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Brain Cylinder (x6)
Cost: 0
Combat: 0
Bodiless: (Ongoing)
Brain Cylinders cannot use the Move Action. But
if a friendly unit in the same area does a Move
Action, any number of Cylinders may accompany
it for no cost. Brain Cylinders are immune to Pain
and Retreat results. By themselves they do not
prevent a unit from retreating into their Area.
When you Capture a Cylinder, you may choose
instead to Convert it into a Cylinder of your own
Faction Color and leave it on the map.
Notes: Brain Cylinders are a new type of Cultist.
They may not be Recruited as with other Cultists,
nor may they be placed on the map due to
special abilities (such as Yellow Signs Desecrate).
They may do all other Cultist functions i.e.,
they earn Power during Gather Power, control
Gates, Build Gates, and permit the Recruitment
of Cultists in their Area. Except for Move, they
may perform any other game Action.
Cost: 0
Combat: 0
Bodiless: (Ongoing)
Brain Cylinders cannot use the Move Action. But
if a friendly unit in the same area does a Move
Action, any number of Cylinders may accompany
it for no cost. Brain Cylinders are immune to Pain
and Retreat results. By themselves they do not
prevent a unit from retreating into their Area.
When you Capture a Cylinder, you may choose
instead to Convert it into a Cylinder of your own
Faction Color and leave it on the map.
Notes: Brain Cylinders are a new type of Cultist.
They may not be Recruited as with other Cultists,
nor may they be placed on the map due to
special abilities (such as Yellow Signs Desecrate).
They may do all other Cultist functions i.e.,
they earn Power during Gather Power, control
Gates, Build Gates, and permit the Recruitment
of Cultists in their Area. Except for Move, they
may perform any other game Action.
Cost: 0
Combat: 0
Bodiless: (Ongoing)
Brain Cylinders cannot use the Move Action. But
if a friendly unit in the same area does a Move
Action, any number of Cylinders may accompany
it for no cost. Brain Cylinders are immune to Pain
and Retreat results. By themselves they do not
prevent a unit from retreating into their Area.
When you Capture a Cylinder, you may choose
instead to Convert it into a Cylinder of your own
Faction Color and leave it on the map.
Notes: Brain Cylinders are a new type of Cultist.
They may not be Recruited as with other Cultists,
nor may they be placed on the map due to
special abilities (such as Yellow Signs Desecrate).
They may do all other Cultist functions i.e.,
they earn Power during Gather Power, control
Gates, Build Gates, and permit the Recruitment
of Cultists in their Area. Except for Move, they
may perform any other game Action.
Cost: 0
Combat: 0
Bodiless: (Ongoing)
Brain Cylinders cannot use the Move Action. But
if a friendly unit in the same area does a Move
Action, any number of Cylinders may accompany
it for no cost. Brain Cylinders are immune to Pain
and Retreat results. By themselves they do not
prevent a unit from retreating into their Area.
When you Capture a Cylinder, you may choose
instead to Convert it into a Cylinder of your own
Faction Color and leave it on the map.
Notes: Brain Cylinders are a new type of Cultist.
They may not be Recruited as with other Cultists,
nor may they be placed on the map due to
special abilities (such as Yellow Signs Desecrate).
They may do all other Cultist functions i.e.,
they earn Power during Gather Power, control
Gates, Build Gates, and permit the Recruitment
of Cultists in their Area. Except for Move, they
may perform any other game Action.
Cost: 0
Combat: 0
Bodiless: (Ongoing)
Brain Cylinders cannot use the Move Action. But
if a friendly unit in the same area does a Move
Action, any number of Cylinders may accompany
it for no cost. Brain Cylinders are immune to Pain
and Retreat results. By themselves they do not
prevent a unit from retreating into their Area.
When you Capture a Cylinder, you may choose
instead to Convert it into a Cylinder of your own
Faction Color and leave it on the map.
Notes: Brain Cylinders are a new type of Cultist.
They may not be Recruited as with other Cultists,
nor may they be placed on the map due to
special abilities (such as Yellow Signs Desecrate).
They may do all other Cultist functions i.e.,
they earn Power during Gather Power, control
Gates, Build Gates, and permit the Recruitment
of Cultists in their Area. Except for Move, they
may perform any other game Action.
Cost: 0
Combat: 0
Bodiless: (Ongoing)
Brain Cylinders cannot use the Move Action. But
if a friendly unit in the same area does a Move
Action, any number of Cylinders may accompany
it for no cost. Brain Cylinders are immune to Pain
and Retreat results. By themselves they do not
prevent a unit from retreating into their Area.
When you Capture a Cylinder, you may choose
instead to Convert it into a Cylinder of your own
Faction Color and leave it on the map.
Notes: Brain Cylinders are a new type of Cultist.
They may not be Recruited as with other Cultists,
nor may they be placed on the map due to
special abilities (such as Yellow Signs Desecrate).
They may do all other Cultist functions i.e.,
they earn Power during Gather Power, control
Gates, Build Gates, and permit the Recruitment
of Cultists in their Area. Except for Move, they
may perform any other game Action.