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Rogue/Assassin 3 Criminal

class & level BackgrouNd Player Name

Tiefling Chaotic Evil


character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
15 +3 30
14 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

+2 PersoNality traits

hit Point maximum 18


+2 strength
dExtErity
+5 dexterity

17
* -1 constitution
currEnt hit pOints ideals
0 intelligence
+3 * +3 Wisdom
-1 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
9
+5 acrobatics (dex) total
-1 * +3 animal handling (Wis)
successes

Failures
-2 arcana (int) hit dice death saves FlaWs
intElligEncE +2 athletics (str)
+3 deception (cha)
7 * Name atk BoNus damage/tyPe Hellish Resistance. You have resistance to fire damage.
-2 history (int)
Dagger +5 1d4 +3 piercing Infernal Legacy. You know the thaumaturgy cantrip. When you
-2 +3 insight (Wis) reach 3rd level, you can cast the hellish rebuke spell as
a 2nd-level spell once with this trait and regain the
+1 intimidation (cha)
wisdOm
* -2 investigation (int)
Shortbow +5 1d6 +3 piercing
ability to do so when you finish a long rest. When you
reach 5th level, you can cast the darkness spell once with
this trait and regain the ability to do so when you finish
Shortsword +5 1d6 +3 piercing
+3 medicine (Wis) a long rest. Charisma is your spellcasting ability for
17 -2 Nature (int)
these spells.

Sneak Attack. You know how to strike subtly and exploit a


+3 Perception (Wis) foe's distraction. Once per turn, you can deal an extra 1d6
+3 damage to one creature you hit with an attack if you have
-1 Performance (cha) advantage on the attack roll. The attack must use a finesse
or a ranged weapon. You don't need advantage on the attack
+1 Persuasion (cha)
charisma
* -2 religion (int)
roll if another enemy of the target is within 5 feet of it,
that enemy isn't incapacitated, and you don't have
disadvantage on the attack roll. The amount of the extra
9 +3 sleight of hand (dex) damage increases as you gain levels in this class, as shown
in the Sneak Attack column of the Rogue table.
+7 stealth (dex)
-1 * +3 survival (Wis)
Thieves' Cant. During your rogue training you learned
thieves' cant, a secret mix of dialect, jargon, and code
that allows you to hide messages in seemingly normal
conversation. Only another creature that knows thieves'
skills attacks & spEllcasting cant understands such messages. It takes four times longer
to convey such a message than it does to speak the same
idea plainly. In addition, you understand a set of secret
signs and symbols used to convey short, simple messages,
13 Passive Wisdom (PercePtioN)
cP such as whether an area is dangerous or the territory of a
thieves' guild, whether loot is nearby, or whether the
people in an area are easy marks or will provide a safe
house for thieves on the run.
Languages.Common, Infernal sP
Cunning Action. Your quick thinking and agility allow you to
Weapon.Simple, Crossbow hand, Longsword, move and act quickly. You can take a bonus action on each
Rapier, Shortsword of your turns in combat. This action can be used only to
eP
take the Dash, Disengage, or Hide action.
Armor. Light
Assassinate. See the Players Handbook for details.
Tools. Thieves tools, Thieves gP

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 years 5'9" 149 lbs.
AGE HEIGHT WEIGHT

character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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