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The students will create word problems that involve percent change, percent
increase, percent decrease, and percent error.
The student will create a 3D game world to demonstrate their knowledge of
percent change, percent increase, percent decrease, and percent error.
The student will demonstrate creativity by designing an Alice 3D world with
multiple characters, scene creations with interaction between the characters.
Standards:
Common Core Standards
CCSS.MATH.CONTENT.HSN.Q.A.3
Choose a level of accuracy appropriate to limitations on measurement when reporting
quantities.
CCSS.ELA-LITERACY.SL.9-10.5
Make strategic use of digital media (e.g., textual, graphical, audio, visual, and interactive
elements) in presentations to enhance understanding of findings, reasoning, and evidence
and to add interest.
CCSS.ELA-LITERACY.SL.9-10.1.A
Come to discussions prepared, having read and researched material under study;
explicitly draw on that preparation by referring to evidence from texts and other research
on the topic or issue to stimulate a thoughtful, well-reasoned exchange of ideas.
Georgia Standards
MM1P1. Students will solve problems (using appropriate technology).
Software
Alice
Link
https://www.alice.org/
Description
Justification
The travel laptops will be delivered from the media center. The students will be guided through
the free download of Alice. The teachers will review the Alice tutorial and lesson materials with
the students. The student will determine develop their design for 10th and 11th grade students.
The students will practice creating avatars, selecting props, backgrounds, typing codes for
moving their avatars, and typing codes for their avatars voice commands. The teacher will
review problem solving percent change, percent increase, percent decrease, and percent error.
The students will choose a partner in which to complete their projects.
Step 2 Day 2
The student will create their own word problems, and develop conversations for their avatars.
The student will also create the answers to their word problems and type codes for all
conversations. The students will determine the type of reward to give avatars for answering
problems correctly.
Step 3 Day 3
The students will make all final adjustments to designing their 3D game world Alice. The
students will submit their finished 3D designed games by the end of the class. The students will
submit a paragraph reflection about their games design and explain how well the project design
helps them understand problem solving.
12. Evaluation:
The students will be given the following rubric to evaluate their design of the game, creation of
problem solving skills, understanding of how to critically think and solve words problems in a
real word situation. I will evaluate each project once they are created. The maximum points a
student can earn are 20 points for the game design.
Excellent
Good
Fair
Poor
8-10 Word
Problems well
written
7 Word
Problems,
well written
5-6 Word
Problems
4 Word
Problems, poorly
written
3D world
design with at
least 6
characters, 5
props, and
movement of
3D world
design with at
least 5
characters, 4
props, and
movement of
3D world
design with at
least 6
characters, 5
props, and
little
movement of
3D world design
with at 3
characters, 3
props, and little
to no movement
of characters.
characters.
characters.
characters.
No grammar
errors
Few grammar
errors
More than 3
grammar
errors
All answers to
word problems
are correct
spoken by
characters
Most of the
answers to the
word
problems are
correct
spoken by
characters
Answers to
word
problems are
correct
spoken by
characters
All answers to
word problems
are correct
spoken by
characters
Total ____________
13. Expected Learning Outcomes & Methods for Measuring Learning Outcomes (Describe
the knowledge, skills, and attitudes that students should have after successfully completing the
game design activity. Then list and describe methods of measuring each learning outcome.)
Learning Outcomes
Knowledge
Skills
How to demonstrate
knowledge of problem
solving
Attitudes
making suggestions
Determine how well the
students demonstrates
understanding of problem
solving by reading the
problems
Watch how well the
partners work together to
design a game for students
of their target
audience/Rubric evaluation
Observe the reactions to
suggestions, make
comments of how to
improve game design