gamification is in fact the process of taking the thing that is least essential to games and representing it as the core of the experience. Points and badges have no closer a relationship to games than they do to websites and fitness apps and loyalty cards.
Gamification is an inadvertent con.
It tricks people into believing that theres a simple way to imbue their thing (bank, gym, job, government, genital health outreach program, etc.) with the psychological, emotional and social power of a great game.
Does it Actually Work?
Real research on effectiveness is limited Potential for engagement decay Crowding out Gamification is the high fructose corn syrup of engagement. -- Kathy Sierra
Implications Names are powerful Bad gamification is bad Behaviorist gamification is subject to the limits/dangers of rewards