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Heroic Super Fan Field Sic Em

Landing Dressing
Requirements Requirements Requirements Requirements
A friendly model spends [1] MP to use a The friendly team concedes a goal. A friendly model uses Come On Mate! A friendly [Mascot] model starts its
Heroic Play. to remove conditions. activation within [4] of a friendly
[Captain] model.

Rewards Rewards Rewards Rewards


The friendly team gains [1] MP. Instead of making a goal kick, the The friendly model may immediately use The friendly [Mascot] model gains Furious
Controlling Player may place the ball- Take a Breather to remove conditions, for the remainder of the activation.
marker in possession of a friendly model without spending MP. (Furious: This model may Charge without
within [6] of the friendly goal-post. spending Influence.)

Season III Season III Season III Season III

Good Composure Match Wingback


Marker Fixing
Requirements Requirements Requirements Requirements
During its activation, a friendly model A friendly model makes a Pass while The enemy Player resolves a kick-scatter. A friendly model declares a Charge while
uses a Character Play before making its engaged by one or more enemy models. within [8] of the edge of the Pitch.
Standard-Advance.

Rewards Rewards Rewards Rewards


If the Character Play has a RNG with a The friendly model gains [+2/+0] KICK for The Controlling Player may force the The friendly model pays [1] less Influence
numerical value the Character Play gains the duration of the action. enemy Player to reroll the kick-scatter. to make this Charge.
[+2] RNG. This new result may not be rerolled.

Season III Season III Season III Season III


Brace for Knee Man Who
Impact Slider Marking are Ya?
Requirements Requirements Requirements Requirements
An enemy model targets a friendly model A friendly model scores a goal. A friendly model inflicts the taken-out An enemy model scores a goal.
with a Charge. condition on an enemy [Captain] model.

Rewards Rewards Rewards Rewards


The friendly model gains Stoic and Tough Before the subsequent Goal Kick is During the next Maintenance Phase, The enemy model gains a vengeance-
Hide for the duration of the Charge. resolved, the model that scores may add [+2] Influence to the friendly teams token. When a friendly model makes an
(Stoic: Once per turn this model may ignore immediately make a Dodge up to their Influence Pool. Attack against an enemy model that has
the first Push that it suffers.) max-move instead of using Run the a vengeance-token, the friendly model
(Tough Hide: Enemy Plays that cause Length!. may remove the vengeance-token to
damage to, or Playbook damage results that gain [+4] net-hits.
hit this model are reduced by [1] DMG.)

Season III Season III Season III Season III

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