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<<< Red Alert 2: Apocalypse version 3.1.000 by Master X.A.A.

Overmind of Borg >>


>
Section 0: Intro
Section 1: Infantry Units
Section 2: Naval Units
Section 3: Air Units
Section 4: Ground Units
Section 5: Structures
Section 6: Superweapons
Section 7: Crates
Section 8: Paradrop info
Section 9: Outro
<<< Section 0: Intro >>>
0) General info
Mod name: Apocalypse
Mod version: 3.1.000
Creator: Master X.A.A. Overmind of Borg
Site: http://overmind.50megs.com
Mail#1: darth_overmind@yahoo.com
Mail#2: alien_overmind@2die4.com
1) Files
The following files should be there:
enable.bat - enables the mod
disable.bat - disables the mod
v1000fix.bat - makes the mod compatible with game version 1.000
1000undo.bat - makes the mod working with version 1.001 again
ra2md.csf - contains all names of all things in Apocalypse
glslmd.shp - intro image when the game is loading
pudlgbgn.shp - outro image when you quit the game
ecache95.mix - contains all ground shps/vxls/cameos in the mod
ecache96.mix - contains all air shps/vxls/cameos in the mod
ecache97.mix - contains all naval shps/vxls/cameos in the mod
ecache98.mix - contains all infantry shps/vxls/cameos in the mod
ecache99.mix - contains all structure shps/vxls/cameos in the mod
expandmd98.mix - contains mouse stuff and veteran/elite pips
- mouse.sha - mouse cursors
- pips.shp - veteran and elite pips
expandmd99.mix - contains: - rulesmd.ini - the basic rules
- artmd.ini - the artwork
- aimd.ini - Artificial Inteligence
- soundmd.ini - sounds are defined here
- uimd.ini - command bar options
readthis.txt - basic intro readme file
readme.txt - this general information file
license.txt - the license/copyright file
install.txt - installation information file
2) Things Added
Infantry : 27
Naval units : 13
Air units : 18
Ground units : 30
Structures : 32
SuperWeapons : 10
-----------------
Total added : 132
<<< Section 1: Infantry Units >>>
Allied Men:
0) General Stratos (Hero)
1) Prism Trooper
2) Chrono G.I.
3) Cyborg Commando
4) Field Medic
5) SAS
6) Chrono Marine
7) Chrono Blocker
Soviet Men:
0) General Volkov (Hero)
1) Acid Trooper
2) Terminator T-4000
3) Special Forces
4) Soviet Stealth Spy
5) Ghost
6) Tesla Commando
7) Saboteur
8) Heavy Conscript
Yuri Men:
0) General Stallion (Hero)
1) T-Rex
2) Flamer
3) Hijacker
4) Mad Dog
5) Marine Clone
6) Synthetic
7) Rocket Trooper
Special Men:
0) Chrono Yuri Prime (Yuri Special)
1) Soviet Sniper (Stolen Soviet Tech)
Total new infantry count: 27

<<< Section 2: Naval Units >>>


Allied Fleet:
0) Allied Missile Sub
1) Advanced Aircraft Carrier Mk II
2) Battlecruiser
3) Repair Ship
Soviet Fleet:
0) Tesla Destroyer
1) Heavy Cruiser
2) Advanced Missile Corvette
3) Advanced Nuclear Dreadnought
Yuri Fleet:
0) Gunboat
1) Sea Wraith
2) Battleship
3) Swarm Ship
4) Suicide Torpedo
Total new naval units count: 12

<<< Section 3: Air Units >>>


Allied Airpower:
0) Ion Satellite
1) F117A
2) Apache
3) F18 Interceptor
4) F15 Totality
Soviet Airpower:
0) SU27
1) MiG 49
2) Hind Transport
3) Cosmonaut
4) Borg Sphere Prime
Yuri Airpower:
0) Magnetic Disk
1) Golden Eagle Fighter
2) Drop Ship
3) JetPack Marine
4) Strike Bomber
5) Super Cobra
6) Chaos Missile
Special Airpower:
0) Borg Tactical Cube (Soviets Special)
1) Strike Fighter (Used by Airstrike)
2) Swarm Fighter (Swarm Ship's fighters)
Total new air units count: 20

