Professional Documents
Culture Documents
Cylon Wars
The Cylons were created by the people of
the Twelve Colonies. Intelligent robots, they
were used as slaves and soldiers to fight
humanitys wars.
But the Cylons became sentient and they rebelled and that rebellion became a war that
lasted over 12 years.
Man and machine fought to a bloody stalemate, in the void of space mighty
Battlestars clashed with the Basestars whilst Centurions and Soldiers fought each
other planet side. It was during the Colonial offensive, Operation Raptor Talon and
the Cylon invasion of the Planet Tauron that war ended. An Armisticehad been
signed and the Cylons mysteriously retreated into space.
A truce between the Twelve Colonies and the Cylons lasted for 39 tense and silent
years. It was in the 40th year of the armistice the Cylons unleashed a shocking and
merciless attack on the unsuspecting and complacent Twelve Colonies.
In one genocidal day, billions of human lives were consumed by nuclear fires. Only
those souls fortunate enough to be aboard starships were able to band together
and escape and flee into deep space, led by the sole surviving Colonial warship, the
Battlestar Galactica.
Credits
Author
Dave Robotham
Design and Layout
Dave Robotham
Front Cover Artwork
coxxon, Will Jaspers & Martin Laine
Proofreaders
Playtesters
Special Thanks to
The hundreds of fans across the
globe that have put hours of work
into fleshing outBSG universe and
the people over at the Battlestar
Wiki for the huge amounts of useful
information they have collected and
articled.
Contents
Rules
These rules are based on Mongoose
Publishings award winning game system A
Call to Arms that was written for Babylon 5 as
well as a few ideas from Victory at Sea their
WWII naval combat game.
AIM! FIRE!
-2
-1
-1
+1
Rules
For each DD that scores over the targets Hull
score roll another dice, on a 6 it is a Critical
Hit.
Ship Traits
Weapon Traits
Rules
abilities you may add 1 to the score for every
other auxiliary scout that is within 6. These
supporting auxiliary scouts may not use any
scout abilities for the rest of the turn.
Fighter Defense
Critical Hits
Th e Colonial Fle et
At the start of the Cylon War 12 mighty
battleships were constructed, these were the
first Battlestars. Each Battlestar was built to be
a batttleship, a fighter carrier and the center of
command for an entire fleet and they became
the mainstay of the Colonial fleet.
Skirmish
Crow-class Tender
Firestar-class Destroyer
Viper II Wing
Viper VI Wing
Brenik-class Destoyer
Raid
Battle
Valkyrie-class Battlestar
Berzerk-class Battlestar
Panther-class Warstar
Acropolis-class Battlestar
Cronus-class Warstar
Raven-class Battlestar
War
Armageddon
Mercury-class Battlstar
Thor-class Warstar
Atlas-class Battlestar
Posiedon-class Battlestar
7
1/45
Target
Hull
3+
6+
Damage
Crew
Battle
60/15
68/16
Troops
Craft
6 Viper II Squadrons, 1 Raptor Flight
Special Rules
Anti-Fighter 4, Carrier 2, Fleet Carrier, FTL Engine, Interceptors 3
Weapon
Railgun Battery
Railgun Battery
Railgun Battery
Railgun Battery
Range
12
12
12
12
Arc
Fore
Port
Starbord
Aft
AA
4
10
10
4
DD
2
2
2
2
Missile Tubes
30
Turret
Special Rules
Atlas-class Battlestar
Speed
Turns
5
1/45
Target
Hull
2+
6+
War
Damage
Crew
95/20
100/20
Troops
10
Craft
Range
18
12
12
12
12
Arc
Boresight
Fore
Port
Starbord
Aft
AA
2
6
14
14
6
DD
4
2
2
2
2
Missile Tubes
30
Turret
Special Rules
Double Damage
14
2/45
Target
Hull
5+
3+
Damage
Crew
Raid
28/6
32/8
Troops
Craft
1 Viper VI Squadron
Special Rules
Anti-Fighter 2, Advanced FTL Engine, Flight Computer, Interceptors 1
Weapon
Range Arc
AA
DD
Special Rules
Missile Racks
20
Fore
2
4
Armour Piercing, Slow Loading
Missile Racks
20
Fore
2
4
Armour Piercing, Slow Loading
Railgun Battery
12
Fore
2
2
Railgun Batery
12
Port
5
2
Railgun Battery
12
Starbord 5
2
* The Bezerk-class Warstar cannot use the Fire Control special rules.
