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Requires the use of the Dungeons & Dragons Third Edition Core Books published by Wizards of the Coast, Inc.
This product utilizes updated material from the v.3.5 revision.
Description
Though the alchemical formulae and descriptions
found within Koburs Encyclopedia of Exotic Ores
have found their way into scores of texts, the
unique properties of the tome have never been
fully duplicated.
Even without the richness of its contents, Koburs
Encyclopedia of Exotic Ores is a masterwork artistic
treasure. It is easily mistakable for an ore-carved
statue of a massive arcane tome. The tomes overall
dimensions when closed are 1 feet wide by 2 feet
tall by 8 inches deep. The tome weighs in at a hey
50 pounds.
The covers and spine of Koburs Encyclopedia of
Exotic Ores are composed of an iridescent ore full of
rich metallic hues. The ore used in the construction
of the covers and spine dees classication. The
1 inch thick front cover is scored with a series of
deep, precise runes giving the name of the tome in
Terran. Shallower runic symbols for a plethora of
ores are arrayed in a grid paern spanning the both
covers and the spine of the tome. The covers are
joined to the spine by a pair of platinum hinges,
one per cover.
The interior pages of Koburs Encyclopedia of Exotic
Ores are made from a vast array of ores woven into
a papyrus-like fabric. Each page is the result of
the weaving of a single ore in such a fashion. The
History
The story of Koburs Encyclopedia of Exotic Ores
began in a very unexpected location. The hunt for
exotic ores would most obviously be associated
with dwarves or gnomes. Though a dwarf did play
a role, the beginning of the story lies with a young
wood elf named Jendryl Amberwind. Where his
kindred were enamored with the plants and animals
of the forest, he was more interested in what lay
beneath the soil. The village elders believed this
to be a youthful fancy. With each passing decade,
however, Jendryls curiosity grew.
Eventually Jendryl le his tribal village to continue
has studies. He seized upon the opportunity to
travel to the Elemental Plane of Earth with a party
of humans and dwarves. Though his companions
quested for treasure, Jendryls reward was in the
discovery of undocumented ores.
Soon aer arriving on the plane, the partys mage
was slain by an earth elemental. With the passing
of the mage, the party was stranded. The group
quickly broke down, with most of the members
abandoning one another to search for their own
way home. Jendryl had no interest in returning
home, however. A female dwarven cleric in the
party named Koburra of the Obsidian Ridge had
youths
massive
frame
and
incredible
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COST
Light Armor: +7,000 gp
Medium Armor: +14,000 gp
Heavy Armor: +21,000 gp
MINING
Archasyn ore cannot be mined immediately
aer the release of powerful arcane energies.
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MINING
The size of a lode of juxtrite ore is normally one
quarter the size of a lode of mundane iron ore.
The greatest diculty in mining juxtrite is nding
a lode of the ore. This is due to the fact that a
lode of juxtrite is indistinguishable from a load
of mundane iron ore. In most instances, a lode of
juxtrite is embedded in a lode of mundane iron ore.
Once a lode has been located, it can be mined using
the same techniques used for mundane iron ore.
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PHYSICAL DESCRIPTION
CRAFTING
SPECIAL PROPERTIES
Kalidric shale possesses the ability to convert any
source of moisture to saltwater. Even the smallest
amounts of water can be converted in this way. A
creature wearing kalidric shale armor can breathe
normally in any environment containing moisture,
even in air. For this reason, aquatic marauders
specializing in raiding surface villages prize
kalidric shale armor.
Additionally, kalidric shale items quickly rot wood
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CRAFTING
To be used in items, temporalix must be craed
in the same fashion as other gems. Artisans
specializing in temporalix must make series of
precise cuts and polishes to the stone to allow it to
be perceived normally. This makes it much easier
to use standard gemcuing techniques to shape the
gemstone.
Temporalix is generally craed as an accent for
other materials, such as gold or platinum. If a
temporalix gem is to be incorporated into armor, 5
cubic inches per pound of armor is required for any
benet. The material may come from a single lode
or multiple lodes.
Temporalix is most commonly used in the creation
of non-weapon, non-armor items. In particular,
it is used in a range of items used by psions.
Additionally, it is fashioned into insets for armor
and shields. It is rarely used in craing weapons,
granting no inherent benets to these types of
items.
COST
Other Items: +500 gp/lb
Light Armor: +3,000 gp
Medium Armor: +6,000 gp
Heavy Armor: +9,000 gp
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CRAFTING
COST
MINING
Voidstone is not mined like other ores. Being
the only maer empty planes, voidstone is not
embedded in other materials. Instead, it is found
oating freely. Of course, the lack of light and
innite dimensions of these planes makes locating a
lode very dicult. Divinations and an aptitude for
dimensional travel are necessities when searching
for voidstone. The only way to safely transport is
in a bag of holding or other dimensional pocket.
Any other items in the pocket dimension space
are immediately destroyed when the voidstone is
placed into the pocket dimension.
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