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Battletech CLAN OMNI Battlemechs converted


(All battlemechs take dmg from non battlemech weapons)
(all clan battlemechs take dmg from all non battlemech weapons & only dmg from all innersphere battlemech
weapons)
(all battlemechs have fire linked systems <means all like weapon systems fire at the same time, {example: all energy
weapons fire at the same time or all missile weapons fire at the same time}>)

Model Type: Dasher / Firemoth


Class: CLAN Battlemech
Chassis: Endosteel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 80
**Main Body (CT+RT+LT combined)- 240
Arm(2) - 60 each
Legs(2) - 80 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(PRIMARY)=
<2> ER Medium Laser- 100 each
<1> ER Srm 6 +2t ammo- 100
<1> ER SRM 4 +2t ammo- 100

(ALT A)=
<1> tag- 50
<1>Active probe- 100
<1>ER SRM 4
+2t ammo- 100
<1>Anti Missile System +2t ammo- 50

(ALT B)=
<2>ER Medium Pulse Laser- 200
<1>ECM Suite- 100
<2>Machine guns +2t ammo each- 25 each

(ALT C)=
<2> ER LRM 5 +2t ammo each- 150
<1>Anti-Missile System +2t ammo - 50

(ALT D)=
<5> ER Medium Laser- 100 each
<1>C3 computer- 100
<1> ER Flammer- 50
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 20
Speed:
Running: 200mph
Walking: 100mph
Leaping: 0
Height 30 ft
Width - 10ft
Length - 10ft
Power Plant 200 XL Fusion

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Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(PRIMARY)
ER Medium Lasers= <100>(la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER SRM 4=<100>(rt)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
ER SRM 6=<100> (ra)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys

(ALT A)
Active probe=<100> (ra)
20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and camouflaged units
ER SRM 4=<100>(rt)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload:144 missile volleys
TAG=<50>(ra) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Anti - Missile System=<50>(la)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload:48

(ALT B)
ECM Suite= <100> (ra) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with
missiles
Machine Gun=<25>(ra)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:200
Machine Gun=<25>(ra)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:200
E R Medium Pulse Lasers=<200>(rt)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited

(ALT C)
ER LRM 5=<150>(ra)

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Mega Damage: 4d6 MD/missile
Range: 800 miles 40ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER LRM 5=<150>(la)
Mega Damage: 4d6 MD/missile
Range: 800 miles 40ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
Anti - Missile System=<50>(rt)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload48

(ALT D)
ER Flamer=<50>(rt)
Mega Damage: 4d4x10 md 10act fire damage
Range: 1200ft
Rate of Fire: standard
Payload: unlimited
C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control
network between mechs also allows the scanning of a enemy mech +5stk
ER Medium Lasers= <100>(la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(rt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited

Model Type: Vulture/Mad Dog


Class: CLAN battlemech
chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 870
Arm(2) - 260 each
Legs(2) - 370 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(PRIMARY)
<2> ER LRM 20 racks +2 ammo each- 150 each
<2> ER Large pulse Lasers- 300 each
<2> ER Medium Pulse Lasers- 200 each
<2> Machine Guns- 25 each
<1> NARC Missile beacon-200
<1> Artemis IV FCS- 100
<1> C3 computer- 100

(ALT A)
AC-5- 75
ER PPC- 200
(6) ER SRM-6 +2t ammo each-

(ALT B)
(2) ER Large Laser(3) ER Medium Pulse Lasers- 200 each
(2) ER SRM 6 +2t ammo each- 100 each
(1)ER LRM 20 +2t ammo- 150 each
(1)Artemis IV FCS- 100

(ALT C)
(2) Gauss Rifle +2t ammo each- 200 each
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected

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Mass- 60
Speed:
Running: 80mph
Walking: 50mph
Leaping: 0
Height 50 ft
Width - 15ft
Length - 25 ft
Power Plant - 300 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(PRIMARY)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control
network between mechs also allows the scanning of a enemy mech +5stk
ER LRM 20=<150>(lt)
Mega Damage: 10D6 MD/missile
Range: 3200 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
ER LRM 20=<150>(rt)
Mega Damage: 10D6 MD/missile
Range: 3200 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
Narc Missile Beacon=<200>(ct)
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
Artemis IV FCS=<100>(ct)
+ 10 to strike with all missile weapons, when linked to a narc missile never misses
E R Large Pulse Lasers=<300>(la)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(la)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300>(ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited

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E R Medium Pulse Lasers=<200>(ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited

(ALT A)
ER PPC=<200>(ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
AC/5=<75>(la)
Mega Damage: 5d6x10
Range: 8000ft
Rate of Fire: standard
Payload: 400
ER SRM 6=<100>(lt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER SRM 6=<100>(lt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER SRM 6=<100>(lt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER SRM 6=<100>(rt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER SRM 6=<100>(rt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER SRM 6=<100>(rt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys

(ALT B)
ER Large Lasers= <150>(la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150>(la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited

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E R Medium Pulse Lasers=<200>(ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
ER LRM 20=<150>(lt)
Mega Damage: 10D6 MD/missile
Range: 3200 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
ER SRM 6=<100>(rt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER SRM 6=<100>(rt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
Artemis IV FCS=<100>(lt)
+ 10 to strike with all missile weapons, when linked to a narc missile never misses

(ALT C)
Gauss Rifle=<200>(ra)
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 80
Gauss Rifle=<200>(la)
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 80

Model Type: Mad Cat/Timber Wolf


Class: CLAN Battlemech
chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 1160
Arm(2) - 360 each
Legs(2) - 480 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(PRIMARY)
<2>ER PPC- 200 eqach
<2>ER Large Laser- 150 each
<2>ER Medium Laser- 100 each
<2>ER LRM 20 +2t ammo each- 150 each
<2>Machine Guns +2t ammo each- 25 each
<1>Laser Anti-Missile System-75
<1>Artemis IV FCS- 100
<1>NARC Beacon Launcher- 200

(ALT A)
<2>ER Large Laser- 150 each
<2>ER Medium Laser- 100 each
<2>ER LRM 20 +2t ammo each<3>Machine Guns +2t ammo each- 25 each

(ALT B)
<2> ER PPC- 200 each
<3> ER Medium Pulse Laser- 200 each
<1>ER SRM 6 +2t ammo- 100
<1>ER Small Laser- 50

(ALT C)
<1>ER Large Pulse Laser- 300
<1>ER Small Pulse Laser- 100
<1>Gauss Rifle +2tammo- 200

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<1>ER LRM 10 +2tammo- 150
<1>ER SRM 4 +2t ammo- 100
<2>Artemis IV FCS- 100 each

(ALT D)
<2>ER Large Laser- 150 each
<2>ER LRM 15 +2t ammo- 150 each
<1>ER Medium Laser- 100
<1>AC-5 +2t ammo- 75
<1>Anti-Missile System- 50

(ALT E)
<2>ER PPC- 200 each
<4>ER SRM 6 +2t ammo each- 100 each
<1>ER Small Laser- 50

(ALT F)
(2) ER Medium Laser- 100 each
(1)ER PPC- 200
(1)ER Large Laser- 150
(1)ER Medium Pulse Laser- 200
(1)Machine Gun +2t ammo- 25
(1)C3 Computer- 100
(6)Jump Jets- 100 each<1ct\2lt\2rt>

