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Options Menu:
Record Modes:
Record Mode: Normal Normal recording from start point to stop or loop point
Record Mode: Time Selection Auto PunchRecords when entering and leaving time selection.
Items recorded via Loop Selection Auto Punch can be re-sized to reveal the entire source, as Reaper records
any input from the playback cursor start point through the point at which recording is stopped.
Record Mode: Auto-Punch Selected Items Records in the time frames of selected items
Trim content behind media items when editing When an item is moved over another item (or recorded over) the first item will be trimmed
so it wont play during that time period.
Show all takes in lanes (when room) Unchecked: Stacks all takes on top of each other allowing you to cycle through one at a time.
Checked: Takes are shown in lanes if there is room.
Take Lane behavior
Display Empty Take Lanes
Keep checked to result in each take being on a separate lane.
Otherwise different takes can be on the same lane (confusing).
Allow Selecting Empty Take Lanes
Keep unchecked, By default, the empty take lanes cannot be selected, and cycling through takes will skip empty lanes.
Select takes for all selected items when clicking take lane
Synchronises the takes of selected items. You can Ctrl + click 2 or more items and as you click from take to take they will sync to the same take.
Monitor track media when recording (right click over arm button on track)
Lets a singer hear the previous vocal take while laying down a new one on the same track.
I like this mode because when Recording, it monitors the existing track and the live track outside punch, then only live in punch area
So for punching in guitars or vocals, its usually nice to hear the existing track and the live track up to the punch and then just live in the punch area.
Under Options, Preferences, Appearance is a setting: Maximum mumber of lanes, when showing overlapping items in lanes [16].
Automatic Coloring of Takes
Under Options, Preferences, Appearance, Peaks/Waveforms there is a setting to Automatically color any recording pass that adds new takes to existing items. When you are
recording multiple takes to two or more tracks at the same time, enabling this option can help you to visually identify which takes belong in the same set.
Make sure Prefs, Appearance, Peaks/Waveforms has Take Color checked for either peaks or background. The first image below is with Take Color checked for peaks, the second
is for backgrounds.
Features
Allow Selecting Empty Take
Lanes
This lets you do multiple takes looping over a time selection. Turn on looping and
hit record.
This lets you do multiple takes looping over a time selection. Turn on looping and
hit record.
Punch In Takes no lanes
Record Mode: Time Selection Auto Punch
This lets you punch in for fixes and loop over to get
multiple takes allowing you to pick the best.
This lets you punch in for fixes and loop over to get
multiple takes allowing you to pick the best.
This lets you punch in for fixes and loop over to get
multiple takes allowing you to pick the best.
This lets the vocal on verse 1 tail off into verse two and lets verse 2 start
just before verse 1 without either interfering with one another.
Verse 2 gets a new lane on the same track.
Reaper has thousands of custom actions. Below are some of the most useful ones for working with takes. Find the ones you use the most and
assign keystrokes to them or create cycle actions to toggle between common states.
Options: New recording splits existing items and creates new takes (default)
Options: New recording trims existing items behind new recording (tape mode)
Options: New recording creates new media itemst in separate lanes (layers)
Options: Loop recording always adds takes to newly recorded items (except in track free item positioning mode)
Take: Explode takes of items across tracks Makes new tracks for each take
Take: Explode takes of items in order Puts the takes one after the other on the same track
Take: Explode takes of items in place Stacks them on top. Enable FIPM first or "Show overlapping media items in lanes"
Custom Punch Actions
4 PreRoll / 8 Punch In After Item
Takes a selected item and adds 4 bars of pre-roll ahead of the item and 8 bars of time selection after. Punches in after the item to the end of the 8 bars. Use the Custom
Move Loop and Time actions or the mouse modifiers to adjust endpoints.
4 PreRoll / End of Project 4 PreRoll / Punch In OVER Item + 8 Bars
Takes a selected items right boundary and adds 4 bars of pre-roll and punchs in Takes a selected item and adds 4 bars of pre-roll ahead of the item and punchs in
after item to end of project. OVER the item and for 8 more bars after the item.
Pre Roll 4 bars / Punch In Over Selected Item From Edit Cursor / Punch to End / 4 Bar Pre Roll
Takes a selected item and adds 4 bars of pre-roll ahead of the item and punchs in Takes the current edit cursor position and sets Punch In to the end of the project
OVER selected item. and sets 4 bar Pre Roll
Monitoring Modes
Modes
1. Monitor Input
So for punching in guitars or vocals, its usually nice to hear the existing track
and the live track up to the punch and then just live in the punch area.
E existing track only, L live track only, B both existing track and live track
#######################
# Record Mode: Normal #
#######################
Monitor Input
Stop: L
Playing: B
Recording: L
Monitor Input (Tape Auto Style) with Monitor Track Media when Recording selected
Stop: L
Playing: E
Recording: B
##########################################
# Record Mode: Time Selection Auto Punch # Use Monitor Input alone for Auto Punch
##########################################
disable 'monitor track media when recording' on the record mode, right click
Monitor Input
Stop: L
Playing: B
Recording: Monitors Existing and Live outside punch, then only Live in punch
Monitor Input (Tape Auto Style)
Stop: L
Playing: E
Recording: Monitors Existing outside punch, then only Live in punch
Monitor Input (Tape Auto Style) with Monitor Track Media when Recording selected
Stop: L
Playing: E
Recording: Monitors Existing outside punch, then Existing and Live in punch
##########################################
# Record Mode: Auto Punch Selected Items #
##########################################
Monitor Input
Stop: L
Playing: B
Recording: Monitors Existing and Live outside punch, then Live in selected item
Monitor Input (Tape Auto Style) with Monitor Track Media when Recording selected
Stop: L
Playing: E
Recording: Monitors Existing outside selected item, then Live in selected item
consider renaming to something like "record without delay compensation" - its not the monitoring which is being preserved exactly..