Professional Documents
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Battletech LAM Battlemechs converted to rifts:(All battlemechs take dmg from non battlemech weapons)
(all clan battlemechs take dmg from all non battlemech weapons & only dmg from all innersphere battlemech
weapons)
(all battlemechs have fire linked systems <means all like weapon systems fire at the same time, {example: all energy
weapons fire at the same time or all missile weapons fire at the same time}>)
2
Laser Anti-Missile System=<75>
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
Self Destruct System: 3D6 x 1,000 MD to a 1000 foot area.
ER Medium Lasers= <100> (Left Arm)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (Right Arm)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER LRM 10=<150> (Right Torso)
Mega Damage: 3d6 MD/missile
Range: 600 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
3
Weapon Systems:
(3) Magna Extended Range Medium Lasers
Blazer Armor Overlay= (can only use for 1hr then must recharge for 30 mins) dmg from all missile weapons
<equal to armor of mech>
Glazed Armor Overlay-=(can only use for 1hr then must recharge for 30 mins) damage from all ballistic
weapons <equal to armor of mech>
Blue Shield Overlay== (can only use for 1hr then must recharge for 30 mins) dmg from all energy weapons)
<equal to armor of mech>
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ER Medium Lasers= <100> (Head)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (Right Arm)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (Left Arm)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
Laser Anti-Missile System= <75> (Head)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
Self Destruct System: 3D6 x 1,000 MD to a 1000 foot area.
4
Speed: can fly mach -1
Running: 90mph
Walking: 60 mph
Leaping: 180 ft (1800ft with jet assisted leap)
Height 25 ft
Width - 7 ft
Length - 11 ft
Power Plant - 180 GM XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
(1) Martell Extended medium Laser
(1) Martell Extended Range Small Laser
(1) Holly Extended Range SRM 2
Blazer Armor Overlay= (can only use for 1hr then must recharge for 30 mins) dmg from all missile weapons
<equal to armor of mech>
Glazed Armor Overlay-=(can only use for 1hr then must recharge for 30 mins) damage from all ballistic
weapons <equal to armor of mech>
Blue Shield Overlay== (can only use for 1hr then must recharge for 30 mins) dmg from all energy weapons)
<equal to armor of mech>
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
Self Destruct System: 3D6 x 1,000 MD to a 1000 foot area.
Laser Anti-Missile System= <75> (Left Torso)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
ER Small Laser = <50> (Head)
Mega Damage: 3D4x10 + 10 MD
Range: 3000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (Right Torso)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER SRM = <100> (Center Torso)
Mega Damage: 1d4 md/missile
Range: 8 miles 20ftr of impact site
Rate of Fire: volleys of 2 per melee
Payload: 48 missile volleys
Model Type: TBT-PLR Trebuchet LAM
Class: battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew:
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)Arm(2) - 270 each
Legs(2) - 310 each
LAM Conversion Equipment- 100
5
Jump Jets (8)<lt/rt/ct/ll/rl>- 50 each
Weapon Systems MDC
(5) LRM 5 +2t ammo each- 150 each
(3) ER Medium Laser- 100 each
Self Destruct t System: 3D6 x 1,00,0 MD to a 1000 foot area.
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and
MECH will Self Destruct
Mass- 55
Speed: can fly mach-1
Running: 80 mph
Walking: 50 mph
Leaping: 80 ft (800ft with thruster assisted leaps)
Height - 30 ft
Width - 10 ft
Length - 15 ft
Power Plant - Magna 275 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
(3) Magna Extended Range Medium Lasers
(5) Holly Extended Range LRM 5 rack
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
ER Medium Lasers= <100> (RA)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (RA)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (LL)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