(ALT G)
<2>ER PPC- 200 eqach
<2>ER Large Laser- 150 each
<2>ER Medium Laser- 100 each
<2>ER LRM 20 +4t ammo each- 150 each
<2>Machine Guns +4t ammo each- 25 each
<2>Laser Anti-Missile System-75
<1>Artemis IV FCS- 100
<1>NARC Beacon Launcher- 200
<1>C3 Computer- 100
<6>Jump Jets- 100 each<1ct\2lt\2rt
<1> Targeting Computer- 100
<1> TAG- 50
<1> Active Probe- 100
<1> ECM Suite- 100
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 75
Speed:
Running: 80mph
Walking: 50mph
Leaping: 0/(50 ft<config F only>)
Height - 30ft
Width - 25ft
Length - 15ft
Power Plant - 375 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech

10
Weapon Systems:

(PRIMARY)
ER PPC=<200>(la)
Mega Damage: 15d10x10 +60
Range: 40000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200>(ra)
Mega Damage: 15d10x10 +60
Range: 40000ft
Rate of Fire: standard
Payload : unlimited
ER Large Lasers= <150>(la)
Mega Damage: 8D4x10 + 40 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150>(ra)
Mega Damage: 8D4x10 + 40 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(la)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(ra)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
Machine Gun=<25>(ct)
Mega Damage: 2d6x10
Range: 2000 feet
Rate of Fire: standard
Payload: 200
Machine Gun=<25>(ct)
Mega Damage: 2d6x10
Range: 2000 feet
Rate of Fire: standard
Payload: 200
Laser Anti-Missile System=<75>(head)
Mega Damage: 3d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
ER LRM 20=<150>(lt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
ER LRM 20=<150>(rt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
Narc Missile Beacon=<200>(ct)

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Mega Damage: 2per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
Artemis IV FCS=<100>(head)+ 10 to strike with all missile weapons when linked to a narc missile never misses

(ALT A)
ER LRM 20=<150>(lt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys per launcher per ton of ammo
ER LRM 20=<150>(rt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys per launcher per ton of ammo
ER Large Lasers= <150>(la)
Mega Damage: 8D4x10 + 40 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150>(ra)
Mega Damage: 8D4x10 + 40 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(la)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(ra)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
Machine Gun=<25>(ct)
Mega Damage: 2d6x10
Range: 2000 feet
Rate of Fire: standard
Payload: 200
Machine Gun=<25>(lt)
Mega Damage: 2d6x10
Range: 2000 feet
Rate of Fire: standard
Payload: 200
Machine Gun=<25>(rt)
Mega Damage: 2d6x10
Range: 2000 feet
Rate of Fire: standard
Payload: 200

(ALT B)
ER PPC=<200>(la)
Mega Damage: 15d10x10 +60
Range: 40000ft
Rate of Fire: standard

12
Payload : unlimited
ER PPC=<200>(ra)
Mega Damage: 15d10x10 +60
Range: 40000ft
Rate of Fire: standard
Payload : unlimited
ER Small Laser =<50>(ct)
Mega Damage: 3D4x10 + 10 MD
Range: 3000 feet
Rate of Fire: standard
Payload: unlimited
ER SRM 6=<100>(rt)
Mega Damage: 4d4 MD/missile
Range: 12 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
E R Medium Pulse Lasers=<200>(lt)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(lt)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(lt)
Mega Damage: 6D6x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited

(ALT C)
E R Large Pulse Lasers=<300>(la)
Mega Damage: 9D6x10 + 40 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100>(la)
Mega Damage: 3D6x10 + 10 MD
Range: 4000 feet
Rate of Fire: standard
Payload: unlimited
ER SRM 4=<100>(rt)
Mega Damage: 2d4 MD/missile
Range: 12miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
ER LRM 10=<150>(lt)
Mega Damage: 3d6 MD/missile
Range: 600 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
Gauss Rifle=<200>(ra)
Mega Damage: 10d10x10 +30
Range: 20000ft 20ftr of impact site
Rate of Fire: standard
Payload: 80
Artemis IV FCS=<100>(lt)

13
+ 10 to strike with all missile weapons when linked to a narc missile never misses
Artemis IV FCS=<100>(rt)
+ 10 to strike with all missile weapons when linked to a narc missile never misses

(ALT D)
ER LRM 15-<150>(lt)
Mega Damage: 4D6 MD/missile
Range: 800 miles 40ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 540 missile volleys
ER LRM 15-<150>(rt)
Mega Damage: 4D6 MD/missile
Range: 800 miles 40ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 540 missile volleys
ER Large Lasers= <150>(la)
Mega Damage: 8D4x10 + 40 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150>(la)
Mega Damage: 8D4x10 + 40 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(ct)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
Anti - Missile System=<50>(lt)
Mega Damage: 2D4 MD
Range: 6000 feet
Rate: standard
Payload:48
AC/5=<75>(ra)
Mega Damage: 5d6x10
Range: 4000ft
Rate of Fire: standard
Payload: 400

(ALT E)
ER Small Laser =<50>(ct)
Mega Damage: 3D4x10 + 10 MD
Range: 3000 feet
Rate of Fire: standard
Payload: unlimited
ER PPC=<200>(ra)
Mega Damage: 15d10x10 +60
Range: 40000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200>(la)
Mega Damage: 15d10x10 +60
Range: 40000ft
Rate of Fire: standard
Payload : unlimited
ER SRM 6=<100>(lt)
Mega Damage: 4d4 MD/missile
Range: 12 miles 20ftr of impact site

14
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
ER SRM 6=<100>(lt)
Mega Damage: 4d4 MD/missile
Range: 12 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
ER SRM 6=<100>(rt)
Mega Damage: 4d4 MD/missile
Range: 12 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
ER SRM 6=<100>(rt)
Mega Damage: 4d4 MD/missile
Range: 12 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys

(ALT F)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control
network between mechs also allows the scanning of a enemy mech +5stk
Machine Gun=<25>(lt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload: 200
ER Small Laser =<50>(ra)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER PPC=<200>(la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER Large Lasers= <150>(ra)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(lt)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet

15
Rate of Fire: standard
Payload: unlimited

(ALT G)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control
network between mechs also allows the scanning of a enemy mech +5stk
Targeting Computer= <100> (head) +5 strike with all weapons
TAG=<50> (ra) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
ECM Suite= <100> Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech
with missiles
Active probe=<100>20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
ER PPC=<200>(la)
Mega Damage: 15d10x10 +60
Range: 40000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200>(ra)
Mega Damage: 15d10x10 +60
Range: 40000ft
Rate of Fire: standard
Payload : unlimited
ER Large Lasers= <150>(la)
Mega Damage: 8D4x10 + 40 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150>(ra)
Mega Damage: 8D4x10 + 40 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(la)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100>(ra)
Mega Damage: 5D4x10 + 20 MD
Range: 5000 feet
Rate of Fire: standard
Payload: unlimited
Machine Gun=<25>(ct)
Mega Damage: 2d6x10
Range: 2000 feet
Rate of Fire: standard
Payload: 200
Machine Gun=<25>(ct)
Mega Damage: 2d6x10
Range: 2000 feet
Rate of Fire: standard
Payload: 200
Laser Anti-Missile System=<75>(head)
Mega Damage: 3d6

