- heavy energy rifle for use by the Rogue Hunters only Range : 900 ft. Damage : 5d6x10 MDC Rate of Fire : standard Payload : 5 per clip NOTE : E-clips from Earth can be used , but Range and Damage are half , plus each clip is only good for one shot . cost : Not available to public through normal means , but if sold one could go for as much as 250,000 credits . Rogue Hunter armor -fully environmental - has a humanoid appearance ; height : 7 ft. - 200 MDC - weighs : 200 lbs. ; -5% prowl penalty BM-1 (Bio-Manipulation rifle) -only a person with psi powers can use this weapon - a weapon powered by ISP clips - weapon allows wielder use of the psi power Bio-Manipulation Payload : each clip has 140 ISP ; each "shot" uses 10 ISP cost : 75,000 Reflector , personal force field - This field can basically reflect any energy attack back at the attacker (which the attacker cannot dodge) . - Defender rolls a parry to use this weapon . If successful , then the attack has been reflected back . - can be worn like a back-pack (in which case the pack has 15 MDC) or can be built into power armor and robots . - cost : 200,000 credits Explorer Armor Design (new skill !) - This skill is ONLY taught to the Daemon Scientist . It is the knowledge of how to design build and repair Explorer armor . Base Proficiency : 20% + 5% per level Plasma Claws - physically resemble normal vibro-claws , but are , in a way , small plasma swords - damage : 5d6 MDC - cost : 50,000 Explorer Armor This suit was designed by Daemon Scientists specifically for the Explorers as a way for them to blend in with other races . The general appearance of the suit is up to the owner ,they are usually made to resemble another race (makes it easier to fit in) . When not in use they resemble a solid , silvery statue of whatever race it was made to look like with a depression in the back . This depression is the exact shape and size of the owner of the suit . When the Daemon steps into the suit , the suit "comes to life" . It becomes a life-like replica of whatever race it was made to look like . The suit is semi-sentient and has a mental bond with the owner (meaning that ONLY the owner can wear the suit) . Also , the suit is indestructible . How this is done only the Daemon Scientists know and they ain't tellin' NOBODY . Even though the suit is indestructible , the wearer isn't . When 300 MDC(or 600 SDC in SDC environments) , there is a psychic backlash that forces the wearer out of the suit and also shuts down the suit(returns to the statue-like state) . The wearer suffers from the equivalent of a Mental Stun : -1 attack , -3 strike,parry and dodge , and -6 roll and this effect lasts for 2 melee rounds . Only after the Daemon recovers can they rejoin the suit . Basically the suit is a walking computer with the following stats: 1) IQ : 1d6 (which is added to the wearer's when they are joined) 2) Wearers PS is doubled . 3) When in the suit , wearer's ISP is tripled .
CONTINUOUS MECHANICAL HANDLING EQUIPMENT SAFETY CODEmoving parts, shall be fitted with interlocking deviceswhich prevent starting of the equipment when theseopenings are open