LRM 5=<150> (RT)
Mega Damage: 2d6 MD/missile
Range: 200 miles 20ftr of impact site
Rate of Fire: volleys of 5 per melee
Payload: 90 missile volleys per launcher per ton of ammo
LRM 5=<150> (RT)
Mega Damage: 2d6 MD/missile
Range: 200 miles 20ftr of impact site
Rate of Fire: volleys of 5 per melee
Payload: 90 missile volleys per launcher per ton of ammo
6
LRM 5=<150> (RT)
Mega Damage: 2d6 MD/missile
Range: 200 miles 20ftr of impact site
Rate of Fire: volleys of 5 per melee
Payload: 90 missile volleys per launcher per ton of ammo
LRM 5=<150> (LA)
Mega Damage: 2d6 MD/missile
Range: 200 miles 20ftr of impact site Rate of Fire: volleys of 5 per melee
Payload: 90 missile volleys per launcher per ton of ammo
LRM 5=<150> (LA)
Mega Damage: 2d6 MD/missile
Range: 200 miles 20ftr of impact site
Rate of Fire: volleys of 5 per melee
Payload: 90 missile volleys per launcher per ton of ammo
7
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
(1) LightSpear Extended Range Pulse Large Laser
(1) Uppercut Extended Range Short Range Missile 4-Rack
(2) Gentle Breeze Extended Range Long Range Missile 5-rack
(3) ZapEmGood Extended Range Pulse Medium Lasers
(2) Knock out Laser Anti-Missile System
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= (head) <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay= <equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-= <equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> (head) Protects from radar lock/beagle active probe/tag and narc -5 to strike
mech with missiles
Angel ECM Suite=<100> (head) Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to
strike mech with missiles
Bloodhound Active Probe= <100> (head) Scans all active mechs in a 10mile radius will miss those camouflaged
and shutdown
Targeting Computer= <100> (head) +5 strike with all weapons
Laser Anti-Missile System=<75> (ct)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300> (ra)
Mega Damage: 9D6x10 + 40 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (la)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (ra)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (ct)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER LRM 5=<150> (lt)
Mega Damage: 2d6 MD/missile
Range: 400 miles 40ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER LRM 5=<150> (rt)
Mega Damage: 2d6 MD/missile
Range: 400 miles 40ftr of impact site
Rate of Fire: volleys of 6 per melee
8
Payload: 180 missile volleys
ER SRM 4=<100> (ct)
Mega Damage: 2d4 MD/missile
Range: 12miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
9
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Laser Anti-Missile System=<75>
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (la)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER SRM 2=<100>
Mega Damage: 1d4 md/missile
Range: 8 miles 20ftr of impact site
Rate of Fire: volleys of 2 per melee
Payload: 48 missile volleys
ER Flamer=<50>
Mega Damage: 4d4x10 md 10act fire damage
Range: 600ft
Rate of Fire: standard
Payload: unlimited
ER Flamer=<50>
Mega Damage: 4d4x10 md 10act fire damage
Range: 600ft
Rate of Fire: standard
Payload: unlimited
10
(1) SRM 4 +2t ammo- 100
(10) Jump Jets- 60 each (2each <lt/rt/ct/ll/rl>)
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the
Mech Will Self Destruct
Mass- 45
Speed: fly mach-1
Running: 90 mph
Walking: 60 mph
Leaping: 180 ft (1800 ft with thruster assisted leaps)
Height - 30 ft
Width - 15 ft
Length - 10 ft
Power Plant - GM 270 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Laser Anti-Missile System=<75>
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
SRM 4= <100> (ct)
Mega Damage: 2D4 MD /missile
Range: 3 miles 10ftr of impact site
Rate of Fire: volleys of 4 per melee
Payload: 96 missile volleys
Medium Pulse Lasers=<100> (ra)
Mega Damage: 5D6x10 + 10 MD
Range: 4000 feet
Rate of Fire: standard
Payload: unlimited
11
Model Type: KLR-B1 Killer Bee LAM
Class: Battlemech
Chassis: Endo Steel
Armor: Standard
Crew: 1-2
MDC by Location:
*Head - 110
**Main Body (CT+RT+LT combined)- 410
Arm(2) - 130 each
Legs(2) - 180 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.
