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Hello! This is Obsu, your friendly battle moderator. This is my guide for shooting
people, taking damage, dodging, and blocking in a battle. I will be using this guide as
a basis for all of my judgments during Gunpla tournaments and any other fights
where there is something serious at stake. I urge you to read it very attentively and
use it in your fights. It will improve you as a writer and a roleplayer, help avoid
unnecessary conflict, and make your fights seem more realistic. I will provide a set of
criteria that influence the chances of hitting and missing, as well as example
scenarios.
Hitting Rules
In competitive PvP roleplay, everyone tries to dodge everything, and everyone tries
to hit as much as possible. It is true for our tournament fights. With stakes here being
higher, players tend to be much less forgiving towards the opponent, and less
- Number of shots the more shots you fire, the harder it is to dodge them, if they
are spread around the area. On the downside, more dakka is going to bleed your
- Distance the bigger the distance, the more time the opponent has to move out of
the way of your attack. Point-blank attacks are almost impossible to dodge. They will
- Visibility the chances of hitting your opponent are higher if they do not see the
attack coming. On short and medium distances it is almost a guaranteed hit, as the
warning alarms will not trigger in time to avoid the attack completely. On long
- Terrain. Using cover will greatly improve your chances of dodging attacks, or
- Size and Speed. The faster the target moves, the harder it is to hit. The smaller the
target is, the harder it is to hit. Naturally, speedy and small vehicles will have higher
- Weapon specifics. Some weapons are more accurate than others. It will play a role,
- Ability to react. Players need to keep in mind that their characters are not
Gundams, and that they are not controlling them via Psycommu. Some attacks will
Blocking Attacks
Blocking attacks, either with weapon or shield, is an excellent and plausible way of
defending your MS from damage. If you block, it counts as a hit, but you do not take
a lot of damage. This puts greater importance on having armor and shields. Be
aware, however, that some attacks can pierce armor and shields, depending on
power level and the wear/tear of the shield. Blocking is encouraged over dodging.
- Position of the shield if your shield is on your right arm, you will have a hard time
and your opponent attacks you from the left, you cannot stop your attack and block
- Size of the shield shield does not cover your entire body. The parts not protected
Scratching the paint-job and getting a few dents IS NOT proper damage. When you
have to take a hit and there is no way of plausibly blocking or dodging it, you will
have to take damage. When you take damage, it HAS TO diminish your gunplas
Chunks of armor torn off is also an acceptable way of showing damage, as it creates
weakspots for future attacks. Sensor damage, weapon damage, thruster damage,
etc. are all acceptable minor damage. In an event a machine has to receive
Example Scenarios
Here are standard scenarios that will often happen during gunpla battles. They will
illustrate how the battle moderators mind works when taking certain decisions, and
1) Scenario 1: Gunpla A sees Gunpla B out in the open, at medium-long range, and
fires 2-3 shots at it. Gunpla B sees the attack coming and dodges to the right,
2) Scenario 2: Gunpla A sees Gunpla B out in the open, medium range. Gunpla A
fires 7 rounds at and around the target. Gunpla B dodges to the side and claims to
Decision: Implausible. The spread of bullets around the target means it would have
been hit even when dodging to the side. Gunpla B must either take a hit or block it
with shield.
3) Scenario 3: Gunpla A sees Gunpla B in the open, short range. Gunpla A fires 15
rounds at and around the target. Gunpla B dodges to the side and uses shield to
block some of the attacks with the shield, and claims to remain overall unscathed.
Decision: Implausible. At such short ranges even an attempt to try and maneuver
away after seeing the attack is implausible. Unless Gunpla B specifically stated to be
zigg-zagging during the approach, they would not have time to perform a deliberate
evasion maneuver. Gunpla B will have to use its shield to block the barrage, and
Decision: Plausible. There was only 1 missile and Vulcan cannons are made for anti-
missile defense.
approach from different vectors. Gunpla B claims to shoot down all three missiles
three coming from different sides, within the allocated timetable. Gunpla B is allowed
to shoot down 2 and take damage from the 3 rd, or block it with shield. Shield will take
considerable damage.
rockface. Gunpla B hunkers down behind rockface, and claims to have avoided all
damage.
Decision: Implausible. At such short ranges, Gunpla B would not have the time to
react to the missile firing. However, due to how close the opponents are, both have
with a sword and a shield, Gunpla B just with a sword. Gunpla B attacks Gunpla A
with a strike to the left side. Gunpla A parries with its shield, and at the same time
performs an attack to the right with its own sword. Gunpla B claims to have pulled
back at the last moment, canceling its own attack, and avoiding the strike.
Decision: Implausible. Gunpla B has already committed itself to an attack and cannot
thrust forward. Gunpla B claims to have taken a step back and avoided it.
Decision: Plausible. Gunpla A did not commit to an attack or otherwise compromised
its balance and position, and can react to the attack and move his machine a bit
10) Scenario 10: Gunpla A and Gunpla B are engaged in melee. Gunpla B struck
Gunpla A with its sword. Gunpla A parried the blade to the side and delivers a strike
of its own. Gunpla B claims to have taken a step back to avoid the attack.
ever changing positions of combatants and weapons. Unless Gunpla A does not
mind Gunpla B dodging, Gunpla B will be forced to either take a hit, or pull its own