Brenik-class Destroyer
Speed
Turns
10
2/45
Target
Hull
5+
4+
Skirmish
Damage
Crew
22/6
26/8
Troops
Craft
1 Viper II Squadron
Special Rules
Anti-Fighter 1, FTL Engine, Interceptors 1
Weapon
Railgun Battery
Railgun Battery
Railgun Battery
Railgun Battery
MIssile Tubes
Range
12
12
12
12
20
Arc
Fore
Port
Starbord
Aft
Turret
AA
1
2
2
1
2
DD
2
2
2
2
4
Special Rules
Cronus-class Warstar
Speed
Turns
8
1/45
Craft
None
Special Rules
Weapon
Target
Hull
3+
6+
Battle
Damage
Crew
48/10
65/18
Troops
Range Arc
AA
DD
Special Rules
Heavy Railgun Battery 18
Port
4
4
Double Damage
Heavy Railgun Battery 18
Starbord 4
4
Double Damage
Railgun Battery
12
Port
6
2
Railgun Battery
12
Starbord 6
2
Missile Racks
30
Fore
4
4
Armour Piercing, Slow Loading
MIssile Racks
30
Fore
4
4
Armour Piercing, Slow Loading
* The Cronus-class Warstar cannot use the Fire Control special rules.
Crow-class Tender
Speed
Turns
8
1/45
Craft
None
Special Rules
Target
Hull
Patrol
3+
2+
Damage
Crew
8/3
12/4
Troops
FTL Engine
Weapon
Range Arc
AA
DD
Special Rules
Railgun Battery
12
Turret
2
2
* A single friendly ship within 4 of the Crow-class tender gains +2 on its Damage Control rolls.
Firestar-class Destroyer
Speed
Turns
12
2/45
Target
Hull
5+
2+
Patrol
Damage
Crew
10/4
12/4
Troops
Craft
None
Special Rules
Weapon
Railgun Battery
Missile Tubes
Range
12
12
Arc
Turret
Turret
AA
2
2
DD
2
4
Special Rules
Armour Piercing, One Shot
Mercury-class Battlestar
Speed
Turns
6
1/45
Target
Hull
2+
6+
War
Damage
Crew
80/12
75/10
Troops
Craft
Range
18
12
12
12
12
Arc
Boresight
Fore
Port
Starbord
Aft
AA
4
12
8
8
4
DD
4
2
2
2
2
Missile Tubes
30
Turret
Special Rules
Double Damage
Panther-class Warstar
Speed
Turns
10
1/45
Target
Hull
4+
4+
Raid
Damage
Crew
38/8
40/12
Troops
Craft
1 Viper VI Sqadron
Special Rules
Advanced FTL Engine, Anti-Fighter 4, Flight Computer, Interceptors 3
Weapon
Railgun Battery
Railgun Battery
Railgun Battery
Railgun Battery
Missile Tubes
Range
12
12
12
12
30
Arc
Fore
Port
Starbord
Aft
Turret
AA
4
4
4
2
4
DD
2
2
2
2
4
Special Rules
Posiedon-class Battlestar
Speed
Turns
5
1/45
Target
Hull
2+
6+
Armageddon
Damage
Crew
150/38
165/42
Troops
14
Craft
Range
18
12
12
12
12
Arc
Fore
Fore
Port
Starbord
Aft
AA
3
14
14
14
4
DD
4
2
2
2
2
Missile Tubes
30
Turret
Special Rules
Double Damage
Raven-class Battlestar
Speed
Turns
6
1/45
Craft
Special Rules
Weapon
Target
Hull
Battle
3+
6+
Damage
Crew
48/10
65/18
Troops
Range Arc
AA
DD
Special Rules
Heavy Railgun Battery 18
Port
2
4
Double Damage
Heavy Railgun Battery 18
Starbord 2
4
Double Damage
Railgun Battery
12
Port
6
2
Railgun Battery
12
Starbord 6
2
* The Raven-class Battlestar cannot use the Fire Control special rules.
Thor-class Warstar
Speed
Turns
6
1/45
Target
Hull
War
2+
6+
Damage
Crew
90/15
80/12
Troops
10
Craft
2 Viper VI Squadrons
Special Rules
Advanced FTL Engine, Anti-Fighter 8, Flight Computer, Interceptors 6
Weapon
Range
Arc
AA
DD
Advanced Railguns 24
Boresight 4
Heavy Railguns
Railgun Battery
Railgun Battery
Railgun Battery
Railgun Battery
18
12
12
12
12
Fore
Fore
Port
Starbord
Aft
3
14
6
6
3
4
2
2
2
2
Missile Tubes
30
Turret
Special Rules
Advanced Targeting, Double
Damage
Double Damage
Valkyrie-class Battlestar
Speed
Turns
10
2/45
Target
Hull
4+
4+
Raid
Damage
Crew
32/10
36/12
Troops
Craft
2 Viper VI Squadrons
Advanced FTL Engine, Anti-Fighter 2, Flight Computer, Interceptors 1, Scout
Special Rules
Weapon
Missile Racks
Missile Racks
Railgun Battery
Railgun Battery
Railgun Battery
Range
15
15
12
12
12
Arc
Port
Starbord
Fore
Port
Starbord
AA
2
2
3
2
2
DD
2
2
2
2
2
Special Rules
Advanced Targeting, Accurate
Advanced Targeting, Accurate