LAM Conversion Equipment- 100
(1) Laser Anti-Missile System- 75
(1) Beagle Active Probe- 100
(1) Blood Hound Active Probe- 100
(1) Guardian ECM Suite- 100
(1) Angel ECM Suite- 100
(1) TAG- 100
(1) Targeting Computer- 100
(2) ER Medium Laser- 100 each
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the
Mech Will Self Destruct
Mass- 30
Speed: fly Mach-1
Running: 120 mph
Walking: 90 mph
Leaping: 180 ft (1800 ft with thruster assisted leaps)
Height - 30 ft
Width - 15 ft
Length - 10 ft
Power Plant - GM 210 Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
12
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Laser Anti-Missile System=<75>
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
13
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Laser Anti-Missile System=<75>
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (la)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (la)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
14
(1) SRM 4 +2t ammo- 100
(2) Small Laser- 25 each
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the
Mech Will Self Destruct
Mass- 45
Speed: fly mach-1
Running: 80 mph
Walking: 50 mph
Leaping: 180 ft (1800 ft with thruster assisted leaps)
Height - 30 ft
Width - 15 ft
Length - 10 ft
Power Plant VOX 225 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Laser Anti-Missile System=<75>
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
Large Lasers =<75> (ra)
Mega Damage: 8D4x10 + 40 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
Large Lasers =<75> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
Medium Lasers= <50> (head)
Mega Damage: 5D4x10 + 20 MD
Range: 3000 feet
15
Rate of Fire: standard
Payload: unlimited
Medium Lasers= <50> (head)
Mega Damage: 5D4x10 + 20 MD
Range: 3000 feet
Rate of Fire: standard
Payload: unlimited
Small Laser= <25> (lt)
Mega Damage: 3D4x10 + 10 MD
Range: 1000 feet
Rate of Fire: standard
Payload: unlimited
Small Laser= <25> (lt)
Mega Damage: 3D4x10 + 10 MD
Range: 1000 feet
Rate of Fire: standard
Payload: unlimited
SRM 4= <100> (rt)
Mega Damage: 2D4 MD /missile
Range: 3 miles 10ftr of impact site
Rate of Fire: volleys of 4 per melee
Payload: 96 missile volleys
16
Height - 30 ft
Width - 15 ft
Length - 10 ft
Power Plant VOX 225 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Laser Anti-Missile System=<75>
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300> (la)
Mega Damage: 9D6x10 + 40 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300> (ra)
Mega Damage: 9D6x10 + 40 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (head)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (head)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER SRM 4=<100> (rt)
Mega Damage: 2d4 MD/missile
Range: 12miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
E R Small Pulse Laser= <100> (lt)
Mega Damage: 3D6x10 + 10 MD
Range: 4000 feet
17
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (lt)
Mega Damage: 3D6x10 + 10 MD
Range: 4000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (head)
Mega Damage: 3D6x10 + 10 MD
Range: 4000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (head)
Mega Damage: 3D6x10 + 10 MD
Range: 4000 feet
Rate of Fire: standard
Payload: unlimited
18
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Laser Anti-Missile System=<75>
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
19
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 640
Arm(2) - 180 each
Legs(2) - 300 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.
LAM Conversion Equipment- 100
(1) Laser Anti-Missile System- 75
(1) Beagle Active Probe- 100
(1) Blood Hound Active Probe- 100
(1) Guardian ECM Suite- 100
(1) Angel ECM Suite- 100
(1) TAG- 100
(1) Targeting Computer- 100
(PRIMARY)
(1) Medium Laser- 50
(2) Pulse Medium Laser(2) SRM 2 +2t ammo- 100 each
(ALT A)
(2) ER Medium Laser- 100 each
(2) ER Pulse Medium Laser- 200 each
(2) ER SRM 2 +t ammo each-100 each
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected and the
Mech Will Self Destruct
Mass- 40
Speed: fly mach-1
Running: 120 mph
Walking: 80 mph
Leaping: 180 ft (1800 ft with thruster assisted leaps)
Height - 30 ft
Width - 15 ft
Length - 10 ft
Power Plant VOX 280 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
20
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Artemis IV FCS=<100> + 10 to strike with all missile weapons when linked to a narc missile never misses
Laser Anti-Missile System=<75>
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
(PRIMARY)
SRM 2=<100> (lt)
Mega Damage: 1d4 MD/missile
Range: 4miles 10ftr of impact site
Rate of Fire: volley of 2 missiles
Pay load: 48 missile volleys
SRM 2=<100> (rt)
Mega Damage: 1d4 MD/missile
Range: 4miles 10ftr of impact site
Rate of Fire: volley of 2 missiles
Pay load: 48 missile volleys
Medium Lasers= <50> (head)
Mega Damage: 5D4x10 + 20 MD
Range: 3000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (la)
Mega Damage: 5D6x10 + 10 MD
Range: 4000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (ra)
Mega Damage: 5D6x10 + 10 MD
Range: 4000 feet
Rate of Fire: standard
Payload: unlimited
(ALT A)
ER Medium Lasers= <100> (head)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ct)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
21
Range: 8 miles 20ftr of impact site
Rate of Fire: volleys of 2 per melee
Payload: 48 missile volleys
ER SRM 2=<100> (rt)
Mega Damage: 1d4 md/missile
Range: 8 miles 20ftr of impact site
Rate of Fire: volleys of 2 per melee
Payload: 48 missile volleys
Model Type:
22
(2) Sian/Ceres Harpoon 6 ER SRM 6-rack
(1) Apple Churchill Beagle Active Probe
