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Obsu Gundam Roleplay Serious Battle Guide!

Hello! This is Obsu, your friendly battle moderator. This is my guide for shooting

people, taking damage, dodging, and blocking in a battle. I will be using this guide as

a basis for all of my judgments during Gunpla tournaments and any other fights

where there is something serious at stake. I urge you to read it very attentively and

use it in your fights. It will improve you as a writer and a roleplayer, help avoid

unnecessary conflict, and make your fights seem more realistic. I will provide a set of

criteria that influence the chances of hitting and missing, as well as example

scenarios.

Hitting Rules

In competitive PvP roleplay, everyone tries to dodge everything, and everyone tries

to hit as much as possible. It is true for our tournament fights. With stakes here being

higher, players tend to be much less forgiving towards the opponent, and less

accepting of constant dodging and evading.

Factors that influence the chance of hitting the opponent:

- Number of shots the more shots you fire, the harder it is to dodge them, if they

are spread around the area. On the downside, more dakka is going to bleed your

ammunition dry really quickly.

- Distance the bigger the distance, the more time the opponent has to move out of

the way of your attack. Point-blank attacks are almost impossible to dodge. They will

have to be either blocked or hit.

- Visibility the chances of hitting your opponent are higher if they do not see the

attack coming. On short and medium distances it is almost a guaranteed hit, as the
warning alarms will not trigger in time to avoid the attack completely. On long

distances, it is possible to avoid the attack, though still harder.

- Terrain. Using cover will greatly improve your chances of dodging attacks, or

greatly minimizing impact, if hit.

- Size and Speed. The faster the target moves, the harder it is to hit. The smaller the

target is, the harder it is to hit. Naturally, speedy and small vehicles will have higher

chances of avoiding incoming fire. However, not overly so.

- Weapon specifics. Some weapons are more accurate than others. It will play a role,

especially on longer distances.

- Ability to react. Players need to keep in mind that their characters are not

Gundams, and that they are not controlling them via Psycommu. Some attacks will

be impossible to avoid solely due to a persons ability to react. Since this is

subjective, the rule will be enforced sparingly, and on a case-by-case scenario.

Blocking Attacks

Blocking attacks, either with weapon or shield, is an excellent and plausible way of

defending your MS from damage. If you block, it counts as a hit, but you do not take

a lot of damage. This puts greater importance on having armor and shields. Be

aware, however, that some attacks can pierce armor and shields, depending on

power level and the wear/tear of the shield. Blocking is encouraged over dodging.

However, there are some factors to blocking as well:

- Position of the shield if your shield is on your right arm, you will have a hard time

blocking attacks coming from the left.


- Position of the weapon and timing if you attack with a sword in your right hand

and your opponent attacks you from the left, you cannot stop your attack and block

the strike with your sword.

- Size of the shield shield does not cover your entire body. The parts not protected

by the shield and will be hit.

Taking Damage and Glancing hits

Scratching the paint-job and getting a few dents IS NOT proper damage. When you

have to take a hit and there is no way of plausibly blocking or dodging it, you will

have to take damage. When you take damage, it HAS TO diminish your gunplas

effectiveness in battle. If an arm or a leg receives a non-critical hit, it can still

function, but have diminished responsiveness, and will be prone to malfunction.

Chunks of armor torn off is also an acceptable way of showing damage, as it creates

weakspots for future attacks. Sensor damage, weapon damage, thruster damage,

etc. are all acceptable minor damage. In an event a machine has to receive

significant damage or be destroyed, due to it being caught in an unescapable

situation, will be reviewed by battle moderator on case by case scenario.

Example Scenarios

Here are standard scenarios that will often happen during gunpla battles. They will

illustrate how the battle moderators mind works when taking certain decisions, and

the rationale behind it.

1) Scenario 1: Gunpla A sees Gunpla B out in the open, at medium-long range, and

fires 2-3 shots at it. Gunpla B sees the attack coming and dodges to the right,

avoiding the attack.


Mod decision: Plausible. The attacks were few and not widespread, the range was

high, and Gunpla B saw the attacks, so they can be avoided.

2) Scenario 2: Gunpla A sees Gunpla B out in the open, medium range. Gunpla A

fires 7 rounds at and around the target. Gunpla B dodges to the side and claims to

have avoided the shots.

Decision: Implausible. The spread of bullets around the target means it would have

been hit even when dodging to the side. Gunpla B must either take a hit or block it

with shield.

3) Scenario 3: Gunpla A sees Gunpla B in the open, short range. Gunpla A fires 15

rounds at and around the target. Gunpla B dodges to the side and uses shield to

block some of the attacks with the shield, and claims to remain overall unscathed.

Decision: Implausible. At such short ranges even an attempt to try and maneuver

away after seeing the attack is implausible. Unless Gunpla B specifically stated to be

zigg-zagging during the approach, they would not have time to perform a deliberate

evasion maneuver. Gunpla B will have to use its shield to block the barrage, and

take damage into unprotected areas.

4) Scenario 4: Gunpla A fires a missile at Gunpla B, medium range. Gunpla B shoots

down the missile with its Vulcan cannons.

Decision: Plausible. There was only 1 missile and Vulcan cannons are made for anti-

missile defense.

5) Scenario 5: Gunpla A fires three missiles at Gunpla B, medium range. Missiles

approach from different vectors. Gunpla B claims to shoot down all three missiles

with Vulcan cannons.


Decision: Implausible. The pilot would not have the reaction times to shoot down all

three coming from different sides, within the allocated timetable. Gunpla B is allowed

to shoot down 2 and take damage from the 3 rd, or block it with shield. Shield will take

considerable damage.

6) Scenario 6: Gunpla A fires 15 shots at Gunpla B, which is taking cover behind a

rockface. Gunpla B hunkers down behind rockface, and claims to have avoided all

damage.

Decision: Plausible. Unless Gunpla As weaponry is capable of penetrating through

cover, Gunpla B will take no damage.

7) Scenario 7: Gunpla A fires a missile at Gunpla B at short range. Gunpla B claims

to have shot it down with its Vulcan cannons.

Decision: Implausible. At such short ranges, Gunpla B would not have the time to

react to the missile firing. However, due to how close the opponents are, both have

to take damage from the explosion.

8) Scenario 8: Gunpla A and Gunpla B are engaged in melee. Gunpla A is armed

with a sword and a shield, Gunpla B just with a sword. Gunpla B attacks Gunpla A

with a strike to the left side. Gunpla A parries with its shield, and at the same time

performs an attack to the right with its own sword. Gunpla B claims to have pulled

back at the last moment, canceling its own attack, and avoiding the strike.

Decision: Implausible. Gunpla B has already committed itself to an attack and cannot

perform a dodging maneuver. Gunpla B takes a hit.

9) Scenario 9: Gunpla A and Gunpla B are engaged in melee. Gunpla A delivers a

thrust forward. Gunpla B claims to have taken a step back and avoided it.
Decision: Plausible. Gunpla A did not commit to an attack or otherwise compromised

its balance and position, and can react to the attack and move his machine a bit

away to avoid the blade.

10) Scenario 10: Gunpla A and Gunpla B are engaged in melee. Gunpla B struck

Gunpla A with its sword. Gunpla A parried the blade to the side and delivers a strike

of its own. Gunpla B claims to have taken a step back to avoid the attack.

Decision: Uncertain. Melee combat is particularly complicated to moderate due to the

ever changing positions of combatants and weapons. Unless Gunpla A does not

mind Gunpla B dodging, Gunpla B will be forced to either take a hit, or pull its own

blade back and block the attack.

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