Professional Documents
Culture Documents
Cameron Rivest
Target Games
Dr. Mangano
Springfield College
2
February 7, 2017
Table of Contents
Number of Players: 4 teams of 5 (4 leaders, one for each team, then teacher selects teams after that)
Positions: 1 goaltender per team, 4 throwers
Facility: Indoor/outdoor facility (84 ft by 50 ft)
Equipment: 16 Rhino balls, 12 cones, 12 hula hoops
Foci:
Work on communication with teammates
Work on accuracy in throwing a ball by aiming for the hoops
Rules:
All players must start behind hoops to start game
On whistle, teams will run and retrieve Rhino balls at half court
Teams will stay on their own half on the playing surface and be shooting at the other
teams goalie
Teams will try to throw Rhino balls through the hoops that are held up by cones with slits
in them
One player from each team will be designated as the goaltender
Goaltender must stay inside crease at all times (5 feet wide, 8 feet long)(in front of
hoops)
No hitting players from the other team (not dodgeball)
Goaltender can defend the hoops and catch the Rhino balls, but only 1 ball can be thrown
at a time for safety reasons
If ball is caught by goaltender, his/her team is rewarded with a point
Ball goes through the outside hoops = 1 point
Ball goes through the middle hoop = 2 points
10 minute games
Extension Up: Designate 2 goalies instead of 1
Extension Down: Move hoops closer to midpoint
Safety: Need to be aware of Rhino balls flying all around
Number of Players: 2 teams of 10 (2 captains, but teacher selects rest of team)(trivia question to
determine home and away teams)
Positions: 1 pitcher, 4 outfielders, 4 infielders, 1 catcher per team, everyone on offense is a batter at some
point
Facility: Outdoor game (softball field) (200 ft by 200 ft
Equipment: 4 bases, 5 frisbees, 3 targets
Foci:
Work on skills of throwing and catching a frisbee
Goal is to score more points than the other team
Rules:
Defense
3 outs per inning
Frisbee caught in the air = out
Frisbee thrown and caught at a base before runner gets
there = out
If it is not a force out, defense must tag runner with the
frisbee to be an out
Can position players wherever you want
Cannot stand in front of targets to start play
Offense
Can throw frisbee wherever you want, so it lands in fair territory
2 throws in foul territory = out
Must catch the throw from the opposing pitcher or it is an out
Run from home 1st base 2nd base 3rd base
home = 1 run
If you hit the targets in the outfield = 4 runs
One runner on a base at a time
Pitching
Must throw frisbee inside the 2 batters boxes around home plate
If pitcher doesnt throw the frisbee between batters
boxes = 2 balls, 4 balls = walk
Pitcher can throw frisbee any way: forehand, backhand,
overhead
Extension Up: Runners can score as many times as they can before getting out
Extension Down: Pitchers must throw the frisbee a different way then they were before
Safety: Pay attention to surroundings, so you know where frisbee is and all players are at all times
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