(1) Apple Churchill Blood Hound Active Probe
(1) Apple Churchill Guardian ECM Suite
(1) Apple Churchill Angel ECM Suite
(1) Apple Churchill 422x TAG TAG
(1) Apple Churchill Guiding Light NARC Missile Beacon
(1) Sure Shot Targeting Com[puter
(1) Ceres Artemis IV FCS
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Artemis IV FCS=<100> + 10 to strike with all missile weapons when linked to a narc missile never misses
TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Laser Anti-Missile System=<75> (head)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (ra)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (ra)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
Narc Missile Beacon=<200> (la)
Mega Damage: 1 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
ER SRM 6=<100> (lt)
Mega Damage: 4d4 MD/missile
Range: 12 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 72 missile volleys per launcher per ton of ammo
ER SRM 6=<100> (rt)
23
Mega Damage: 4d4 MD/missile
Range: 12 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 72 missile volleys per launcher per ton of ammo
Model Type:
24
(1) Apple Churchill Guardian ECM Suite
(1) Apple Churchill Angel ECM Suite
(1) Apple Churchill 422x TAG TAG
(1) Apple Churchill Guiding Light NARC Missile Beacon
(1) Sure Shot Targeting Com[puter
(1) Ceres Artemis IV FCS
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Artemis IV FCS=<100> + 10 to strike with all missile weapons when linked to a narc missile never misses
TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Laser Anti-Missile System=<75> (head)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<100> (ra)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Lasers=<100> (ra)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
Narc Missile Beacon=<200> (la)
Mega Damage: 1 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
SRM 6=<100> (lt)
Mega Damage: 4d4 MD/missile
Range: 6miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
ER SRM 6=<100> (rt)
Mega Damage: 4d4 MD/missile
Range: 6 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
25
Payload: 144 missile volleys
Model Type:
26
Beagle Active Probe= <100> 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> Protects from radar lock/beagle active probe/tag and narc -5 to strike mech with
missiles
Angel ECM Suite=<100> Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike
mech with missiles
Bloodhound Active Probe= <100> Scans all active mechs in a 10mile radius will miss those camouflaged and
shutdown
Targeting Computer= <100> +5 strike with all weapons
Artemis IV FCS=<100> + 10 to strike with all missile weapons when linked to a narc missile never misses
TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Laser Anti-Missile System=<75> (head)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
E R Medium Pulse Lasers=<200> (la)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (lt)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (rt)
Mega Damage: 6D6x10 + 10 MD
27
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (ct)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
Machine Gun=<25> (lt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:600
Machine Gun=<25> (lt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:600
Machine Gun=<25> (rt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:600
Machine Gun=<25> (rt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:600
ER Flamer=<50> (rl)
Mega Damage: 4d4x10 md 10act fire damage
Range: 1200ft
Rate of Fire: standard
Payload: unlimited
ER Flamer=<50> (ll)
Mega Damage: 4d4x10 md 10act fire damage
Range: 1200ft
Rate of Fire: standard
Payload: unlimited
ER SRM 6=<100> (rt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 360 missile volleys
28
(1) Angel ECM Suite- 100
(1) TAG- 100
(1) Targeting Computer- 100
(1) TAG- 50
(1) Artemis IV FCS- 100
(1) Narc Missile Beacon- 200
(10) Jump Jets- 60 each (2each<lt/rt/ct/ll/rl>)
(1) Narc Missile Beacon- 200
(1) ER Medium Laser- 100
(1) ER Pulse Medium Laser- 100
(1) ER PPC- 200
(1) ER LRM 5 +2t ammo- 150
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 55
Speed: fly mach-1
Running: 120 mph
Walking: 90 mph
Leaping: 150 ft (1500ft with thruster assisted leaps)
Height - 30 ft
Width - 15 ft
Length - 10 ft
Power Plant - TME 275 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Beagle Active Probe= <100> (head) 10mile range, Detects shut down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Gaurdian ECM Suite=<100> (head) Protects from radar lock/beagle active probe/tag and narc -5 to strike
mech with missiles
Angel ECM Suite=<100> (head) Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to
strike mech with missiles
Bloodhound Active Probe= <100> (head) Scans all active mechs in a 10mile radius will miss those camouflaged
and shutdown
Targeting Computer= <100> +5 strike with all weapons
Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons when linked to a narc missile never misses
TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Laser Anti-Missile System=<75> (head)
Mega Damage: 3d6
Range: 12000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 3d6
29
Range: 12000ft
Rate of fire: standard
Payload: unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
Narc Missile Beacon=<200> (ct)
Mega Damage: 1 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
E R Medium Lasers=<100> (al)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<100> (la)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER LRM 5=<150> (lt)
Mega Damage: 4d6 MD/missile
Range: 800 miles 40ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys