VERY important!
If you only want to import the information of the Main Sheet, substitute $P$123 for $P$124.
Name

Current HP / Ma AC / FF / Touch Saves


1st Attack bloc
00 / 0
AC 10 / ffAC 10 Fort + 0 / Ref +
Err:501

00 / 0

AC 10 / ffAC 10 Fort + 0 / Ref +

Err:501

Example Working Formula:


0/0
AC 10 / ffAC 10 Fort + 0 / Ref + : ()
0/0
AC 10 / ffAC 10 Fort + 0 / Ref + : ()

Can't cast spells tied


Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this
Can't
ability
cast spells t
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this
Can't
ability
cast spells t
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this
Can't
ability
cast spells t
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this
Can't
ability
cast spells t
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this
Can't
ability
cast spells t
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this
Can't
ability
cast spells t
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this
Can't
ability
cast spells t
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this
Can't
ability
cast spells t
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this
Can't
ability
cast spells t
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability
Can't cast spells tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability

Can't cast spells tied


Can't
tocast
this spells
ability tied
Can't
tocast
this spells
ability tied to this ability

Can't cast spells tied


Can't
tocast
this spells
ability tied to this ability

Can't cast spells tied to this ability

1
1
1
1
1
1
1
2
2
2
2
2
2
2

1
1
1
1
1
1
1
1
2
2
2
2
2

1
1
1
1
1
1
1
1
2
2
2

1
1
1
1
1
1
1
1
2

1
1
1
1
1
1
1

2
3
3
3
3
3
3
3
3
4
4
4
4

Stealth Skill
16
12

2
2
2
3
3
3
3
3
3
3
3
4
4

Carrying Capacity
0.0625
0.125

2
2
2
2
2
3
3
3
3
3
3
3
3

2
2
2
2
2
2
2
3
3
3
3
3
3

1
2
2
2
2
2
2
2
2
3
3
3
3

8
4
0
-4
-8
-12
-16

0.25
0.5
1
2
4
8
16

Type

Category

Unarmored

Special

Unarmored

Special

Unarmored

Special

Special Materials

Leather

Standard
Eastern
Light

Standard

Plate/Chain

Light

Eastern

Plate/Chain

Light

Standard

Light

Standard

Light

Eastern

Light

Eastern

Light

Standard

Light

Standard

Light

Standard

Light

Standard

Leather
Leather
Leather
Leather
Leather
Leather
Leather
Leather

Light

Standard

Plate/Chain

Light

Standard

Light

Standard

Leather
Wood

Light

Standard

Plate/Chain

Light

Eastern

Leather

Standard
Eastern
Medium

Standard

Plate/Chain

Medium

Standard

Leather

Medium

Eastern

Plate/Chain

Medium

Eastern

Leather

Medium

Eastern

Plate/Chain

Medium

Standard

Plate/Chain

Medium

Standard

Plate/Chain

Medium

Standard

Plate/Chain

Medium

Standard

Plate/Chain

Medium

Eastern

Plate/Chain

Medium

Eastern

Plate/Chain

Medium

Eastern

Plate/Chain

Standard
Eastern
Heavy

Standard

Plate/Chain

Heavy

Standard

Plate/Chain

Heavy

Standard

Plate/Chain

Heavy

Eastern

Plate/Chain

Heavy

Standard

Plate/Chain

Heavy

Eastern

Plate/Chain

Heavy

Standard

Plate/Chain

Heavy

Standard

Plate/Chain

Heavy

Eastern

Plate/Chain

Heavy

Eastern

Plate/Chain

Heavy

Standard

Plate/Chain

Buckler

Shield

Plate/Chain

Light

Shield

Plate/Chain

Light

Shield

Plate/Chain

Light

Shield

Plate/Chain

Heavy

Shield

Plate/Chain

Force

Shield

Plate/Chain

Tower

Shield

Plate/Chain

Type

Special Notes

Plate/Chain

DR 1/-

Type

DR 1/Leather

Masks Evil alignment

Plate/Chain

Fragile

Plate/Chain

Fragile

Leather
Plate/Chain

Non-metallic

Shield

Plate/Chain

Impervious to El Shield

Leather

Impervious to Element

Leather

Electricity Resist 2

Plate/Chain

DR 1/- vs. Beasts/Humanoids

Plate/Chain

Fire Resist 2

Plate/Chain

Cold Resist 2

Self-Repairs in Su Shield
Leather

+2 Fly

Leather
Plate/Chain

Self-Repairs in Su Shield

Plate/Chain

Counts as Silver Shield


Counts as Silver

Plate/Chain

Shield
Shield

INT

WIS

CHA

Fort Save

Ref Save

-2

-2

-2

-2

-2
-2

-2
-2

0
0
0
0
0
0

Off-Hand Ranged Attack (must ha


0
DEX to hit (Cros
0
DEX to hit, STR
0
DEX to hit, STR
0
DEX to hit, DEX
0
WIS to hit (Guid
0
WIS to hit, STR
0
WIS to hit, STR
0
WIS to hit, WIS
0

0
0
0
0
0
0
0
0

Combat Maneuver
STR to hit (Stan
DEX to hit (Wea
WIS to hit (Guid
STR + Maneuver T
DEX + Maneuver T
WIS + Maneuver T
Spell-Based (CL

Main Sheet Attack #4

Main Sheet Attack #5

#N/A

#N/A

Attack #3

Off-Hand Ranged Attack (must have0

Combat Maneuver

DEX to hit (Cross

STR to hit (Standa

DEX to hit, STR *

DEX to hit (Weapo

DEX to hit, STR t

WIS to hit (Guide

DEX to hit, DEX t

STR + Maneuver Tr

WIS to hit (Guide

DEX + Maneuver Tr

WIS to hit, STR *

WIS + Maneuver Tr

WIS to hit, STR t

Spell-Based (CL +

WIS to hit, WIS t

Companion Creature Attack #4

Companion Creature Attack #5

#N/A

#N/A

Average round uAverage round upMaximum


0

Err:501

ocument, the GM must first have permission to access all


ll this information is
:$P$124 " )

te $P$123 for $P$124.


Perception
Sense Motive Stealth
Perception +0 Sense Motive + Stealth +0

Spellcraft (nece Other (custom e


Spellcraft +

Perception +0 Sense Motive + Stealth +0

Spellcraft +

Perception +0 Sense Motive + Stealth +0


Perception +0 Sense Motive + Stealth +0

Spellcraft +
Spellcraft +

9
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability
Can't cast spells tied to this ability

1
1
1
1
1

1
1
1
2
2
2
2
2
2
2
2
3
3

Main Sheet Armors 1 and 2


~~Light Armor Buckler
Armored Kilt
Klar
Padded Cloth Madu
Quilted Cloth Light Shield
Leather
Heavy Shield
Rosewood Armo(Spell) Shield
Hide Shirt
Tower Shield
Leaf Armor
Parade Armor
Studded Leather
Wooden
Chain Shirt
~~Medium Armors~~
Armored Coat
Hide
Scale Mail
Agile Breastplate
Breastplate
Chainmail
~~Heavy Armors~~
Banded Mail
Field Plate
Iron Lamellar
Splint Mail
Agile Half-Plate
Half-Plate
Full Plate

Armor / Shield Special Material


#N/A
Darkwood
Dragonhide
Greenwood
Living steel
Mithral
Steel
Wood

Will Save

-2

Melee Attack

Melee Damage

Ranged Attack

-1

-1

-2

-2

-2

-2

-4
-2
-2

-2
-2

Ranged Damage

-2

-2
-2

-2

-2

at Maneuver

1
0
0
0
0
0
0
0

Sheet Attack #5

Magic
Caster Level Che
Concentration Ch

1
0
-5

Main Sheet Attack #6


#N/A

at Maneuver

Magic

Caster Level Chec

Concentration Che

-5

0
0
0
0
0

anion Creature Attack #5

Companion Creature Attack #6


#N/A

Other (custom entered)

Skills

Send To:

Automated Notes

Automated Notes (Resistances) f turn (DC15 Heal ends)


Automated Notes (Saves & AC) Blind:

-2

-2

Dex
to AC,
-4 concealment
to STR and DEX
skills
Blind: Lose
all foes
have
total
(50%
miss);
Automated Notes (Offensive) DC 10 Acrobatics or fall prone when moving >half speed
Automated Notes (Offensive) Confused: 25%: normal/nothing/1d8+str to self/attack nearest
Automated Notes (Saves & AC) Cowering: Lose Dex to AC, take no actions
Automated Notes (Offensive) Dazed: take no actions
Automated Notes (Saves & AC) Dazzled: -1 Perception
Automated Notes (Saves & AC) Deaf: -4 Initiative, -4 Perception
Automated Notes (Offensive) Entangled: Move half speed, DC 15+SL concentration to cast
Automated Notes (Offensive) Exhausted: Move half speed
Automated Notes (Offensive) Fascinated: take no actions
Automated Notes (Offensive) Fatigued: can't run or charge
mated Notes (Offensive) Frightened: must escape as quickly as possible
Automated Notes (Offensive) -2 hit/CMB vs. non-grappled foes, can't move, can't 2-H
Automated Notes (Offensive) Invisible: Ignore foe's DEX to AC
Automated Notes (Offensive) Nauseated: move action only
mated Notes (Offensive) Panicked: Drop everything, run away
Automated Notes (Offensive) Paralyzed: purely mental actions only
Automated Notes (Offensive) Pinned: may only attempt to escape
Automated Notes (Saves & AC) Prone: -4 AC vs. melee, +4 vs. Ranged. Stand as Move.

-2
-2
Automated Notes (Offensive) Staggered:

move or standard actions


Automated Notes (Saves & AC) Stunned: drop everything, lose DEX to AC

Monk Flurry
STR/STR Monk Me
STR/STR*1.5 Monk
DEX/STR Monk Me
DEX/DEX Monk Me
WIS/STR Monk Mel
WIS/STR*1.5 Monk
WIS/WIS Monk Mel
DEX/--- Monk Ran
DEX/STR Monk Ra
DEX/DEX Monk Ra
WIS/STR Monk Ra
WIS/WIS Monk Ra

Err:501
Err:501
Err:501
Err:501
Err:501
Err:501
Err:501
Err:501
Err:501
Err:501
Err:501
Err:501

0
0
0
0
0
0
0

0
0
0
0
0

Monk/Warpriest

Warpriest Off-Hand

STR/STR Monk Mele

Err:501

Melee STR to hit,

Err:501

STR/STR*1.5 Monk

Err:501

Melee STR to hit,

DEX/STR Monk Mele

Err:501

Melee DEX to hit,

DEX/DEX Monk Mele

Err:501

Melee DEX to hit,

WIS/STR Monk Mele

Err:501

Melee DEX to hit,

WIS/STR*1.5 Monk

Err:501

Melee DEX to hit,

WIS/WIS Monk Mele

Err:501

Melee WIS to hit,

DEX/--- Monk Rang

Err:501

Melee WIS to hit,

DEX/STR Monk Rang

Err:501

Melee WIS to hit,

DEX/DEX Monk Rang Err:501

WIS/STR Monk Rang

Err:501

Ranged DEX to hit

WIS/WIS Monk Rang

Err:501

Ranged DEX to hi

Ranged DEX to hit

Ranged DEX to hit

Ranged WIS to hit

Ranged WIS to hit

Ranged WIS to hit

Ranged WIS to hi

(50% miss);
moving >half speed
str to self/attack nearest

SL concentration to cast

n't move, can't 2-H

d. Stand as Move.

Other
Alchemist Bomb (D
Alchemist Bomb (D

Witch Prehensile
Primary Natural
Single Primary N
Secondary Natura

0
0
0
0
0
0

0
0
0
0
0
0

Other
0

Alchemist Bomb (D

Alchemist Bomb (D

Witch Prehensile H

Primary Natural A

Single Primary Nat

Secondary Natural

0
0
0
0
0
0
0
0
0
0
0

Version
v1
v2
v3
v4
v4.1

v4.2
V4.3

Date
Notes
4-Nov-2013 The original concept, based on Epizephrii's and Neceros's Pathfinder Cha
19-Feb-2014 New Google Sheets, but the transition caused even more new bugs. Blar
April-ish 2014?The discovery of the "&" formula command revolutionizes everything an
20-Jun-2014 Finalized all the features I started to impliment in v3, but didn't get arou
3-Aug-2014 Added support for Psionics on the Spellcasting Page and added PP/day, P
3-Aug-2014 Added a dropdown on the Spellcasting Page enabling it to pull data from
3-Aug-2014 Made references between sheets a bit more reliable. You can now Duplic
4-Aug-2014 Added the "GM Reference" area underneath HP Calculation on the Formu
5-Aug-2014 Updated the Carrying Capacity table to reflect your size category. Added
10-Aug-2014 RELEASE DAY! WOOOO!
10-Aug-2014 Added a box to track XP, because I was an idiot and didn't do so earlier.
11-Aug-2014 Added the AutoSpellcasting Sheet, which pulls the one-line description f
11-Aug-2014 Also, lots of little bug fixes as they're pointed out to me
29-Sept-2014 Corrected some bugs and mundane errors, added in Occult Adventure Pl

Neceros's Pathfinder Character sheets. Done on the OLD Google Sheets for a friend's Druid character and quick
ven more new bugs. Blargh. Still, it's a major improvement.
olutionizes everything and inspires a complete rebuild of the entire sheet, especially the backend. It looks SPIFFY
n v3, but didn't get around to. Automated Notes, Bonus Types in the buff table, Advanced Class Guide classes, a
age and added PP/day, Powers Known, etc. for all Psionic Classes
abling it to pull data from Companion sheet instead of Main sheet.
able. You can now Duplicate the Spellcasting tab (such as for multiclassed casters) and everything will stay kosh
Calculation on the Formula References page at the request of Reddit /u/ArcnSparc
our size category. Added "Misc. STR bonus" and "Misc. Multiplier" to the formula as well.

and didn't do so earlier.


he one-line description for your spells from the relevant d20pfsrd page!

ed in Occult Adventure Playtest material. Thinking about how to connect this sheet to Roll20...

ruid character and quickly applied to my Alchemist character. Functional, but still very slow, buggy, and ugly. Re

e backend. It looks SPIFFY. Added bonus types to the buff table and Automated Notes.
ed Class Guide classes, and the Companion Creature sheet are all added.

everything will stay kosher.

slow, buggy, and ugly. Relies heavily on user-workarounds

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