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Doctor Who Solitaire Strategy Game Reference Sheet v1.0. By Aalok Mehta with assistance by Simon Cogan.
5: -1 DM.
6-7: No effect.
8-9: Add +1 to die roll if you choose
Plan next turn.
10: Gain chosen Trait or increase
Quality by 3 until Adventure ends.
Research:
Choose
Computers,
Engineering, Medicine, or Science. Roll
2D6, and add 1 for each of chosen
Trait.
2: Gain 1 Luck and +1 DM.
3: Roll 1D6 for each character with
chosen Trait. On a 1-2, they become
Wounded.
4: Lose 1 Luck.
5-7: No result.
8-9: Add +1 to die roll if you choose
Research next turn.
10: +1 DM.
11: e083 (breakthrough).
12+: e083 (breakthrough) and gain 1
Luck. May not Research again using
this Trait in this Adventure.
Defeat Enemies: Roll 2D6 and
DM for this Adventure.
2-3: Doctor is killed. Game over.
4: Random Companion is killed,
lose 2 Luck. If you have
Companion, Doctor is killed
game is over.
5: e060 (captured).
6: Lose 1 Luck.
7: Enemy Event.
8-9: No effect.
10: e111 (unknown factor).
11: Opportunity arises. Roll 1D6.
e092. 3-4: e126. 5-6: e128.
Location
Character
and
no
and
1
2
3
4
5
Enemy
Event (1)
Event (1)
Character
Character
Enemy
Enemy
Event (1)
Event (2)
Character
Character
END OF ADVENTURE:
1. If you Defeated Enemy, gain Luck
equal to Goal number minus
Enemy DM.
2. If Turn 12 has ended or you choose
to return to the TARDIS, lose Luck
equal to Goal number minus
Enemy DM (reveal Enemy and
Goal if necessary). If you do not
have enough Luck, roll 1D6.
(NOTE: You may regenerate only
once. If you regenerate a second
time, you are killed; game is over.)
1-2: You are killed. Game is over.
3-4: You regenerate.
5: A random Companion is killed.
If you have no Companions,
you regenerate.
6: No further effect.
3. May spend Luck to increase
Qualities and Traits -- r311
add
1-2:
Enemy
Enemy
Enemy
Event (2)
Event (2)
Doctor Who Solitaire Strategy Game Reference Sheet v1.0. By Aalok Mehta with assistance by Simon Cogan.