16
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75>(ct)
Mega Damage: 3d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
ER LRM 20=<150>(lt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
ER LRM 20=<150>(rt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
Narc Missile Beacon=<200>(ct)
Mega Damage: 2per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
Artemis IV FCS=<100>(head)+ 10 to strike with all missile weapons when linked to a narc missile never misses

Model Type: Daishi / Dire Wolf


Class: CLAN Battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 1550
Arm(2) - 510 each
Legs(2) - 620 each
Weapon Systems MDC

17
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(primary)
<4>ER Pulse Large Lasers- 300 each
<4>ER Pulse Medium Lasers- 200 each
<4>ER Pulse Small Lasers- 100 each
<2> AC-5 +2t ammo- 75
<2>Laser Anti-Missile System- 75 each
<1>Er LRM 10 +2t ammo- 150
<1>C3 computer- 100
<1>Anti-Missile System +2tammo- 50
<1>Angel ECM Suite- 100

(ALT A)
<1>Gauss Rifle +6t ammo- 200
<2>ER SRM 6 +2t ammo each- 100 each
<3>ER Pulse Large lasers- 300 each
<1>Laser Anti-Missile System- 75
<1>Anti-Missile System +6t ammo- 50

(ALT B)
<4>AC 2 +4t ammo each- 50 each
<4>ER Pulse Medium Laser- 200each
<4>ER PPC- 200 each
<2>AC-10 +4tammo each- 100 each
<5>ER Pulse Small Laser- 100 each
<1> Active Probe- 100
<1>C3 Master Computer- 100
(ALT C)

*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 100
Speed:
Running: 50 mph
Walking: 30 mph
Leaping: 100 ft
Height - 50 ft
Width - 25 ft
Length - 30 ft
Power Plant - 300 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(primary)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Laser Anti-Missile System=<75>(head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75>(ct)

18
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Angel ECM Suite=<100>(head)
Protects from radar lock/beagle active probe/tag/bloodhound and narc -5 to strike mech with missiles
C3 Master Computer=<100> (head) allows all mechs connected to act as a single unit, also Allows fire control
network between mechs also allows the scanning of a enemy mech +5stk
Anti - Missile System=<50>(ct)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload:48
AC/5=<75>(la)
Mega Damage: 5d6x10
Range: 8000ft
Rate of Fire: standard
Payload: 400
ER LRM 10=<150>(lt)
Mega Damage: 6d6 MD/missile
Range: 1200 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
E R Small Pulse Laser= <100>(la)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100>(ra)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300>(la)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300>(ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(la)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(la)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet

19
Rate of Fire: standard
Payload: unlimited

(ALT A)
Anti - Missile System=<50>(rt)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload:24
Laser Anti-Missile System=<75>(head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
ER SRM 6=<100>(lt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 90 missile volleys per launcher per ton of ammo
ER SRM 6=<100>(lt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 90 missile volleys per launcher per ton of ammo
E R Large Pulse Lasers=<300>(ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300>(ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300>(ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
(ALT B)
Active probe=<100>(head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
C3 Master Computer=<100> (rt) allows all mechs connected to act as a single unit, also Allows fire control
network between mechs also allows the scanning of a enemy mech +5stk
AC/2=<50>(lt)
Mega Damage: 2d6x10
Range: 4000ft
Rate of Fire: standard
Payload:1800
AC/2=<50>(lt)
Mega Damage: 2d6x10
Range: 4000ft
Rate of Fire: standard
Payload: 1800
AC/2=<50>(rt)
Mega Damage: 2d6x10
Range: 4000ft
Rate of Fire: standard
Payload: 1800

20
AC/2=<50>(rt)
Mega Damage: 2d6x10
Range: 4000ft
Rate of Fire: standard
Payload: 1800
AC/10=<100>(lt)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 400
AC/10=<100>(rt)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 400
E R Small Pulse Laser= <100>(ct)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100>(lt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100>(rt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100>(la)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100>(ra)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(la)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(la)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200>(ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet

21
Rate of Fire: standard
Payload: unlimited
ER PPC=<200>(la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200>(ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited

Model Type: Koshi / Myst Lynx


Class: battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 420
Arm(2) - 80 each
Legs(2) - 110 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(primary)
(2) ER LRM 10 +2t ammo- 150
(1) ER SRM 4 +2t ammo- 100
(2) Machine Guns +2t ammo each- 25 each
(1) active probe- 100
(1) ECM Suite- 100

(ALT A)
(1) Active Probe- 100
(1) ECM Suite- 100
(2) ER Medium Pules Laser- 200 each
(2) Machine Guns +2t ammo each- 25 each
(1) small Laser- 25

(ALT B)
(2) Small Lasers- 25 each
(2) Anti-Missile Systems +2t ammo each- 50 each
(2) machine Guns +2t ammo each- 25 each
(1) TAG- 50
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Flamer- 25

(ALT C)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) ER Small Laser(2) ER Medium Laser(2) ER SRM 6 +2t ammo each-

(ALT D)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Small Laser- 25
(1) Anti-Missile System +2t ammo-

22
(1) ER Medium Laser(1) ER Large Laser-

(ALT E)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) AC/2 +2t ammo(1) ER Medium Laser(1) ER Small Laser*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 25
Speed:
Running: 110 mph
Walking: 70 mph
Leaping: 60 ft
Height - 30 ft
Width - 10 ft
Length - 10 ft
Power Plant - 175 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(PRIMARY)
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ECM Suite= <100> (head) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
ER LRM 10=<150> (la)
Mega Damage: 6d6 MD/missile
Range: 1200 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
ER SRM 4=<100> (ra)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 96 missile volleys
Machine Gun=<25> (ra)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:200
Machine Gun=<25> (ra)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard

23
Payload:200

(ALT A)
Active probe=<100>20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ECM Suite= <100> Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike mech
with missiles
Machine Gun=<25> (ra)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:200
Machine Gun=<25> (ra)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:200
Small Laser= <25> (ct)
Mega Damage: 3D4x10 + 10 MD
Range: 2000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (lt)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (rt)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited

(ALT B)
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ECM Suite= <100> (head) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
Small Laser= <25> (ll)
Mega Damage: 3D4x10 + 10 MD
Range: 2000 feet
Rate of Fire: standard
Payload: unlimited
Small Laser= <25> (rl)
Mega Damage: 3D4x10 + 10 MD
Range: 2000 feet
Rate of Fire: standard
Payload: unlimited
Machine Gun=<25> (ra)
Mega Damage: 2d6x10
Range: 2000 ft

24
Rate of Fire: standard
Payload:200
Machine Gun=<25> (ra)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload:200
TAG=<50> allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Anti - Missile System=<50> (la)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload: 48
Anti - Missile System=<50> (la)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload: 48
Flamers=<25> (ra)
Mega Damage: 2D4x10 MD 10act fire damage
Range: 600 feet
Rate of Fire: standard
Payload: unlimited

(ALT C)
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ECM Suite= <100> (head) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER SRM 6=<100> (ra)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER SRM 6=<100> (ra)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER Small Laser =<50> (ra)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited

25
(ALT D)
Small Laser= <25> (la)
Mega Damage: 3D4x10 + 10 MD
Range: 2000 feet
Rate of Fire: standard
Payload: unlimited
Anti - Missile System=<50> (la)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload:48
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (ra)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited

(ALT E)
AC/2=<50> (la)
Mega Damage: 2d6x10
Range: 4000ft
Rate of Fire: standard
Payload: 900
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Small Laser =<50> (ra)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited

Model Type:

Uller / Kit Fox


Class: battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 330
Arm(2) - 120 each
Legs(2) - 150 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

PRIMARY)
(1) ER SRM 4 +2t ammo- 100
(1) ER Large Laser- 150
(1) ER Pulse Small Laser- 100
(1) AC/5 +2t ammo- 75
(1) Artemis IV FCS- 100

(ALT A)
(1) Gauss Rifle +2t ammo- 200

26
(2) ER Medium Laser- 100

(ALT B)
(1) ER Medium Laser- 100
(1) ER Small Laser- 50
(1) Er SRM 6 +2t ammo- 100
(1) AC/10 +2t ammo- 100
(1) Atemis IV FCS- 100

(ALT C)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) TAG- 50
(1) ER Large Laser- 150
(1) ER Pulse Small Laser- 100
(2) Small Laser- 25 each
(2) Machine Guns +2t ammo each- 25 each
(3) Anti-Missile System +2t ammo each- 50 each

(ALT D)
(2) ER LRM 15 +2t ammo each- 150 each
(1) ER LRM 5 +2t ammo- 150
(1) NARC Missile beacon +2t ammo(1) ARTEMIS IV FCS- 100

(ALT E)
(1) TAG- 50
(1) ECM Suite- 100
(1) Active Probe- 100
(1) C3 Master Computer- 100
(1) Gauss Rifle +2t ammo- 200
(2) ER Medium Pulse Laser- 200
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 30
Speed:
Running: 90 mph
Walking: 60 mph
Leaping: 0
Height - 30 ft
Width - 10 ft
Length - 10 ft
Power Plant - 180 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(PRIMARY)
Blazer Armor Overlay= <equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-= <equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay== <equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
ER SRM 4=<100> (ra)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site

27
Rate of Fire: volleys of 6 per melee
Payload: 96 missile volleys
E R Small Pulse Laser= <100> (la)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
AC/5=<75> (ra)
Mega Damage: 5d6x10
Range: 8000ft
Rate of Fire: standard
Payload: 400
Artemis IV FCS=<100> (head)
+ 10 to strike with all missile weapons, when linked to a narc missile never misses

(ALT A)
Gauss Rifle=<200> (ra)
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 160
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited

(ALT B)
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (la)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER SRM 6=<100> (ra)
Mega Damage: 6d4 MD/missile
Range: 24 miles 10 ft radius of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
AC/10=<100> (rt)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 100
Artemis IV FCS=<100> (head)
+ 10 to strike with all missile weapons, when linked to a narc missile never misses

28
(ALT C)
Machine Gun=<25> (la)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload: 200
Machine Gun=<25> (la)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload: 200
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> ( la)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Anti - Missile System=<50> (ra)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload:48
Anti - Missile System=<50> (ra)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload:48
Anti - Missile System=<50> (ra)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload:48
Active probe=<100> (ra)20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
ECM Suite= <100> (ra) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
TAG=<50> (ra) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Small Laser= <25> (ll)
Mega Damage: 3D4x10 + 10 MD
Range: 2000 feet
Rate of Fire: standard
Payload: unlimited
Small Laser= <25> (rl)
Mega Damage: 3D4x10 + 10 MD
Range: 2000 feet
Rate of Fire: standard
Payload: unlimited

(ALT D)
ER LRM 15-<150> (la)

29
Mega Damage: 8D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 540 missile volleys
ER LRM 5=<150> (la)
Mega Damage: 4d6 MD/missile
Range: 800 miles 40ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER LRM 15-<150> (ra)
Mega Damage: 8D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 540 missile volleys
Narc Missile Beacon=<200> (ra)
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
Artemis IV FCS=<100> (head)
+ 10 to strike with all missile weapons, when linked to a narc missile never misses

(ALT E)
Blazer Armor Overlay= <equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-= <equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay== <equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Active probe=<100> (rt)20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
C3 Master Computer=<100> (head) allows all mechs connected to act as a single unit, also
Allows fire control network between mechs also allows the scanning of a enemy mech +5stk
E R Medium Pulse Lasers=<200> (la)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (la)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
Gauss Rifle=<200> (ra)
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 160

Model Type:

Puma / Adder
Class: battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:

30
*Head - 120
**Main Body (CT+RT+LT combined)- 390
Arm(2) - 180 each
Legs(2) - 220 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(PRIMARY)
(1) Flamer- 25
(1) TAG- 50
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Targeting Computer- 100
(2) ER PPC- 200 each
(4) Laser Anti-Missile System- 75 each

(ALT A)
(1) Flamer- 25
(1) Artemis IV FCS- 100
(1) NACR Missile Beacon +2t ammo each- 200
(1) Targeting Computer- 1-(2) ER LRM 20 +2t ammo each- 150 each
(2) ER Pulse Small Laser- 100 each

(ALT B)
(1) Flamer- 25
(1) Targeting Computer(1) AC/5 +2t ammo(1) ER Pulse Large Laser(2) ER Medium Laser-

(ALT C)
(1) Flamer- 25
(1) Artemis IV FCS- 100
(1) Targeting Computer- 100
(1) NARC Missile Beacon 2t ammo- 200
(2) ER Medium Pulse Laser- 200
(2) ER LRM 15 +2t ammo each- 150

(ALT D)
(1) Flamer- 25
(1) Targeting Computer- 100
(1) Artemis VI FCS- 100
(1) ER SRM 2 +2t ammo- 100
(1) AC/5 +2t ammo- 75
(1) ER Pulse Large Laser- 300
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 35
Speed:
Running: 90 mph
Walking: 60 mph
Leaping: 0
Height - 30 ft
Width - 10 ft
Length - 10 ft
Power Plant - 210 XL Fusion
Physical Strength - equal to a PS of 60

31
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(PRIMARY)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Flamers=<25> (ct)
Mega Damage: 2D4x10 MD 10act fire damage
Range: 600 feet
Rate of Fire: standard
Payload: unlimited
Targeting Computer= <100> (rt)+5 strike with all weapons
Laser Anti-Missile System=<75> (head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (lt)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (rt)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited

(ALT A)
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
Targeting Computer= <100> (head) +5 strike with all weapons
Flamers=<25> (ct)
Mega Damage: 2D4x10 MD 10act fire damage
Range: 600 feet

32
Rate of Fire: standard
Payload: unlimited
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
ER LRM 20=<150> (la)
Mega Damage: 10D6 MD/missile
Range: 3200 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
ER LRM 20=<150> (ra)
Mega Damage: 10D6 MD/missile
Range: 3200 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
E R Small Pulse Laser= <100> (lt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (rt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited

(ALT B)
Targeting Computer= <100> (head) +5 strike with all weapons
Flamers=<25> (ct)
Mega Damage: 2D4x10 MD 10act fire damage
Range: 600 feet
Rate of Fire: standard
Payload: unlimited
AC/5=<75> (la)
Mega Damage: 5d6x10
Range: 8000ft
Rate of Fire: standard
Payload: 400
E R Large Pulse Lasers=<300> (ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (lt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (rt0
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited

(ALT C)
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
Flamers=<25> (ct)

33
Mega Damage: 2D4x10 MD 10act fire damage
Range: 600 feet
Rate of Fire: standard
Payload: unlimited
Targeting Computer= <100> (head) +5 strike with all weapons
Narc Missile Beacon=<200> (rt)_
Mega Damage: 2 per missile
Range: 4 per round
Rate of fire: standard
Payload: 12
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
E R Medium Pulse Lasers=<200> (rt)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (lt)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
ER LRM 15-<150> (la)
Mega Damage: 8D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 540 missile volleys
ER LRM 15-<150> (ra)
Mega Damage: 8D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 540 missile volleys

(ALT D)
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
Flamers=<25> (ct)
Mega Damage: 2D4x10 MD 10act fire damage
Range: 600 feet
Rate of Fire: standard
Payload: unlimited
Targeting Computer= <100> (head) +5 strike with all weapons
ER Large Pulse Lasers=<300> (la)Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet Rate of Fire: standard
Payload: unlimited
AC/5=<75> (ra
)Mega Damage: 5d6x10
Range: 4000ft
Rate of Fire: standard
Payload: 400
ER SRM =<100> (lt)
Mega Damage: 1d4 md/missile
Range: 8 miles 20ftr of impact site
Rate of Fire: volleys of 2 per melee
Payload: 48 missile volleys

Model Type:

Dragonfly / Viper
Class: battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous

34
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 650
Arm(2) - 180 each
Legs(2) - 290 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(PRIMARY)
(1) Artimes IV FCS- 100
(1) Targeting Computer- 100
(1) Active Probe- 100
(1) ECM Suite- 100
(1) ER SRM 4 +2t ammo- 100
(1) Anti-Missile System +2t ammo(2) Machine Gun +2t ammo each- 25 each
(2) ER Medium Pulse Laser- 200 each

(ALT A)
(1) Artemis IV FCS- 100
(1) ER SRM6 +2t ammo- 100
(6) ER Medium Laser- 100 each

(ALT B)
(1) Targeting Computer- 100
(1) EMC Suite- 100
(1) Active Probe- 100
(1) TAG- 50
(1) ER PPC- 200
(1) ER Flamer- 50
(2) ER Pulse Small Laser- 100 each

(ALT C)
(5) ER Flamer- 50 each
(4) Machine Guns +2t ammo each- 25 each
(4) ER Medium Laser- 100 each

(ALT D)
(1) ER SRM 6 +2t ammo- 100
(1) ER LRM 5 +2t ammo- 150
(1) ER Small Laser(2) ER Medium Laser- 100

*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 40
Speed:
Running: 120 mph
Walking: 80 mph
Leaping: 80 ft
Height - 30 ft
Width - 10 ft
Length - 10 ft
Power Plant - 320 XL Fusion
Physical Strength - equal to a PS of 60

35
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(PRIMARY)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
Artemis IV FCS=<100> (rt) + 10 to strike with all missile weapons, when linked to a narc missile never misses
Targeting Computer= <100> (head) +5 strike with all weapons
ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
Active probe=<100> (ct) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Anti - Missile System=<50> (lt)
Mega Damage: 1D4 MD
Range: 12000 feet
Rate: standard
Payload:48
E R Medium Pulse Lasers=<200> (ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
Machine Gun=<25> (rt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload: 200
Machine Gun=<25> (rt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload: 200
ER SRM 2=<100>
Mega Damage: 1d4 md/missile
Range: 8 miles 20ftr of impact site
Rate of Fire: volleys of 2 per melee
Payload: 48 missile volleys

(ALT A)
Artemis IV FCS=<100> (la) + 10 to strike with all missile weapons, when linked to a narc missile never misses
ER SRM 6=<100> (la)
Mega Damage: 6d4 MD/missile
Range: 24 miles 10 ft radius of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
ER Medium Lasers= <100> (lt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet

36
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (lt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (rt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (rt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited

(ALT B)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> (head) +5 strike with all weapons
TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
Active probe=<100> (rt20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
E R Small Pulse Laser= <100> (lt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (ra)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
ER Flamer=<50>
Mega Damage: 4d4x10 md 10act fire damage
Range: 1200ft
Rate of Fire: standard

37
Payload: unlimited

(ALT C)
ER Flamer=<50> (la)
Mega Damage: 4d4x10 md 10act fire damage
Range: 1200ft
Rate of Fire: standard
Payload: unlimited

ER Flamer=<50> (lt)
Mega Damage: 4d4x10 md 10act fire damage
Range: 1200ft
Rate of Fire: standard
Payload: unlimited

ER Flamer=<50> (ct)
Mega Damage: 4d4x10 md 10act fire damage
Range: 1200ft
Rate of Fire: standard
Payload: unlimited

ER Flamer=<50> (rt)
Mega Damage: 4d4x10 md 10act fire damage
Range: 1200ft
Rate of Fire: standard
Payload: unlimited

ER Flamer=<50> (ra)
Mega Damage: 4d4x10 md 10act fire damage
Range: 1200ft
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
Machine Gun=<25> (lt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload: 200
Machine Gun=<25> (lt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload: 200

38
Machine Gun=<25> (rt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload: 200
Machine Gun=<25> (rt)
Mega Damage: 2d6x10
Range: 2000 ft
Rate of Fire: standard
Payload: 200

(ALT D)
ER SRM 6=<100> (la)
Mega Damage: 6d4 MD/missile
Range: 24 miles 10 ft radius of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
ER LRM 5=<150> (rta)
Mega Damage: 4d6 MD/missile
Range: 800 miles 40ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Small Laser =<50> (lt)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited

39

Model Type: Cougar


Class: battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 110
**Main Body (CT+RT+LT combined)- 550
Arm(2) - 170 each
Legs(2) - 200 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(PRIMARY)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Targeting Computer- 100
(1) Artemis IV FCS- 100
(1) NACR Missile Beacon +2t ammo each- 200
(2) ER Large Pusle Laser- 300
(2) ER LRM 10 +2t ammo each- 150
(2) Laser Anti-Missile System- 75 each

(ALT A)
(1) Targeting Computer- 100
(1) Artemis IV FCS- 100
(1) NACR Missile Beacon +2t ammo each- 200
(1) Active Probe- 100
(2) ER LRM 20 +2tammo each- 150
(2) ER Medium Laser- 100
(1) Small Pulse Laser- 50

(ALT B)

40
(1) Active Probe- 100
(1) Targeting Computer- 100
(2) ER PPC- 200 each
(ALT C)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Targeting Computer- 100
(6) ER Medium Laser- 100 each
(1) Gauss rifle +2t ammo- 200

(ALT D)
(1) Active Probe- 100
(1) Targeting Computer- 100
(1) NARC missile Beacon +2t ammo- 200
(2) ER SRM 4 +2t ammo- 100 each
(2) AC/10 +2t ammo- 100 each
(2) ER Large Laser 150 each

(ALT E)
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Targeting Computer- 100
(2) ER PPC- 200 each
(2) Laser Anti-Missile System- 75 each
(5) Jump Jets- 75 each
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 35
Speed:
Running: 80 mph
Walking: 50 mph
Leaping: 0 / 100 ft (ALT E) only
Height - 30 ft
Width - 16 ft
Length - 15 ft
Power Plant - 175XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:
(PRIMARY)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons

41
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
Laser Anti-Missile System=<75> (head)Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
ER LRM 10=<150>(rt)
Mega Damage: 3d6 MD/missile
Range: 600 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
ER LRM 10=<150>(lt)
Mega Damage: 3d6 MD/missile
Range: 600 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
ER LRM 10=<150>(lt)Mega Damage: 3d6 MD/missile
Range: 600 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
E R Large Pulse Lasers=<300> (ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet Rate of Fire: standard
Payload: unlimited
E R Large Pulse Lasers=<300> (la)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet Rate of Fire: standard
Payload: unlimited
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )

(ALT A)
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
ER LRM 20=<150>(rt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
ER LRM 20=<150>(lt)
Mega Damage: 5D6 MD/missile
Range: 1600 miles 40ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 720 missile volleys
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
ER Medium Lasers= <100> (la)

42
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet Rate of Fire: standard
Payload: unlimited

Small Pulse Laser= <50>


Mega Damage: 3D6x10 + 10 MD
Range: 4000 feet
Rate of Fire: standard
Payload: unlimited

(ALT B)
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited

(ALT C)
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
ER Medium Lasers= <100> (h)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (rt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (lt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
Gauss Rifle=<200>

43
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 160

(ALT D)
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
ER SRM 4=<100> (rt)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 96 missile volleys
ER SRM 4=<100> (lt)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 96 missile volleys
AC/10=<100> (la)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 200
AC/10=<100> (ra)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 200
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (ra)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited

(ALT E)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons

44
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
TAG=<50> (ct) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
ECM Suite= <100> (lt) Protects from radar lock/beagle active probe/tag/blood hound and narc -5 to strike
mech with missiles
Active probe=<100> (head) 20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Laser Anti-Missile System=<75> (head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited

Model Type:

POUNCER
Class: battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 600
Arm(2) - 180 each
Legs(2) - 230 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(PRIMARY)
(2) ER PPC- 200 each
(2) ER Small Laser- 50 each
(1) Targeting Computer- 100

(ALT A)
(2) ER LRM 15 +2t ammo each(2) ER Small Laser- 50 each
(4) ER Medium Laser- 100 each
(1) Targeting Computer- 100
(1) Artemis IV FCS- 100

(ALT B)
(2) ER Large Laser(2) ER LRM 10 +2t ammo each(2) ER SRM 4 +2t ammo each(1) Artemis IV FCS- 100

45
(1) Targeting Computer- 100

(ALT C)
(1) Targeting Computer- 100
(4) ER Small Laser- 50 each
(2) ER Medium Laser- 100 each

(ALT D)
(1) Targeting Computer- 100
(1) Artemis IV FCS- 100
(1) NARC Missile Beacon +2t ammo- 200
(6) ER Medium Laser- 100 each
(4) ER Small Laser- 50 each
(2) ER SRM 6 +2 tammo each*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 40
Speed:
Running: 90 mph
Walking: 60 mph
Leaping: 50 ft
Height - 30 ft
Width - 10 ft
Length - 10 ft
Power Plant - 210 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(primary)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> (rt)+5 strike with all weapons
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER Small Laser =<50> (lt)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER Small Laser =<50> (rt)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited

(ALT A)

46
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Targeting Computer= <100> (head)+5 strike with all weapons
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never
misses
ER LRM 15-<150>(la)
Mega Damage: 4D6 MD/missile
Range: 800 miles 40ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 540 missile volleys
ER LRM 15-<150>(ra)
Mega Damage: 4D6 MD/missile
Range: 800 miles 40ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 540 missile volleys
ER Medium Lasers= <100> (rt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (rt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (lt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (lt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited

(ALT B)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
Targeting Computer= <100> (rt)+5 strike with all weapons
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (ra)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER LRM 10=<150> (lt)
Mega Damage: 6d6 MD/missile
Range: 1200 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
ER LRM 10=<150> (rt)

47
Mega Damage: 6d6 MD/missile
Range: 1200 miles 40ftr of impact site
Rate of Fire: volleys of 10 per melee
Payload: 360 missile volleys
ER SRM 4=<100>(la)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 96 missile volleys
ER SRM 4=<100> (ra)
Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 96 missile volleys

(ALT C)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> (rt)+5 strike with all weapons
ER Small Laser =<50> (lt)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER Small Laser =<50> (at)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER Small Laser =<50> (la)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER Small Laser =<50> (ra)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited

(ALT D)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> (rt)+5 strike with all weapons

48
Artemis IV FCS=<100> (head) + 10 to strike with all missile weapons, when linked to a narc missile never misses
ER Small Laser =<50> (lt r)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER Small Laser =<50> (rtr)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER Small Laser =<50> (lt)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER Small Laser =<50> (rt)
Mega Damage: 3D4x10 + 10 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (ra)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
ER SRM 6=<100>

49
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys ER SRM 6=<100>
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 180 missile volleys

Model Type: NAGA


Class: Battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 930
Arm(2) - 270 each
Legs(2) - 330 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

(PRIMARY)
(1) Modified Active Probe- 100
(1) TAG- 50
(1) ECM Suite- 100
(1) Artemis IV FCS- 100
(1) Targeting Computer- 100
(1) NARC Missile Beacon +2t ammo- 200
(2) Arrow IV System +6t ammo each- 300each
(2) ER Pusle Small Laser- 100each
(2) Laser Anti-Missile System- 75 each

(ALT A)
(1) Modified Active Probe- 100
(1) TAG- 50
(1) ECM Suite- 100
(1) Artemis IV FCS- 100
(1) Targeting Computer- 100
(2) Arrow IV System +6t ammo each- 300 each
(2) ER Pulse Small Laser- 100 each
(1) ER Pulse Medium Laser- 200
(2) Laser Anti-Missile System- 75 each

(ALT B)
(1) Modified Active Probe- 100
(1) TAG- 50
(1) ECM Suite- 100
(1) Artemis IV FCS- 100
(1) Targeting Computer- 100
(1) NARC Missile Beacon +2t ammo- 200
(2) Laser Anti-Missile System- 75 each
(2) Arrow IV System +6t ammo each- 300 each
(2) ER Pusle Small Laser- 100 each
(3) ER Pulse Medium Laser- 200 each

(ALT C)

50
(1) Modified Active Probe- 100
(1) TAG- 50
(1) ECM Suite- 100
(1) Artemis IV FCS- 100
(1) Targeting Computer- 100
(1) NARC Missile Beacon +2t ammo- 200
(2) Laser Anti-Missile System- 75 each
(2) Arrow IV System +6t ammo each- 300 each
(2) ER Pusle Small Laser- 100 each
(1) ER SRM 6 +2t ammo- 100

(ALT D)
(1) Modified Active Probe- 100
(1) TAG- 50
(1) ECM Suite- 100
(1) Artemis IV FCS- 100
(1) Targeting Computer- 100
(1) NARC Missile Beacon +2t ammo- 200
(2) Laser Anti-Missile System- 75 each
(2) Arrow IV System +6t ammo each- 300 each
(1) ER Pusle Small Laser- 100
(1) ER Pulse Medium Laser- 200
(1) ER SRM 4 +2t ammo- 100
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 80
Speed:
Running: 80 mph
Walking: 50 mph
Leaping: 0
Height - 40 ft
Width - 30 ft
Length - 15 ft
Power Plant - 400 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(PRIMARY)
Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut
down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with
missiles
TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses
Targeting Computer= <100> (rt)+5 strike with all weapons
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )

51
E R Small Pulse Laser= <100> (lt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (rt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Arrow IV System <300> (la)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Arrow IV System <300> (ra)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Laser Anti-Missile System=<75> (head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited

(ALT A)
Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut
down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with
missiles
TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses
Targeting Computer= <100> (rt)+5 strike with all weapons
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
E R Small Pulse Laser= <100> (lt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (rt)
Mega Damage: 3D6x10 + 10 MD

52
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Arrow IV System <300> (la)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Arrow IV System <300> (ra)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Laser Anti-Missile System=<75> (head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (ct)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited

(ALT B)
Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut
down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with
missiles
TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses
Targeting Computer= <100> (rt)+5 strike with all weapons
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
E R Small Pulse Laser= <100> (lt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (rt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet

53
Rate of Fire: standard
Payload: unlimited
Arrow IV System <300> (la)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Arrow IV System <300> (ra)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Laser Anti-Missile System=<75> (head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (lt)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (rt)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
E R Medium Pulse Lasers=<200> (ct)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited

(ALT C)
Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut
down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with
missiles
TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses
Targeting Computer= <100> (rt)+5 strike with all weapons
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )

54
E R Small Pulse Laser= <100> (lt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (rt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Arrow IV System <300> (la)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Arrow IV System <300> (ra)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Laser Anti-Missile System=<75> (head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
ER SRM 6=<100> (lt)
Mega Damage: 6d4 MD/missile
Range: 24 miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 1800 missile volleys

(ALT D)
Modified Active probe=<100> (head)2000 mile range, Scans all active mechs in a 20mile radius, also Detects shut
down and camouflaged units
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200>
Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to recharge 30mins then can use
again
ECM Suite= <100>(head) Protects from radar lock/beagle active probe/tag/ and narc -5 to strike mech with
missiles
TAG=<50> (head) allows mechs to mark enemy units for artillery fire +10 stk tagged enemys
Artemis IV FCS=<100> (head)+ 10 to strike with all missile weapons, when linked to a narc missile never misses
Targeting Computer= <100> (rt)+5 strike with all weapons
Narc Missile Beacon=<200> (ct)_
Mega Damage: 2 per missile
Range: equal to missile launcher type used
Rate of fire: standard
Payload: equal to missile launcher type used
(Special note= this launches a beacon missile that if it strikes it makes all other missiles zero in on the target and
never miss )
E R Small Pulse Laser= <100> (lt)
Mega Damage: 3D6x10 + 10 MD

55
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
E R Small Pulse Laser= <100> (rt)
Mega Damage: 3D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Arrow IV System <300> (la)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Arrow IV System <300> (ra)
Mega Damage: 20d6 per missile
Range: 12800 miles 80ftr of impact site
Rate of fire: volleys of 20 per melee
Payload: 720 missile volleys
Laser Anti-Missile System=<75> (head)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited
Laser Anti-Missile System=<75> (ct)
Mega Damage: 6d6
Range: 24000ft
Rate of fire: standard
Payload: unlimited

ER SRM 4=<100> (lt)


Mega Damage: 4d4 MD/missile
Range: 24miles 20ftr of impact site
Rate of Fire: volleys of 6 per melee
Payload: 96 missile volleys

Model Type: Blood Asp


Class: Battlemech
Chassis: Type MAES-90 Light Endo Steel
Armor: Forging ZZ& Ceramic Plate Ferro-Fibrous

56
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 1360
Arm(2) - 430 each
Legs(2) - 530 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.
(Primary)
(4) Medium Laser- 50 each
(2) Pulse Medium Laser- 100 each
(2) Gauss Rifle +4t ammo each- 200 each
(1) SRM 6 +2t ammo- 100
(1) Artemis FCS- 100
(1) Active Probe- 100
(1) ECM Suite- 100
(1) Targeting Computer- 100
(Alt A)
(1) ECM Suite- 100
(1) Targeting Computer- 100
(2) ER Pulse Large Laser-300 each
(2) ER PPC- 200 each
(ALT B)
(1) Artemis IV FCS- 100
(1) ECM Suite- 100
(1) Active Probe- 100
(1) Targeting Computer- 100
(1) Artemis IV FCS- 100
(2) LRM 20 +4t ammo each- 150 each
(2) Gauss Rifle +4t ammo each(8) Medium Pulse Laser- 100 each
(ALT C)
(1) Targeting Computer- 100
(2) AC/10 +4tammo- 100 each
(1) AC/20 +4t ammo- 150
(1) ER Large Laser- 150
(ALT D)
(1) Targeting Computer- 100
(2) ER Large Laser- 150 each
(2) ER Pulse Medium Laser- 200 each
(1) Gauss Rifle +2t ammo- 200
(3) AC/2 +4t ammo each- 150 each
Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 90
Speed:
Running: 60 mph
Walking: 40- mph
Leaping: 0 (100ft (ALT B) only )
Height - 45 ft
Width - 25 ft
Length - 15 ft
Power Plant - Consolidated Fusion 360 Xl
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech

57
Weapon Systems:

(PRIMARY)
Blazer Armor Overlay= <equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-= <equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay== <equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
ECM Suite= <100> Protects from radar lock/beagle active probe/tag/Bloodhound and narc -5 to strike mech
with missiles
Active probe=<100>20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Artemis IV FCS=<100> + 10 to strike with all missile weapons, when linked to a narc missile never misses
Gauss Rifle=<200>
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 320
Gauss Rifle=<200>
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 320
SRM 6=<100> (ct)
Mega Damage: 6d4 MD/missile
Range: 12 miles 10 ft radius of impact site
Rate of Fire: volleys of 6 per melee
Payload: 144 missile volleys
Medium Lasers= <50> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
Medium Lasers= <50> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
Medium Lasers= <50> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
Medium Lasers= <50> (la)
Mega Damage: 5D4x10 + 20 MD
Range: 6000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (la)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100>(ra)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited

58
(ALT A)
Blazer Armor Overlay= <equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-= <equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay== <equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> (rt)+5 strike with all weapons
ECM Suite= <100> Protects from radar lock/beagle active probe/tag/Bloodhound and narc -5 to strike mech
with missiles
Artemis IV FCS=<100> + 10 to strike with all missile weapons, when linked to a narc missile never misses
ER Large Pulse Lasers=<300> (la)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Pulse Lasers=<300> (ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
ER PPC=<200> (la)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited

(ALT B)
Blazer Armor Overlay= <equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-= <equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay== <equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
ECM Suite= <100> Protects from radar lock/beagle active probe/tag/Bloodhound and narc -5 to strike mech
with missiles
Active probe=<100>20mile range, Scans all active mechs in a 20mile radius, also Detects shut down and
camouflaged units
Targeting Computer= <100> (rt)+5 strike with all weapons
Artemis IV FCS=<100> + 10 to strike with all missile weapons, when linked to a narc missile never misses
Gauss Rifle=<200> (lt)
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 320
Gauss Rifle=<200> (rt)
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 320
LRM 20=<150> (la)
Mega Damage: 10D6 MD/missile
Range: 1000 miles 20ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 1440 missile volleys

59
LRM 20=<150> (ra)
Mega Damage: 10D6 MD/missile
Range: 1000 miles 20ftr of impact site
Rate of Fire: volleys of 20 per melee
Payload: 1440 missile volleys
Medium Pulse Lasers=<100> (lt)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (lt)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (lt)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (lt)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (rt)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (rt)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (rt)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited
Medium Pulse Lasers=<100> (rt)
Mega Damage: 5D6x10 + 10 MD
Range: 8000 feet
Rate of Fire: standard
Payload: unlimited

(ALT C)
Blazer Armor Overlay= <equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-= <equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay== <equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> (rt)+5 strike with all weapons
AC/10=<100> (la)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 400
AC/10=<100> (lt)

60
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 400
AC/20=<150 (rt)
Mega Damage: 20d6x10
Range: 16000ft
Rate of Fire: standard
Payload: 200
ER Large Lasers= <150> (ra)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited

(ALT D)
Blazer Armor Overlay= <equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-= <equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay== <equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> (rt)+5 strike with all weapons
AC/2=<50> (rt)
Mega Damage: 2d6x10
Range: 4000ft
Rate of Fire: standard
Payload: 1800
AC/2=<50> (rt)
Mega Damage: 2d6x10
Range: 4000ft
Rate of Fire: standard
Payload: 1800
AC/2=<50> (rt)
Mega Damage: 2d6x10
Range: 4000ft
Rate of Fire: standard
Payload: 1800
Gauss Rifle=<200> (lt)
Mega Damage: 10d10x10 +30
Range: 40000ft 20ftr of impact site
Rate of Fire: standard
Payload: 320

ER Medium Pulse Lasers=<200> (la)


Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Pulse Lasers=<200> (ra)
Mega Damage: 6D6x10 + 10 MD
Range: 12000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (ra)
Mega Damage: 8D4x10 + 40 MD

61
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited

Model Type: Nova Cat


Class: Battlemech
Chassis: Mynx Type Heavy Endo Steel
Armor: Alpha Compound Plate Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head - 120
**Main Body (CT+RT+LT combined)- 1100
Arm(2) - 330 each
Legs(2) - 450 each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.
(PRIMARY)
(1) Targeting Computer- 100
(3) Large Laser- 150 each
(2) ER PPC- 200 each
(ALT A)
(1) Targeting Computer- 100
(4) ER Large Laser- 150 each
(ALT B)
(1) Targeting Computer- 100
(6) LRM 15 +4t ammo each- 150 each
(2) ER Medium Laser(ALT C)
(1) Targeting Computer- 100
(2) Pulse Large Laser- 150 each
(3) AC/10 +4t ammo each- 100 each
(ALTD)
(1) Targeting Computer- 100
(3 ER Pulse Large Laser- 300 each
(1) AC/10 +4t ammo- 100

62
*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass- 70
Speed:
Running: 60 mph
Walking: 40 mph
Leaping: 0 (100ft ALT A only)
Height - 50 ft
Width - 35 ft
Length - 25 ft
Power Plant - Consolidated Fusion 280 XL Fusion
Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

(PRIMARY)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> +5 strike with all weapons
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER PPC=<200> (ra)
Mega Damage: 16d20x10 +60
Range: 80000ft
Rate of Fire: standard
Payload : unlimited
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited

(ALT A)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons

63
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> +5 strike with all weapons
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (la)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (ra)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Lasers= <150> (ra)
Mega Damage: 8D4x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited

(ALT B)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> +5 strike with all weapons
LRM 15=<150> (la)
Mega Damage: 8D6 MD/missile
Range: 800 miles 20ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 1080 missile volleys
LRM 15=<150> (la)
Mega Damage: 8D6 MD/missile
Range: 800 miles 20ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 1080 missile volleys
LRM 15=<150> (ra)
Mega Damage: 8D6 MD/missile
Range: 800 miles 20ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 1080 missile volleys
LRM 15=<150> (ra)
Mega Damage: 8D6 MD/missile
Range: 800 miles 20ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 1080 missile volleys
LRM 15=<150> (ra)
Mega Damage: 8D6 MD/missile
Range: 800 miles 20ftr of impact site
Rate of Fire: volleys of 15 per melee
Payload: 1080 missile volleys
LRM 15=<150> (ra)
Mega Damage: 8D6 MD/missile
Range: 800 miles 20ftr of impact site

64
Rate of Fire: volleys of 15 per melee
Payload: 1080 missile volleys
ER Medium Lasers= <100> (lt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited
ER Medium Lasers= <100> (lt)
Mega Damage: 5D4x10 + 20 MD
Range: 10000 feet
Rate of Fire: standard
Payload: unlimited

(ALT C)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> +5 strike with all weapons
AC/10=<100> (ra)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 400
AC/10=<100> (ra)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 400
AC/10=<100> (ra)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 400
Large Pulse Lasers=<150> (la)
Mega Damage: 9D6x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited
Large Pulse Lasers=<150> (la)
Mega Damage: 9D6x10 + 40 MD
Range: 16000 feet
Rate of Fire: standard
Payload: unlimited

(ALTD)
Blazer Armor Overlay=<equal to armor of mech> dmg from all missile weapons
Glazed Armor Overlay-=<equal to armor of mech> damage from all ballistic weapons
Blue Shield Overlay==<equal to armor of mech> dmg from all energy weapons
Stealth Armor System=<200> Equal to invisibility super -10s/d attacks from mech using this 4hr dur then has to
recharge 30mins then can use again
Targeting Computer= <100> +5 strike with all weapons
AC/10=<100> (la)
Mega Damage: 10d6x10
Range: 12000ft
Rate of Fire: standard
Payload: 400
ER Large Pulse Lasers=<300> (la)
Mega Damage: 9D6x10 + 40 MD

65
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Pulse Lasers=<300> (ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited
ER Large Pulse Lasers=<300> (ra)
Mega Damage: 9D6x10 + 40 MD
Range: 20000 feet
Rate of Fire: standard
Payload: unlimited

Model Type:
Class: Battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head **Main Body (CT+RT+LT combined)Arm(2) - each
Legs(2) - each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
MassSpeed:
Running:
Walking:
Leaping:
Height Width Length Power Plant Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

66
Model Type:
Class: Battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head **Main Body (CT+RT+LT combined)Arm(2) - each
Legs(2) - each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
MassSpeed:
Running:
Walking:
Leaping:
Height Width Length Power Plant Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

Model Type:
Class: Battlemech
Chassis: Endo Steel
Armor: Ferro-Fibrous
Crew: 1-2
MDC by Location:
*Head **Main Body (CT+RT+LT combined)Arm(2) - each
Legs(2) - each
Weapon Systems MDC
Self Destruct System: 3D6 x 1,00,0 MD to a 1000 foot area.

*Destroying the head will kill the pilot. The head can only be hit making a called shot at - 3 to strike
**Depleting the MDC of the Main Body will destroy the `Mech. The pilot will be automatically ejected
Mass-

67
Speed:
Running:
Walking:
Leaping:
Height Width Length Power Plant Physical Strength - equal to a PS of 60
Cargo - minimal for personal effects
Cost - 30 million credits for a brand new mech
Weapon Systems:

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