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Daemon Weapons , equipment & stuff

RK gun (Rogue Killer)


- heavy energy rifle for use by the Rogue Hunters only
Range : 900 ft.
Damage : 5d6x10 MDC
Rate of Fire : standard
Payload : 5 per clip
NOTE : E-clips from Earth can be used , but Range and Damage are half , plus each clip
is only good for one shot .
cost : Not available to public through normal means , but if sold one could go for as much
as 250,000 credits .
Rogue Hunter armor
-fully environmental
- has a humanoid appearance ; height : 7 ft.
- 200 MDC
- weighs : 200 lbs. ; -5% prowl penalty
BM-1 (Bio-Manipulation rifle)
-only a person with psi powers can use this weapon
- a weapon powered by ISP clips
- weapon allows wielder use of the psi power Bio-Manipulation
Payload : each clip has 140 ISP ; each "shot" uses 10 ISP
cost : 75,000
Reflector , personal force field
- This field can basically reflect any energy attack back at the attacker (which the attacker cannot
dodge) .
- Defender rolls a parry to use this weapon . If successful , then the attack has been reflected
back .
- can be worn like a back-pack (in which case the pack has 15 MDC) or can be built into
power armor and robots .
- cost : 200,000 credits
Explorer Armor Design (new skill !)
- This skill is ONLY taught to the Daemon Scientist . It is the knowledge of how to design
build and repair Explorer armor . Base Proficiency : 20% + 5% per level
Plasma Claws
- physically resemble normal vibro-claws , but are , in a way , small plasma swords
- damage : 5d6 MDC
- cost : 50,000
Explorer Armor
This suit was designed by Daemon Scientists specifically for the Explorers as a way for them to blend in with other races . The general
appearance of the suit is up to the owner ,they are usually made to resemble another race (makes it easier to fit in) . When not in use they
resemble a solid , silvery statue of whatever race it was made to look like with a depression in the back . This depression is the exact shape and
size of the owner of the suit . When the Daemon steps into
the suit , the suit "comes to life" . It becomes a life-like replica of whatever race it was made to look like . The suit is semi-sentient and has a
mental bond with the owner (meaning that ONLY the owner can wear the suit) . Also , the suit is indestructible . How this is done only the
Daemon Scientists know and they ain't tellin' NOBODY . Even though the suit is indestructible , the wearer isn't . When 300 MDC(or 600 SDC in
SDC environments) , there is a psychic backlash that forces the wearer out of the suit and also shuts down the suit(returns to the statue-like state) .
The wearer suffers from the equivalent of a Mental Stun : -1 attack , -3 strike,parry and dodge , and -6 roll and this effect lasts for 2 melee
rounds . Only after the Daemon recovers can they rejoin the suit .
Basically the suit is a walking computer with the following stats:
1) IQ : 1d6 (which is added to the wearer's when they are joined)
2) Wearers PS is doubled .
3) When in the suit , wearer's ISP is tripled .

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