<<< Section 4: Ground Units >>>


Allied Army:
0) Xaeus Tank
1) Kodiak
2) Demolisher Tank
3) Advanced Chrono Miner
4) Challanger Heavy Tank
5) Mirage Transport
6) Chrono Prison Tank
7) Rocket Buggy
Soviet Army:
0) Katyusha
1) Advanced Uranium Tank
2) Quake Tank
3) Repair Drone
4) Suicide Drone
5) Demolitions Drone
6) Inferno War Miner
7) Bronevaya Maschina Piekhota
8) Armageddon Tank
9) S.C.U.D.
Yuri Army:
0) APC
1) Recon Bike
2) Disruptor Tank
3) Stealth Tank
4) Monster Tank
5) Scorpius Eradication Tank
6) Railgun Half-Track
7) Repair Truck
8) Quad Tank
9) Device Scrambler
Special ground units:
0) Chrono-A BOMB (Allies-Special)
1) Distortion Tank (Stolen Yuri Tech)
Total new ground units count: 30

<<< Section 5: Structures >>>


Allied Structures:
0) Advanced Prism Tower
1) Guard Tower
2) Small Nuclear Reactor
3) Advanced Airforce Research Facility
4) Communications Defense
Soviet Structures:
0) Advanced Tesla Coil
1) Land Mine
2) Stealth Generator
3) Advanced Nuclear Research Facility
4) Ex-KGB Elite Training Facility
5) Multifunctional Helicopter Pad
6) AA Converted Flame Tower
Yuri Structures:
0) Psychic Resonator
1) Sniper Guard Tower
2) Cold Fusion Power Plant
3) Special Projects Research Facility
4) Crystal Gap Generator
5) Crystal Ball
6) War Hospital
7) Airstrike Command
8) Air Pad
9) AA Cannon
Common Structures:
0) Oil Derrick
1) Tech Machine Shop
2) Sonic Tower
Special Structures:
0) Allied Tech Airport (Stolen Allied Tech)
1) Soviet Tech Airport (Stolen Soviet Tech)
2) Yuri Tech Airport (Stolen Yuri Tech)
3) Elite Tech Airport (Stolen Tech - All)
4) Chrono Reactor (Stolen Allied Tech)
Unique Structures:
00) Paradox Device (Unknown)
01) Sensor Defence (Unknown)
Total new structures count: 32

<<< Section 6: Superweapons >>>


Allied Superweapons:
0) Translocation
Soviet Superweapons:
0) Para Bombs
Yuri Superweapons:
0) Airstrike
Special Superweapons:
0) Allied Reinforcements (Stolen Tech - Allies)
1) Soviet Reinforcements (Stolen Tech - Soviets)
2) Yuri Reinforcements (Stolen Tech - Yuri)
3) Extra ParaBombs (Stolen Tech - All)
4) Elite Reinforcements (Stolen Tech - All)
Unique Superweapons:
0) The Paradox (classified)
1) The Force (classified)
Total new superweapons count: 10

<<< Section 7: Crates >>>


Here's what crates can give you (or take you).
Armor - The unit that gathered the crate will have upgraded armor
with a (initial armor x1.5) value.
Cash - $ added to your initial $.
Firepower - Double Damage (initial damage x2).
Promotion - Units near crate will be promoted to Elite.
SpySat - Shows you all the map (except under GAP/Stealth).
GAPGen - Anti-SpySat, will GAP all the Map. To counter: sell your
SpySat/Adv.Radar/C-Ball and rebuild it.
Speed - Upgrades speed to 1.2 of initial value.
Resource - The crate will spread some resources near.
Explosion - The crate will blow up destroying most of the units
(few can resist the blow).
Napalm - Same as above, but blows with napalm.
Gas - The crate will generate a lot of toxic gas after explosion.
IonStorm - Lightning Storm is created (don't know if this works).
Free4U - You get a free unit. It can be anything from Miner to Ship.
Chrono - The crate will chronoshift to another location.

<<< Section 8: Paradrop info >>>


You will get this if you paradrop paratroopers.
Soviets: 9 Conscripts, 4 Flack Troopers and 3 Tesla Commando
Allies: 6 GIs, 4 Guardian GIs and 3 SEALs
Yuri: 6 Initiates, 4 Marine Clones and 3 Yuri

<<< Section 9: Outro >>>


Hope you enjoyed this mod and it's improved AI.
If you're making your own mod and you're stuck at something, let me
know and I'll see when I can help.
Please send bug reports (hope there are no more bugs), suggestions,
ideeas, comments or anything to:
alien_overmind@2die4.com or darth_overmind@yahoo.com


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